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10 commits

Author SHA1 Message Date
James Turner
8c187164fe Work on making 2D panels act like standard scene-graph elements for picking and drawing.
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
Frederic Bouvier
f1d0ac52a6 Fix MSVC9 build 2011-11-14 08:38:58 +01:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
ThorstenB
28496bb6ac #359: jumping mouse control axis in "constrained" mouse modes
Experimental patch - let's see if this helps those who saw the issue,
otherwise we'll try a different patch...
2011-08-12 00:24:25 +02:00
ThorstenB
473d1447c3 Minor renderer clean-up & performance bits.
Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
Torsten Dreyer
8cab5f9e60 Make mouse buttons work again. 2011-01-08 12:50:55 +01:00
Torsten Dreyer
8a08507282 MouseInput: invert y-accel property
Syd Adams:  It could be inverted with nasal for use,
but it feels more natural with positive /forward , negative /
back.
2011-01-08 09:11:46 +01:00
Torsten Dreyer
0361f136fe MouseInput: Add accel-x and accel-y
Syd Adams:
Is there any interest in mouse acceleration properties, besides myself ?

Obviously there is. Some code cleanup comes with it.
2011-01-07 21:05:17 +01:00
Mathias Froehlich
1114c49165 Fix an uninitialized value valgrind warning. 2010-05-29 16:32:38 +02:00
torsten
aea9c750f3 Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
2009-08-08 08:37:15 +02:00