1483 lines
40 KiB
C++
1483 lines
40 KiB
C++
// fg_commands.cxx - internal FGFS commands.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h> // strcmp()
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#include <simgear/compiler.h>
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#include <string>
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#include <fstream>
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#include <simgear/sg_inlines.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Network/RemoteXMLRequest.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
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#include <Aircraft/replay.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/sample_queue.hxx>
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#include <Airports/xmlloader.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/view.hxx>
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#include <Environment/presets.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_os.hxx"
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#include "fg_commands.hxx"
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#include "fg_props.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
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#include "util.hxx"
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#include "main.hxx"
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#include "positioninit.hxx"
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#include <boost/scoped_array.hpp>
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#if FG_HAVE_GPERFTOOLS
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# include <google/profiler.h>
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#endif
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#if defined(HAVE_QT)
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#include <GUI/QtLauncher.hxx>
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#endif
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using std::string;
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using std::ifstream;
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using std::ofstream;
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////////////////////////////////////////////////////////////////////////
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// Static helper functions.
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////////////////////////////////////////////////////////////////////////
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static inline SGPropertyNode *
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get_prop (const SGPropertyNode * arg)
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{
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return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
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}
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static inline SGPropertyNode *
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get_prop2 (const SGPropertyNode * arg)
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{
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return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
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}
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/**
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* Get a double value and split it as required.
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*/
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static void
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split_value (double full_value, const char * mask,
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double * unmodifiable, double * modifiable)
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{
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if (!strcmp("integer", mask)) {
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*modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
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*unmodifiable = full_value - *modifiable;
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} else if (!strcmp("decimal", mask)) {
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*unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
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*modifiable = full_value - *unmodifiable;
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} else {
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if (strcmp("all", mask))
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SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
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<< " assuming 'all'");
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*unmodifiable = 0;
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*modifiable = full_value;
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}
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}
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/**
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* Clamp or wrap a value as specified.
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*/
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static void
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limit_value (double * value, const SGPropertyNode * arg)
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{
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const SGPropertyNode * min_node = arg->getChild("min");
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const SGPropertyNode * max_node = arg->getChild("max");
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bool wrap = arg->getBoolValue("wrap");
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if (min_node == 0 || max_node == 0)
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wrap = false;
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if (wrap) { // wrap such that min <= x < max
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double min_val = min_node->getDoubleValue();
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double max_val = max_node->getDoubleValue();
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double resolution = arg->getDoubleValue("resolution");
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if (resolution > 0.0) {
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// snap to (min + N*resolution), taking special care to handle imprecision
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int n = (int)floor((*value - min_val) / resolution + 0.5);
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int steps = (int)floor((max_val - min_val) / resolution + 0.5);
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SG_NORMALIZE_RANGE(n, 0, steps);
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*value = min_val + resolution * n;
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} else {
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// plain circular wrapping
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SG_NORMALIZE_RANGE(*value, min_val, max_val);
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}
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} else { // clamp such that min <= x <= max
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if ((min_node != 0) && (*value < min_node->getDoubleValue()))
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*value = min_node->getDoubleValue();
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else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
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*value = max_node->getDoubleValue();
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}
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}
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static bool
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compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
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{
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switch (value1->getType()) {
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case simgear::props::BOOL:
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return (value1->getBoolValue() == value2->getBoolValue());
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case simgear::props::INT:
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return (value1->getIntValue() == value2->getIntValue());
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case simgear::props::LONG:
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return (value1->getLongValue() == value2->getLongValue());
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case simgear::props::FLOAT:
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return (value1->getFloatValue() == value2->getFloatValue());
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case simgear::props::DOUBLE:
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return (value1->getDoubleValue() == value2->getDoubleValue());
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default:
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return !strcmp(value1->getStringValue(), value2->getStringValue());
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Command implementations.
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////////////////////////////////////////////////////////////////////////
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/**
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* Built-in command: do nothing.
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*/
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static bool
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do_null (const SGPropertyNode * arg)
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{
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return true;
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}
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/**
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* Built-in command: run a Nasal script.
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*/
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static bool
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do_nasal (const SGPropertyNode * arg)
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{
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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}
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/**
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* Built-in command: exit FlightGear.
