1
0
Fork 0
Commit graph

334 commits

Author SHA1 Message Date
mfranz
80bada55cd remove redundant vector::clear(). A just created vector *is* clear. 2006-07-05 09:39:46 +00:00
frohlich
c2d8dcc18b More use of SGGeo[dc]. 2006-06-15 08:29:43 +00:00
mfranz
e48967cb1d fix another crash on exit by finally converting the rest of unguarded
SGPropertyNode to guarded ones. This is also done for JSBSim/JSBSim.hxx,
for which JSB had given explicit permission a while ago. I postponed that
back then, but now is the time.
2006-06-11 10:21:10 +00:00
ehofman
f531203951 Add binary output support for the generic protocol. 2006-04-29 12:17:30 +00:00
frohlich
9e61446d12 Apply multiplayer crash on exit fix from Pigeon 2006-04-23 09:03:21 +00:00
curt
00efc0960f Add fuel pressure. 2006-03-21 18:51:57 +00:00
mfranz
e8c2b8c9f4 --warnings 2006-03-09 21:41:51 +00:00
curt
8676df6856 LFS Glass cockpit interface (allows development independent of the opengc
interface which is somewhat stagnant.)
2006-03-06 18:49:57 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
5fe860750e Mathias Fröhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:28:31 +00:00
fredb
36e4045810 Add missing include files needed by the new math code under windows 2006-02-18 13:58:09 +00:00
ehofman
da6568ad50 Mathias Fröhlich:
The new multiplayer patch with an extension to transmit some properties with
the base package. The properties are transmitted in a way that will not
immediately brake the packet format if we need new ones.
Even if the maxmimum number needs to be limited somehow, that format might
work well until we have an improoved packet format which is even more compact
and that does not require to retransmit redundant information with each
packet.

That part is relatively fresh and based on that what Oliver provides on his
multiplayer server web page.

The properties are transferred to the client and I have modified the seahawks
rudder animation property to use a relative property path to verify that it
works appart from the fact that you can see it changing in the property
browser.

The movement is still a bit jerky, but that can be fixed/tuned later without
again braking the packet format.
2006-02-17 09:43:33 +00:00
ehofman
5bd2ef1edb Vivian Meazza:
This patch is a combined effort by Gregor Richards, Oliver Schroeder, and
Vivian Meazza (and code cleanups and improvements by Erik Hofman). It corrects
the bug in which a Multiplayer model responds to local inputs, and the view
number bug which caused certain aircraft to appear as cockpit only models. It
passes remote properties over the net, and all major control surfaces and gear
are now animated correctly, providing that the local ~model.xml file contains
no leading "/" in the <property></property> data entries. MP objects
are now extrapolated using 1st and 2nd derivatives to make their movement
appear more smooth. The sim is now halted while a new client joins the net.

Known problems with MP are non-display of the remote client under certain
circumstances of starting/resetting, and a freeze on starting. These bugs are
long standing, and are not addressed by this patch.

Special thanks must go to AJ Macleod for his patient testing of this patch over many evenings.

We have also moved part of multiplayer into AIModels as part of the ongoing
development of MP.
2006-02-09 12:29:05 +00:00
ehofman
619226e9d0 Integrate a large part of John Wojnaroski's 747 cockpit project.
Erik Hofman:
This patch contains an update to net_ctrls.hxx that adds an extra 100 bytes
(or an equivalent of 25 (u)int32_t types) of reserved space. This could be
used to make the protocol forward and backward compatibel within a certain
scope. Be sure to read the instructions at the begining of the header file
when addinf new variables.
2006-01-20 17:19:01 +00:00
curt
e475a50ead Expose the "play-audio-command" through the props/telnet interface. 2006-01-09 02:23:50 +00:00
curt
ff0d55fd4a Update 'magic' for more consistant cross platform padding. 2005-11-15 19:15:13 +00:00
curt
276f3faf5a White space fix. 2005-11-05 20:03:36 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
eed55b48b7 Oliver Schroeder:
This is mainly an intermediate patch. I've restructured the network code.
2005-10-30 18:01:51 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
12fc19080b Ima Sudonim:
CygWin/gcc-3.4.4 updates.

I replaced my cygwin compiler with 3.4.4, did a make clean of plib, simgear,
and flightgear, then did a make install of all three. With the included changes,
everything builds fine, and runs fine.
2005-10-22 11:22:05 +00:00
ehofman
22423d0bab Use our own stdint.hxx implementation. 2005-09-22 11:47:58 +00:00
ehofman
fad67bda10 Mathias Fröhölöiööhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.


