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%%
|
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%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Building the plane: Compiling\index{compiling} the program\label{building}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} BUILDING THE
|
||||
PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX}
|
||||
|
||||
This major chapter describes how to build \FlightGear on several systems. In case you are
|
||||
on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though that
|
||||
potentially troublesome process but instead skip that chapter and straightly go to the
|
||||
next one. (Not everyone wants to build his or her plane himself or herself, right?)
|
||||
However, there may be good reason at least to try building the simulator:
|
||||
|
||||
\begin{itemize}
|
||||
\item In case you are on a \Index{UNIX}/\Index{Linux} platform there may be no
|
||||
pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not
|
||||
see any reason why the distribution of pre-compiled binaries (with statically linked
|
||||
libraries) should not be possible for \Index{UNIX} systems in principle as well, but in
|
||||
practice it is common to install programs like this one on \Index{UNIX} systems by
|
||||
recompiling them.
|
||||
|
||||
\item There are several options you can set only during
|
||||
compile time. One such option is the decision to compile with
|
||||
hardware or software \Index{OpenGL} rendering enabled. A more
|
||||
complete list goes beyond this \textit{Installation and Getting
|
||||
Started} and should be included in a future
|
||||
\textit{\Index{\FlightGear Programmer's Guide}}.
|
||||
|
||||
\item You may be proud you did.
|
||||
\end{itemize}
|
||||
|
||||
As you will note, this chapter is far from being complete. Basically, we describe
|
||||
compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There
|
||||
is a simple explanation for this: These are just the systems we are working on. We hope
|
||||
to be able to provide descriptions for more systems based on contributions written by
|
||||
others.
|
||||
|
||||
\section{Compiling\index{compiling!Linux} under \Index{Linux}}
|
||||
|
||||
If you are running Linux you probably have to build your own
|
||||
\Index{binaries}. The following is one way to do so.
|
||||
|
||||
\begin{enumerate}
|
||||
|
||||
\item Get the file \texttt{FlightGear-x.xx.tar.gz} from the
|
||||
\texttt{source} subdirectory under
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
|
||||
\item Unpack it using :
|
||||
|
||||
\texttt{tar xvfz FlightGear-x.xx.tar.gz}.
|
||||
|
||||
\item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
|
||||
|
||||
\texttt{./configure}
|
||||
|
||||
\noindent
|
||||
and wait a few minutes. \Index{configure} knows about a lot of
|
||||
options. Have a look at the file \texttt{INSTALL} in the
|
||||
\FlightGear source directory to learn about them. If run without
|
||||
options, configure assumes that you will install the data files
|
||||
under \texttt{/usr/local/lib/FlightGear}.
|
||||
|
||||
|
||||
\item Assuming configure finished successfully, simply run
|
||||
|
||||
\texttt{make}
|
||||
|
||||
\noindent
|
||||
and wait for the make process to finish.
|
||||
|
||||
|
||||
\item Now become root (for example by using the su command) and
|
||||
type
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
\noindent
|
||||
This will install the \Index{binaries} in \texttt{/usr/local/bin}.
|
||||
|
||||
There is a problem concerning permissions under Linux/Glide. All
|
||||
programs accessing the accelerator board need root permissions.
|
||||
The solution is either to play as root or make the
|
||||
\texttt{/usr/local/bin/fgfs} binary \texttt{setuid root}, i.e.
|
||||
when this binary is run root privileges are given. Do this by
|
||||
issuing (as root)
|
||||
|
||||
\texttt{chmod +s /usr/local/bin/fgfs}.
|
||||
|
||||
\noindent
|
||||
A solution for this problem is upcoming, keep an eye on the 3Dfx
|
||||
website if you run a 3Dfx board.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
|
||||
|
||||
\begin{enumerate}
|
||||
\item Contrary to Linux which brings its own compiler Windows comes
|
||||
not equipped with developmental tools. Several compilers have been shown to work for
|
||||
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the
|
||||
\Index{MS Visual C5} compiler. Given that the project will be a free one we prefer the
|
||||
Cygnus Compiler as it provides a free development environment. However, we will be happy
|
||||
to include a proper description in case those who worked out how to compile with MSVC or
|
||||
other Compilers provide one to us.
|
||||
|
||||
\item Install and configure the \Index{Cygnus} Gnu-Win32 development
|
||||
environment. The latest version is Beta 20. The main
|
||||
Cygnus Gnu-Win32 page is at:
|
||||
|
||||
\web{http://www.cygnus.com/misc/gnu-win32/}.
|
||||
|
||||
\noindent
|
||||
You can download the Cygnus Gnu-Win32 compiler from:
|
||||
|
||||
\web{ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe}.
|
||||
|
||||
\noindent
|
||||
To install it, just run the file \texttt{cdk.exe} by double-clicking in
|
||||
Windows explorer. Be sure to read this package's README :
|
||||
|
||||
\web{http://www.cygnus.com/misc/gnu-win32/readme\_toc.html}.
|
||||
|
||||
\noindent
|
||||
Next, you need several UNIX developmental tools, being compiled for
|
||||
Windows 98/NT. These are bundled in the package \texttt{usertools}. Get it
|
||||
from
|
||||
|
||||
\web{ftp://ftp.cygnus.com/pub/gnu-win32/latest/usertools.exe}
|
||||
|
||||
\noindent
|
||||
and install it by double-clicking as well. After doing so you should
|
||||
find a program group called \texttt{Cygnus Solutions} in your start menu.
|
||||
|
||||
\item Compiling \FlightGear requires you to install the \Index{EGCS}
|
||||
upgrade to the \Index{Cygnus} environment being available from:
|
||||
|
||||
\href{http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html}{http://www.xraylith.wisc.edu/\~{}khan/software/gnu-win32/egcs.html}
|
||||
|
||||
|
||||
\noindent
|
||||
Again, make sure you follow the directions. It is recommended that you unroll the
|
||||
\Index{EGCS} stuff over top of your Cygwin32 installation. It will replace many of
|
||||
the files.
|
||||
|
||||
\item Open the Cygnus bash via its entry in the Start menu.
|
||||
Mount the drive as follows (assuming your \FlightGear drive is \texttt{d:}):
|
||||
|
||||
\texttt{mkdir /mnt}\\
|
||||
\texttt{mount d: /mnt}
|
||||
|
||||
\noindent
|
||||
You only have to do this once. The drive stays mounted (until you
|
||||
umount it) even through reboots and switching off the machine.
|
||||
|
||||
|
||||
\item Fetch the Flight Gear code and special \Index{Win32 libraries}. These
|
||||
can be found at:
|
||||
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Source}
|
||||
|
||||
\noindent
|
||||
Grab the latest \texttt{FlightGear-X.XX.zip} and
|
||||
\texttt{win32-libs-X.XX.zip} files.
|
||||
|
||||
\item Unpack the \FlightGear source code via
|
||||
|
||||
\texttt{pkunzip -d FlightGear-X.XX.zip}.
|
||||
|
||||
\noindent
|
||||
(Be sure to use the -d option. This will create all the needed
|
||||
subdirectories. Otherwise you will have one big mess!)
|
||||
|
||||
\item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g.
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
and unpack the Win32 libraries:
|
||||
|
||||
\texttt{pkunzip -d win32-libs-X.XX.zip}.
|
||||
|
||||
|
||||
\item You will find a file called \texttt{install.exe} in the Win32
|
||||
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
|
||||
version of \texttt{install.exe} should replace the one in your
|
||||
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory --
|
||||
it's sole claim to fame is that it understands that when many
|
||||
calls to it say \texttt{install foo} they mean \texttt{install
|
||||
foo.exe}. If you skip this step and attempt an install with the
|
||||
older version present \texttt{make install} will fail.
|
||||
|
||||
Side Note: We need to make a distinction between the
|
||||
\texttt{\Index{build tree}} and the \texttt{\Index{install tree}}.
|
||||
The \texttt{build tree} is what we've been talking about up until
|
||||
this point. This is where the source code lives and all the
|
||||
compiling takes place. Once the executables are built, they need
|
||||
to be installed someplace. We shall call this install location
|
||||
the \texttt{install tree}. This is where the executables, the
|
||||
scenery, the textures, and any other run-time files will be
|
||||
located.
|
||||
|
||||
\item Configure the make system for your environment and your
|
||||
\texttt{install tree}. Tell the configure script where you would like to install the
|
||||
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
|
||||
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install
|
||||
tree} is \texttt{FlightGear}. Make your you are within \FlightGear's root directory or
|
||||
change to it.
|
||||
|
||||
\item Run:\index{configure}
|
||||
|
||||
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
|
||||
|
||||
\noindent
|
||||
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
|
||||
glut32.dll which most accelerated boards require. If this does not apply to yours or if
|
||||
you installed SGI's \Index{software rendering} as mentioned in subsection \ref{softrend}
|
||||
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
|
||||
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've
|
||||
got.)
|
||||
|
||||
If this is the case for your \Index{video card}, you can edit
|
||||
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to
|
||||
their "non-32" counterparts. There is only one place in this
|
||||
\texttt{Makefile} where these files are listed.
|
||||
|
||||
\item Build the executable. Run:
|
||||
|
||||
\texttt{make}.
|
||||
|
||||
\item Assuming you have installed the updated version of
|
||||
\texttt{install.exe} (see earlier instructions) you can now create
|
||||
and populate the install tree. Run:
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
You can save a significant amount of space by stripping all the
|
||||
debugging symbols off of the executable. To do this, change to the
|
||||
directory in the \texttt{install tree} where your binary lives and run:
|
||||
|
||||
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% employing redame.win32/readame.linux
|
||||
%% by c. olson , b. buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% deleted some obsolete stuff from the Linux section
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Windows to Cygnus b20
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Building the plane: Compiling\index{compiling} the program\label{building}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} BUILDING THE
|
||||
PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX}
|
||||
|
||||
This central Chapter describes how to build \FlightGear on several systems. In case you
|
||||
are on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though
|
||||
that potentially troublesome process but instead skip that Chapter and straightly go to
|
||||
the next one. (Not everyone wants to build his or her plane himself or herself, right?)
|
||||
However, there may be good reason at least to try building the simulator:
|
||||
|
||||
\begin{itemize}
|
||||
\item In case you are on a \Index{UNIX}/\Index{Linux} platform there are supposedly no
|
||||
pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not
|
||||
see any reason why the distribution of pre-compiled binaries (with statically linked
|
||||
libraries) should not be possible for \Index{UNIX} systems in principle as well, but in
|
||||
practice it is common to install programs like this one on \Index{UNIX} systems by
|
||||
recompiling them.
|
||||
|
||||
\item There are several options you can set only during
|
||||
compile time. One such option is the decision to compile with
|
||||
hardware or software \Index{OpenGL} rendering enabled. A more
|
||||
complete list goes beyond this \textit{Installation and Getting
|
||||
Started} and should be included in a future
|
||||
\textit{\Index{\FlightGear Programmer's Guide}}.
|
||||
|
||||
\item You may be proud you did.
|
||||
\end{itemize}
|
||||
|
||||
On the other hand, compiling \FlightGear is not a task for novice users. Thus, if you're
|
||||
a beginner (we all were once) we recommend postponing this and just starting with the
|
||||
binary distribution to get you flying.
|
||||
|
||||
As you will note, this Chapter is far from being complete. Basically, we describe
|
||||
compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There
|
||||
is a simple explanation for this: These are just the systems we are working on. We hope
|
||||
to be able to provide descriptions for more systems based on contributions written by
|
||||
others.
|
||||
|
||||
\section{Compiling\index{compiling!Linux} under \Index{Linux}}
|
||||
|
||||
If you are running Linux you probably have to build your own
|
||||
\Index{binaries}. The following is one way to do so.
|
||||
|
||||
\begin{enumerate}
|
||||
|
||||
\item Get the file \texttt{FlightGear-x.xx.tar.gz} from the
|
||||
\texttt{source} subdirectory under
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
|
||||
\item Unpack it using :
|
||||
|
||||
\texttt{tar xvfz FlightGear-x.xx.tar.gz}.
|
||||
|
||||
\item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
|
||||
|
||||
\texttt{./configure}
|
||||
|
||||
\noindent
|
||||
and wait a few minutes. \Index{configure} knows about a lot of
|
||||
options. Have a look at the file \texttt{INSTALL} in the
|
||||
\FlightGear source directory to learn about them. If run without
|
||||
options, configure assumes that you will install the data files
|
||||
under \texttt{/usr/local/lib/FlightGear}.
|
||||
|
||||
|
||||
\item Assuming configure finished successfully, simply run
|
||||
|
||||
\texttt{make}
|
||||
|
||||
\noindent
|
||||
and wait for the make process to finish.
|
||||
|
||||
|
||||
\item Now become root (for example by using the su command) and
|
||||
type
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
\noindent
|
||||
This will install the \Index{binaries} in \texttt{/usr/local/bin}.
|
||||
|
||||
There is a problem concerning permissions under Linux/Glide. All
|
||||
programs accessing the accelerator board need root permissions.
|
||||
The solution is either to play as root or make the
|
||||
\texttt{/usr/local/bin/fgfs} binary \texttt{setuid root}, i.e.
|
||||
when this binary is run root privileges are given. Do this by
|
||||
issuing (as root)
|
||||
|
||||
\texttt{chmod +s /usr/local/bin/fgfs}.
|
||||
|
||||
\noindent
|
||||
A solution for this problem is upcoming, keep an eye on the 3Dfx
|
||||
website if you run a 3Dfx board.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
|
||||
|
||||
\begin{enumerate}
|
||||
\item Windows, contrary to Linux which brings its own compiler, comes
|
||||
not equipped with developmental tools. Several compilers have been shown to work for
|
||||
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the
|
||||
\Index{MS Visual C} compiler. Given that the project will be a free one we prefer the
|
||||
Cygnus Compiler as it provides a free development environment. However, we will be happy
|
||||
to include a proper description in case those who worked out how to compile with MSVC or
|
||||
other Compilers provide one.
|
||||
|
||||
\item Install and configure the \Index{Cygnus} Gnu-Win32 development
|
||||
environment. The latest version is Beta 20. The main
|
||||
Cygnus Gnu-Win32 page is at:
|
||||
|
||||
\web{http://sourceware.cygnus.com/cygwin/}.