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*
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* status: the exit status to return to the operating system (defaults to 0)
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*/
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static bool
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do_exit (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
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globals->saveUserSettings();
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fgOSExit(arg->getIntValue("status", 0));
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return true;
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}
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/**
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* Reset FlightGear (Shift-Escape or Menu->File->Reset)
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*/
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static bool
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do_reset (const SGPropertyNode * arg)
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{
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fgResetIdleState();
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return true;
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}
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/**
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* Change aircraft
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*/
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static bool
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do_switch_aircraft (const SGPropertyNode * arg)
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{
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fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
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// start a reset
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fgResetIdleState();
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return true;
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}
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/**
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*/
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static bool
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do_reposition (const SGPropertyNode * arg)
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{
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fgStartReposition();
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return true;
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}
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/**
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* Built-in command: replay the FDR buffer
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*/
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static bool
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do_replay (const SGPropertyNode * arg)
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{
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FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
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return r->start();
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}
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/**
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* Built-in command: pause/unpause the sim
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*/
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static bool
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do_pause (const SGPropertyNode * arg)
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{
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bool forcePause = arg->getBoolValue("force-pause", false );
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bool forcePlay = arg->getBoolValue("force-play", false );
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bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true);
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if(forcePause) paused = false;
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if(forcePlay) paused = true;
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if (paused && (fgGetInt("/sim/freeze/replay-state",0)>0))
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{
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do_replay(NULL);
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}
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else
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{
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fgSetBool("/sim/freeze/master",!paused);
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fgSetBool("/sim/freeze/clock",!paused);
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}
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syncPausePopupState();
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return true;
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}
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/**
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* Built-in command: load flight.
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*
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* file (optional): the name of the file to load (relative to current
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* directory). Defaults to "fgfs.sav"
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*/
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static bool
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do_load (const SGPropertyNode * arg)
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{
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SGPath file(arg->getStringValue("file", "fgfs.sav"));
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if (file.extension() != "sav")
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file.concat(".sav");
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std::string validated_path = fgValidatePath(file, false);
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if (validated_path.empty()) {
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SG_LOG(SG_IO, SG_ALERT, "load: reading '" << file << "' denied "
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"(unauthorized access)");
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return false;
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}
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ifstream input(validated_path.c_str());
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if (input.good() && fgLoadFlight(input)) {
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input.close();
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SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
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return true;
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} else {
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SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
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return false;
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}
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}
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/**
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* Built-in command: save flight.
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*
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* file (optional): the name of the file to save (relative to the
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* current directory). Defaults to "fgfs.sav".
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*/
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static bool
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do_save (const SGPropertyNode * arg)
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{
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SGPath file(arg->getStringValue("file", "fgfs.sav"));
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if (file.extension() != "sav")
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file.concat(".sav");
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std::string validated_path = fgValidatePath(file, true);
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if (validated_path.empty()) {
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SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied "
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"(unauthorized access)");
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return false;
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}
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bool write_all = arg->getBoolValue("write-all", false);
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SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
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ofstream output(validated_path.c_str());
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if (output.good() && fgSaveFlight(output, write_all)) {
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output.close();
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SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
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return true;
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
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return false;
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}
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}
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/**
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* Built-in command: save flight recorder tape.
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*
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*/
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static bool
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do_save_tape (const SGPropertyNode * arg)
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{
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FGReplay* replay = (FGReplay*) globals->get_subsystem("replay");
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replay->saveTape(arg);
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return true;
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}
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/**
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* Built-in command: load flight recorder tape.
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*
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*/
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static bool
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do_load_tape (const SGPropertyNode * arg)
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{
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FGReplay* replay = (FGReplay*) globals->get_subsystem("replay");
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replay->loadTape(arg);
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return true;
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}
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/**
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* Built-in command: (re)load the panel.
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*
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* path (optional): the file name to load the panel from
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* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
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* and if that's unspecified, to "Panels/Default/default.xml".
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*/
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static bool
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do_panel_load (const SGPropertyNode * arg)
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{
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string panel_path = arg->getStringValue("path");
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if (!panel_path.empty()) {
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// write to the standard property, which will force a load
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fgSetString("/sim/panel/path", panel_path.c_str());
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}
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return true;
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}
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/**
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* Built-in command: (re)load preferences.
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*
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* path (optional): the file name to load the panel from (relative
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* to FG_ROOT). Defaults to "preferences.xml".
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*/
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static bool
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do_preferences_load (const SGPropertyNode * arg)
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{
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try {
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fgLoadProps(arg->getStringValue("path", "preferences.xml"),
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globals->get_props());
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} catch (const sg_exception &e) {
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guiErrorMessage("Error reading global preferences: ", e);
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return false;
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}
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SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
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return true;
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}
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static void
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do_view_next(bool do_it)
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{
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// Only switch view if really requested to do so (and not for example while
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// reset/reposition where /command/view/next is set to false)
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if( do_it )
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{
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globals->get_current_view()->setHeadingOffset_deg(0.0);
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globals->get_viewmgr()->next_view();
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}
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}
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static void
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do_view_prev(bool do_it)
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{
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if( do_it )
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{
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globals->get_current_view()->setHeadingOffset_deg(0.0);
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globals->get_viewmgr()->prev_view();
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}
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}
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/**
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* An fgcommand to toggle fullscreen mode.
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* No parameters.
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*/
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static bool
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do_toggle_fullscreen(const SGPropertyNode *arg)
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{
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fgOSFullScreen();
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return true;
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}
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/**
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* Built-in command: cycle view.
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*/
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static bool
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do_view_cycle (const SGPropertyNode * arg)
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{
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globals->get_current_view()->setHeadingOffset_deg(0.0);
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globals->get_viewmgr()->next_view();
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return true;
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}
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/**
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* Built-in command: capture screen.
