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8936 commits

Author SHA1 Message Date
timoore
1ec9d615ff Handle warped pointer in embedded GLUT osgViewer
Signal the FGManipulator that a warp has occured so that it can drain its
event queue, but otherwise no warp handling is done in GLUT specific code.
2007-12-12 08:24:27 +00:00
durk
50ba7b93b8 Make sure fgfs finds the correct version of the base package. 2007-12-11 21:48:00 +00:00
timoore
579b60b8e4 Check if scenery is available before blowing away existing values in ground cache
This fixes a race condition when teleporting somewhere outside of the
currently loaded scenery. Before, if there was no valid scenery, an
aircraft might end up at the center of the earth...
2007-12-11 11:10:35 +00:00
frohlich
aed97e0dd4 Use a render target fallback that works in any case.
Avoids a crash on dri cards on linux.
2007-12-11 06:19:08 +00:00
andy
57918533eb Maik: add ROTORBALANCE axis. Fix spelling of ROTORRELTARGET. 2007-12-10 19:25:24 +00:00
mfranz
b0cd31415a Tatsuhiro NISHIOKA: initialize classes (fixes segfault on exit on MacOS) 2007-12-10 19:17:57 +00:00
mfranz
603778eb1e add some generic properties for free use 2007-12-08 09:49:16 +00:00
timoore
d6c97951ca Check for valid multiplayer packet.
Instead of just reporting that the magic number, length, etc. of a
multiplayer packet is invalid, abort processing this packet. Also,
check if enough space remains to send a property string.
2007-12-07 12:43:42 +00:00
timoore
743522fcd1 Add an option to FGTextureManager to create dynamic textures.
Dynamic textures shouldn't have their STATIC attribute set.
2007-12-07 09:14:16 +00:00
timoore
3426e3cde3 Changed GLUT support to use an embedded osgViewer too 2007-12-07 09:11:46 +00:00
mfranz
8380fb4463 - move exception handling from init() and childAdded() to add_model()
- tell why loading a model failed
2007-12-06 18:32:43 +00:00
mfranz
50dabcaf66 tell *why* loading a model failed 2007-12-06 18:04:19 +00:00
curt
68c2433df8 Various updates. 2007-12-05 19:01:49 +00:00
mfranz
98afaf4450 add runway number as "id" to the runway hash within an airport hash
(It's already available as runway hash key, but the runway hash shouldn't
depend on it and be self-contained.)
2007-12-05 10:57:51 +00:00
mfranz
32dfdaea61 backport from JSBSim/cvs: apply prop sense only once (OK'ed by JSB) 2007-12-04 20:22:36 +00:00
fredb
1d44e93c73 Win32 fix 2007-12-02 12:29:29 +00:00
mfranz
2d6f38505d make the state of the Meta and Super modifier keys available. These keys
are not available out-of-the-box on all systems and keyboards, and should
therefore not be used in files committed to CVS. This makes them well
suited for local key bindings, as they aren't likely to get overwritten
with later releases. SDL supports Meta and Super, OSG supports only Meta,
and GLUT supports neither.

(Somehow this part escaped the previous commit. :-)
2007-12-02 10:36:58 +00:00
mfranz
7167d20f4f read key code and modifiers back in after event interface call 2007-12-01 23:37:58 +00:00
mfranz
df1ab1ccae - minor command update (loadxml, savexml, property-scale)
- add <condition> and <mod-{up,shift,ctrl,alt,meta,super}>
  example to key definition description
2007-12-01 19:44:00 +00:00
mfranz
5934acbef9 add <mod-meta> and <mod-super> XML elements for key bindings 2007-12-01 16:38:49 +00:00
mfranz
9fa86acc65 make the state of the Meta and Super modifier keys available. These keys
are not available out-of-the-box on all systems and keyboards, and should
therefore not be used in files committed to CVS. This makes them well
suited for local key bindings, as they aren't likely to get overwritten
with later releases. SDL supports Meta and Super, OSG supports only Meta,
and GLUT supports neither.
2007-12-01 13:09:11 +00:00
timoore
ae8509c827 Rewrite SDL code to use an embedded osgViewer.
This uses the osgViewer infrastructure instead of setting up and osg::SceneView.
When the same change is made for glut, much of render.cxx can be deleted.
2007-11-30 00:01:01 +00:00
timoore
49f7330150 move callback registration functions to fg_os_common.cxx 2007-11-30 00:00:36 +00:00
timoore
ec61e15e89 backport of code using ModelRegistry 2007-11-29 23:59:47 +00:00
timoore
a76f3863bf Move to loading tiles and their submodels only by name.
Some cleanup in tileentry.cxx, but mostly code to implement loading of tiles
and their models without reference to FGTileEntry or SGBucket structures.
Also, don't do deferred model loading; load them when the tile is loaded.
2007-11-29 23:59:14 +00:00
mfranz
d76f26dcea Tiago GUSMAO: keep sound muted after pause/unpause 2007-11-24 08:40:04 +00:00
timoore
2a03296e5e initialize _material pointer in FGGroundCache
_material was uninitialized. This was causing a segfault with
as-yet-to-be-checked-in paging code; I don't know if it ever resulted
in a segfault with the old tile loader, but it certainly could have.
2007-11-22 23:46:39 +00:00
curt
8f64d4820c Add a command to dump just the terrain portion of the scene graph to a .osg
file.  Possible uses of this functionality could include converting the
model to some other format or coordinate system for use in some other
visualization or simulation.
2007-11-21 20:51:49 +00:00
durk
12f233d875 Minor documentation update. 2007-11-18 14:22:40 +00:00
mfranz
9ce320c558 initialize release_keys array 2007-11-17 17:38:48 +00:00
durk
1acc536de1 Changed to use getId() instead of using a direct iterator comparison,
because MSVC8 crashed on that.
2007-11-17 13:46:35 +00:00
durk
3393934b0f Olaf Flebbe: Add a few new files to the MSVC projects. 2007-11-13 20:24:22 +00:00
mfranz
8ec42c1aae - move temporary keyboard fix from input.cxx to fg_os{,_sdl}.cxx.
This is required to make sure the same letter key gets released,
  which got the press event. (After Ctrl-press -> a-press -> Ctrl-release
  a-release we want the Ctrl-a binding released, not the a binding.)

