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Author SHA1 Message Date
James Turner
bd17a64487 Fix a typo in launcher console handling. 2017-02-27 23:31:08 +00:00
James Turner
ec8b55d3c5 Explicitly log nav-cache read-only flag. 2017-02-27 15:50:19 +00:00
James Turner
cad283b2ce Change Windows multi-app launch detection.
Instead of using a .pid file, use a named mutex. This avoids any chance of stale datacausing mis-detection.
2017-02-27 15:45:28 +00:00
Erik Hofman
706ce325d3 Do not forget to signal the proper signal number first 2017-02-27 11:50:51 +01:00
Erik Hofman
6179a8d8d7 Still generate a core file 2017-02-27 11:46:25 +01:00
James Turner
314844e3c8 Make —console work in the launcher.
As discussed on the ML, due to how this options is processed, the
launcher setting it doesn’t make it take effect, so deal with it
manually.
2017-02-27 00:06:41 +00:00
James Turner
e74ebabc36 Fix compilation with OSG 3.2 2017-02-26 23:58:41 +00:00
James Turner
c316bd4af8 Mark nightly builds visually on the splash.
Ensure testers are in no doubt what they’re getting from a nightly
build.
2017-02-26 23:58:36 +00:00
Bertrand Coconnier
b7ec790426 Flags are carried over from SimGear, no need to specify them again. 2017-02-26 16:40:59 +01:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
Bertrand Coconnier
6e9d4e8ae4 Linux/Unix are case sensitive. 2017-02-26 01:39:33 +01:00
James Turner
918db84ac4 New splash screen system.
Uses TTF fonts, and displays more information textually including
the application version and current aircraft.

Also rename FGRenderer::splashinit to preinit, as was suggested
a long time ago.
2017-02-25 21:47:58 +00:00
James Turner
17fe0460a9 Previews displayed in the launcher. 2017-02-25 21:47:58 +00:00
James Turner
38554f629f Merge /u/accek/flightgear/ branch ap-freed-pointers into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/75/
2017-02-25 16:41:02 +00:00
James Turner
5c0550b495 Merge /u/accek/flightgear/ branch fixlets-1 into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/74/
2017-02-25 16:40:01 +00:00
Bertrand Coconnier
7cbdc8b923 Sync w/ JSBSim (use SGPath to manage file names) 2017-02-25 16:22:23 +01:00
Szymon Acedański
28e9ba21f6 Fixed route manager returning freed char* pointers via tied properties
On Mac it was visible as random strings displayed in the route manager
dialog for selected SIDs and STARs.

Depends on a SimGear change which introduces SGStringValueMethods.
2017-02-25 15:17:03 +01:00
Szymon Acedański
e1668a2919 Fixed a number of use-after-free bugs with FGPositioneds
These were due to converting FGPositionedRef to FGPositioned*
and then again packing the pointer into another ref-counted
FGPositionedRef.
2017-02-25 15:10:17 +01:00
Szymon Acedański
d401a50e0a Fix crash on Mac OS X when FG does not finish input init 2017-02-25 15:05:09 +01:00
Szymon Acedański
f71c20600a Fixed erroreous reference to array instead of its element
net->master_{bat,alt} are arrays, but were mistakenly used as
values.

This correctly generated a compilation warning.
2017-02-25 15:05:09 +01:00
Szymon Acedański
4fd89b0b8f Fixed compilation warning on Mac
IOHIDManagerRegisterDeviceMatchingCallback must not be called with
nullptr as the second argument.
2017-02-25 15:05:09 +01:00
Richard Harrison
80dc810d15 MP2017.2 V2 protocol enhancements
1. Add support for scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
2. Change most properties to use scaled floats.
2017-02-23 22:33:33 +01:00
Richard Harrison
3fceba7a24 MP2017.2 changes
Support for short int encoded values (32 bits with 16 bit for ID and 16 bits for value)

Added extra debugging options
1. Debug level
  bit 1 - loopback (show your own model as an MP model)
  bit 2 - dump outgoing packets
  bit 3 - dump incoming packets
  bit 4 - hexdump outgoing packets

2. Update property (/simwith packet
- configurable debug (loopback, packet trace (in,out), packet dump)
- prevent properties from being visible to V1 clients - to ensure reliable compatibility, with just the basic position message being processed. This allows more changes to the V2 protocol whilst giving basic V1 support
- add debug
2017-02-23 00:46:01 +01:00
James Turner
006ca7186b Fix updating of add-on aircraft in the launcher.
Kick off a re-scan when adding or removing paths.
2017-02-22 17:09:24 +00:00
James Turner
72988a6bb7 Add the default hangar automatically on first-run.
Slightly ungainly but ensures we start with the default hangar
available. It can still be removed and re-added as normal.
2017-02-22 17:09:23 +00:00
Bertrand Coconnier
86d46ce79c Sync w/ JSBSim 2017-02-21 22:35:09 +01:00
James Turner
c04406d75a Clean shutdown+join of FLITE synthesis threads.
use a marker value to wake the blocking queue, and allow the thread
loop to terminate cleanly, before calling join() from the parent
thread.
2017-02-21 11:01:16 +00:00
Automatic Release Builder
989ebf73a6 new version: 2017.2.0 2017-02-20 18:52:13 +01:00
Automatic Release Builder
af93965114 new version: 2017.1.1 2017-02-20 18:52:13 +01:00
Richard Harrison
4f04975508 Merge branch 'next-2' into multiplayer-dev
# Conflicts:
#	src/AIModel/AIMultiplayer.cxx
#	src/MultiPlayer/multiplaymgr.cxx
2017-02-20 03:38:51 +01:00
Richard Harrison
60eee7722d Another different fix for the pointer conversion issue.
Based on the comments in the list I think it is better to keep the type that was originally provided as a reference, take the address of it, and store that in a ref_ptr.