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*/
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static bool
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do_screen_capture (const SGPropertyNode * arg)
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{
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return fgDumpSnapShot();
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}
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static bool
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do_reload_shaders (const SGPropertyNode*)
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{
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simgear::reload_shaders();
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return true;
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}
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static bool
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do_dump_scene_graph (const SGPropertyNode*)
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{
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fgDumpSceneGraph();
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return true;
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}
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static bool
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do_dump_terrain_branch (const SGPropertyNode*)
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{
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fgDumpTerrainBranch();
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double lon_deg = fgGetDouble("/position/longitude-deg");
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double lat_deg = fgGetDouble("/position/latitude-deg");
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SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
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SGVec3d zero = SGVec3d::fromGeod(geodPos);
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SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
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SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
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SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
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return true;
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}
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static bool
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do_print_visible_scene_info(const SGPropertyNode*)
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{
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fgPrintVisibleSceneInfoCommand();
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return true;
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}
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/**
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* Built-in command: hires capture screen.
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*/
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static bool
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do_hires_screen_capture (const SGPropertyNode * arg)
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{
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fgHiResDump();
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return true;
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}
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/**
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* Reload the tile cache.
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*/
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static bool
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do_tile_cache_reload (const SGPropertyNode * arg)
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{
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SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
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if ( !freeze ) {
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master_freeze->setBoolValue(true);
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}
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globals->get_subsystem("tile-manager")->reinit();
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if ( !freeze ) {
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master_freeze->setBoolValue(false);
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}
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return true;
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}
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/**
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* Reload the materials definition
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*/
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static bool
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do_materials_reload (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
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SGMaterialLib* new_matlib = new SGMaterialLib;
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SGPath mpath( globals->get_fg_root() );
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mpath.append( fgGetString("/sim/rendering/materials-file") );
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bool loaded = new_matlib->load(globals->get_fg_root(),
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mpath.str(),
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globals->get_props());
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if ( ! loaded ) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Error loading materials file " << mpath.str() );
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return false;
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}
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globals->set_matlib(new_matlib);
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FGTileMgr* tileManager = static_cast<FGTileMgr*>(globals->get_subsystem("tile-manager"));
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tileManager->materialLibChanged();
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return true;
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|
}
|
|
|
|
/**
|
|
* Built-in command: toggle a bool property value.
|
|
*
|
|
* property: The name of the property to toggle.
|
|
*/
|
|
static bool
|
|
do_property_toggle (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
return prop->setBoolValue(!prop->getBoolValue());
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: assign a value to a property.
|
|
*
|
|
* property: the name of the property to assign.
|
|
* value: the value to assign; or
|
|
* property[1]: the property to copy from.
|
|
*/
|
|
static bool
|
|
do_property_assign (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
const SGPropertyNode * value = arg->getNode("value");
|
|
|
|
if (value != 0)
|
|
return prop->setUnspecifiedValue(value->getStringValue());
|
|
else
|
|
{
|
|
const SGPropertyNode * prop2 = get_prop2(arg);
|
|
if (prop2)
|
|
return prop->setUnspecifiedValue(prop2->getStringValue());
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: increment or decrement a property value.
|
|
*
|
|
* If the 'step' argument is present, it will be used; otherwise,
|
|
* the command uses 'offset' and 'factor', usually from the mouse.
|
|
*
|
|
* property: the name of the property to increment or decrement.
|
|
* step: the amount of the increment or decrement (default: 0).
|
|
* offset: offset from the current setting (used for the mouse; multiplied
|
|
* by factor)
|
|
* factor: scaling amount for the offset (defaults to 1).
|
|
* min: the minimum allowed value (default: no minimum).
|
|
* max: the maximum allowed value (default: no maximum).
|
|
* mask: 'integer' to apply only to the left of the decimal point,
|
|
* 'decimal' to apply only to the right of the decimal point,
|
|
* or 'all' to apply to the whole number (the default).
|
|
* wrap: true if the value should be wrapped when it passes min or max;
|
|
* both min and max must be present for this to work (default:
|
|
* false).
|
|
*/
|
|
static bool
|
|
do_property_adjust (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
|
|
double amount = 0;
|
|
if (arg->hasValue("step"))
|
|
amount = arg->getDoubleValue("step");
|
|
else
|
|
amount = (arg->getDoubleValue("factor", 1)
|
|
* arg->getDoubleValue("offset"));
|
|
|
|
double unmodifiable, modifiable;
|
|
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
|
&unmodifiable, &modifiable);
|
|
modifiable += amount;
|
|
limit_value(&modifiable, arg);
|
|
|
|
prop->setDoubleValue(unmodifiable + modifiable);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: multiply a property value.
|
|
*
|
|
* property: the name of the property to multiply.
|
|
* factor: the amount by which to multiply.
|
|
* min: the minimum allowed value (default: no minimum).
|
|
* max: the maximum allowed value (default: no maximum).
