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1667 commits

Author SHA1 Message Date
curt
28436a23be Updates ... 1999-06-15 19:54:44 +00:00
curt
f8d8440953 Added a README for building the win32 cross compiler.
First stab at a c172 flight model contributed by Tony Peden.
1999-06-15 19:54:11 +00:00
curt
1d1b60699f Fixed a bug in tilecache size which caused occasional tiles to drop out
when more than one row is scheduled "simultaneously".
1999-06-14 13:47:44 +00:00
curt
2c6db0ec35 Created an FGTileMgr class to encapsulate the high level tile management
tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
1999-06-13 05:58:02 +00:00
curt
392e8c09c8 Renamed tile.[ch]xx to tileentry.[ch]xx 1999-06-12 21:15:27 +00:00
curt
4924c06ca5 Renamed tileentry.[ch]xx 1999-06-12 21:14:01 +00:00
curt
3adbe1ca22 Started work on a dynamic tile cache.
Did a bit of renaming and reorganizing.
1999-06-12 21:12:13 +00:00
curt
8538cbbb34 Renamed fgTILE -> FGTileEntry.
Started working on dynamic tile cache.
Started working on dynamic tile entries (for drawing entirely in immediate
mode.)
1999-06-12 21:11:21 +00:00
curt
ef10b37fd3 Updates to track changes in Scenery and Object. 1999-06-12 21:10:09 +00:00
curt
08a3420b56 Add a method to return pointer to data array. 1999-06-12 21:09:41 +00:00
curt
1e606bc183 Tweaked the polygon type prioritization scheme just a bit.
Fixed a bug (dumb test idea) that was throwing away ocean areas.
1999-06-12 14:13:01 +00:00
curt
898833174e Fixed a small bug which cropped up with the new gpc hole interface. 1999-06-11 00:25:46 +00:00
curt
ff154397f8 Added an urban area type. 1999-06-11 00:25:18 +00:00
curt
c79bc6756a ping a client to make sure it is alive before launching a process on it. 1999-06-11 00:25:03 +00:00
curt
3b3e09d992 Added urban area type. 1999-06-11 00:24:23 +00:00
curt
20e014a16e Reversing the order of points causes the area calculation to return a
negative number.  Polygon holes are wound opposite of non-holes.  I was
throwing out holes with area < epsilon (i.e. all holes) ... enough said.
1999-06-10 02:01:09 +00:00
curt
3b51535fc0 Updated for 0.6.0 1999-06-09 21:07:30 +00:00
curt
af35b3dd9c Updates for version 0.6.0 1999-06-09 21:06:45 +00:00
curt
aa2fdd282d Also add really small area polygons to sliver list, even if they pass
the min_angle test.
1999-06-08 11:20:24 +00:00
curt
f13b3855c1 Sliver detection and elimination:
After I clip a polygon against the more important stuff, I
check the area and minimum interior angle of each of it's contours.
If both (area and min interior angle) are below some threshhold I'm
calling it a sliver.  Then I go and look for another polygon such that
result = polygon_union( poly, sliver ) yields a result that doesn't
have anymore contours than the original poly.  This means the sliver
is adjacent to poly.  So I replace poly with result (the union) and
keep going.
1999-06-07 03:40:33 +00:00
curt
f6ef882e9e Updated the libgpc.a build instructions with an important note. 1999-06-07 03:39:17 +00:00
curt
ae0d64594e Rewrote the polygon.[ch]xx class to save actual point data, rather than
indices to points.
Then with that in place I added wrapper functions for the libgpc calls so
  I could ensure that I was always deallocating any allocated memory (which
  was a concern before.)
This was all done in order to facilitate sliver detection and elimination
  which is my next order of business.
These changes then were propogated through out the construction tools.
1999-06-06 02:31:34 +00:00
curt
687e883e0a The next round of MacOS changes contributed by Darrell Walisser.
Starting work on fixing tringle slivers in scenery generation tools.
1999-06-05 12:45:40 +00:00
curt
d3908f531f Fixed a bug that caused the hud fonts to disappear when ever the moon was
being drawn.
1999-06-04 21:38:31 +00:00
curt
dc729fae17 Packaging fixes. 1999-06-04 20:35:47 +00:00
curt
3bfd20a2b9 Mac portability changes contributed by "Darrell Walisser" <dwaliss1@purdue.edu> 1999-06-02 22:22:47 +00:00
curt
d8130925f1 Fixed some IRIX compile warnings and errors. 1999-06-01 21:17:36 +00:00
curt
70505137eb GUI updates contributed by Norman Vine. 1999-06-01 21:17:10 +00:00
curt
84468dddea Fixed an IRIX warning message where an inline function is referenced
before it is defined.
1999-06-01 21:16:33 +00:00
curt
4eb398a807 Removed old directories from configure script. 1999-06-01 21:15:46 +00:00
curt
5f000ddf80 Update README.plib with clearer wording.
Fixed the == compare in point3d.hxx.
1999-06-01 21:01:03 +00:00
curt
b25252a656 Use int instead of socklen_t. 1999-05-29 13:03:43 +00:00
curt
9d78e32da8 Fix bug with passing PUI keystrokes on to glut. 1999-05-29 13:03:26 +00:00
curt
d72a6a0bd4 Namespace tweak. 1999-05-29 13:03:03 +00:00
curt
2bc4367570 URL tweaks. 1999-05-29 13:01:35 +00:00
curt
7c6b95756a Updated for version 0.6.0 release. 1999-05-27 01:03:20 +00:00
curt
cdbc9a9a5f Use PLIB joystick routines for windows and linux. 1999-05-27 00:21:54 +00:00
curt
1663d1628f Force use of PLIB joystick routines. 1999-05-27 00:21:37 +00:00
curt
bf56b15f7e GUI changes contributed by Norman Vine. 1999-05-27 00:21:22 +00:00
curt
86cc2b162a Exclude docs from base package.
Added Curt Olson to Thanks file.
Force use of plib joystick code.
1999-05-27 00:20:52 +00:00
curt
f508123cad Early beginnings of sliver removal code. 1999-05-27 00:19:04 +00:00
curt
2ce6a72150 Added Robin Peel. 1999-05-27 00:18:39 +00:00
curt
875ea2c872 Whups, fixed a simple bug so you can now fly across the lon = +/-180
boundary without any problems.
1999-05-25 11:54:21 +00:00
curt
d87e7ef7d7 Initial revision. 1999-05-22 01:16:15 +00:00
curt
4108680ce0 Refinements to the parallelization tools 1999-05-22 01:15:32 +00:00
curt
6f72fa77ad Working on problems with handling tiny slivers. 1999-05-21 02:10:28 +00:00
curt
56142b4c93 Fixed a bad bug which was showing itself with tiny triangles which caused
the region point to be calculated outside the region which caused things to
be colored improperly.  Fixed by only evaluating the points of the current
contour (rather than the whole polygon) when generating the region points.
1999-05-20 04:27:20 +00:00
curt
ffe499047e fiddled with debugging output. 1999-05-20 04:23:19 +00:00
curt
5d8d7bc687 Better error catching and recovery when our input sends the triangulator
into never, never land.
1999-05-19 20:01:53 +00:00
curt
447cc39f7b Better error reporting when dying because of too many nodex, normals, or
texture coords.
1999-05-19 20:01:15 +00:00