|
||||
|
||||
\noindent
|
||||
You can download the complete Cygnus Gnu-Win32 compiler from:
|
||||
|
||||
\web{ftp://go.cygnus.com/pub/sourceware.cygnus.com/cygwin/latest/full.exe}.
|
||||
|
||||
Be sure to read this package's README files to be found under the main page, first.
|
||||
|
||||
\noindent
|
||||
To install the compiler, just run \texttt{full.exe} by double-clicking in
|
||||
Windows explorer. After doing so you'll find a program group called
|
||||
\texttt{Cygnus Solutions} in your Start menu. Do not forget making a copy of the
|
||||
shell under c:/bin, as detailed in the docs.
|
||||
|
||||
\item Open the Cygnus shell via its entry in the Start menu.
|
||||
Mount the drive where you want to build \FlightGear as follows
|
||||
(assuming your \FlightGear drive is \texttt{d:}):
|
||||
|
||||
\texttt{mkdir /mnt}\\
|
||||
\texttt{mount d: /mnt}
|
||||
|
||||
\noindent
|
||||
You only have to do this once. The drive stays mounted (until you
|
||||
umount it) even through reboots and switching off the machine.
|
||||
|
||||
|
||||
\item Before actually being able to compile \FlightGear you have to install a hand full
|
||||
of support libraries required for building the simulator itself. Those go usually into
|
||||
\texttt{c:/usr/local} and it is highly recommended to choose just that place.
|
||||
|
||||
First, you have to install the free \Index{win32 api library} (the latest
|
||||
version being 0.1.5). Get the package \texttt{win32api-0.1.5.tar.gz} from:
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
Conveniently you may unpack the package just onto you \FlightGear drive. Copy the file to
|
||||
the named drive, open the Cygnus shell via the Start menu entry and change to the
|
||||
previously mounted drive with
|
||||
|
||||
\texttt{cd /mnt}
|
||||
|
||||
Now, you can unpack the distribution with
|
||||
|
||||
\texttt{gzip -d win32api-0.1.5.tar.gz}\\
|
||||
\texttt{tar xvf win32api-0.1.5.tar}
|
||||
|
||||
This provides you with a directory containing the named libraries. For installing them,
|
||||
change to that directory with
|
||||
|
||||
\texttt{cd win32api-0.1.5}
|
||||
|
||||
and type
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
This installs the libraries to their default locations under \texttt{c:/usr/local}
|
||||
|
||||
\item To proceed, you need the \Index{glut libraries}. Get these from the same site named
|
||||
above
|
||||
|
||||
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
|
||||
|
||||
as \texttt{glutlibs-3.7beta.tar.gz}. Just copy the package to your \FlightGear drive and
|
||||
unpack it in the same way as describes above. There is no need to run \texttt{make} here.
|
||||
Instead, just copy the two libraries \texttt{libglut.a} and \texttt{libglut32.a} to
|
||||
\texttt{c:/usr/local/lib}. There is no need for the two accompanying \texttt{*.def} files
|
||||
here.
|
||||
|
||||
\item Next, get the \Index{Glut header files}, for instance, from
|
||||
|
||||
\web{ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip}
|
||||
|
||||
Unpack these as usual with \texttt{unzip -d} and copy the contents of the resulting
|
||||
directory \texttt{/gl} to \texttt{c:/usr/local/include/gl}
|
||||
|
||||
\item Finally, you need Steve Backer's \Index{PLIB} being one of the key libraries for \FlightGear\hspace{-1mm}.
|
||||
Get the most recent version \texttt{plib-X.X.tar.gz} from
|
||||
|
||||
\web{http://www.woodsoup.org/projs/plib/}
|
||||
|
||||
(There are mirrors, but make sure they contain the most recent version!). Copy it to your
|
||||
\FlightGear drive, open the Cygnus shell and unpack the library as described above.
|
||||
|
||||
Next, change into \Index{PLIB}'s directory. It is recommended to configure \Index{PLIB}
|
||||
with the following command line (you can make a script as I did if it hurts)
|
||||
|
||||
\begin{ttfamily}
|
||||
CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall"\\ CPPFLAGS=-I/usr/local/include
|
||||
LDFLAGS=-L/usr/local/lib ./configure
|
||||
--prefix=/usr/local\\
|
||||
--includedir=/usr/local/include/plib
|
||||
\end{ttfamily}
|
||||
|
||||
You must write all this \textbf{on one line} without any line breaks in between!
|
||||
|
||||
Finally, build \Index{PLIB} with
|
||||
|
||||
\texttt{make}\\
|
||||
\texttt{make install}
|
||||
|
||||
\item Now, you're finally prepared to build \FlightGear itself.
|
||||
|
||||
Fetch the \FlightGear code and special \Index{Win32 libraries}. These
|
||||
can be found at:
|
||||
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
|
||||
|
||||
\noindent
|
||||
Grab the latest \texttt{FlightGear-X.XX.zip} and
|
||||
\texttt{win32-libs-X.XX.zip} files.
|
||||
|
||||
(It you're really into adventures, you can try one of the recent snapshots instead.)
|
||||
|
||||
\item Unpack the \FlightGear source code via
|
||||
|
||||
\texttt{pkunzip -d FlightGear-X.XX.zip}.
|
||||
|
||||
\noindent
|
||||
|
||||
\item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g.
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
and unpack the Win32 libraries there:
|
||||
|
||||
\texttt{pkunzip -d win32-libs-X.XX.zip}.
|
||||
|
||||
|
||||
\item You will find a file called \texttt{install.exe} in the Win32
|
||||
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
|
||||
version of \texttt{install.exe} should replace the one in your
|
||||
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory --
|
||||
it's sole claim to fame is that it understands that when many
|
||||
calls to it say \texttt{install foo} they mean \texttt{install
|
||||
foo.exe}. If you skip this step and attempt an install with the
|
||||
older version present \texttt{make install} will fail.
|
||||
|
||||
Side Note: We need to make a distinction between the
|
||||
\texttt{\Index{build tree}} and the \texttt{\Index{install tree}}.
|
||||
The \texttt{build tree} is what we've been talking about up until
|
||||
this point. This is where the source code lives and all the
|
||||
compiling takes place. Once the executables are built, they need
|
||||
to be installed someplace. We shall call this install location
|
||||
the \texttt{install tree}. This is where the executables, the
|
||||
scenery, the textures, and any other run-time files will be
|
||||
located.
|
||||
|
||||
\item \Index{Configure} the make system for your environment and your
|
||||
\texttt{install tree}. Tell the configure script where you would like to install the
|
||||
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
|
||||
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install
|
||||
tree} is \texttt{FlightGear}. Make sure you are within \FlightGear's \texttt{build tree}
|
||||
root directory.
|
||||
|
||||
\item Run:\index{configure}
|
||||
|
||||
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
|
||||
|
||||
\noindent
|
||||
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
|
||||
glut32.dll which most accelerated boards require. If this does not apply to yours or if
|
||||
you installed SGI's \Index{software rendering} as mentioned in Subsection \ref{softrend}
|
||||
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
|
||||
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've
|
||||
got.)
|
||||
|
||||
If this is the case for your \Index{video card}, you can edit
|
||||
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to
|
||||
their "non-32" counterparts. There is only one place in this
|
||||
\texttt{Makefile} where these files are listed.
|
||||
|
||||
\item Build the executable. Run:
|
||||
|
||||
\texttt{make}.
|
||||
|
||||
Assuming you have installed the updated version of \texttt{install.exe} (see earlier
|
||||
instructions) you can now create and populate the \texttt{install tree}. Run:
|
||||
|
||||
\texttt{make install}.
|
||||
|
||||
You can save a significant amount of space by stripping all the
|
||||
debugging symbols off of the executable. To do this, change to the
|
||||
directory in the \texttt{install tree} where your binary lives and run:
|
||||
|
||||
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}.
|
||||
|
||||
\end{enumerate}
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% employing redame.win32/readame.linux
|
||||
%% by c. olson , b. buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% deleted some obsolete stuff from the Linux Section
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Windows to Cygnus b20
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% complete rewrite of the windows build Section exploiting Curt's README.win32
|
||||
|
|
|
@ -1,222 +1,332 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Flight: Keystrokes,\index{keystrokes} the \Index{HUD} and all that\label{flight}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS}
|
||||
|
||||
\section{Keyboard commands}
|
||||
|
||||
At present, support for using a \Index{joystick} or \Index{yoke}
|
||||
is just in its early stages. It may or may not work -- just try
|
||||
it! In any case, you can use \Index{keyboard commands} instead.
|
||||
For proper controlling via keyboard (i) the
|
||||
\texttt{\Index{NumLock}} key must be switched on (ii) the
|
||||
\FlightGear window must have focus (if not, click with the mouse
|
||||
on the graphics window).
|
||||
|
||||
After activating \texttt{NumLock} the following \Index{keyboard
|
||||
commands} should work:
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Pg Up/Pg Dn & Throttle\\
|
||||
Left Arrow/Right Arrow & Aileron\\
|
||||
Up Arrow/Down Arrow & Elevator\\
|
||||
Ins/Enter & Rudder\\
|
||||
5 & Center aileron/elevator/rudder\\
|
||||
Home/End & Elevator trim\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
For changing views you have to de-activate \texttt{NumLock}. Now
|
||||
\texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the
|
||||
view as follows:
|
||||
\eject
|
||||
|
||||
\noindent
|
||||
Tab.\,2: \textit{View directions\index{view directions}
|
||||
accessible after de-activating \texttt{NumLock}.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|c|l|}\hline
|
||||
Numeric Key & View direction\\\hline
|
||||
Shift-8 & forward\\
|
||||
Shift-7 & left/forward\\
|
||||
Shift-4 & left\\
|
||||
Shift-1 & left/back\\
|
||||
Shift-2 & back\\
|
||||
Shift-3 & right/back\\
|
||||
Shift-6 & right\\
|
||||
Shift-9 & right/forward\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
Moreover, the \Index{autopilot} is controlled via the following
|
||||
controls:
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Ctrl + A & Altitude hold toggle on/off\\
|
||||
Ctrl + H & Heading hold toggle on/off\\
|
||||
Ctrl + S & Autothrottle toggle on/off\\
|
||||
Ctrl + T & Terrain follow toggle on/off\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\medskip
|
||||
|
||||
The last one is especially interesting as it makes your
|
||||
\Index{Navion} behave like a cruise missile.
|
||||
|
||||
Besides these basic keys there are some more special ones; most of
|
||||
these you'll probably not want to try during your first flight:
|
||||
\medskip
|
||||
|
||||
\noindent Tab.\,4: \textit{More control commands.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
H/h & Change color of HUD/toggle HUD off forward/backward \\
|
||||
i/I & Minimize/maximize HUD \\
|
||||
m/M & Change time offset (warp) used by t/T forward/backward \\
|
||||
t/T & Time speed up/slow down forward/backward \\
|
||||
x/X & Zoom in/out\\
|
||||
z/Z & Change visibility (fog) forward/backward \\
|
||||
b & Toggle brakes on/off\\
|
||||
p & Toggle pause on/off\\
|
||||
W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\
|
||||
F8 & Toggle fog on/off\\
|
||||
F9 & Toggle texturing on/off\\
|
||||
F10 & Toggle menu on/off\\
|
||||
ESC & Exit program\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\medskip
|
||||
|
||||
\section{The head up display}
|
||||
|
||||
At present, the main instrument for controlling the plane is the
|
||||
\Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay
|
||||
\index{head up display}, see Fig.\,1). Neither are \Index{HUD}s
|
||||
used in usual general aviation planes nor in civilian ones. Rather
|
||||
they belong to the equipment of modern military jets. However, in
|
||||
view of the fact that the \Index{panel} is still in the early
|
||||
stages of development the \Index{HUD} is the main instrument for
|
||||
controlling the plane for now. Besides, it might be easier to fly
|
||||
using this one than exploiting a \Index{panel} and several of the
|
||||
real pilots might prefer it because of combining the readouts of
|
||||
critical parameters with an outside view onto the real world.
|
||||
(Several \Index{Cessna} pilots might love to have one, but
|
||||
technology is simply too expensive for implementing HUDs in
|
||||
general aviation aircrafts.)
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{hud.eps}
|
||||
}
|
||||
|
||||
\noindent
|
||||
Fig.\,3: \textit{The HUD, or head up display, as the present main
|
||||
\FlightGear instrument.}
|
||||
\medskip
|
||||
|
||||
The most important information for navigating, i.\,e.
|
||||
\Index{throttle}, \Index{elevation}, \Index{aileron} can be found
|
||||
on the r.h.s of the \Index{HUD}. These are just given on a scale
|
||||
between 0 and 1. Above these you find the \Index{AOA}
|
||||
(\Index{angle of attack}; the angle between the wings and the
|
||||
relative wind i.\,e. the direction of airflow), the
|
||||
\Index{heading} given in degrees, and the \Index{sideslip}.
|
||||
|
||||
On the left hand side you find the \Index{speed} in kts and the
|
||||
\Index{roll} given in degrees. You may recall the \Index{Navion}
|
||||
taking off at a speed of 100 kts. Still further left you find the
|
||||
\Index{FOV} (= \Index{field of view}) in degrees.
|
||||
Zooming\index{zoom} in and out with the x/X keys changes this one.
|
||||
The value below that, the \Index{number of triangles} rendered is
|
||||
usually not of importance for you as a pilot (and can be switched
|
||||
off via a corresponding startup option). Below you find the
|
||||
\Index{frame rate}, displaying the frames per second.
|
||||
|
||||
Besides these figures, most of the flight parameters and flight
|
||||
characteristics are displayed graphically in the upper half of the
|
||||
screen. In the center you find the \Index{pitch indicator} (in
|
||||
degrees) with the \Index{aileron indicator} above and the
|
||||
\Index{rudder indicator} below. A corresponding readoff for the
|
||||
elevation\index{elevation indicator} can be found to the left of
|
||||
the pitch scale. Below the \Index{pitch indicator} you will find a
|
||||
simple \Index{turn indicator}.
|
||||
|
||||
There are two scales further left: The inner one displays the
|
||||
\Index{speed} (in kts) while the outer one gives the
|
||||
\Index{vertical speed} (\Index{climb/sink rate}). The two scales
|
||||
on the r.h.s display your \Index{height}, i.\,e. the left of it
|
||||
shows the height above ground while the right of it gives that
|
||||
above zero, both being displayed in feet.