|
|
* mask: 'integer' to apply only to the left of the decimal point,
|
|
* 'decimal' to apply only to the right of the decimal point,
|
|
* or 'all' to apply to the whole number (the default).
|
|
* wrap: true if the value should be wrapped when it passes min or max;
|
|
* both min and max must be present for this to work (default:
|
|
* false).
|
|
*/
|
|
static bool
|
|
do_property_multiply (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
double factor = arg->getDoubleValue("factor", 1);
|
|
|
|
double unmodifiable, modifiable;
|
|
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
|
&unmodifiable, &modifiable);
|
|
modifiable *= factor;
|
|
limit_value(&modifiable, arg);
|
|
|
|
prop->setDoubleValue(unmodifiable + modifiable);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: swap two property values.
|
|
*
|
|
* property[0]: the name of the first property.
|
|
* property[1]: the name of the second property.
|
|
*/
|
|
static bool
|
|
do_property_swap (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop1 = get_prop(arg);
|
|
SGPropertyNode * prop2 = get_prop2(arg);
|
|
|
|
// FIXME: inefficient
|
|
const string & tmp = prop1->getStringValue();
|
|
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
|
|
prop2->setUnspecifiedValue(tmp.c_str()));
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: Set a property to an axis or other moving input.
|
|
*
|
|
* property: the name of the property to set.
|
|
* setting: the current input setting, usually between -1.0 and 1.0.
|
|
* offset: the offset to shift by, before applying the factor.
|
|
* factor: the factor to multiply by (use negative to reverse).
|
|
*/
|
|
static bool
|
|
do_property_scale (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
double setting = arg->getDoubleValue("setting");
|
|
double offset = arg->getDoubleValue("offset", 0.0);
|
|
double factor = arg->getDoubleValue("factor", 1.0);
|
|
bool squared = arg->getBoolValue("squared", false);
|
|
int power = arg->getIntValue("power", (squared ? 2 : 1));
|
|
|
|
int sign = (setting < 0 ? -1 : 1);
|
|
|
|
switch (power) {
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
setting = setting * setting * sign;
|
|
break;
|
|
case 3:
|
|
setting = setting * setting * setting;
|
|
break;
|
|
case 4:
|
|
setting = setting * setting * setting * setting * sign;
|
|
break;
|
|
default:
|
|
setting = pow(setting, power);
|
|
if ((power % 2) == 0)
|
|
setting *= sign;
|
|
break;
|
|
}
|
|
|
|
return prop->setDoubleValue((setting + offset) * factor);
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: cycle a property through a set of values.
|
|
*
|
|
* If the current value isn't in the list, the cycle will
|
|
* (re)start from the beginning.
|
|
*
|
|
* property: the name of the property to cycle.
|
|
* value[*]: the list of values to cycle through.
|
|
*/
|
|
static bool
|
|
do_property_cycle (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
std::vector<SGPropertyNode_ptr> values = arg->getChildren("value");
|
|
|
|
bool wrap = arg->getBoolValue("wrap", true);
|
|
// compatible with knob/pick animations
|
|
int offset = arg->getIntValue("offset", 1);
|
|
|
|
int selection = -1;
|
|
int nSelections = values.size();
|
|
|
|
if (nSelections < 1) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
|
|
return false;
|
|
}
|
|
|
|
// Try to find the current selection
|
|
for (int i = 0; i < nSelections; i++) {
|
|
if (compare_values(prop, values[i])) {
|
|
selection = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (selection < 0) { // default to first selection
|
|
selection = 0;
|
|
} else {
|
|
selection += offset;
|
|
if (wrap) {
|
|
selection = (selection + nSelections) % nSelections;
|
|
} else {
|
|
SG_CLAMP_RANGE(selection, 0, nSelections - 1);
|
|
}
|
|
}
|
|
|
|
prop->setUnspecifiedValue(values[selection]->getStringValue());
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in command: randomize a numeric property value.
|
|
*
|
|
* property: the name of the property value to randomize.
|
|
* min: the minimum allowed value.
|
|
* max: the maximum allowed value.
|
|
*/
|
|
static bool
|
|
do_property_randomize (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
double min = arg->getDoubleValue("min", DBL_MIN);
|
|
double max = arg->getDoubleValue("max", DBL_MAX);
|
|
prop->setDoubleValue(sg_random() * (max - min) + min);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Built-in command: interpolate a property value over time
|
|
*
|
|
* property: the name of the property value to interpolate.
|
|
* type: the interpolation type ("numeric", "color", etc.)
|
|
* easing: name of easing function (see http://easings.net/)
|
|
* value[0..n] any number of constant values to interpolate
|
|
* time/rate[0..n] time between each value, number of time elements must
|
|
* match those of value elements. Instead of time also rate can
|
|
* be used which automatically calculates the time to change
|
|
* the property value at the given speed.
|
|
* -or-
|
|
* property[1..n+1] any number of target values taken from named properties
|
|
* time/rate[0..n] time between each value, number of time elements must
|
|
* match those of value elements. Instead of time also rate can
|
|
* be used which automatically calculates the time to change
|
|
* the property value at the given speed.
