If someone could kindly apply the attached patch, that'll keep this from crashing, I believe. The fix is easy since FGAirport can now always provide an active runway - there's no need to guess at random, or rely on the tower having set one up.
Small patch fixing bugs I've encountered while getting the current CVS to build in MSVC.
* std::lower_bound was used with the key-type of a map, but lower_bound expects the value-type of the collection it works on, with is std::pair. MSVC seems to be more strict about this.
* Added an missing include statement.
* Replaced an rint() call with floor() (MSVC does not offer rint).
Here is a little patch that changes the behaviour of the VOR CDI and OFF-flag
for indicators like the HSI when getting outside the range of the VOR
station.
Currently, when flying at a distance between the effective_range and twice the
effective_range of a VOR station, the in-range property is computed based on
a random value, causing the OFF Flag and the CDI bar to perform an ugly
jitter.
The attached patch introduces a new property signal-quality-norm which is
computed based on the distance to the station and the range. It is 1.0 when
the distance is less than the range and decreases by 1/x^2 for distances
greater than the range leading to a signal-quality-norm of 0.25 for distances
two times the range, 0.125 for three times the range and so on.
The in-range flag is tied to a signal-quality-norm greater than 0.2 (fixed
squelch).
The CDI and GS needle deflection is multiplied with the signal-quality-norm.
The benefit is:
- Ability to animate the OFF-Flag with a smooth transition.
- CDI and GS needle deflection shows correct values when in range
(signal-quality-norm=1.0) and show some wrong indication when the range is
exceeded
- CDI and GS needle start to move, even when the OFF flag is visible
- No more jitter for flag and needles
See the new SenecaII ki525a hsi as an example at
http://www.t3r.de/fg/navpatch.jpg
The numbers on the image are:
(1) the new property signal-quality-norm
(2) distance exceeds the effective-range by 30%
(3) NAV flag has a rotation animation bound to signal-quality-norm and is
partially visible
(4) CDI is partially deflected even with NAV flag shown
This implementation better matches reality - at least, how I observed it ;-)
Good news: I'm working on some automatic testing of the 'core' FG pieces, especially those I'm likely to break in my Navaids / airports / runways work
Bad news: I already broke something, in my runways refactoring. (But my tests caught it!)
Attached patch fixes it - it's (of course) the stupidest thing in the world. Incidentally, standardising this kind of code into some (inlined) header is becoming more and more of a priority for me - I've lost count of the number of times I've seen the 'clamp heading to 0..360.0' and 'reverse a heading and clamp it' idioms in the code. The KLN89 and MkVIII code have (of course) their own helpers for this.
This is a little intrusive on the KLN89 code, but avoids the wasteful cloning of the airports, runways and navaids which current happens, and also combines the ugly string ordering code.
- removes various members from FGRunway which no-one was using
- any of these can be trivially re-instated if and when someone
actually wants to use them - but right now they're simply bloating up
FGRunway, which we have lots of, because it currently includes all the
taxiways in Robin's data.
- that's it.
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
use <enabled>false</enabled> flag for widgets that shouldn't be drawn
instead of <hide>true</hide>. This is consistent with other places
in fgfs, like menu entries, hud elements, subsystem switches, etc.
Attached patch + new file make FGNavRecord have a .cxx file, and a constructor w
hich allows all the parameters to be supplied. Along the way I also cleaned up t
he navrecord.hxx header, lots more header pollution has been killed.
Some long methods are no longer inline, but were all suspiciously long to meet c
ompiler inlining criteria (I'm not clear if the 'inline' keyword is advisory or
mandatory in this situation) - I don't expect this to affect performance in any
way whatsoever.
The constructor addition is to support some hacking I'm doing improving the star
tup performance of the navDB by lazily loading the data, and caching it in a mor
e efficient format than text. I'm submitting this change (and probably some othe
r small tweaks in the future) since they are worthwhile as cleanups regardless o
f how my current experiments work out.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.
Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.
Make glut and sdl versions work with CameraGroup too.
I thought that this would fix the "black hole in the sky" problem,
which turned out to be caused by an OpenSceneGraph bug. Nevertheless
it is a simplification.
* experimental clean-up / reduction on two of the FG headers:
(I'm going to await feedback on the developers list before doing more of
these, to avoiding going over files multiple times, but in principle it
seems pretty straightforward.)
* final fixes for SG_USING_STD removal
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x