curt
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9d9c1676c0
|
Working on adding true coast lines with all non-land areas now becoming
ocean.
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1999-05-13 02:37:40 +00:00 |
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curt
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c062fe49c4
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Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
nodes with just a single increment of error level.
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1999-05-12 02:09:02 +00:00 |
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curt
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9488efde97
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master.cxx (outer shell for doing mass scenery generation) now working.
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1999-05-06 11:45:55 +00:00 |
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curt
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f5bb467c57
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Added master.cxx, prepairing main.cxx to be called by other programs.
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1999-05-06 02:19:39 +00:00 |
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curt
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39c2919f5a
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Basic tile edge matching now seems to be working.
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1999-05-04 20:53:08 +00:00 |
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curt
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dd516b37d9
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More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
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1999-05-04 12:40:18 +00:00 |
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curt
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bab8b9cadf
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More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
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1999-05-04 04:12:07 +00:00 |
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curt
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869e47fca4
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Continued work ...
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1999-05-03 23:12:08 +00:00 |
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curt
|
1e6be4b238
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More tweaks ...
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1999-05-03 11:28:14 +00:00 |
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curt
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5308916996
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Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
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1999-05-02 22:10:51 +00:00 |
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curt
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f2fb1eb99a
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Restructuring code and data to facilitate the tile edge matching process.
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1999-05-02 18:41:24 +00:00 |
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curt
|
134d7cf480
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Renamed constuct.cxx to main.cxx
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1999-05-02 15:22:21 +00:00 |
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