|
|
*/
|
|
static bool
|
|
do_property_interpolate (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * prop = get_prop(arg);
|
|
if( !prop )
|
|
return false;
|
|
|
|
simgear::PropertyList time_nodes = arg->getChildren("time");
|
|
simgear::PropertyList rate_nodes = arg->getChildren("rate");
|
|
|
|
if( !time_nodes.empty() && !rate_nodes.empty() )
|
|
// mustn't specify time and rate
|
|
return false;
|
|
|
|
simgear::PropertyList::size_type num_times = time_nodes.empty()
|
|
? rate_nodes.size()
|
|
: time_nodes.size();
|
|
|
|
simgear::PropertyList value_nodes = arg->getChildren("value");
|
|
if( value_nodes.empty() )
|
|
{
|
|
simgear::PropertyList prop_nodes = arg->getChildren("property");
|
|
|
|
// must have one more property node
|
|
if( prop_nodes.size() != num_times + 1 )
|
|
return false;
|
|
|
|
value_nodes.reserve(num_times);
|
|
for( size_t i = 1; i < prop_nodes.size(); ++i )
|
|
value_nodes.push_back( fgGetNode(prop_nodes[i]->getStringValue()) );
|
|
}
|
|
|
|
// must match
|
|
if( value_nodes.size() != num_times )
|
|
return false;
|
|
|
|
double_list deltas;
|
|
deltas.reserve(num_times);
|
|
|
|
if( !time_nodes.empty() )
|
|
{
|
|
for( size_t i = 0; i < num_times; ++i )
|
|
deltas.push_back( time_nodes[i]->getDoubleValue() );
|
|
}
|
|
else
|
|
{
|
|
for( size_t i = 0; i < num_times; ++i )
|
|
{
|
|
// TODO calculate delta based on property type
|
|
double delta = value_nodes[i]->getDoubleValue()
|
|
- ( i > 0
|
|
? value_nodes[i - 1]->getDoubleValue()
|
|
: prop->getDoubleValue()
|
|
);
|
|
deltas.push_back( fabs(delta / rate_nodes[i]->getDoubleValue()) );
|
|
}
|
|
}
|
|
|
|
return prop->interpolate
|
|
(
|
|
arg->getStringValue("type", "numeric"),
|
|
value_nodes,
|
|
deltas,
|
|
arg->getStringValue("easing", "linear")
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Built-in command: reinit the data logging system based on the
|
|
* current contents of the /logger tree.
|
|
*/
|
|
static bool
|
|
do_data_logging_commit (const SGPropertyNode * arg)
|
|
{
|
|
FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
|
|
log->reinit();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Built-in command: Add a dialog to the GUI system. Does *not*
|
|
* display the dialog. The property node should have the same format
|
|
* as a dialog XML configuration. It must include:
|
|
*
|
|
* name: the name of the GUI dialog for future reference.
|
|
*/
|
|
static bool
|
|
do_dialog_new (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
if (!gui) {
|
|
return false;
|
|
}
|
|
|
|
// Note the casting away of const: this is *real*. Doing a
|
|
// "dialog-apply" command later on will mutate this property node.
|
|
// I'm not convinced that this isn't the Right Thing though; it
|
|
// allows client to create a node, pass it to dialog-new, and get
|
|
// the values back from the dialog by reading the same node.
|
|
// Perhaps command arguments are not as "const" as they would
|
|
// seem?
|
|
gui->newDialog((SGPropertyNode*)arg);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Built-in command: Show an XML-configured dialog.
|
|
*
|
|
* dialog-name: the name of the GUI dialog to display.
|
|
*/
|
|
static bool
|
|
do_dialog_show (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
gui->showDialog(arg->getStringValue("dialog-name"));
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Built-in Command: Hide the active XML-configured dialog.
|
|
*/
|
|
static bool
|
|
do_dialog_close (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
if(arg->hasValue("dialog-name"))
|
|
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
|
return gui->closeActiveDialog();
|
|
}
|
|
|
|
|
|
/**
|
|
* Update a value in the active XML-configured dialog.
|
|
*
|
|
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
|
*/
|
|
static bool
|
|
do_dialog_update (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
FGDialog * dialog;
|
|
if (arg->hasValue("dialog-name"))
|
|
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
|
else
|
|
dialog = gui->getActiveDialog();
|
|
|
|
if (dialog != 0) {
|
|
dialog->updateValues(arg->getStringValue("object-name"));
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
do_open_browser (const SGPropertyNode * arg)
|
|
{
|
|
string path;
|
|
if (arg->hasValue("path"))
|
|
path = arg->getStringValue("path");
|
|
else
|
|
if (arg->hasValue("url"))
|
|
path = arg->getStringValue("url");
|
|
else
|
|
return false;
|
|
|
|
return openBrowser(path);
|
|
}
|
|
|
|
static bool
|
|
do_open_launcher(const SGPropertyNode *)
|
|
{
|
|
#if defined(HAVE_QT)
|
|
bool ok = flightgear::runInAppLauncherDialog();
|
|
if (ok) {
|
|
// start a full reset
|
|
fgResetIdleState();
|
|
}
|
|
return ok;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Apply a value in the active XML-configured dialog.
