Use 8bit normals if /sim/rendering/no-16bit-buffer is set to true. May be usefull for old card returning 0x8cda at fbo setup time
White/gray specular material
s/Tabs/Spaces/
Shadow map size is set by the /sim/rendering/shadows/map-size property before starting fgfs. Its default value is 4096. Maximum value is 16384 in most card
The new renderer is activated by the --enable-rembrandt option, or in the preferences.xml file.
The renderer at this stage doesn't have shadows yet, and shows a lighting bug. The slash screen doesn't work too.
This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
- move property /sim/auto-coordination to
/controls/flight/auto-coordination
- introduce new property /controls/flight/auto-coordination-factor
with default of 0.5
- auto-coordinate the rudder if auto-coordination is true and the factor
is greater than zero
backward compatibility for the old property is temporary provided by
a temporary Nasal hack in FGDATA/Nasal/aircraft.nas
Don't initialize the offset in the main loop but in
the init method of the implementing class. This ensures
it gets initialized if you instantiate more than one
heading-indicator and does not initialize the property for
unsused heading-indicators (no more stray heading-indicator-fg
property anymore).
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.