|
||||
|
||||
Based on these keystrokes and the HUD you should be able to
|
||||
properly control the plane. Try it! The functions already
|
||||
implemented are completely sufficient for even doing complicated
|
||||
manoeuvres.
|
||||
|
||||
In addition, \FlightGear has a rudimentary menu which, however, is
|
||||
not yet working. If you're done and are about to leave the plane,
|
||||
just hit the ESC key to exit the program.
|
||||
|
||||
If you are looking for some interesting places to discover with
|
||||
\FlightGear (which may or may not require downloading additional
|
||||
scenery) you may want to check
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Places}.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Complete revision of keyborad controls, interesting places
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Corrected rudder key
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Flight: All about instruments, keystrokes and menus\label{flight}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS}
|
||||
|
||||
This is a description of the main systems for controlling the program and piloting the
|
||||
plane: Historically, keyboard controls were developed first, and you can still control
|
||||
most of the simulator via the keyboard alone. Recently, they are becoming supplemented by
|
||||
several menu entries, making the interface more accessible, particularly for beginners,
|
||||
and providing additional functionality. A joysticks provides a more realistic alternative
|
||||
for actual piloting of the plane. Concerning instruments, there are again two
|
||||
alternatives: You can use the rather advanced HUD or the emerging panel.
|
||||
|
||||
\section{Keyboard commands}
|
||||
|
||||
While \Index{joystick}s or \Index{yoke}s are supported as are rudder pedals, you can fly
|
||||
\FlightGear using the keyboard alone. For proper controlling via keyboard (i) the
|
||||
\texttt{\Index{NumLock}} key must be switched on (ii) the \FlightGear window must have
|
||||
focus (if not, click with the mouse on the graphics window). Some of the keyboard
|
||||
controls might be helpful even in case you use a joystick.
|
||||
|
||||
After activating \texttt{NumLock} the following \Index{keyboard commands} should work:
|
||||
\eject
|
||||
|
||||
\noindent
|
||||
Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Pg Up/Pg Dn & Throttle\\
|
||||
Left Arrow/Right Arrow & Aileron\\
|
||||
Up Arrow/Down Arrow & Elevator\\
|
||||
Ins/Enter & Rudder\\
|
||||
5 & Center aileron/elevator/rudder\\
|
||||
Home/End & Elevator trim\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
For changing views you have to de-activate \texttt{NumLock}. Now
|
||||
\texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the
|
||||
view as follows:
|
||||
|
||||
\noindent
|
||||
Tab.\,2: \textit{View directions\index{view directions}
|
||||
accessible after de-activating \texttt{NumLock}.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|c|l|}\hline
|
||||
Numeric Key & View direction\\\hline
|
||||
Shift-8 & forward\\
|
||||
Shift-7 & left/forward\\
|
||||
Shift-4 & left\\
|
||||
Shift-1 & left/back\\
|
||||
Shift-2 & back\\
|
||||
Shift-3 & right/back\\
|
||||
Shift-6 & right\\
|
||||
Shift-9 & right/forward\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
\vskip5mm
|
||||
|
||||
The \Index{autopilot} is controlled via the following controls:
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
Ctrl + A & Altitude hold toggle on/off\\
|
||||
Ctrl + H & Heading hold toggle on/off\\
|
||||
Ctrl + S & Autothrottle toggle on/off\\
|
||||
Ctrl + T & Terrain follow toggle on/off\\
|
||||
F11 & Set target altitude\\
|
||||
F12 & Set target heading\\ \hline
|
||||
\end{tabular}
|
||||
}
|
||||
\medskip
|
||||
|
||||
The last one is especially interesting as it makes your \Index{Navion} behave like a
|
||||
cruise missile.
|
||||
|
||||
Besides these basic keys there are some more special ones; most of these you'll probably
|
||||
not want to try during your first flight: \eject
|
||||
|
||||
\noindent Tab.\,4: \textit{More control commands.}
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\begin{tabular}{|l|l|}\hline
|
||||
Key & Action\\\hline
|
||||
H/h & Change color of HUD/toggle HUD off forward/backward \\
|
||||
i/I & Minimize/maximize HUD \\
|
||||
m/M & Change time offset (warp) used by t/T forward/backward \\
|
||||
P & Toggles panel on/off \\
|
||||
t/T & Time speed up/slow down forward/backward \\
|
||||
x/X & Zoom in/out\\
|
||||
z/Z & Change visibility (fog) forward/backward \\
|
||||
b & Toggle brakes on/off\\
|
||||
p & Toggle pause on/off\\
|
||||
W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\
|
||||
F2& Refresh Scenery tile cache\\
|
||||
F8 & Toggle fog on/off\\
|
||||
F9 & Toggle texturing on/off\\
|
||||
F10 & Toggle menu on/off\\
|
||||
F11 & Sets heading in autopilot\\
|
||||
F12 & Sets altitude in autopilot\\
|
||||
ESC & Exit program\\\hline
|
||||
\end{tabular}
|
||||
}
|
||||
|
||||
\section{\Index{Menu entries}}
|
||||
|
||||
Albeit the menu being not yet fully operational it provides several useful functions. At
|
||||
present, the following ones are implemented.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{File}
|
||||
\begin{itemize}
|
||||
\item \textbf{Reset} Resets you to the selected starting position. Comes handy in case you got
|
||||
lost or something went wrong.
|
||||
\item \textbf{Save} Not yet operational.
|
||||
\item \textbf{Print} Not yet operational.
|
||||
\item \textbf{Close} Removes the menu. (Can be re-activated by hitting F10.)
|
||||
\item \textbf{Exit} Exits the program.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Edit}
|
||||
\begin{itemize}
|
||||
\item \textbf{Edit text} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{View}
|
||||
\begin{itemize}
|
||||
\item \textbf{Toggle Panel} Toggles \Index{panel} on/off.
|
||||
\item \textbf{View} Not yet operational.
|
||||
\item \textbf{Cockpit View} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Aircraft}
|
||||
\begin{itemize}
|
||||
\item \textbf{Communication} Not yet operational.
|
||||
\item \textbf{Navigation} Not yet operational.
|
||||
\item \textbf{Altitude} Not yet operational.
|
||||
\item \textbf{Autopilot} Sliders for setting limiting values for the autopilot.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Environment}
|
||||
\begin{itemize}
|
||||
\item \textbf{Weather} Not yet operational.
|
||||
\item \textbf{Terrain} Not yet operational.
|
||||
\item \textbf{Airport} Typing in an \Index{airport id} beams you to that airport's position.
|
||||
\FlightGear comes with an extended list of airport ids to be found under
|
||||
/FlightGear/Aircraft/apt\underline{~}full.gz which you can unpack with gzip -d.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Options}
|
||||
\begin{itemize}
|
||||
\item \textbf{Realism \& Reliability} Not yet operational.
|
||||
\item \textbf{Preferences} Not yet operational.
|
||||
\end{itemize}
|
||||
|
||||
\item \textbf{Help}
|
||||
\begin{itemize}
|
||||
\item \textbf{Help} Should bring up this \Index{Getting Started Guide}. At present not yet fully
|
||||
implemented. Under windows you can get it working by placing a file called \textbf{webrun.bat}
|
||||
like
|
||||
|
||||
\begin{texttt}
|
||||
c:$\backslash$programme$\backslash$netscape$\backslash$communicator$\backslash$program$\backslash$netscape.exe\\
|
||||
d:$\backslash$Flightgear$\backslash$docs$\backslash$installguide$\backslash$html$\backslash$getstart.html
|
||||
\end{texttt}
|
||||
|
||||
(you may have to substitute your path/browser) somewhere in your path. Under UNIX a
|
||||
comparable shell script might do. Requires \texttt{fgfs-manual-X.XX.exe} being properly
|
||||
installed.
|
||||
|
||||
\item \textbf{About...} Not yet operational.
|
||||
\end{itemize}
|
||||
\end{itemize}
|
||||
|
||||
\section{The head up display\index{head up display}}
|
||||
|
||||
At current, you have two options for reading off the main flight parameters of the plane:
|
||||
The \Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay \index{head up display} and
|
||||
the panel. Neither are \Index{HUD}s used in usual general aviation planes nor in civilian
|
||||
ones. Rather they belong to the equipment of modern military jets. However, in view of
|
||||
the fact that the \Index{panel} despite recent progress is not yet complete the
|
||||
\Index{HUD} may well serve as a main instrument for controlling the plane. Besides, it
|
||||
might be easier to fly using this one than exploiting the \Index{panel} and several of
|
||||
the real pilots might prefer it because of combining the readouts of critical parameters
|
||||
with an outside view onto the real world. (Several \Index{Cessna} pilots might love to
|
||||
have one, but technology is simply too expensive for implementing HUDs in general
|
||||
aviation aircrafts.)
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{hud.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,3: \textit{The HUD, or head up display.}
|
||||
\medskip
|
||||
|
||||
The \Index{HUD} shown in Fig.\,3 displays all main flight parameters of the plane. In
|
||||
the center you find the \Index{pitch indicator} (in degrees) with the \Index{aileron
|
||||
indicator} above and the \Index{rudder indicator} below. A corresponding scale for the
|
||||
elevation\index{elevation indicator} can be found to the left of the pitch scale. On the
|
||||
bottom there is a simple \Index{turn indicator}.
|
||||
|
||||
There are two scales at the extreme left: The inner one displays the \Index{speed} (in
|
||||
kts) while the outer one indicates position of the \Index{throttle}. You may recall the
|
||||
\Index{Navion} taking off at a speed of 100 kts. The two scales on the extreme r.h.s
|
||||
display your \Index{height}, i.\,e. the left one shows the height above ground while the
|
||||
right of it gives that above zero, both being displayed in feet.
|
||||
|
||||
Besides this, the \Index{HUD} displays some additions information. On the upper right you
|
||||
find date and time. Below, you see \Index{latitude} and \Index{longitude} of your current
|
||||
position on the l.h.s and r.h.s, resp. In the lower left corner there is a number
|
||||
indicating the \Index{frame rate}, i.e. the number of times the picture being re-drawn
|
||||
each second.
|
||||
|
||||
You can change color of the \textbf{HUD} using the ''H'' key. Pressing it several times
|
||||
minimizes the HUD.
|
||||
|
||||
\section{The Panel\index{panel}}
|
||||
|
||||
Besides the \Index{HUD}, \FlightGear has a \Index{panel} which can be activated by
|
||||
pressing the ''P'' key. (It is recommended disabling the HUD then by pressing ''H''
|
||||
several times.) While the panel is not yet fully complete the basic five \Index{flight
|
||||
instruments} to scan are present and working.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{panel.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,4: \textit{The panel.}
|
||||
\medskip
|
||||
|
||||
In the center you find the \Index{artificial horizon} (attitude indicator) displaying
|
||||
pitch and bank of your plane. It has pitch marks (hard to be seen in this version) as
|
||||
well as bank marks at 10, 20, 30, 60, and 90 degrees.
|
||||
|
||||
Left to the artificial horizon, you'll see the \Index{airspeed indicator}. Not only does
|
||||
it have a speed indication in knots (recall: The Navion takes off at 100 kts) but also
|
||||
several arcs showing characteristic \Index{velocity rages} you have to consider. At
|
||||
first, there is a green arc indicating the normal operating range of speed with the flaps
|
||||
(net yet being implemented in \FlightGear) fully retracted. The white arc indicates the
|
||||
range of speed with flaps in action. The tiny yellow arc shows a range, which should only
|
||||
be used in smooth air. The upper end of it has a red radial indicating the speed never to
|
||||
be exceeded.
|
||||
|
||||
Below the airspeed indicator you can find the \Index{turn indicator}. The airplane in the
|
||||
middle indicates the roll of your plane. If the left or right wing of the plane is
|
||||
aligned with one of the marks this indicates a standard turn, in which you make a full
|
||||
360 degrees turn in exactly two minutes.
|
||||
|
||||
Below the plane, still in the turn indicator, is another instrument, called
|
||||
\Index{inclinometer}. It indicates if \Index{rudder} and \Index{ailerons} are
|
||||
coordinated. During turns, you always have to operate aileron and rudder in such a way
|
||||
that the ball in the tube remains centered; otherwise the plane is skidding.
|
||||
|
||||
To the right of the artificial horizon you find the \Index{altimeter} showing the height
|
||||
above sea level (not ground!). At present it is not yet working in
|
||||
\FlightGear\hspace{-1mm}. Below the altimeter is the \Index{vertical speed indicator}
|
||||
which, on the other hand, is operational. It indicates the rate of climbing or sinking of
|
||||
your plane in hundreds of feet per minute.
|
||||
|
||||
There is one more instrument working in the panel, i.e. the second one in the column on
|
||||
the r.h.s. indicating position of \Index{throttle}.
|
||||
|
||||
This completes description of the present main \FlightGear instruments. If you are
|
||||
looking for some interesting places to discover with \FlightGear (which may or may not
|
||||
require downloading additional scenery) you may want to check
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Places}.
|
||||
|
||||
There is now a menu entry for entering directly the \Index{airport code} of the airport
|
||||
you want to start from.
|
||||
|
||||
Finally, if you're done and are about to leave the plane, just hit the ESC key or use the
|
||||
corresponding menu entry to exit the program.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Complete revision of keyborad controls, interesting places
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Corrected rudder key
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% HUD completely rewritten, added panel section with picture, and menu section
|
||||
%% updated keystrokes
|
||||
|
|
|
@ -1,456 +1,448 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Want to have a free flight? Take {\FlightGear}!\label{free}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\section{Yet another Flight Simulator?}
|
||||
\markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE
|
||||
FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?}
|
||||
|
||||
Did you ever want to fly a plane yourself, but lacked the money or
|
||||
skills to do so? Do you belong to those real pilots, who want to
|
||||
improve their skills without having to take off? Do you want to
|
||||
try some dangerous maneuvers without risking your life? Or do you
|
||||
just want to have fun with a more serious game not killing any
|
||||
people? If any of these questions applies, PC flight simulators
|
||||
are just for you.
|
||||
|
||||
If you are reading this you might have got already some experience
|
||||
either using \Index{Microsoft}'s {\copyright} \Index{FS98},
|
||||
\Index{Looking Glass}' {\copyright} \Index{Flight Unlimited II} or any
|
||||
other of the commercially available PC flight simulators. As the price
|
||||
tag of those is usually within the 50\$ range buying one of it should
|
||||
not be a serious problem given the fact, that running any serious PC
|
||||
flight simulator requires a hardware within the 1500\$ range, despite
|
||||
dropping prices, at least.