|
|
*
|
|
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
|
*/
|
|
static bool
|
|
do_dialog_apply (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
FGDialog * dialog;
|
|
if (arg->hasValue("dialog-name"))
|
|
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
|
else
|
|
dialog = gui->getActiveDialog();
|
|
|
|
if (dialog != 0) {
|
|
dialog->applyValues(arg->getStringValue("object-name"));
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
|
* unlike reinit().
|
|
*/
|
|
static bool
|
|
do_gui_redraw (const SGPropertyNode * arg)
|
|
{
|
|
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
|
gui->redraw();
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
|
* is returned in property "property".
|
|
*/
|
|
static bool
|
|
do_add_model (const SGPropertyNode * arg)
|
|
{
|
|
SGPropertyNode * model = fgGetNode("models", true);
|
|
int i;
|
|
for (i = 0; model->hasChild("model",i); i++);
|
|
model = model->getChild("model", i, true);
|
|
copyProperties(arg, model);
|
|
if (model->hasValue("elevation-m"))
|
|
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
|
* SG_METER_TO_FEET);
|
|
model->getNode("load", true);
|
|
model->removeChildren("load");
|
|
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Built-in command: commit presets (read from in /sim/presets/)
|
|
*/
|
|
static bool
|
|
do_presets_commit (const SGPropertyNode * arg)
|
|
{
|
|
if (fgGetBool("/sim/initialized", false)) {
|
|
fgResetIdleState();
|
|
} else {
|
|
// Nasal can trigger this during initial init, which confuses
|
|
// the logic in ReInitSubsystems, since initial state has not been
|
|
// saved at that time. Short-circuit everything here.
|
|
flightgear::initPosition();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Built-in command: set log level (0 ... 7)
|
|
*/
|
|
static bool
|
|
do_log_level (const SGPropertyNode * arg)
|
|
{
|
|
sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
static bool
|
|
do_decrease_visibility (const SGPropertyNode * arg)
|
|
{
|
|
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
do_increase_visibility (const SGPropertyNode * arg)
|
|
{
|
|
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
|
|
return true;
|
|
}
|
|
*/
|
|
/**
|
|
* An fgcommand to allow loading of xml files via nasal,
|
|
* the xml file's structure will be made available within
|
|
* a property tree node defined under argument "targetnode",
|
|
* or in the given argument tree under "data" otherwise.
|
|
*
|
|
* @param filename a string to hold the complete path & filename of an XML file
|
|
* @param targetnode a string pointing to a location within the property tree
|
|
* where to store the parsed XML file. If <targetnode> is undefined, then the
|
|
* file contents are stored under a node <data> in the argument tree.
|
|
*/
|
|
|
|
static bool
|
|
do_load_xml_to_proptree(const SGPropertyNode * arg)
|
|
{
|
|
SGPath file(arg->getStringValue("filename"));
|
|
if (file.str().empty())
|
|
return false;
|
|
|
|
if (file.extension() != "xml")
|
|
file.concat(".xml");
|
|
|
|
std::string icao = arg->getStringValue("icao");
|
|
if (icao.empty()) {
|
|
if (file.isRelative()) {
|
|
SGPath absPath = globals->resolve_maybe_aircraft_path(file.str());
|
|
if (!absPath.isNull())
|
|
file = absPath;
|
|
else
|
|
{
|
|
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
|
|
<< file.str() << "'.");
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
if (!XMLLoader::findAirportData(icao, file.str(), file)) {
|
|
SG_LOG(SG_IO, SG_INFO, "loadxml: failed to find airport data for "
|
|
<< file.str() << " at ICAO:" << icao);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::string validated_path = fgValidatePath(file, false);
|
|
if (validated_path.empty()) {
|
|
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file.str() << "' denied "
|
|
"(unauthorized directory - authorization no longer follows symlinks; to authorize reading additional directories, add them to --fg-aircraft)");
|
|
return false;
|
|
}
|
|
|
|
SGPropertyNode *targetnode;
|
|
if (arg->hasValue("targetnode"))
|
|
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
|
|
else
|
|
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
|
|
|
|
try {
|
|
readProperties(validated_path, targetnode, true);
|
|
} catch (const sg_exception &e) {
|
|
SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
do_load_xml_from_url(const SGPropertyNode * arg)
|
|
{
|
|
FGHTTPClient* http = static_cast<FGHTTPClient*>(globals->get_subsystem("http"));
|
|
if (!http) {
|
|
SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running");
|
|
return false;
|
|
}
|
|
|
|
std::string url(arg->getStringValue("url"));
|
|
if (url.empty())
|
|
return false;
|
|
|
|
SGPropertyNode *targetnode;
|
|
if (arg->hasValue("targetnode"))
|
|
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
|
|
else
|
|
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
|
|
|
|
RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
|
|
|
|
if (arg->hasChild("body"))
|
|
req->setBodyData(arg->getChild("body"));
|
|
|
|
// connect up optional reporting properties
|
|
if (arg->hasValue("complete"))
|
|
req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true));
|
|
if (arg->hasValue("failure"))
|
|
req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true));
|
|
if (arg->hasValue("status"))
|
|
req->setStatusProp(fgGetNode(arg->getStringValue("status"), true));
|
|
|
|
http->makeRequest(req);
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* An fgcommand to allow saving of xml files via nasal,
|
|
* the file's structure will be determined based on what's
|
|
* encountered in the passed (source) property tree node
|
|
*
|
|
* @param filename a string to hold the complete path & filename of the (new)
|
|
* XML file
|
|
* @param sourcenode a string pointing to a location within the property tree
|
|
* where to find the nodes that should be written recursively into an XML file
|
|
* @param data if no sourcenode is given, then the file contents are taken from
|
|
* the argument tree's "data" node.
