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revert swapping of x & y offsets in "lookat" mode

This was correct in the old repository and in revision 1.1 of the new,
but then broken in revision 1.2. After that, "lookat" and "lookfrom"
mode used different coordinate systems, and the "Adjust View Distance"
didn't work correctly in "lookat" mode.
This commit is contained in:
mfranz 2007-11-05 22:19:39 +00:00
parent 5d8e5f29e0
commit 7810fbc632

View file

@ -550,7 +550,7 @@ FGViewer::recalcLookAt ()
_roll_offset_deg);
// Offsets to the eye position
SGVec3d eyeOff(-_offset_m.z(), _offset_m.y(), -_offset_m.x());
SGVec3d eyeOff(-_offset_m.z(), _offset_m.x(), -_offset_m.y());
SGQuatd ec2eye = geodEyeHlOr*geodEyeOr;
SGVec3d eyeCart = SGVec3d::fromGeod(geodEyePos);
eyeCart += (ec2eye*eyeOffsetOr).backTransform(eyeOff);