|
||||
|
||||
Why then that effort of spending hundreds or thousands of hours of
|
||||
programming to build a free simulator? Obviously there must be
|
||||
good reason to do so:
|
||||
|
||||
\begin{itemize}
|
||||
\item All of the commercial programs have a serious drawback: They are made
|
||||
by a small group of developers defining their properties - often
|
||||
quite inert and not listening too much to the customer.
|
||||
Anyone ever trying to contact \Index{Microsoft} will
|
||||
immediately agree.
|
||||
\item Commercial PC flight simulators usually try to cover a market
|
||||
segment as broad as possible. For obvious reason, most of them want
|
||||
to serve the serious pilot as well as the beginner and the gamer.
|
||||
The result are compromises. As \FlightGear is free, there is no need
|
||||
for such compromises; it just can be given the properties its users
|
||||
want. It defines itself via building.
|
||||
\item Building a flight simulator is a challenge to the art of
|
||||
programming. Contributing to that project makes you belong to
|
||||
those being able to contribute to serious, ambitious and
|
||||
advanced software projects.
|
||||
\item It is fun. Not only is it fun to write the code (\ldots or
|
||||
documentation\ldots) but also to belong to that -- temporarily changing
|
||||
-- club of clever people on the net having discussed, struggled and finally
|
||||
succeeded in creating that project. Even reading the \FlightGear
|
||||
mailing lists is informative and fun for itself.
|
||||
\end{itemize}
|
||||
|
||||
The above-mentioned points make \FlightGear different from other
|
||||
competitors in several respect. \FlightGear aims to be a
|
||||
civilian,\index{Flight simulator!civilian}
|
||||
multi-platform,\index{Flight simulator!multi-platform}
|
||||
open,\index{Flight simulator!open} user-supported,\index{Flight
|
||||
simulator!user-sported} user-extensible\index{Flight
|
||||
simulator!user-extensible} simulator:
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{Civilian:}\index{Flight simulator!civilian} The \FlightGear
|
||||
project is primarily aimed to civilian flight simulation.
|
||||
It should be appropriate for simulating
|
||||
general aviation as well as civilian aircraft. However, according to
|
||||
the open concept of development, that sure does not exclude someone
|
||||
taking the code and integrating \Index{military components}.
|
||||
|
||||
\item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The
|
||||
developers are attempting to keep the code as platform-independent
|
||||
as possible. This is based on their observation that
|
||||
people interested in flight simulations run quite
|
||||
a variety of computer hardware and operating systems. The present code
|
||||
supports the following \Index{Operating Systems}:
|
||||
\begin{itemize}
|
||||
\item\Index{Linux} (any platform),
|
||||
\item\Index{Windows NT} (i86 platform),
|
||||
\item\Index{Windows 95/98},
|
||||
\item\Index{BSD UNIX},
|
||||
\item\Index{SGI IRIX},
|
||||
\item\Index{SunOS}.
|
||||
\end{itemize}
|
||||
|
||||
There is ongoing effort to support more platforms such as the
|
||||
\Index{MacIntosh}. At this time we are not aware of the existence of any other
|
||||
serious multi-platform flight simulator -- neither commercial nor free.
|
||||
Initial ideas on support for \Index{DOS} or \Index{OS/2} were dropped later because of
|
||||
diminishing interest in these platforms and the non-availability of OpenGL for DOS.
|
||||
|
||||
\item\textbf{Open:}\index{Flight simulator!open} The project is not
|
||||
restricted to a closed club of developers. Anyone who feels he or she
|
||||
being able to contribute is highly welcome.
|
||||
The code (including documentation) is copyrighted under the
|
||||
terms of the \Index{Gnu Public License}.
|
||||
|
||||
The Gnu Public License is often misunderstood. In simple terms it
|
||||
states that you can copy and freely distribute the program(s) licensed
|
||||
to it. You can modify them, if you like. You are even allowed to charge
|
||||
as much money for the distribution of the modified or original program as you want.
|
||||
However, you must distribute it complete with the entire source code
|
||||
and it must retain the original copyrights. In short:
|
||||
\medskip
|
||||
|
||||
\centerline{\textit{''You can do anything with the software except
|
||||
making it non-free''}.}
|
||||
|
||||
At present, the \Index{Gnu Public License} is not included in this
|
||||
document, but can be obtained from
|
||||
|
||||
\web{http://www.gnu.org/copyleft/gpl.html}.
|
||||
|
||||
\item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported}
|
||||
\index{Flight simulator!user-extensible}Contrary to the various
|
||||
commercial simulators available, scenery and aircraft format,
|
||||
internal variables, etc. are user accessible and documented
|
||||
from the beginning. Even without an explicit developmental \Index{documentation},
|
||||
which sure has to be written at some point, this is guaranteed by supplying the
|
||||
\Index{source code}. It is the goal of the developers to build a basic
|
||||
engine to which scenery designers, panel engineers, maybe adventure
|
||||
or ATC routine writers, sound capturers and others can (and are asked to)
|
||||
add. It is our hope, that the project will finally gain from the creativeness
|
||||
and ideas of hundreds of talented simmers across the world.
|
||||
|
||||
Without doubt, the success of the \Index{Linux} project initiated by Linus
|
||||
Torvalds\index{Torvalds, Linus} inspired several of the developers.
|
||||
Not only has it shown that distributed development of even highly sophisticated
|
||||
software projects over the Internet is possible. It led to a product which,
|
||||
in several respect, is better than its commercial competitors.
|
||||
\end{itemize}
|
||||
|
||||
\section{A short \Index{history} of \FlightGear}
|
||||
|
||||
This project goes back to a discussion of a group of net-citizens
|
||||
in 1996. This resulted in a proposal written by David
|
||||
Murr\index{Murr, David} who, unfortunately, dropped out from the
|
||||
project (as well as the net) later. His \Index{proposal} is still
|
||||
available from the \FlightGear web site and can be found under
|
||||
|
||||
\web{http://www.flightgear.org/proposal-3.0}.
|
||||
|
||||
Although the names of the people and several of the details
|
||||
naturally changed in time, the spirit of that proposal was clearly
|
||||
retained up to the present status of the project.
|
||||
|
||||
Actual coding started in summer 1996 and by the end of that year essential graphics
|
||||
routines were completed. At that time, programming was mainly done and coordinated by
|
||||
Eric Korpela\index{Korpela, Eric} from Berkeley University
|
||||
(\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as
|
||||
under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was
|
||||
quite an ambitious project, as it involved, among others, writing all the \Index{graphics
|
||||
routines} in a system-independent way just from scratch.
|
||||
|
||||
Development slowed down and finally stopped at the beginning of 1997 when Eric had to
|
||||
complete his thesis. At this point, the project seemed to be dead and traffic on the
|
||||
mailing list went down to nearly nothing.
|
||||
|
||||
It was Curt Olson\index{Olson, Curt} from the University of Minnesota
|
||||
(\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea
|
||||
was as simple as successful: Why invent the wheel a second time? There have been several
|
||||
free flight simulators\index{Flight simulator!free} available running on
|
||||
\Index{workstation}s under several flavors of \Index{UNIX}. One of these,
|
||||
\Index{LaRCsim}, which was developed by Bruce Jackson\index{Jackson, Bruce} from NASA
|
||||
(\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt
|
||||
took this one apart and re-wrote several of the routines in a way making them build-able
|
||||
as well as run-able on the intended target platforms. The key idea in doing so was
|
||||
selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic
|
||||
\Index{graphics routines}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{navion.eps}
|
||||
}
|
||||
|
||||
\noindent
|
||||
Fig.\,1: \textit{The \Index{Navion} flight model is one of the
|
||||
features \FlightGear inherited from \Index{LaRCsim}. Until now it
|
||||
is the only one plane being realized in \FlightGear.}
|
||||
\medskip
|
||||
|
||||
In addition, a clever decision on the selection of the basic
|
||||
\Index{scenery} data was already made in this very first version.
|
||||
\FlightGear Scenery is created on the basis of satellite data
|
||||
published by the \Index{U.\,S. Geological Survey}. These terrain
|
||||
data are available for the whole world over the Internet for free
|
||||
from
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
for the US resp.
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}
|
||||
|
||||
\noindent
|
||||
for other countries. Those freely accessible scenery data in
|
||||
conjunction with scenery building tools provided with
|
||||
\FlightGear are an important prerequisite enabling anyone to
|
||||
create his or her own scenery, at least in principle.
|
||||
|
||||
This new FlightGear code - still largely being based on original \Index{LaRCsim} code -
|
||||
was released in July 1997. From that moment the project gained momentum again. Here are
|
||||
some milestones from the further history of development:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item Sun, moon and stars are a field where PC flight simulators
|
||||
have been notoriously weak for ages. It is one of the great
|
||||
achievements of \FlightGear that it includes accurate sun (watch, Microsoft!),
|
||||
moon, and planets being moreover placed on their proper positions.
|
||||
The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk
|
||||
Talsma\index{Talsma, Durk}
|
||||
(\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}.
|
||||
|
||||
\item Texture support\index{textures} was added by Curt
|
||||
Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) in spring 1998. This marked a
|
||||
significant improvement in terms of reality. You may recall: MSFS had
|
||||
untextured scenery up to version 4.0. For this purpose, some high-quality
|
||||
textures were submitted by Eric Mitchell\index{Mitchell, Eric}
|
||||
(\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}.
|
||||
|
||||
\item A \Index{HUD} (\Index{head up display}) was added based on code
|
||||
provided by Michele America\index{America, Michele} (\mail{nomimarketing@mail.telepac.pt})
|
||||
and Charlie Hotch\-kiss\index{Hotchkiss, Charlie}
|
||||
(\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com})
|
||||
in fall 1997 and continuously improved later.
|
||||
While being probably not a substitute for a \Index{panel} and moreover
|
||||
possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven
|
||||
extremely useful in navigation until now.
|
||||
|
||||
\item After improving scenery\index{scenery} and
|
||||
texture\index{textures} support and adding some more
|
||||
features there was a disappointing side-effect in spring 1998: Frame
|
||||
rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There
|
||||
were two main achievements overcoming this problem. First, with the advent
|
||||
of hardware \Index{OpenGL} support and corresponding drivers for most of
|
||||
the graphics cards these features could be exploited in
|
||||
\FlightGear as well, leading to a \Index{frame rate} boost by a
|
||||
factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
|
||||
implemented so-called \Index{view frustrum culling} (a procedure to except part of
|
||||
the scenery not required from rendering) which gave another 20\% or so of
|
||||
frame rate boost in May 1998.
|
||||
|
||||
With these two achievements \FlightGear became flyable again even on weaker
|
||||
machines as long as they included a 3D graphics board with
|
||||
hardware \Index{OpenGL} support. (With respect to this point one should keep in mind that the code
|
||||
at present is in no way optimized leaving a lot of room for further
|
||||
improvements of frame rate.)
|
||||
|
||||
\item A rudimentary \Index{autopilot} implementing heading hold was
|
||||
contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in
|
||||
April 1998. This autopilot was improved to cover altitude hold and a terrain follow
|
||||
switch in October 1998.
|
||||
|
||||
\item Although detailed menus are still missing there is a first
|
||||
approach on developing a \Index{menu system} based on Steve Baker's\index{Baker, Steve}
|
||||
(\mail{sjbaker@hti.com}) menu library \Index{PUI}. This first menu
|
||||
system was added in June 1998.
|
||||
|
||||
\item Friedemann Reinhard \index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})
|
||||
developed early \Index{panel code} including a working \Index{airspeed
|
||||
indicator} which was added in June 1998 and has been considerably improved until today.
|
||||
|
||||
\item There was basic \Index{audio support}
|
||||
i.\,e. an audio library and some basic background engine sound,
|
||||
contributed by Steve Baker (\mail{sjbaker@hti.com})\index{Baker,
|
||||
Steve} and Tom Knienieder\index{Knienieder, Tom}
|
||||
(\mail{knienieder@ms.netwing.at}) in Summer 1998.
|
||||
|
||||
\item Steve Baker\index{Baker, Steve}
|
||||
(\mail{sjbaker@hti.com}) and Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
|
||||
got basic joystick/yoke support running in October 1998. While implementation may change
|
||||
and pedals do not yet work under Windows this marks a huge improvement in terms of
|
||||
realism.
|
||||
|
||||
\item In September 1998 Curt Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) succeeded in creating complete terrain Scenery for the USA,
|
||||
which is available for download from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\longpage
|
||||
|
||||
This is by no way a complete history and a lot of people making even important
|
||||
contributions were left out here. Besides the named achievements which are more on the
|
||||
surface, there was a lot of work done concerning the internal structure, by Steve
|
||||
Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
|
||||
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle,
|
||||
Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
|
||||
contributors to the project can be found in \textit{Landing: Some further thoughts before
|
||||
leaving the plane}, chapter \ref{landing} as well as in the file \texttt{Thanks} provided
|
||||
with the code. Moreover, the \Index{\FlightGear Website} contains a detailed history of
|
||||
all of the development under
|
||||
|
||||
\web{http://www.flightgear.org/News/}.
|
||||
|
||||
\section{System requirements}\index{system requirements}
|
||||
Compared to other recent flight simulators the system requirements
|
||||
for \FlightGear are rather decent. A P100 is already sufficient,
|
||||
given you have a proper 3D graphics card, but of course for
|
||||
getting good performance we recommend a P200 or better, if you run
|
||||
it on a PC. On the other hand, any not too ancient \Index{UNIX}
|
||||
\Index{workstation} will run \FlightGear as well.
|
||||
|
||||
While in principle you can run \FlightGear on 3D boards without OpenGL support or even on
|
||||
systems without 3D graphics hardware, missing hardware OpenGL support can force even the
|
||||
fastest PII to its knees (\Index{frame rate}s typically below 1 fps even on fast
|
||||
machines). Any cheap 3D graphics card will do as long as it features hardware
|
||||
\Index{OpenGL} support. For \Index{Windows 98/NT} drivers, you may contact the home page
|
||||
of the manufacturer. Moreover, you should have in mind that most OpenGL
|
||||
drivers\index{OpenGL!drivers} are still marked as beta and moreover, often these drivers
|
||||
are provided by the makers of the graphics chip instead of the makers of the board. More
|
||||
detail on OpenGL drivers can be found under
|
||||
|
||||
\web{http://www.x-plane.com/v4ibm.html}
|
||||
|
||||
\noindent
|
||||
as well as under
|
||||
|
||||
\web{http://www.flightgear.org/Hardware}.
