Don't update twice..
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@ -140,8 +140,8 @@ FGFX::update (double dt)
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#if 0
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// moved back to the mainloop to prevent audio problems
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smgr->update(dt);
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#endif
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update_pos_and_orientation(smgr, dt);
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#endif
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// command sound manger
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bool pause = _pause->getBoolValue();
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