curt
d0b19c0ce1
I goofed on the log message in the last commit ... now fixed.
1998-06-06 01:09:31 +00:00
curt
0a840e1dbd
Increased per material fragment list size from 100 to 400.
1998-06-06 01:07:17 +00:00
curt
5c10725624
Working on sorting by, and rendering by material properties.
1998-06-05 22:39:53 +00:00
curt
22dd9999a8
Recognize file, file.gz, and file.obj as scenery object files.
1998-06-05 18:19:18 +00:00
curt
922f9e9ba1
Implimented fragment level view frustum culling.
1998-05-24 02:49:09 +00:00
curt
a60f1d812d
Added tile.cxx and tile.hxx.
...
Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00
curt
70fae724a7
Moved global ref point and radius (bounding sphere info, and offset) to
...
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
7f1d04962e
Beginning to add support for view frustum culling.
...
Added some temporary code to calculate bouding radius, until the
scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
e7f0f1956c
Updated texture coordinate fmod() parameter.
1998-05-03 00:48:01 +00:00
curt
5a4b56c58e
Playing around with texture coordinates.
1998-05-02 01:52:14 +00:00
curt
401b414feb
Added a command line rendering option specify smooth/flat shading.
1998-04-30 12:35:26 +00:00