|
||||
|
||||
Moreover, you need around 16MB of free disk space for installing the
|
||||
executable including most of the scenery. In case you want to compile
|
||||
the program yourself you need around 50MB for the source code and for
|
||||
temporary files created during compilation, independent of the
|
||||
operating system.
|
||||
|
||||
If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
|
||||
At present, support for using a \Index{joystick} or \Index{yoke} is just in its early
|
||||
stages, but is expected to work on most systems. At present, Pedals are supported under
|
||||
UNIX/Linux only.
|
||||
|
||||
With respect to operating systems, \FlightGear is being primarily developed under
|
||||
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same
|
||||
way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows
|
||||
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
|
||||
\Index{compiler} installed it can be build under all of these platform as well. The
|
||||
primary compiler for all platforms is \Index{GNU C++} (i.\,e. the \Index{Cygnus} compiler
|
||||
under Win32), however there is some support for \Index{MSVC}5 as well. Moreover,
|
||||
\FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
|
||||
installed.
|
||||
|
||||
\section{Whom this guide is addressed to and how it is organized}
|
||||
|
||||
At first: There is not much of the material in this Guide being originally invented by
|
||||
ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of
|
||||
other men's flowers, having furnished nothing of my own but the strip to hold them
|
||||
together''. Most (but fortunately not all) of the information can as well be grabbed from
|
||||
the \Index{\FlightGear home page} being situated at
|
||||
|
||||
\web{http://www.flightgear.org/}
|
||||
|
||||
\noindent
|
||||
and its various sub pages. However, there still seem to
|
||||
be a small group of people preferring neatly printed manuals over
|
||||
loosely scattered Readmes and those may acknowledge our effort.
|
||||
|
||||
This \textit{Installation and Getting Started} is intended as being a first step towards
|
||||
a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to
|
||||
be written by others). Its main addressee is the end-user who is not interested in the
|
||||
internal workings of \Index{OpenGL} or in building his or her own scenery, for instance.
|
||||
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear
|
||||
Programmer's Guide}}, which could be based on some of the documentation under
|
||||
|
||||
\web{http://www.flightgear.org/Docs},
|
||||
|
||||
\noindent
|
||||
a \textit{\Index{\FlightGear Scenery Design Guide}}, and a
|
||||
\textit{\Index{\FlightGear Flight School}}, at least.
|
||||
|
||||
This \textit{Installation and Getting Started} is organized as
|
||||
follows:
|
||||
|
||||
The first chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
|
||||
drivers}, describes how to prepare the computer for handling \FlightGear's graphics
|
||||
routines. \FlightGear is based on a graphics library called OpenGL, thus you must install
|
||||
either hardware or software OpenGL support for your graphics board (except, you did so
|
||||
before, of course).
|
||||
|
||||
Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how
|
||||
to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
|
||||
required for you. There will at least be binaries available for those working on a Win32
|
||||
(i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such
|
||||
systems, who want to take off immediately without going through the potentially
|
||||
troublesome process of compiling, we recommend just skipping that chapter and going
|
||||
directly to the next one.
|
||||
|
||||
In chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find
|
||||
instructions for installing the binaries in case you did not so by building them in the
|
||||
previous chapter. Moreover, you'll have to install scenery and texture files, which will
|
||||
be described there, too.
|
||||
|
||||
The following chapter \ref{takeoff}, \textit{Takeoff: How to start the program},
|
||||
describes how to start the program including an overview on the command line options.
|
||||
|
||||
\textit{Flight: Keystrokes, HUD, and all that}, chapter \ref{flight}, describes how to
|
||||
operate the program, i.\,e. to actually fly with \FlightGear. This includes several lists
|
||||
of key strokes as well as a detailed description of the HUD (head up display) as the
|
||||
primary instrument for controlling the plane.
|
||||
|
||||
In chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the
|
||||
plane}, we would like to give credits to those who did the hard work and give an outlook
|
||||
on what remains to be done.
|
||||
|
||||
Finally: \textbf{We kindly ask others to help us improving this document by submitting
|
||||
corrections, improvements, and more. Notably, we invite others to contribute descriptions
|
||||
referring to alternative setups (graphics cards, operating systems, and compilers etc.).
|
||||
We will be more than happy to include those into forthcoming versions of this
|
||||
\textit{Installation and Getting Started} (of course not without giving credit to the
|
||||
authors).}
|
||||
|
||||
We hope to continuously maintain this document at least for a foreseeable future, but
|
||||
probably will not be able to produce a new one for any single release of {\FlightGear}.
|
||||
While we are both watching the mailing lists, it might help, if developers adding new
|
||||
functionality could send us a short note.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
|
||||
%% added Navion pic
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% update on recent development
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Want to have a free flight? Take {\FlightGear}!\label{free}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\section{Yet another Flight Simulator?}
|
||||
\markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE
|
||||
FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?}
|
||||
|
||||
Did you ever want to fly a plane yourself, but lacked the money or
|
||||
skills to do so? Do you belong to those real pilots, who want to
|
||||
improve their skills without having to take off? Do you want to
|
||||
try some dangerous maneuvers without risking your life? Or do you
|
||||
just want to have fun with a more serious game not killing any
|
||||
people? If any of these questions applies, PC flight simulators
|
||||
are just for you.
|
||||
|
||||
If you are reading this you might have got already some experience either using
|
||||
\Index{Microsoft}'s {\copyright} \Index{FS98}, \Index{Looking Glass}' {\copyright}
|
||||
\Index{Flight Unlimited II} or any other of the commercially available PC flight
|
||||
simulators. As the price tag of those is usually within the 50\$ range buying one of them
|
||||
should not be a serious problem given the fact, that running any serious PC flight
|
||||
simulator requires a hardware within the 1500\$ range, despite dropping prices, at least.
|
||||
|
||||
Why then that effort of spending hundreds or thousands of hours of
|
||||
programming to build a free simulator? Obviously there must be
|
||||
good reason to do so:
|
||||
|
||||
\begin{itemize}
|
||||
\item All of the commercial programs have a serious drawback: They are made
|
||||
by a small group of developers defining their properties - often
|
||||
quite inert and not listening too much to the customer.
|
||||
Anyone ever trying to contact \Index{Microsoft} will
|
||||
immediately agree.
|
||||
\item Commercial PC flight simulators usually try to cover a market
|
||||
segment as broad as possible. For obvious reason, most of them want
|
||||
to serve the serious pilot as well as the beginner and the gamer.
|
||||
The result are compromises. As \FlightGear is free, there is no need
|
||||
for such compromises; it just can be given the properties its users
|
||||
want. It defines itself via building.
|
||||
\item Building a flight simulator is a challenge to the art of
|
||||
programming. Contributing to that project makes you belong to
|
||||
those being able to contribute to serious, ambitious and
|
||||
advanced software projects.
|
||||
\item It is fun. Not only is it fun to write the code (\ldots or
|
||||
documentation\ldots) but also to belong to that -- temporarily changing
|
||||
-- club of clever people on the net having discussed, struggled and finally
|
||||
succeeded in creating that project. Even reading the \FlightGear
|
||||
mailing lists is informative and fun for itself.
|
||||
\end{itemize}
|
||||
|
||||
The above-mentioned points make \FlightGear different from its competitors in several
|
||||
respect. \FlightGear aims to be a civilian,\index{Flight simulator!civilian}
|
||||
multi-platform,\index{Flight simulator!multi-platform} open,\index{Flight simulator!open}
|
||||
user-supported,\index{Flight simulator!user-sported} user-extensible\index{Flight
|
||||
simulator!user-extensible} simulator.
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{Civilian:}\index{Flight simulator!civilian} The
|
||||
project is primarily aimed to civilian flight simulation.
|
||||
It should be appropriate for simulating
|
||||
general aviation as well as civilian aircraft. However, according to
|
||||
the open concept of development that sure does not exclude someone
|
||||
taking the code and integrating \Index{military components}.
|
||||
|
||||
\item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The
|
||||
developers are attempting to keep the code as platform-independent
|
||||
as possible. This is based on their observation that
|
||||
people interested in flight simulations run quite
|
||||
a variety of computer hardware and operating systems. The present code
|
||||
supports the following \Index{Operating Systems}:
|
||||
\begin{itemize}
|
||||
\item\Index{Linux} (any platform),
|
||||
\item\Index{Windows NT} (i86 platform),
|
||||
\item\Index{Windows 98(95)},
|
||||
\item\Index{BSD UNIX},
|
||||
\item\Index{SGI IRIX},
|
||||
\item\Index{SunOS},
|
||||
\item{MacIntosh (experimental).}
|
||||
\end{itemize}
|
||||
|
||||
There is no known flight simulator, neither commercially nor free, supporting such a
|
||||
broad range of platforms.
|
||||
|
||||
\item\textbf{Open:}\index{Flight simulator!open} The project is not
|
||||
restricted to a closed club of developers. Anyone who feels he or she
|
||||
being able to contribute is highly welcome.
|
||||
The code (including documentation) is copyrighted under the
|
||||
terms of the \Index{Gnu Public License}.
|
||||
|
||||
The Gnu Public License is often misunderstood. In simple terms it
|
||||
states that you can copy and freely distribute the program(s) licensed
|
||||
to it. You can modify them, if you like. You are even allowed to charge
|
||||
as much money for the distribution of the modified or original program as you want.
|
||||
However, you must distribute it complete with the entire source code
|
||||
and it must retain the original copyrights. In short:
|
||||
\medskip
|
||||
|
||||
\centerline{\textit{''You can do anything with the software except
|
||||
making it non-free''}.}
|
||||
|
||||
The full text of the \Index{Gnu Public License} can be obtained from
|
||||
|
||||
\web{http://www.gnu.org/copyleft/gpl.html}.
|
||||
|
||||
\item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported}
|
||||
\index{Flight simulator!user-extensible} Contrary to various
|
||||
commercial simulators available, scenery and aircraft format,
|
||||
internal variables, etc. are user accessible and documented
|
||||
from the beginning. Even without an explicit developmental \Index{documentation},
|
||||
which sure has to be written at some point, this is guaranteed by supplying the
|
||||
\Index{source code}. It is the goal of the developers to build a basic
|
||||
engine to which scenery designers, panel engineers, maybe adventure
|
||||
or ATC routine writers, sound capturers and others can (and are asked to)
|
||||
add. It is our hope, that the project will finally gain from the creativeness
|
||||
and ideas of the hundreds of talented simmers across the world.
|
||||
\end{itemize}
|
||||
|
||||
Without doubt, the success of the \Index{Linux} project initiated by Linus
|
||||
Torvalds\index{Torvalds, Linus} inspired several of the developers.
|
||||
Not only has it shown that distributed development of even highly sophisticated
|
||||
software projects over the Internet is possible. It led to a product which,
|
||||
in several respect, is better than its commercial competitors.
|
||||
|
||||
|
||||
\section{A short \Index{history} of \FlightGear}
|
||||
|
||||
This project goes back to a discussion of a group of net-citizens in 1996 resulting in a
|
||||
proposal written by David Murr\index{Murr, David} who, unfortunately, dropped out from
|
||||
the project (as well as the net) later. The original \Index{proposal} is still available
|
||||
from the \FlightGear web site and can be found under
|
||||
|
||||
\web{http://www.flightgear.org/proposal-3.0.1}
|
||||
|
||||
Although the names of the people and several of the details
|
||||
naturally changed in time, the spirit of that proposal was clearly
|
||||
retained up to the present status of the project.
|
||||
|
||||
Actual coding started in summer 1996 and by the end of that year essential graphics
|
||||
routines were completed. At that time, programming was mainly done and coordinated by
|
||||
Eric Korpela\index{Korpela, Eric} from Berkeley University
|
||||
(\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as
|
||||
under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was
|
||||
quite an ambitious project, as it involved, among others, writing all the \Index{graphics
|
||||
routines} in a system-independent way just from scratch.
|
||||
|
||||
Development slowed down and finally stopped at the beginning of 1997 when Eric had to
|
||||
complete his thesis. At this point, the project seemed to be dead and traffic on the
|
||||
mailing list went down to nearly nothing.
|
||||
|
||||
It was Curt Olson\index{Olson, Curt} from the University of Minnesota
|
||||
(\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea
|
||||
was as simple as successful: Why invent the wheel a second time? There have been several
|
||||
free flight simulators\index{Flight simulator!free} available running on
|
||||
\Index{workstation}s under different flavors of \Index{UNIX}. One of these,
|
||||
\Index{LaRCsim}, having been developed by Bruce Jackson\index{Jackson, Bruce} from NASA
|
||||
(\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt
|
||||
took this one apart and re-wrote several of the routines in a way making them build-able
|
||||
as well as run-able on the intended target platforms. The key idea in doing so was
|
||||
selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic
|
||||
\Index{graphics routines}.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{navion.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,1: \textit{The \Index{Navion} flight model is one of the features \FlightGear
|
||||
inherited from \Index{LaRCsim}. Until now it is the only one plane being fully realized
|
||||
in \FlightGear\hspace{-1mm}.}
|
||||
\medskip
|
||||
|
||||
In addition, a clever decision on the selection of the basic \Index{scenery} data was
|
||||
already made in this very first version. \FlightGear Scenery is created based on
|
||||
satellite data published by the \Index{U.\,S. Geological Survey}. These terrain data are
|
||||
available for the whole world over the Internet for free from
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
for the US resp.