Possibly the problem was never compiler related rather OSG related; I'm using 3.5.x and it appears that there are better built in type conversions compared to the target version of 3.2 that we are currently using.
2017-02-17 17:56:32 +01:00
James Turner
478171b8db Testing a different fix for ref-ptr conversion.
This ‘should’ work, but might fail the same as Richard’s
original patch. Let’s find out.
2017-02-16 18:43:58 -08:00
Richard Harrison
2226428b85 AI Multiplayer interpolation.
Whilst debugging I had a cannot increment nextIt - because it was at end(). No idea if this could ever happen in flight but it still seems sensible to protect against it.
2017-02-16 20:53:44 +01:00
Richard Harrison
36fd6466b7 Multiplayer packet handling bugfix;
Unknown property ID causes break out of the loop to ensure that no further properties are processed from the incoming packet
2017-02-16 18:39:38 +01:00
Richard Harrison
4a156fe0b0 Temporary fix to the canvas replacement visitor
Use pointers to allow compilation on Linux/Mac until this is fixed properly as OSG elements should always be accessed via the reference counting mechanism.
2017-02-16 18:38:48 +01:00
Richard Harrison
cbb7915e49 Ensure to break out of the loop when an unrecognised incoming MP property id is encountered in a packet. 2017-02-16 18:30:17 +01:00
Richard Harrison
11778f595f Fixed exception caused when next is equal to end()
This happened whilst running under debug whilst spawning at a new location so it may be an edge case, but still worth checking for
2017-02-16 18:29:44 +01:00
Richard Harrison
bde3dd0644 Canvas texture replacement visitor compiler fix.
Change to use pointers rather than osg::ref_ptr<osg::Group> - based on http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers I think that it is not possible that the scenegraph can be modified between the visitor and the modify, provided that the methods are called after each other like this:

  ReplaceStaticTextureVisitor visitor(name, new_texture);
  branch->accept(visitor);
  visitor.modify_groups();
  return visitor.getPlacements();
2017-02-16 09:16:27 +01:00
Richard Harrison
41ecfd1972 Merge branch 'next-2' into multiplayer-dev
# Conflicts:
#	utils/fgqcanvas/CMakeLists.txt
2017-02-15 05:19:12 +01:00
Richard Harrison
e48a3d8b32 Replacement Texture visitor modified iterator whilst iterating
The visitor would modify the scenegraph during the traversal by inserting groups; this is not valid when using vectors, and MSVC2015 debug RTL throws an exception when this happens.

The fix is to simply make a list of the textures that need to be modified and modify once the scenegraph traversal has finished.
2017-02-14 18:56:38 +01:00
Richard Harrison
fa142c9464 Change log level for "prepare_ground_cache(): scenery_available returns false" message as the message occurs at a high rate and seems to be more suited at bulk rather than warn level 2017-02-14 16:08:05 +01:00
Richard Harrison
275d73d01f Multiplay: Improve log message handling for win32. 2017-02-14 16:08:04 +01:00
Richard Harrison
ecc38e76c2 ShortInts now transmit properly over MP.
I get a "unknown property ID" as we appear to transmit an extra 0 at the end; will investigate this next
2017-02-13 02:06:39 +01:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
Richard Harrison
31e684b7e0 added support for short int encoding.
This is where the ID and the 16 bit value are transitted in the ID field; with no data field. The ID is in the highword - and this is detected by the client and processed as |ID  |VALU|
2017-02-12 20:14:02 +01:00
Richard Harrison
561087a30a Support for configurable MP Protocol Version 1.1.2
/sim/multiplay/protocol-version is either 1 or 2

The properties defined in multiplaymgr define which version they are related to; however if these are in a more recent protocol than selected they will be transmitted in the selected protocol version.

The id property list now defines a "transmit as" - however this is not yet implemented.

This commit is intended to be a WIP towards changes for 2017.1 that will ensure any future protocol changes are compatible with this version (so this 2017.1 would be able to see a protocl V3 FG if one ever existed), key to this is to stop processing the property list as soon as an unknown ID is encountered.
2017-02-12 16:57:24 +01:00
James Turner
a83947edbf Basic validation of added scenery paths.
Try to catch uses adding parent directories and hence missing
scenery.
2017-02-10 23:04:00 +00:00
Richard Harrison
ded4ec5ae3 merged 2017-02-07 00:37:14 +01:00
Richard Harrison
5b4e55a9a9 Should never happen; but I had a crash here. 2017-02-07 00:36:24 +01:00
Bertrand Coconnier
227087b3a8 Automatic detection of the ENABLE_SIMD setting for SG:
* Scrapped the previous code
* Instead use the symbol value imported from SG via the "CONFIG" mode of CMake find_package()
2017-02-07 00:04:56 +01:00