curt
|
b4a9bde0e9
|
First mostly successful tile triangulation works. There's plenty of tweaking
to do, but we are marching in the right direction.
|
1999-03-20 20:32:51 +00:00 |
|
curt
|
45da0562fb
|
Continue shaping the code towards triangulation bliss. Added code to
calculate some point guaranteed to be inside a polygon.
|
1999-03-20 02:21:51 +00:00 |
|
curt
|
453a82a030
|
Working on preparationsn for triangulation.
|
1999-03-19 22:29:04 +00:00 |
|
curt
|
7f2ab3559b
|
Continued work on triangulation preparation.
|
1999-03-19 00:27:09 +00:00 |
|
curt
|
62670d0514
|
Let's not pass copies of huge structures on the stack ... ye might see a
segfault ... :-)
|
1999-03-18 04:31:10 +00:00 |
|
curt
|
7e237e7572
|
Initial revision.
|
1999-03-17 23:51:59 +00:00 |
|