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}
|
||||
|
||||
\noindent
|
||||
for other countries. Those freely accessible scenery data in
|
||||
conjunction with scenery building tools provided with
|
||||
\FlightGear are an important prerequisite enabling anyone to
|
||||
create his or her own scenery, at least in principle.
|
||||
|
||||
This new \FlightGear code - still largely being based on original \Index{LaRCsim} code -
|
||||
was released in July 1997. From that moment the project gained momentum again. Here are
|
||||
some milestones from the more recent history of development:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item Sun, moon and stars are a field where PC flight simulators
|
||||
have been notoriously weak for ages. It is one of the great
|
||||
achievements of \FlightGear that it includes accurate sun (watch, Microsoft!),
|
||||
moon, and planets, being moreover placed on their proper positions.
|
||||
The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk
|
||||
Talsma\index{Talsma, Durk}
|
||||
(\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}).
|
||||
|
||||
\item Texture support\index{textures} was added by Curt
|
||||
Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) in spring 1998. This marked a
|
||||
significant improvement in terms of reality. You may recall: MSFS had
|
||||
untextured scenery up to version 4.0. For this purpose, some high-quality
|
||||
textures were submitted by Eric Mitchell\index{Mitchell, Eric}
|
||||
(\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}.
|
||||
|
||||
\item A \Index{HUD} (\Index{head up display}) was added based on code
|
||||
provided by Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt}) and
|
||||
Charlie Hotch\-kiss\index{Hotchkiss, Charlie}
|
||||
(\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com})
|
||||
in fall 1997 and continuously improved later, mainly by Norman Vine
|
||||
(\mail{nhv@laserplot.com}).
|
||||
While being probably not a substitute for a \Index{panel} and moreover
|
||||
possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven
|
||||
extremely useful in navigation until now.
|
||||
|
||||
\item After improving scenery\index{scenery} and
|
||||
texture\index{textures} support and adding some more
|
||||
features there was a disappointing side-effect in spring 1998: Frame
|
||||
rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There
|
||||
were two main achievements overcoming this problem. First, with the advent
|
||||
of hardware \Index{OpenGL} support and corresponding drivers for most of
|
||||
the graphics cards these features could be exploited in
|
||||
\FlightGear as well, leading to a \Index{frame rate} boost by a
|
||||
factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
|
||||
implemented so-called \Index{view frustrum culling} (a procedure to except part of
|
||||
the scenery not required from rendering) which gave another 20\% or so of
|
||||
frame rate boost in May 1998.
|
||||
|
||||
With these two achievements \FlightGear became flyable again even on weaker
|
||||
machines as long as they included a 3D graphics board with
|
||||
hardware \Index{OpenGL} support. With respect to this point one should keep in mind that code
|
||||
at present is in no way optimized leaving a lot of room for further
|
||||
improvements of frame rate.
|
||||
|
||||
\item A rudimentary \Index{autopilot} implementing heading hold was
|
||||
contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in
|
||||
April 1998. The autopilot was improved, included adding an altitude hold and a terrain
|
||||
follow switch, in October 1998.
|
||||
|
||||
\item The basics for selectable \Index{menu}s were laid based on Steve Baker's\index{Baker, Steve}
|
||||
(\mail{sjbaker@ hti.com}) portable library \Index{PLIB} in June 1998. After having been idle for a
|
||||
long time, first working menu entries came to life in spring 1999.
|
||||
|
||||
\item Friedemann Reinhard \index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})
|
||||
developed early \Index{panel code}, including a working \Index{airspeed
|
||||
indicator}, which was added in June 1998 and has been considerably improved until today.
|
||||
|
||||
\item There was basic \Index{audio support}, i.\,e. an audio library and some basic background engine sound, contributed by Steve
|
||||
Baker (\mail{sjbaker@hti.com})\index{Baker, Steve} in Summer 1998. Today, the audio
|
||||
library is part of Steves's above-mentioned portable library \Index{PLIB}. This same
|
||||
library was extended to support joystick /yoke/rudder later which brought \FlightGear
|
||||
joystick support in October 1989, again marking a huge improvement in terms of realism.
|
||||
|
||||
\item In September 1998 Curt Olson\index{Olson, Curt}
|
||||
(\mail{curt@flightgear.org}) succeeded in creating first complete terrain Scenery for the
|
||||
USA, which is available for download from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
Scenery was further improved by Curt via adding features like lakes, rivers, coastlines
|
||||
and the like in spring 1999.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\longpage
|
||||
|
||||
This is by no way a complete history and a lot of people making even important
|
||||
contributions were left out here. Besides the named achievements being more on the
|
||||
surface there was a lot of work done concerning the internal structure, by Steve
|
||||
Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
|
||||
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle,
|
||||
Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
|
||||
contributors to the project can be found in \textit{Landing: Some further thoughts before
|
||||
leaving the plane}, Chapter \ref{landing}, as well as in the file \texttt{Thanks}
|
||||
provided with the code. Moreover, the \Index{\FlightGear Website} contains a detailed
|
||||
history of all of the development under
|
||||
|
||||
\web{http://www.flightgear.org/News/}
|
||||
|
||||
\section{System requirements}\index{system requirements}
|
||||
Compared to other recent flight simulators the system requirements
|
||||
for \FlightGear are rather decent. A P100 is already sufficient,
|
||||
given you have a proper 3D graphics card, but of course for
|
||||
getting good performance we recommend a P200 or better, if you run
|
||||
it on a PC. On the other hand, any not too ancient \Index{UNIX}
|
||||
\Index{workstation} will run \FlightGear as well.
|
||||
|
||||
While in principle you can run \FlightGear on 3D boards without OpenGL support or even on
|
||||
systems without 3D graphics hardware at all, missing hardware OpenGL support can force
|
||||
even the fastest PIII to its knees (\Index{frame rate}s typically below 1 fps). Any cheap
|
||||
3D graphics card will do as long as it features hardware \Index{OpenGL} support. For
|
||||
\Index{Windows 98/NT} drivers, you may contact the home page of the manufacturer.
|
||||
Moreover, you should have in mind that several OpenGL drivers\index{OpenGL!drivers} are
|
||||
still marked as beta and moreover, and sometimes these drivers are provided by the makers
|
||||
of the graphics chip instead of the makers of the board. More detail on OpenGL drivers
|
||||
can be found under
|
||||
|
||||
\web{http://www.x-plane.com/v4ibm.html}
|
||||
|
||||
\noindent
|
||||
as well as under
|
||||
|
||||
\web{http://www.flightgear.org/Hardware}.
|
||||
|
||||
Next, you need around 16MB of free disk space for installing the executable including
|
||||
basic scenery. In case you want to compile the program yourself you need around 50MB for
|
||||
the source code and for temporary files created during compilation, independent of the
|
||||
operating system.
|
||||
|
||||
If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
|
||||
Besides, \FlightGear supports a \Index{joystick} or \Index{yoke} as well as \Index{rudder
|
||||
pedals} under \Index{Linux} as well as under \Index{Windows}.
|
||||
|
||||
With respect to operating systems, \FlightGear is being primarily developed under
|
||||
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same
|
||||
way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows
|
||||
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
|
||||
\Index{compiler} installed can be build under all of these platforms as well. The primary
|
||||
compiler for all platforms is the free \Index{GNU C++} (i.\,e. the \Index{Cygnus}
|
||||
compiler under Win32), however there is some support for \Index{MSVC} as well. Moreover,
|
||||
\FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
|
||||
installed.
|
||||
|
||||
\section{Whom this guide is addressed to and how it is organized}
|
||||
|
||||
At first: There is not much of the material in this Guide being originally invented by
|
||||
ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of
|
||||
other men's flowers, having furnished nothing of my own but the strip to hold them
|
||||
together''. Most (but fortunately not all) of the information can as well be grabbed from
|
||||
the \Index{\FlightGear home page} being situated at
|
||||
|
||||
\web{http://www.flightgear.org/}
|
||||
|
||||
\noindent
|
||||
and its various sub pages. However, there still seems to
|
||||
be a small group of people preferring neatly printed manuals over
|
||||
loosely scattered Readmes and those may acknowledge our effort.
|
||||
|
||||
This \textit{Installation and Getting Started} is intended as being a first step towards
|
||||
a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to
|
||||
be written by others). Its main addressee is the end-user who is not interested in the
|
||||
internal workings of \Index{OpenGL} or in building his or her own scenery, for instance.
|
||||
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear
|
||||
Programmer's Guide}}, which could be based on some of the documentation under
|
||||
|
||||
\web{http://www.flightgear.org/Docs},
|
||||
|
||||
\noindent
|
||||
a \textit{\Index{\FlightGear Scenery Design Guide}}, and a
|
||||
\textit{\Index{\FlightGear Flight School}}, at least.
|
||||
|
||||
This \textit{Installation and Getting Started} is organized as
|
||||
follows:
|
||||
|
||||
The first Chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
|
||||
drivers}, describes how to prepare the computer for handling \FlightGear's graphics
|
||||
routines. \FlightGear is based on a graphics library called OpenGL, thus you must install
|
||||
either hardware or software OpenGL support for your graphics board (except, you did so
|
||||
before).
|
||||
|
||||
Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how
|
||||
to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
|
||||
required for you. There will at least be binaries available for those working on a Win32
|
||||
(i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such
|
||||
systems, who want to take off immediately without going through the potentially
|
||||
troublesome process of compiling, we recommend just skipping that Chapter and going
|
||||
directly to the next one.
|
||||
|
||||
In Chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find
|
||||
instructions for installing the binaries in case you did not so by building them in the
|
||||
previous Chapter. Moreover, you'll have to install scenery and texture files, which will
|
||||
be described there, too.
|
||||
|
||||
The following Chapter \ref{takeoff}, \textit{Takeoff: How to start the program},
|
||||
describes how to start the program including an overview on the command line options.
|
||||
|
||||
Chapter \ref{flight}, \textit{Flight: All about instruments, keystrokes and menus},
|
||||
describes how to operate the program, i.\,e. to actually fly with
|
||||
\FlightGear\hspace{-1mm}. This includes a (hopefully) complete list of key strokes, an
|
||||
overview on the menu entries, as well as a detailed description of the HUD (head up
|
||||
display) and the panel.
|
||||
|
||||
In Chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the
|
||||
plane}, we would like to give credits to those who did the hard work, and give an outlook
|
||||
on what remains to be done.
|
||||
|
||||
Finally: \textbf{We kindly ask others to help us improving this document by submitting
|
||||
corrections, improvements, and more. Notably, we invite others to contribute descriptions
|
||||
referring to alternative setups (graphics cards, operating systems, and compilers etc.).
|
||||
We will be more than happy to include those into forthcoming versions of this
|
||||
\textit{Installation and Getting Started} (of course not without giving credit to the
|
||||
authors).}
|
||||
|
||||
We hope to continuously maintain this document at least for a foreseeable future, but
|
||||
probably will not be able to produce a new one for any single release of {\FlightGear}.
|
||||
While we are both watching the mailing lists, it might help, if developers adding new
|
||||
functionality could send us a short note.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
|
||||
%% added Navion pic
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% update on recent development
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updates on recent development, corrections of links
|
||||
|
|
|
@ -1,76 +1,81 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Master file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
\documentclass[11pt,openany]{book}
|
||||
\usepackage{makeidx}
|
||||
\usepackage[dvips]{graphicx}
|
||||
\usepackage{times}
|
||||
\usepackage{hyperref}
|
||||
|
||||
\newcommand{\Index}[1]{#1\index{#1}}
|
||||
\newcommand{\FlightGear}{{\itshape FlightGear }}
|
||||
\newcommand{\web}[1]{\href{#1}{#1}}
|
||||
\newcommand{\mail}[1]{\href{mailto:#1}{#1}}
|
||||
|
||||
\newcommand{\longpage}{\enlargethispage{\baselineskip}}
|
||||
\newcommand{\shortpage}{\enlargethispage{-\baselineskip}}
|
||||
|
||||
\makeindex
|
||||
|
||||
\begin{document}
|
||||
|
||||
\include{title}
|
||||
|
||||
\include{free}
|
||||
\include{opengl}
|
||||
\include{building}
|
||||
\include{prefligh}
|
||||
\include{takeoff}
|
||||
\include{flight}
|
||||
\include{landing}
|
||||
\include{missed}
|
||||
|
||||
\include{index}
|
||||
|
||||
\end{document}
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% Revision 0.02 1998/09/29 michael
|
||||
%% added chapter takeoff from b buckel
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added chapter missed approach from b buckel
|
||||
%% inclusion file splitting
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrected ~, _ ind URLs
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Font to Times in print version
|
||||
%% dropped .ps file
|
||||
%% working URLs in .html version
|
||||
%% corrected misspellings
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Master file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
\documentclass[11pt,openany]{book}
|
||||
\usepackage{makeidx}
|
||||
\usepackage[dvips]{graphicx}
|
||||
\usepackage{times}
|
||||
\usepackage{hyperref}
|
||||
|
||||
\newcommand{\Index}[1]{#1\index{#1}}
|
||||
\newcommand{\FlightGear}{{\itshape FlightGear }}
|
||||
\newcommand{\web}[1]{\href{#1}{#1}}
|
||||
\newcommand{\mail}[1]{\href{mailto:#1}{#1}}
|
||||
|
||||
\newcommand{\longpage}{\enlargethispage{\baselineskip}}
|
||||
\newcommand{\shortpage}{\enlargethispage{-\baselineskip}}
|
||||
|
||||
\makeindex
|
||||
|
||||
\begin{document}
|
||||
|
||||
\include{title}
|
||||
|
||||
\include{free}
|
||||
\include{opengl}
|
||||
\include{building}
|
||||
\include{prefligh}
|
||||
\include{takeoff}
|
||||
\include{flight}
|
||||
\include{landing}
|
||||
\include{missed}
|
||||
|
||||
\include{index}
|
||||
|
||||
\end{document}
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections, added Fig.1.
|
||||
%% Revision 0.02 1998/09/29 michael
|
||||
%% added Chapter takeoff from b buckel
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added Chapter missed approach from b buckel
|
||||
%% inclusion file splitting
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrected ~, _ ind URLs
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% changed Font to Times in print version
|
||||
%% dropped .ps file
|
||||
%% working URLs in .html version
|
||||
%% corrected misspellings
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% updated for fgfs 0.6
|
||||
%% added sections on menu and panel
|
||||
%% smaller and updated pix for faster download
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,36 +1,37 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\eject
|
||||
\addcontentsline{toc}{chapter}{\protect Index}
|
||||
{\footnotesize
|
||||
\printindex
|
||||
}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\eject
|
||||
\addcontentsline{toc}{chapter}{\protect Index}
|
||||
{\footnotesize
|
||||
\printindex
|
||||
}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
|
|
|
@ -1,367 +1,390 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Landing: Some further thoughts before leaving the plane\label{landing}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK}
|
||||
|
||||
|
||||
\section{Those, who did the work}
|
||||
|
||||
Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of
|
||||
hours to that project. All of this work is done on a voluntary basis within spare time,
|
||||
thus bare with the \Index{programmers} in case something does not work the way you want
|
||||
it to. Instead, sit down and write them a kind (!) letter proposing what to change.
