curt
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b4a9bde0e9
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First mostly successful tile triangulation works. There's plenty of tweaking
to do, but we are marching in the right direction.
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1999-03-20 20:32:51 +00:00 |
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curt
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e07ae2989e
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Added trisegs.[ch]xx tripoly.[ch]xx.
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1999-03-20 13:22:10 +00:00 |
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curt
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45da0562fb
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Continue shaping the code towards triangulation bliss. Added code to
calculate some point guaranteed to be inside a polygon.
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1999-03-20 02:21:51 +00:00 |
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curt
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453a82a030
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Working on preparationsn for triangulation.
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1999-03-19 22:29:04 +00:00 |
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curt
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7f2ab3559b
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Continued work on triangulation preparation.
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1999-03-19 00:27:09 +00:00 |
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curt
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62670d0514
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Let's not pass copies of huge structures on the stack ... ye might see a
segfault ... :-)
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1999-03-18 04:31:10 +00:00 |
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curt
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7e237e7572
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Initial revision.
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1999-03-17 23:51:59 +00:00 |
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