- add key listener interface for direct key access from Nasal space
2007-11-12 19:29:08 +00:00
mfranz
5b76cb5409 also copy name & type to /sim/current-view
That's useful for animations, and we can't rely on numbers. And shouldn't.
2007-11-09 17:43:22 +00:00
frohlich
ba10199188 Move some values exclusively used by LaRCsim to LaRCsim 2007-11-09 05:39:13 +00:00
mfranz
e69b633060 don't overwrite rudder position with nose wheel position 2007-11-07 17:41:31 +00:00
mfranz
2d23ccd650 mainloop: move event_mgr and viewmgr updated before spatial sound calculations 2007-11-07 15:57:38 +00:00
mfranz
271487328a move event_mgr and view_mgr bundle right before the requestRedraw()
This fixes the last jitter problems with views attached to MP/AI
objects, and doesn't seem to cause any new ones.
2007-11-06 21:05:38 +00:00
mfranz
0ad534b55d change update order to fdm -> events -> viewmanager
This removes some jitter in cases where Nasal is used to set up view
parameters from FDM data, such as position and orientation. (The event
subsystem handles Nasal's settimer() calls.)
2007-11-06 12:01:29 +00:00
mfranz
7810fbc632 revert swapping of x & y offsets in "lookat" mode
This was correct in the old repository and in revision 1.1 of the new,
but then broken in revision 1.2. After that, "lookat" and "lookfrom"
mode used different coordinate systems, and the "Adjust View Distance"
didn't work correctly in "lookat" mode.
2007-11-05 22:19:39 +00:00
mfranz
5d8e5f29e0 Csaba HALASZ: fix IVSI instrument problem
"I have been investigating the Concorde IVSI problem. I came to the
conclusion that the trouble is that the environment altitude and thus
the pressure (which is calculated from that) is lagging by 1 frame.
Normally that wouldn't be a problem, but the IVSI calculates rate of
change and it will use the new dt with the old value difference,
thereby arriving at bad results if dt changes (and it does)."
2007-11-03 21:02:28 +00:00
mfranz
d79ae7a819 sorting nodes -> don't use shared pointer 2007-11-03 17:04:04 +00:00
curt
0ddb883451 Add a --vehicle= option which is a synonym for --aircraft= but is more
natural when selecting ground vehicles like a jeep or a snowplow.
2007-11-02 18:39:10 +00:00
mfranz
f8d792e82d sort entries alphabetically (consistent with property browser) 2007-10-27 21:28:56 +00:00
mfranz
eadb480b31 try to fix yet another crash bug (don't worry, there's one for anybody!) 2007-10-27 19:16:39 +00:00
mfranz
b303db13e3 re-active commented out "delete". Doesn't seem to crash anymore. 2007-10-27 19:13:42 +00:00
mfranz
57a70fc141 unescape \a and \b as well 2007-10-27 17:25:39 +00:00
mfranz
1c1559f36c make sure snprintf() buffer is terminated 2007-10-27 17:16:00 +00:00
andy
6432d714cc Fix memory leak introduced when we stopped using _context for script
invocations, but left it in place for miscellaneous allocation work.
Contexts cache allocated objects in a temps vector and only clear it
out when they are used.

Also, fix a type warning while I'm in there.
2007-10-24 18:07:02 +00:00
mfranz
44a1dbf090 don't initialize iterator twice 2007-10-22 17:28:08 +00:00