|
||||
Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute
|
||||
your thoughts there. Instructions to do so can be found under
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
Essentially there are two lists, one of which being mainly for the developers and the
|
||||
other one for users.
|
||||
|
||||
\noindent
|
||||
These are the people who did the job (This information was
|
||||
essentially taken from the file \texttt{Thanks} accompanying the
|
||||
code):
|
||||
\medskip
|
||||
|
||||
\noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and
|
||||
moon texture.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt})\\
|
||||
Contributed to the \Index{HUD} code.
|
||||
\medskip
|
||||
|
||||
\noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\
|
||||
Author of \Index{PUI} (a graphical interface written entirely on top of
|
||||
\Index{OpenGL}/\-\Index{GLUT}). Author of the basic
|
||||
\Index{audio library} used in \FlightGear. An immense amount of coaching and tutelage,
|
||||
both on the subjects of flight simulation and \Index{OpenGL}. It has been
|
||||
his comments and thoughts that have prompted the implementation of
|
||||
most of the more sophisticated features of \FlightGear{\hspace{-2mm}}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\
|
||||
Coauthor of Installation and Getting Started (together with Bernhard
|
||||
Buckel).
|
||||
\medskip
|
||||
|
||||
\noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\
|
||||
Working on a complete C++rewrite/reimplimentation of the core FDM.
|
||||
Initially he is using X15 data to test his code, but once things are
|
||||
all in place we should be able to simulator arbitrary aircraft.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\
|
||||
Paul redid the debug system so that it would be much more
|
||||
flexible, so it could be easily disabled for production system, and
|
||||
so that messages for certain subsystems could be selectively
|
||||
enabled.
|
||||
|
||||
Also contributed a first stab at a config file/command line parsing
|
||||
system.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\
|
||||
Provided a big chunk of online space to store USA scenery for Flight Gear.
|
||||
\medskip
|
||||
|
||||
\noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\
|
||||
Many C++ style, usage, and implementation improvements, STL
|
||||
portability and much, much more.
|
||||
\medskip
|
||||
|
||||
\noindent Bernhard H. Buckel\index{Buckel, Bernhard H.}
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
Contributed the README.Linux. Coauthor of Installation
|
||||
and Getting Started (together with Michael Basler).
|
||||
\medskip
|
||||
|
||||
\noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\
|
||||
Gene has done a lot of work getting \FlightGear to compile with the \Index{MSVC}++
|
||||
compiler. Numerous hints on detailed improvements.
|
||||
\medskip
|
||||
|
||||
\noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\
|
||||
Provided some initial code to parse the 30 arcsec DEM files found at:
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\
|
||||
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
|
||||
Graphics Gems IV ed. Paul S. Heckbert)
|
||||
|
||||
\href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}.
|
||||
\medskip
|
||||
|
||||
\noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu})
|
||||
|
||||
\href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html}
|
||||
|
||||
\noindent
|
||||
Wrote the GPL'd tri-striper.
|
||||
\medskip
|
||||
|
||||
\noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\
|
||||
Created single engine piston engine sounds as part of an F4U package
|
||||
for \Index{FS98}. They are pretty cool and Oscar was happy to contribute
|
||||
them to our little project.
|
||||
\medskip
|
||||
|
||||
\noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark}
|
||||
(\mail{zlib@quest.jpl.nasa.gov})\\
|
||||
Authors of the \Index{zlib library}. Used for on-the-fly compression and
|
||||
decompression routines,
|
||||
|
||||
\web{http://www.cdrom.com/pub/infozip/zlib/}.
|
||||
\medskip
|
||||
|
||||
\noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\
|
||||
Changes and updates for compiling on \Index{FreeBSD}.
|
||||
\medskip
|
||||
|
||||
\noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\
|
||||
Contributed our first \Index{autopilot} (Heading Hold).
|
||||
Better autoconf check for external timezone/daylight variables.
|
||||
\medskip
|
||||
|
||||
\noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\
|
||||
Patiently answered questions on \Index{OpenGL}.
|
||||
\medskip
|
||||
|
||||
\noindent Charlie Hotchkiss\index{Hotchkiss, Charlie}
|
||||
(\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the
|
||||
\Index{HUD} code. Lots of code style tips and code tweaks\ldots
|
||||
\medskip
|
||||
|
||||
\noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov})
|
||||
|
||||
\web{http://agcbwww.larc.nasa.gov/People/ebj.html}
|
||||
|
||||
\noindent
|
||||
Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the
|
||||
flight model. Bruce has patiently answered many, many questions.
|
||||
\medskip
|
||||
|
||||
\noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\
|
||||
Ported Steve Bakers's audio library\index{audio library} to Win32.
|
||||
\medskip
|
||||
|
||||
\noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch})
|
||||
|
||||
\href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}}
|
||||
|
||||
\noindent
|
||||
Helped with setting up \Index{fog effects}.
|
||||
\medskip
|
||||
|
||||
\noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\
|
||||
Redid the Makefile system so it is simpler and more robust.
|
||||
\medskip
|
||||
|
||||
\noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org})
|
||||
|
||||
\web{http://www.woodsoup.org}
|
||||
|
||||
\noindent
|
||||
Provided computing resources and services so that the Flight Gear
|
||||
project could have real home. This includes web services, ftp
|
||||
services, shell accounts, email lists, dns services, etc.
|
||||
\medskip
|
||||
|
||||
\noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\
|
||||
Contributed some topnotch scenery \Index{textures}.
|
||||
\medskip
|
||||
|
||||
\noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\
|
||||
Maintains the European mirror of the \FlightGear web pages.
|
||||
\medskip
|
||||
|
||||
\noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk})
|
||||
|
||||
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}
|
||||
|
||||
\noindent
|
||||
Created the Generic Polygon Clipping library.
|
||||
\medskip
|
||||
|
||||
\noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\
|
||||
Primary organization of the project. First implementation
|
||||
and modifications based on \Index{LaRCsim}. Besides putting together all
|
||||
the pieces provided by others mainly concentrating on the \Index{scenery
|
||||
engine} as well as the graphics stuff.
|
||||
\medskip
|
||||
|
||||
\noindent Friedemann Reinhard\index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})\\
|
||||
Development of textured instrument \Index{panel}.
|
||||
\medskip
|
||||
|
||||
\noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\
|
||||
Incorporated the Gnu automake/autoconf system (with libtool).
|
||||
This should streamline and standardize the build process for all
|
||||
UNIX-like platforms. It should have little effect on IDE type
|
||||
environments since they don't use the UNIX make system.
|
||||
\medskip
|
||||
|
||||
\noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\
|
||||
Contributed code to add ''brakes''.
|
||||
\medskip
|
||||
|
||||
\noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\
|
||||
Provided Durk Talsma with all the information he needed to write the astro code.
|
||||
\medskip
|
||||
|
||||
\noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\
|
||||
Contributed ideas on audio support.
|
||||
\medskip
|
||||
|
||||
\noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan}
|
||||
(\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\
|
||||
Author of the Triangle\index{triangle program} program. Triangle
|
||||
is used to calculate the Delauney triangulation of our irregular terrain.
|
||||
\medskip
|
||||
|
||||
\noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\
|
||||
Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not
|
||||
working and needs to be debugged. Use configure
|
||||
\texttt{-$\!$-with-flight-model=cherokee}
|
||||
to build the cherokee instead of the \Index{Navion}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\
|
||||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||||
Project Bonanza
|
||||
|
||||
\web{http://members.xoom.com/ConceptSim/index.html}.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
\Index{U.\,S. Geological Survey}
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
Provided geographic data used by this project.
|
||||
\medskip
|
||||
|
||||
\noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\
|
||||
Accurate Sun, Moon, and Planets. Sun changes color based on
|
||||
position in sky. Moon has correct phase and blends well into the
|
||||
sky. Planets are correctly positioned and have proper magnitude.
|
||||
\medskip
|
||||
|
||||
\noindent Gary R. Van Sickle\index{van Sickle, Gary R.}
|
||||
(\mail{tiberius@braemarinc.com})\\
|
||||
Contributed some initial \Index{GameGLUT} support and other fixes.
|
||||
\medskip
|
||||
|
||||
\noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\
|
||||
Many performance optimizations throughout the code. Many contributions
|
||||
and much advice for the scenery generation section. Lots of Windows
|
||||
related contributions.
|
||||
\medskip
|
||||
|
||||
\noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\
|
||||
Porting \FlightGear to the \Index{Metro Works} development environment
|
||||
(PC/Mac).
|
||||
\medskip
|
||||
|
||||
\noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\
|
||||
Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and
|
||||
how to link with .dll's. Without him the first run-able Win32
|
||||
version of \FlightGear would have been impossible.
|
||||
|
||||
\section{What remains to be done}
|
||||
At first: If you read (and, maybe, followed) this guide until this
|
||||
point you may probably agree that \FlightGear\hspace{-2mm}, even
|
||||
in its present state, is not at all for the birds. It is already a
|
||||
flight simulator which has a flight model, a plane, terrain
|
||||
scenery, texturing and simple controls.
|
||||
|
||||
Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings,
|
||||
there are several fields where \FlightGear needs basics improvement and development.
|
||||
|
||||
|
||||
A first direction is adding \Index{airports}, streets, rivers and
|
||||
all that bringing the Scenery to real life.
|
||||
|
||||
Second, the \Index{panel} (being disabled by default at present)
|
||||
needs further improvement including more working gauges.
|
||||
|
||||
Besides, there should be support for adding more \Index{planes}
|
||||
and for implementing corresponding flight models differing from
|
||||
the basic \Index{Navion}.
|
||||
|
||||
Another major task is further implementation of the \Index{menu
|
||||
system}, which at its present state basically does nothing.
|
||||
|
||||
Another direction concerns \Index{audio support}. While the audio
|
||||
library itself is essentially complete there is a need for more
|
||||
sounds to play and for code to drive it.
|
||||
|
||||
There are already people working in all of these directions. But if you're a programmer
|
||||
and think you can contribute, you are invited to do so.
|
||||
|
||||
\subsection*{Achnowledgements}
|
||||
Obviously this document could not have been written without all
|
||||
those contributors mentioned above making \FlightGear a reality.
|
||||
|
||||
Beyond this we would like to say special thanks to Curt
|
||||
Olson,\index{Olson, Curt} whose numerous scattered Readmes,
|
||||
Thanks, Webpages, and personal eMails were of special help to us
|
||||
and were freely exploited in the making of this booklet.
|
||||
|
||||
Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the
|
||||
solution of some of his compile problems to our Chapter \ref{missed}.
|
||||
|
||||
In addition, we would like to thank Steve Baker\index{Baker,
|
||||
Steve} for a careful reading and for numerous hints on the first
|
||||
draft of this guide.
|
||||
|
||||
In addition we gained from hints given to Newcomers on the Mailing lists, notably from
|
||||
those given by Norman Vine \index{Vine, Norman}, to name only one.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrections on audio library, getting started
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Updated Credits
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Landing: Some further thoughts before leaving the plane\label{landing}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK}
|
||||
|
||||
|
||||
\section{Those, who did the work}
|
||||
|
||||
Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of
|
||||
hours to that project. All of this work is done on a voluntary basis within spare time,
|
||||
thus bare with the \Index{programmers} in case something does not work the way you want
|
||||
it to. Instead, sit down and write them a kind (!) letter proposing what to change.
|
||||
Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute
|
||||
your thoughts there. Instructions to do so can be found under
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
Essentially there are two lists, one of which being mainly for the developers and the
|
||||
other one for end users.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
These are the people who did the job (This information was
|
||||
essentially taken from the file \texttt{Thanks} accompanying the
|
||||
code):
|
||||
\medskip
|
||||
|
||||
\noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and
|
||||
moon texture.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Michele America\index{America, Michele}
|
||||
(\mail{nomimarketing@mail.telepac.pt})\\
|
||||
Contributed to the \Index{HUD} code.
|
||||
\medskip
|
||||
|
||||
\noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\
|
||||
Author of \Index{PLIB}, a graphics/audio/joystick interface written entirely on top of
|
||||
\Index{OpenGL}/\-\Index{GLUT} used in \FlightGear. An immense amount of coaching and tutelage,
|
||||
both on the subjects of flight simulation and \Index{OpenGL}. It has been
|
||||
his comments and thoughts that have prompted the implementation of
|
||||
most of the more sophisticated features of \FlightGear{\hspace{-2mm}}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\
|
||||
Coauthor of Installation and Getting Started (together with Bernhard
|
||||
Buckel).
|
||||
\medskip
|
||||
|
||||
\noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\
|
||||
Working on a complete C++rewrite/reimplimentation of the core FDM.
|
||||
Initially he is using X15 data to test his code, but once things are
|
||||
all in place we should be able to simulator arbitrary aircraft.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\
|
||||
Redid the debug system so that it would be much more
|
||||
flexible, so it could be easily disabled for production system, and
|
||||
so that messages for certain subsystems could be selectively
|
||||
enabled.
|
||||
|
||||
Also contributed a first stab at a config file/command line parsing
|
||||
system.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\
|
||||
Provided a big chunk of online space to store USA scenery for Flight Gear.
|
||||
\medskip
|
||||
|
||||
\noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\
|
||||
Many C++ style, usage, and implementation improvements, STL
|
||||
portability and much, much more.
|
||||
\medskip
|
||||
|
||||
\noindent Bernhard H. Buckel\index{Buckel, Bernhard H.}
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
Contributed the README.Linux. Coauthor of Installation
|
||||
and Getting Started (together with Michael Basler).
|
||||
\medskip
|
||||
|
||||
\noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\
|
||||
A lot of work getting \FlightGear to compile with the \Index{MSVC}++
|
||||
compiler. Numerous hints on detailed improvements.
|
||||
\medskip
|
||||
|
||||
\noindent Oliver Delise \index{Delise, Oliver} (\mail{delise@rp-plus.de})\\
|
||||
FAQ Maintainer.
|
||||
\medskip
|
||||
|
||||
\noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\
|
||||
Provided some initial code to parse the 30 arcsec DEM files found at:
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\
|
||||
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
|
||||
Graphics Gems IV ed. Paul S. Heckbert)
|
||||
|
||||
\href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}.
|
||||
\medskip
|
||||
|
||||
\noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu})
|
||||
|
||||
\href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html}
|
||||
|
||||
\noindent
|
||||
Wrote the GPL'd tri-striper.
