James Turner
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8c187164fe
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Work on making 2D panels act like standard scene-graph elements for picking and drawing.
(This includes 2.5D panels in the 3D scene)
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2012-03-16 17:22:18 +00:00 |
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Frederic Bouvier
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f1d0ac52a6
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Fix MSVC9 build
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2011-11-14 08:38:58 +01:00 |
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James Turner
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b1b4b7ecf4
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Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
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2011-10-17 17:41:59 +01:00 |
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ThorstenB
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28496bb6ac
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#359: jumping mouse control axis in "constrained" mouse modes
Experimental patch - let's see if this helps those who saw the issue,
otherwise we'll try a different patch...
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2011-08-12 00:24:25 +02:00 |
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ThorstenB
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473d1447c3
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Minor renderer clean-up & performance bits.
Use non-static methods so we can use member variables.
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2011-05-21 13:24:23 +02:00 |
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Torsten Dreyer
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8cab5f9e60
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Make mouse buttons work again.
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2011-01-08 12:50:55 +01:00 |
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Torsten Dreyer
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8a08507282
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MouseInput: invert y-accel property
Syd Adams: It could be inverted with nasal for use,
but it feels more natural with positive /forward , negative /
back.
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2011-01-08 09:11:46 +01:00 |
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Torsten Dreyer
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0361f136fe
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MouseInput: Add accel-x and accel-y
Syd Adams:
Is there any interest in mouse acceleration properties, besides myself ?
Obviously there is. Some code cleanup comes with it.
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2011-01-07 21:05:17 +01:00 |
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Mathias Froehlich
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1114c49165
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Fix an uninitialized value valgrind warning.
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2010-05-29 16:32:38 +02:00 |
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torsten
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aea9c750f3
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Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
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2009-08-08 08:37:15 +02:00 |
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