1
0
Fork 0
Commit graph

271 commits

Author SHA1 Message Date
James Turner
caad29e7c8 Add error reporting to common failure points.
Not exhaustive by far, but adds many of the common failure points
witnessed on Sentry.
2021-02-20 20:06:27 +00:00
James Turner
85f870f607 macOS: don’t crash if menu items are used early
Because we create the menubar earlier on macOS, the user can select
items before Nasal is loaded, causing a crash.
2021-02-04 11:49:25 +00:00
Julian Smith
988e377ec9 Improved Sview system to allow specification of views from Nasal using properties.
SviewCreate() now takes a SGPropertyNode* config which contains all information
needed to specify the view, including window size and position.

By default views are defined using a series of <step>...</step> nodes which map
to SviewStep* classes internally.

Alternatively, existing extra-view functionality is supported using
type='current', 'last_pair' or 'last_pair_double', plus one can use old-style
<view>...<view> nodes with type='legacy'.

See src/Viewer/sview.hxx for details and examples.

The extra-view commands view-clone, view-last-pair and view-last-pair-double
now pass the supplied SGPropertyNode* through the underlying FGViewMgr to
SviewCreate().

Improved handling of +/- heading and pitch values. For example some legacy
views have inverse relationship between heading-offset-deg and the actual
heading offset, so we now only multiply by -1 early on when handling these
legacy views, and SviewStepRotate does not negate.

Fixed Helicopter view direction bug with multiplayer aircraft - need to use
global /sim/current-view/heading-offset-deg, even for multiplayer aircraft.

Fixed incorrect handling of roll in pilot view - when adding in extra changes
of heading, pitch and roll to things like Helicopter view, simply adding to
heading, pitch and roll doesn't work if aircraft roll is not zero. Instead we
need to do the calculation with SGQuatd, so have added optional rotation params
to SviewStepFinal.

Added support for legacy Tower view look from.

Details:

    src/Main/fg_commands.cxx
    src/Viewer/viewmgr.cxx
    src/Viewer/viewmgr.hxx

        Added 'view-new' command.

        All recently-added view commands now pass the SGPropertyNode* arg to
        globals->get_viewmgr() and from there to SviewCreate().

    src/Viewer/sview.cxx
    src/Viewer/sview.hxx

        SviewStepAircraft and SviewStepNearestTower uses new Callsign
        class for tracking multiplayer aircraft by callsign instead of
        /ai/models/multiplayer[] number, so we cope when multiplayer aircraft
        are renumbered by network outages.

        Double views are now implemented as a final view step, instead of
        in a separate class derived from SviewView. So all views are
        implemented using SviewViewEyeTarget, and there is arguably no
        need for the separate SviewView base class.

        SviewViewEyeTarget now has a single list of steps, instead of separate
        lists for eye and target, because the use of SviewStepCopyToTarget makes
        separate lists unnecessary.
2020-12-12 14:09:39 +00:00
Julian Smith
f62e5b9ce3 CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer.
Overview:

    Previously Flightgear always used a single osgViewer::Viewer(), which
    inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
    single view window.

    If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
    which contains a list of osgViewer::View's. Each of these View's can have
    its own eye position, so we can have multiple different views of the same
    scene.

    Enable at runtime with: --composite-viewer=1

Changes to allow use of osgViewer::CompositeViewer:

    Previously FGRenderer had this method:

        osgViewer::Viewer* getViewer();

    This has been replaced by these two new methods:

        osgViewer::ViewerBase* getViewerBase();
        osgViewer::View* getView();

    If CompositeViewer is not enabled (the default), the actual runtime state
    is unchanged, and getViewerBase() and getView() both return a pointer to
    the singleton osgViewer::Viewer() object.

    If CompositeViewer is enabled, getViewerBase() returns a pointer to a
    singleton osgViewer::CompositeViewer object, and getView() returns a
    pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
    list.

    The other significant change to FGRenderer() is the new method:

        osg::FrameStamp* getFrameStamp()

    If CompositeViewer is not enabled, this simply returns
    getView()->getFrameStamp(). If CompositeViewer is enabled it returns
    getViewerBase()->getFrameStamp(). It is important that code that previously
    called getView()->getFrameStamp() is changed to use the new method, because
    when CompositeViewer is enabled individual osgViewer::View's appear to
    return an osg::FrameStamp with zero frame number).

    All code that uses FGRenderer has been patched up to use the new methods so
    that things work as before regardless of whether CompositeViewer is enabled
    or not.