|
|
*/
|
|
|
|
static bool
|
|
do_save_xml_from_proptree(const SGPropertyNode * arg)
|
|
{
|
|
SGPath file(arg->getStringValue("filename"));
|
|
if (file.str().empty())
|
|
return false;
|
|
|
|
if (file.extension() != "xml")
|
|
file.concat(".xml");
|
|
|
|
std::string validated_path = fgValidatePath(file, true);
|
|
if (validated_path.empty()) {
|
|
SG_LOG(SG_IO, SG_ALERT, "savexml: writing to '" << file.str() << "' denied "
|
|
"(unauthorized directory - authorization no longer follows symlinks)");
|
|
return false;
|
|
}
|
|
|
|
SGPropertyNode *sourcenode;
|
|
if (arg->hasValue("sourcenode"))
|
|
sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
|
|
else if (arg->getNode("data", false))
|
|
sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
|
|
else
|
|
return false;
|
|
|
|
try {
|
|
writeProperties (validated_path, sourcenode, true);
|
|
} catch (const sg_exception &e) {
|
|
SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
do_press_cockpit_button (const SGPropertyNode *arg)
|
|
{
|
|
const char *prefix = arg->getStringValue("prefix");
|
|
|
|
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
|
return true;
|
|
|
|
string prop = string(prefix) + "-button";
|
|
double value;
|
|
|
|
if (arg->getBoolValue("latching"))
|
|
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
|
else
|
|
value = 1;
|
|
|
|
fgSetDouble(prop.c_str(), value);
|
|
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
do_release_cockpit_button (const SGPropertyNode *arg)
|
|
{
|
|
const char *prefix = arg->getStringValue("prefix");
|
|
|
|
if (arg->getBoolValue("guarded")) {
|
|
string prop = string(prefix) + "-guard";
|
|
if (fgGetDouble(prop.c_str()) < 1) {
|
|
fgSetDouble(prop.c_str(), 1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (! arg->getBoolValue("latching")) {
|
|
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
|
fgSetBool(arg->getStringValue("discrete"), false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Optional profiling commands using gperftools:
|
|
// http://code.google.com/p/gperftools/
|
|
|
|
#if !FG_HAVE_GPERFTOOLS
|
|
static void
|
|
no_profiling_support()
|
|
{
|
|
SG_LOG
|
|
(
|
|
SG_GENERAL,
|
|
SG_WARN,
|
|
"No profiling support! Install gperftools and reconfigure/rebuild fgfs."
|
|
);
|
|
}
|
|
#endif
|
|
|
|
static bool
|
|
do_profiler_start(const SGPropertyNode *arg)
|
|
{
|
|
#if FG_HAVE_GPERFTOOLS
|
|
const char *filename = arg->getStringValue("filename", "fgfs.profile");
|
|
ProfilerStart(filename);
|
|
return true;
|
|
#else
|
|
no_profiling_support();
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static bool
|
|
do_profiler_stop(const SGPropertyNode *arg)
|
|
{
|
|
#if FG_HAVE_GPERFTOOLS
|
|
ProfilerStop();
|
|
return true;
|
|
#else
|
|
no_profiling_support();
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
|
|
static bool
|
|
do_set_scenery_paths(const SGPropertyNode* arg)
|
|
{
|
|
globals->clear_fg_scenery();
|
|
|
|
std::string terrasyncPath(fgGetString("/sim/terrasync/scenery-dir"));
|
|
bool seenTerrasyncPath = false;
|
|
|
|
simgear::PropertyList paths = arg->getChildren("path");
|
|
for (size_t i = 0; i < paths.size(); ++i) {
|
|
std::string s = paths[i]->getStringValue();
|
|
if (s == terrasyncPath) {
|
|
seenTerrasyncPath = true;
|
|
}
|
|
|
|
globals->append_fg_scenery(s);
|
|
}
|
|
|
|
if (fgGetBool("/sim/terrasync/enabled") && !seenTerrasyncPath) {
|
|
globals->append_fg_scenery(terrasyncPath);
|
|
}
|
|
|
|
if (paths.empty()) {
|
|
// no scenery paths set *at all*, use the data in FG_ROOT
|
|
SGPath root(globals->get_fg_root());
|
|
root.append("Scenery");
|
|
globals->append_fg_scenery(root.str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Command setup.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
/**
|
|
* Table of built-in commands.
