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6 commits

Author SHA1 Message Date
curt
b4a9bde0e9 First mostly successful tile triangulation works. There's plenty of tweaking
to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
45da0562fb Continue shaping the code towards triangulation bliss. Added code to
calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00
curt
453a82a030 Working on preparationsn for triangulation. 1999-03-19 22:29:04 +00:00
curt
7f2ab3559b Continued work on triangulation preparation. 1999-03-19 00:27:09 +00:00
curt
62670d0514 Let's not pass copies of huge structures on the stack ... ye might see a
segfault ... :-)
1999-03-18 04:31:10 +00:00
curt
7e237e7572 Initial revision. 1999-03-17 23:51:59 +00:00