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11 commits

Author SHA1 Message Date
curt
d0b19c0ce1 I goofed on the log message in the last commit ... now fixed. 1998-06-06 01:09:31 +00:00
curt
0a840e1dbd Increased per material fragment list size from 100 to 400. 1998-06-06 01:07:17 +00:00
curt
5c10725624 Working on sorting by, and rendering by material properties. 1998-06-05 22:39:53 +00:00
curt
22dd9999a8 Recognize file, file.gz, and file.obj as scenery object files. 1998-06-05 18:19:18 +00:00
curt
922f9e9ba1 Implimented fragment level view frustum culling. 1998-05-24 02:49:09 +00:00
curt
a60f1d812d Added tile.cxx and tile.hxx.
Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00
curt
70fae724a7 Moved global ref point and radius (bounding sphere info, and offset) to
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
7f1d04962e Beginning to add support for view frustum culling.
Added some temporary code to calculate bouding radius, until the
  scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
e7f0f1956c Updated texture coordinate fmod() parameter. 1998-05-03 00:48:01 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
Renamed from Scenery/obj.c (Browse further)