|
|
*
|
|
* New commands do not have to be added here; any module in the application
|
|
* can add a new command using globals->get_commands()->addCommand(...).
|
|
*/
|
|
static struct {
|
|
const char * name;
|
|
SGCommandMgr::command_t command;
|
|
} built_ins [] = {
|
|
{ "null", do_null },
|
|
{ "nasal", do_nasal },
|
|
{ "exit", do_exit },
|
|
{ "reset", do_reset },
|
|
{ "reposition", do_reposition },
|
|
{ "switch-aircraft", do_switch_aircraft },
|
|
{ "pause", do_pause },
|
|
{ "load", do_load },
|
|
{ "save", do_save },
|
|
{ "save-tape", do_save_tape },
|
|
{ "load-tape", do_load_tape },
|
|
{ "panel-load", do_panel_load },
|
|
{ "preferences-load", do_preferences_load },
|
|
{ "toggle-fullscreen", do_toggle_fullscreen },
|
|
{ "view-cycle", do_view_cycle },
|
|
{ "screen-capture", do_screen_capture },
|
|
{ "hires-screen-capture", do_hires_screen_capture },
|
|
{ "tile-cache-reload", do_tile_cache_reload },
|
|
/*
|
|
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
|
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
|
{ "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
|
|
{ "set-dewpoint-temp-degc", do_set_dewpoint_degc },
|
|
*/
|
|
{ "property-toggle", do_property_toggle },
|
|
{ "property-assign", do_property_assign },
|
|
{ "property-adjust", do_property_adjust },
|
|
{ "property-multiply", do_property_multiply },
|
|
{ "property-swap", do_property_swap },
|
|
{ "property-scale", do_property_scale },
|
|
{ "property-cycle", do_property_cycle },
|
|
{ "property-randomize", do_property_randomize },
|
|
{ "property-interpolate", do_property_interpolate },
|
|
{ "data-logging-commit", do_data_logging_commit },
|
|
{ "dialog-new", do_dialog_new },
|
|
{ "dialog-show", do_dialog_show },
|
|
{ "dialog-close", do_dialog_close },
|
|
{ "dialog-update", do_dialog_update },
|
|
{ "dialog-apply", do_dialog_apply },
|
|
{ "open-browser", do_open_browser },
|
|
{ "gui-redraw", do_gui_redraw },
|
|
{ "add-model", do_add_model },
|
|
{ "presets-commit", do_presets_commit },
|
|
{ "log-level", do_log_level },
|
|
{ "replay", do_replay },
|
|
{ "open-launcher", do_open_launcher },
|
|
/*
|
|
{ "decrease-visibility", do_decrease_visibility },
|
|
{ "increase-visibility", do_increase_visibility },
|
|
*/
|
|
{ "loadxml", do_load_xml_to_proptree},
|
|
{ "savexml", do_save_xml_from_proptree },
|
|
{ "xmlhttprequest", do_load_xml_from_url },
|
|
{ "press-cockpit-button", do_press_cockpit_button },
|
|
{ "release-cockpit-button", do_release_cockpit_button },
|
|
{ "dump-scenegraph", do_dump_scene_graph },
|
|
{ "dump-terrainbranch", do_dump_terrain_branch },
|
|
{ "print-visible-scene", do_print_visible_scene_info },
|
|
{ "reload-shaders", do_reload_shaders },
|
|
{ "reload-materials", do_materials_reload },
|
|
{ "set-scenery-paths", do_set_scenery_paths },
|
|
|
|
{ "profiler-start", do_profiler_start },
|
|
{ "profiler-stop", do_profiler_stop },
|
|
|
|
{ 0, 0 } // zero-terminated
|
|
};
|
|
|
|
|
|
/**
|
|
* Initialize the default built-in commands.
|
|
*
|
|
* Other commands may be added by other parts of the application.
|
|
*/
|
|
void
|
|
fgInitCommands ()
|
|
{
|
|
SG_LOG(SG_GENERAL, SG_BULK, "Initializing basic built-in commands:");
|
|
for (int i = 0; built_ins[i].name != 0; i++) {
|
|
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
|
|
globals->get_commands()->addCommand(built_ins[i].name,
|
|
built_ins[i].command);
|
|
}
|
|
|
|
typedef bool (*dummy)();
|
|
fgTie( "/command/view/next", dummy(0), do_view_next );
|
|
fgTie( "/command/view/prev", dummy(0), do_view_prev );
|
|
|
|
globals->get_props()->setValueReadOnly( "/sim/debug/profiler-available",
|
|
bool(FG_HAVE_GPERFTOOLS) );
|
|
}
|
|
|
|
// end of fg_commands.cxx
|