    We make FGRenderer::update() call SviewUpdate() which updates any extra
    views.

Extra view windows:

    If CompositeViewer is enabled, one can create top-level extra view windows
    by calling SviewCreate(). See src/Viewer/sview.hxx for details.

    Each extra view window has its own simgear::compositor::Compositor
    instance.

    Currently SviewCreate() can create extra view windows that clone the
    current view, or view from one point to another (e.g. from one multiplayer
    aircraft to the user's aircradt) or keep two aircraft in view, one at a
    fixed distance in the foreground.

    SviewCreate() can be called from nasal via new nasal commands "view-clone",
    "view-last-pair", "view-last-pair-double" and "view-push". Associated
    changes to fgdata gives access to these via the View menu. The "view-push"
    command tags the current view for later use by "view-last-pair" and
    "view-last-pair-double".

    Extra view windows created by SviewCreate() use a new view system called
    Sview, which allows views to be constructed at runtime instead of being
    hard-coded in *-set.xml files. This is work in progress and views aren't
    all fully implemented. For example Pilot view gets things slightly wrong
    with large roll values, Tower View AGL is not implemented, and we don't
    implement damping. See top of src/Viewer/sview.cxx for an overview.

OpenSceneGraph-3.4 issues:

    OSG-3.4's event handling seems to be incorrect with CompositeViewer -
    events get sent for the wrong window which causes issues with resize and
    closing. It doesn't seem to be possible to work around this, so closing
    extra view windows can end up closing the main window for example.

    OSG-3.6 seems to fix the problems.

    We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
2020-11-21 13:27:02 +00:00
Automatic Release Builder
81150ff6a1 Sentry: don't report more XML errors
Don't report XML errors when parsing Nasal-loaded content,
or n the launcher when scanning aircraft information.
2020-11-12 09:34:18 +00:00
Julian Smith
1a4d3785c4 src/Main/fg_commands.cxx: incremented diagnostic if profiling not available. 2020-11-01 00:03:03 +00:00
Automatic Release Builder
19aa0332f2 loadxml() command: add ‘quiet’ bool option
This is to avoid console/log spam from jetways.nas in particular,
which uses loadxml to probe for file existence, every 10 seconds. But
in general it seems useful to have this potentially be quiet, since
there is a result code.
2020-10-29 16:23:26 +00:00
Automatic Release Builder
39bc7f2acd Nasal: reduce exceptions from loadxml()
When the file path is not preset, check for this and don’t let
readProperties() fail with an exception, since this makes for very
noisy event reporting.
2020-10-29 14:46:35 +00:00
James Turner
7c2a5e9e99 FlightGear support for queued commands
This enables queued commands to be processed once per main event loop.
At present this is done after subsystem updates.
2019-03-24 17:59:23 +00:00
James Turner
dee1998979 Less Boost. 2019-02-06 17:36:36 +00:00
James Turner
b0dc850df1 Fix type of some numerical constants
Patch by Ron Haertel
2019-01-06 14:30:58 +00:00
Richard Harrison
f507ca1452 Animation bindings: fix bug with specified index on bindings
This is a fault that I introduced with the bindings rework - by adding the index of 0 to the get prop it overrides the index in the parameter.
2017-07-23 13:41:56 +02:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
James Turner
74e2849293 Move some commands to a separate file.
This simplifies building a subset of the code for testing.
2017-03-22 21:13:40 +01:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
James Turner
70e79a849e Tweak launcher to be a MainWindow
For unknown reasons this seems to alleviate the word-wrap / min-height
bug on Windows. Committing so we can test and verify this is really
the case before the next release.
2017-01-26 00:38:19 +00:00
James Turner
78498c560d Rename preferences.xml -> defaults.xml
Requires FGData commit: 0565eaab10a5d466cd485766b17d1870936a0a57
(which actually renames the file).

Also disables the preferences-load command since I don’t believe it
would actually be safe to reload the defaults without doing a simulator
reset (aircraft -set.xml values would be overwritten, for example)
2017-01-12 09:45:19 +00:00
Rebecca N. Palmer
0a256038d3 Remove set-scenery-paths, make all scenery paths Nasal-readable
(It was probably broken anyway, due to path caching in tilemgr.cxx)
2016-10-18 22:29:44 +01:00
Rebecca N. Palmer
3b1f01c49d stop using /sim/terrasync/scenery-dir, fix scenery path order
Having non-Nasal-readable scenery paths breaks things
(The property continues to exist, but is now from-C++-to-Nasal only)
2016-10-18 22:10:09 +01:00
Rebecca N. Palmer
31cb65e8d9 Nasal security: add --allow-nasal-read, warn on non-Nasal-readable
Terrasync, prepare for allowing --download-dir