Erik Hofman:
Remove some duplicate code that was moved to simgear/compiler.h
2005-09-05 13:25:09 +00:00
curt
2584ecaaf9 Fix a small oops. We need to convert values from network byte order before
trying to use them.
2005-08-23 21:38:49 +00:00
ehofman
7b824755ee Mathias Fröhlich:
I have prepared a patch that:
- Introduces a FGTileMgr::scenery_available method which asks the tilemanager
  if scenery for a given range around a lat/lon pair is already loaded and make
  use of that method at some -9999 meter checks.
- Introduces a FGScenery::get_elevation_m method which queries the altitude at
  a given position. In constrast to the groundcache functions this is the best
  choice if you ask for one *single* altitude value. Make use of that thing in
  AI/ATC classes and for the current views ground level. At the current views
  part the groundcache is reused if possible.
- The computation of the 'current groundlevel' is no longer done on the
  tilemanagers update since the required functions are now better seperated.

Alltogether it eliminates somehow redundant terrain level computations which
are now superseeded by that more finegrained functions and the existence of
the groundcache. Additionally it introduces an api to commonly required
functions which was very complex to do prevously.
2005-08-14 12:57:12 +00:00
ehofman
ee73d9fbff Mathias Fröhlich:
I have now included a patch to the multiplyer protocoll which does:

1. place the 3d model into the scenery using a placement transform which can
dynamically change its scenry center.
2. Transmits unique position and orientation data for the 3d model.
3. Thus breaks protocol compatibility.

Oliver Schroeder:
With help from Norman I fixed the alignment in the used headers.

But this patch again fixes only symtoms, not the problems. I suggest to
put it into cvs anyway, as it will enable the majority to get experience
with the multiplayer mode.
2005-07-28 08:40:03 +00:00
curt
36929535d7 Fix some more of my own stupidity. 2005-06-03 15:25:19 +00:00
curt
00337c6c64 Fix some stupidity (mine). 2005-06-03 15:23:10 +00:00
ehofman
408dcc38b1 Solaris fixes 2005-05-07 08:56:42 +00:00
curt
5b9bd7ae4d Oops, forgot to update the network byte order conversion functions when I
updated the structures.
2005-05-04 21:07:03 +00:00
curt
927cb78aba 32 bit integers are somewhat magical and handled pretty well across platforms
in terms of predictable packing and byte ordering.  So rather than trying to
get fancy and shave a few bits off the structure sizes, just go with 32 bit
ints for everthing which saves a lot of potential headaches in the cross
platform and cross architecture arenas.
2005-05-03 20:34:21 +00:00
curt
a69bc500ef Fix a couple typos. 2005-04-19 01:41:17 +00:00
curt
babb51ba02 Update nasal function name. 2005-03-25 01:37:58 +00:00
curt
f55f96c44a Use standard length types (stdint.h where available) to make the FGNetCTRLS,
FGNetFDM, and FGNetGUI structures more cross platform/architecture portable.
2005-03-24 19:56:57 +00:00
curt
ebfaccd95b Add support for "offset" tag ... (value = raw * factor + offset) 2005-03-10 19:06:30 +00:00
ehofman
c1f250fd33 IRIX fixes. 2005-03-08 19:47:51 +00:00
curt
fa2a9854a4 Revert last change. 2005-03-03 23:33:29 +00:00
curt
85509fff03 Change fuel selector data type from bool to int. 2005-03-03 23:14:57 +00:00
curt
076aa3b402 Fix a small oops. 2005-03-03 18:25:25 +00:00
curt
61ed285d06 Add support for a simple deadband. 2005-03-03 18:22:48 +00:00
curt
40170cb722 The view frustum is defined in plib apps using calls to ssgSetFOV() and
ssgSetNearFar().  This by default creates a symmetric view frustum which is
typically what an application wants.

However, to get control of the view frustum in order to build support for
asymmetric view frustums, we need to wrap these calls with a bit of our own
logic.

This set of changes wraps all calls to ssgSetFOV() and ssgSetNearFar() with
FGRenderer methods.

I also standardized how the FGRenderer class is handled in globals.[ch]xx.
This led to some cascading changes in a variety of source files.

As I was working my way through the changes, I fixed a few warnings along
the way.
2005-02-25 19:41:53 +00:00
curt
9d8b687fc5 Add support for aileron and rudder trims. 2005-02-15 18:11:03 +00:00
curt
cdfb43f94d Tweak ... 2005-02-15 18:09:52 +00:00
curt
bf4aa941be Add an "additive-switch" type. 2005-02-15 18:09:20 +00:00
curt
8191d6b00e Fix my contact info. 2005-01-21 01:59:30 +00:00
curt
8512984da5 Add cht (cylinder head temp) and tit (turbine inlet temp) to net_fdm.hxx 2005-01-05 03:43:05 +00:00
curt
e7fa493b0d A quick fix to avoid breaking non-unix-ish platforms. 2005-01-04 22:45:08 +00:00
curt
90e4896fdf Fix a mistake in handling of engine starter property names. 2005-01-03 03:20:31 +00:00
curt
0da1cc6de0 Fix some property names. 2004-12-30 21:49:53 +00:00
curt
66ff2f15d3 Switch from bool to int for more deterministic structure packing. 2004-12-30 20:49:31 +00:00