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Author SHA1 Message Date
daveluff
c0137d93af Return landing type 2003-09-22 23:54:41 +00:00
daveluff
b898c5e4ff Change the start of descent point of the AI plane when the circuit has been extended when following previous traffic - it should not land short now, although it can land a way down the runway if start of descent should occur during a turn, since it doesnt start descending until the turn is finished 2003-09-05 10:26:11 +00:00
daveluff
139f3df761 Moved PatternLeg from AILocalTraffic to AIPlane 2003-04-15 22:54:11 +00:00
daveluff
559b134878 Start interacting with ATC (still somewhat rudimentary) 2003-03-27 15:44:10 +00:00
ehofman
01be2ed8e4 Compiler warning fixes and small updates 2003-03-19 17:46:52 +00:00
daveluff
96970dcbaf More stuff to make the AI/ATC system less hardwired and more generic. Most of the hardwired stuff is now gone - there's just a little bit left in FGAIMgr 2003-03-07 13:58:33 +00:00
daveluff
42527ecf1b Removed a lot of the remaining hardwired KEMT stuff, made the initialisation more generic, added the ability to taxi from a parking spot to a runway, used real ground elevation more 2003-03-05 21:38:29 +00:00
daveluff
489b8186b0 Use actual terrain ground elevation instead of hardwired KEMT elevation field whilst taxiing. Still need to fix this for takeoff and landing roll. Also added a check that a valid gate is found whilst arriving, and simply disappear the plane if none is found (instead of stackdumping\!\! 2003-02-26 11:24:15 +00:00
daveluff
9be0f4032d Changes to support AI taxiing and crabing when flying in wind. Still a work in progress. 2002-12-04 20:02:03 +00:00
david
c581cfa395 Preliminary support for AI planes from Dave Luff. This works only at
KEMT (w120n30 scenery), and you will have to set the property
/sim/ai-traffic/enabled to 'true' to see the other plane (and tune
comm1 to 121.2 to hear the other plane's radio calls).
2002-10-02 15:27:49 +00:00
david
8b18201ced - fixed ANSI C++ namespace problems
- added final newlines to files to avoid compiler warnings

- adjusted for FG_NEW_ENVIRONMENT
2002-04-04 01:32:00 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00