Add unmangled_fg_scenery
2016-10-09 15:21:09 +01:00
Erik Hofman
9ec4d7749f Add support for AeonWave 2016-08-04 18:43:10 +02:00
James Turner
100e8bf2b2 Further SGPath API usage improvements. 2016-07-15 16:49:13 +01:00
James Turner
8e875b22f5 fgValidatePath uses SGPath 2016-07-03 23:59:40 +01:00
James Turner
fc3d47cd34 More std::ifstream -> sg_ifstream 2016-07-03 23:48:44 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
16814800ce Use Paths instead of strings. 2016-06-22 17:36:05 +01:00
James Turner
03ecac9dbc Work with new SGPath API. 2016-06-22 17:36:05 +01:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
c400405b0a Chatter-queue moved out of globals
- now lives as part of the sound-manager, yay.
2016-01-03 12:00:15 -06:00
James Turner
52fd6986f8 Pull Sound-manager out of FGGlobals 2015-12-31 15:19:57 -06:00
James Turner
fc887b106b Checkpoint - ground-net skips the cache 2015-12-01 14:01:32 +00:00
James Turner
8bfb1c3aa5 Move functionality into clear_fg_scenerey helper. 2015-11-27 23:25:53 +00:00
James Turner
97a5e15aaf Show paused message when starting frozen. 2015-11-23 00:48:20 +00:00
James Turner
1e213201cf Work on the launcher 2015-11-23 00:45:21 +00:00
Rebecca N. Palmer
91dc448875 Simplify fgValidatePath + minor fix (requires simgear update)
Drop fgNormalizePath, use realpath() only
As this makes it accept relative paths, always use the returned
(absolute) version for the actual file operation to avoid check-to-use
races, or where this is not possible (NasalSGPath) explicitly reject
relative paths
Fix: do_save is a write, not a read
2015-11-21 21:37:19 +00:00
Rebecca N. Palmer
e296ea5fe0 Nasal security: document that symlinks are no longer followed 2015-07-25 10:15:31 +01:00
Rebecca N. Palmer
1199d6d626 Security: don't pass a string to fgValidatePath then use the original
This is insecure because it always (not just on Windows) converts
\ to / before .. checking.  Either use the path it returns (as in
f_open()) or use an SGPath (where this conversion is already done)

Only a minor problem because the affected functions are limited to
the .sav file type
2015-07-12 17:49:21 +01:00
Torsten Dreyer
c26fb00049 etxtend "pause" command to force pause/continue 2015-03-14 22:33:06 +01:00
Rebecca N. Palmer
9002696195 Make fgValidatePath always return std::string, not char * 2015-03-13 18:07:24 +00:00
Torsten Dreyer
f7d476c856 extract RemoteXMLRequest to make it reusable 2015-03-11 18:50:11 +01:00
James Turner
cb9919ef74 Drop ground-nets cache on scenery path change.
Unfortunately we can’t drop loaded ones, since the in-memory structures don’t have ref-counting, and we don’t
know what AI plans may be referencing them.
2014-12-02 16:31:34 +00:00
James Turner
32f57d0dc1 Aircraft switching command and formal support.
- /sim/aircraft can be set to package ID, including qualified
package ID. If not matching package is found, falls back to
traditional search of fg-aircraft for -set.xml files
2014-06-12 08:17:05 +01:00
James Turner
c7f2992904 Add 'set-scenery-paths' command. 2014-03-12 18:56:19 +00:00
James Turner
03aa642155 Old reset code-path is removed. 2014-03-10 17:24:37 +00:00
Torsten Dreyer
ea13c0f2de Cleanup, no functional change 2014-03-05 14:09:40 +01:00
James Turner
bd8e43c007 Initial work on 'reposition' command
- use old-style reset as the basis for a lightweight 'reposition' command. This does not restore state, or reset
time management, but does reset the FDM and re-finalize position.
2014-02-24 19:43:21 +00:00
James Turner
ce3a7b20fe Crash-fix: mat-lib is now reference-counted.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
2014-01-19 16:49:44 +00:00
James Turner
25bf3793bd Reset: fix a static in play-audio-sample
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by, 
but that's a change for another day)
2013-11-25 23:53:58 +00:00
Thomas Geymayer
8a582e6376 Update/refactor for simgear HTTP changes. 2013-10-27 19:39:22 +01:00