|
||||
\medskip
|
||||
|
||||
\noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\
|
||||
Created single engine piston engine sounds as part of an F4U package
|
||||
for \Index{FS98}. They are pretty cool and Oscar was happy to contribute
|
||||
them to our little project.
|
||||
\medskip
|
||||
|
||||
\noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark}
|
||||
(\mail{zlib@quest.jpl.nasa.gov})\\
|
||||
Authors of the \Index{zlib library}. Used for on-the-fly compression and
|
||||
decompression routines,
|
||||
|
||||
\web{http://www.cdrom.com/pub/infozip/zlib/}.
|
||||
\medskip
|
||||
|
||||
\noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\
|
||||
Changes and updates for compiling on \Index{FreeBSD}.
|
||||
\medskip
|
||||
|
||||
\noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\
|
||||
Contributed our first \Index{autopilot} (Heading Hold).
|
||||
Better autoconf check for external timezone/daylight variables.
|
||||
\medskip
|
||||
|
||||
\noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\
|
||||
Patiently answered questions on \Index{OpenGL}.
|
||||
\medskip
|
||||
|
||||
\noindent Charlie Hotchkiss\index{Hotchkiss, Charlie}
|
||||
(\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the
|
||||
\Index{HUD} code. Lots of code style tips and code tweaks\ldots
|
||||
\medskip
|
||||
|
||||
\noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov})
|
||||
|
||||
\web{http://agcbwww.larc.nasa.gov/People/ebj.html}
|
||||
|
||||
\noindent
|
||||
Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the
|
||||
flight model. Bruce has patiently answered many, many questions.
|
||||
\medskip
|
||||
|
||||
\noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\
|
||||
Ported Steve Bakers's audio library\index{audio library} to Win32.
|
||||
\medskip
|
||||
|
||||
\noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch})
|
||||
|
||||
\href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}}
|
||||
|
||||
\noindent
|
||||
Helped with setting up \Index{fog effects}.
|
||||
\medskip
|
||||
|
||||
\noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\
|
||||
Redid the Makefile system so it is simpler and more robust.
|
||||
\medskip
|
||||
|
||||
\noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org})
|
||||
|
||||
\web{http://www.woodsoup.org}
|
||||
|
||||
\noindent
|
||||
Provided computing resources and services so that the Flight Gear
|
||||
project could have real home. This includes web services, ftp
|
||||
services, shell accounts, email lists, dns services, etc.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Christian Mayer\index{Mayer, Christian} (\mail{Vader@t-online.de})\\
|
||||
Working on multi-lingual conversion tools for fgfs.\\
|
||||
Contributed code to read msfs scenery textures.
|
||||
\medskip
|
||||
|
||||
\noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\
|
||||
Contributed some topnotch scenery \Index{textures}.
|
||||
\medskip
|
||||
|
||||
\noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\
|
||||
Maintains the European mirror of the \FlightGear web pages.
|
||||
\medskip
|
||||
|
||||
\noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk})
|
||||
|
||||
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}
|
||||
|
||||
\noindent
|
||||
Created the Generic Polygon Clipping library.
|
||||
\medskip
|
||||
|
||||
\noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\
|
||||
Primary organization of the project. First implementation
|
||||
and modifications based on \Index{LaRCsim}. Besides putting together all
|
||||
the pieces provided by others mainly concentrating on the \Index{scenery
|
||||
engine} as well as the graphics stuff.
|
||||
\medskip
|
||||
|
||||
\noindent Robin Peel\index{Peel, Robin} (\mail{robinp@mindspring.com})\\
|
||||
Maintains worldwide airport and runway database for \FlightGear as we as X-Plane.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Friedemann Reinhard\index{Reinhard, Friedemann}
|
||||
(\mail{mpt218@faupt212.physik.uni-erlangen.de})\\
|
||||
Development of textured instrument \Index{panel}.
|
||||
\medskip
|
||||
|
||||
\noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\
|
||||
Incorporated the Gnu automake/autoconf system (with libtool).
|
||||
This should streamline and standardize the build process for all
|
||||
UNIX-like platforms. It should have little effect on IDE type
|
||||
environments since they don't use the UNIX make system.
|
||||
\medskip
|
||||
|
||||
\noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\
|
||||
Contributed code to add ''brakes''.
|
||||
\medskip
|
||||
|
||||
\noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\
|
||||
Provided Durk Talsma with all the information he needed to write the astro code.
|
||||
\medskip
|
||||
|
||||
\noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\
|
||||
Contributed ideas on audio support.
|
||||
\medskip
|
||||
|
||||
\noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan}
|
||||
(\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\
|
||||
Author of the Triangle\index{triangle program} program. Triangle
|
||||
is used to calculate the Delauney triangulation of our irregular terrain.
|
||||
\medskip
|
||||
|
||||
\noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\
|
||||
Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not
|
||||
working and needs to be debugged. Use configure
|
||||
\texttt{-$\!$-with-flight-model=cherokee}
|
||||
to build the cherokee instead of the \Index{Navion}.
|
||||
\medskip
|
||||
|
||||
\noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\
|
||||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||||
Project Bonanza
|
||||
|
||||
\web{http://members.xoom.com/ConceptSim/index.html}.
|
||||
\medskip
|
||||
|
||||
\noindent
|
||||
\Index{U.\,S. Geological Survey}
|
||||
|
||||
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
|
||||
|
||||
\noindent
|
||||
Provided geographic data used by this project.
|
||||
\medskip
|
||||
|
||||
\noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\
|
||||
Accurate Sun, Moon, and Planets. Sun changes color based on
|
||||
position in sky. Moon has correct phase and blends well into the
|
||||
sky. Planets are correctly positioned and have proper magnitude. help with time
|
||||
functions, GUI, and other things.
|
||||
\medskip
|
||||
|
||||
\noindent Gary R. Van Sickle\index{van Sickle, Gary R.}
|
||||
(\mail{tiberius@braemarinc.com})\\
|
||||
Contributed some initial \Index{GameGLUT} support and other fixes.
|
||||
\medskip
|
||||
|
||||
\noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\
|
||||
Many performance optimizations throughout the code. Many contributions
|
||||
and much advice for the scenery generation section. Lots of Windows
|
||||
related contributions. Improved \Index{HUD}.
|
||||
\medskip
|
||||
|
||||
\noindent Roland Voegtli\index{Voegtli, Roland} (\mail{webmaster@sanw.unibe.ch})\\
|
||||
Contributed great photorealistic textures.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\
|
||||
Porting \FlightGear to the \Index{Metro Works} development environment
|
||||
(PC/Mac).
|
||||
\medskip
|
||||
|
||||
\noindent Darrell Walisser\index{Walisser, Darrell} (\mail{dwaliss1@purdue.edu})\\
|
||||
Contributed a large number of changes to porting \FlightGear to the Metro Works
|
||||
development environment (PC/Mac). Finally produced the first MacIntosh port.
|
||||
\medskip
|
||||
|
||||
|
||||
\noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\
|
||||
Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and
|
||||
how to link with .dll's. Without him the first run-able Win32
|
||||
version of \FlightGear would have been impossible.
|
||||
|
||||
\section{What remains to be done}
|
||||
At first: If you read (and, maybe, followed) this guide until this
|
||||
point you may probably agree that \FlightGear\hspace{-2mm}, even
|
||||
in its present state, is not at all for the birds. It is already a
|
||||
flight simulator which has a flight model, a plane, terrain
|
||||
scenery, texturing and simple controls.
|
||||
|
||||
Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings,
|
||||
there are several fields where \FlightGear needs basics improvement and development.
|
||||
|
||||
A first direction is adding \Index{airports}, streets, and more things bringing Scenery
|
||||
to real life.
|
||||
|
||||
Second, the \Index{panel} needs further improvement including more working gauges.
|
||||
|
||||
Besides, there should be support for adding more \Index{planes} and for implementing
|
||||
corresponding flight models differing from the \Index{Navion}.
|
||||
|
||||
Another task is further implementation of the \Index{menu system}, which should not be
|
||||
too hard with the basics being working now.
|
||||
|
||||
A main stream of active development concerns weather. At present there is simply none: no
|
||||
clouds, no rain, no wind. But there sure will be.
|
||||
|
||||
There are already people working in all of these directions. If you're a programmer and
|
||||
think you can contribute, you are invited to do so.
|
||||
|
||||
\subsection*{Achnowledgements}
|
||||
Obviously this document could not have been written without all
|
||||
those contributors mentioned above making \FlightGear a reality.
|
||||
|
||||
Beyond this we would like to say special thanks to Curt
|
||||
Olson,\index{Olson, Curt} whose numerous scattered Readmes,
|
||||
Thanks, Webpages, and personal eMails were of special help to us
|
||||
and were freely exploited in the making of this booklet.
|
||||
|
||||
Next, we gained a lot of help and support from Steve Baker \index{Baker, Steve} and
|
||||
Norman Vine\index{Vine, Norman}. Moreover, we would like to thank Steve
|
||||
Baker\index{Baker, Steve} for a careful reading and for numerous hints on the first draft
|
||||
of this guide.
|
||||
|
||||
Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the
|
||||
solution of some of his compile problems to Chapter \ref{missed}.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% corrections on audio library, getting started
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Updated Credits
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added O. Delise, Ch. Mayer, R. Peel, R. Voegtli, several updates
|
||||
|
|
|
@ -1,212 +1,225 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Missed approach: If anything refuses to work\label{missed}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} MISSED APPROACH
|
||||
}{\thesection\hspace*{1mm} ???}
|
||||
|
||||
We tried to sort \Index{problems} according to operating system to
|
||||
a certain extent , but if you encounter a problem it may be a wise
|
||||
idea to look beyond ''your'' operating system -- just in case.
|
||||
|
||||
\section{General problems}
|
||||
\begin{itemize}
|
||||
\item{\FlightGear runs SOOO slow}\\
|
||||
If the \Index{HUD} indicates you are getting something like 1\,fps
|
||||
(frame per second) or below you typically don't have working hardware
|
||||
\Index{OpenGL} support. There may be several reasons for this. First,
|
||||
there may be no OpenGL hardware drivers available for older
|
||||
cards. In this case it is highly recommended to get a new board.
|
||||
|
||||
Second, check if your drivers are properly installed. Several
|
||||
cards need additional OpenGL support drivers besides the
|
||||
''native'' windows ones. For more detail check chapter
|
||||
\ref{opengl}.
|
||||
|
||||
Third, check if your hardware driver is called \texttt{opengl32.dll}
|
||||
or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against
|
||||
\texttt{open} \texttt{gl32.dll}. If you require the non-32 version,
|
||||
consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll},
|
||||
\texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their
|
||||
non-32 counterparts. For more details check chapter
|
||||
\ref{building}.
|
||||
|
||||
If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes
|
||||
\texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes
|
||||
\texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions.
|
||||
|
||||
Usually, hardware accelerated drivers use the 32-libraries.
|
||||
|
||||
\item{The menu items do not work}\\
|
||||
No wonder -- they are not implemented yet.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Linux}
|
||||
|
||||
Since we don't have access to all possible flavors of Linux distributions, here are some
|
||||
thoughts on possible causes of problems. (This section includes contributions by Kai
|
||||
Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.)
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{Wrong library versions}\\
|
||||
This is a rather common cause of grief especially when you prefer to
|
||||
install the libraries needed by \FlightGear by hand. Be sure that
|
||||
especially the Mesa library contains support for the \Index{3DFX board} and
|
||||
that \Index{Glide} libraries are installed and can be found. If a
|
||||
\texttt{ldd `which fgfs`} complains about missing libraries you are in trouble.
|
||||
|
||||
\item{Missing \Index{permissions}}\\
|
||||
\FlightGear needs to be setuid root in order to be capable of
|
||||
accessing the accelerator board. Be sure to issue a
|
||||
|
||||
\texttt{chown root.root /usr/local/bin/fgfs ;}\\
|
||||
\texttt{chmod 4755 /usr/local/bin/fgfs}
|
||||
|
||||
to give the \FlightGear binary the proper rights. There is development
|
||||
of a device named \texttt{/dev/3dfx} underway, so this probably
|
||||
being remedied in the near future.
|
||||
|
||||
\item{Non-default install options}\\
|
||||
\FlightGear will display a lot of diagnostics when being started up.
|
||||
If it complains about bad looking or missing files, check that you
|
||||
installed them in the way they are supposed to be, i.e. latest
|
||||
version and proper location. The canonical location \FlightGear
|
||||
wants its data files under \texttt{/usr/local/lib}. Be sure to
|
||||
grab the latest versions of everything that might be needed!
|
||||
|
||||
\item{Compile problems}\\
|
||||
Check as far as you can, as a last resort (and a great information
|
||||
source, too) there are mailing lists for which information can be
|
||||
gotten at
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
This will give you direct contact to the developers.
|
||||
|
||||
\item{Configure could not find Mesa and Glut though they are
|
||||
installed}
|
||||
|
||||
If the configure script could not find your Mesa and Glut libraries you should add the
|
||||
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
|
||||
configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/}
|
||||
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
|
||||
README.autoconf for running autoconf )
|
||||
|
||||
\item{SuSE Distribution}
|
||||
\begin{itemize}
|
||||
\item If you have a SuSE distribution use the egcs compiler instead
|
||||
of the compiler delivered with SuSE. Grab it at
|
||||
|
||||
\web{http://egcs.cygnus.com}
|
||||
|
||||
\item SuSE 6.0 users should also use the Glide,
|
||||
Mesa and Glut Libraries delivered with the distribution
|
||||
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns
|
||||
\texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h
|
||||
insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}:
|
||||
|
||||
\texttt{/* needed to compile fgfs properly*/}\\
|
||||
\texttt{{\#}undef FG\_NDEBUG}\\
|
||||
\texttt{{\#}undef PACKAGE}\\
|
||||
\texttt{{\#}undef VERSION}\\
|
||||
\texttt{{\#}undef WIN32a}
|
||||
|
||||
(a solution for this problem is coming soon )
|
||||
\end{itemize}
|
||||
|
||||
%%B.B. 21.2.99
|
||||
Additionally there are two versions of the GNU C compiler around:
|
||||
egcs and gcc (the classic one). gcc seems to have its own notion of
|
||||
some C++ constructs, so updating to egcs won't hurt and maybe help
|
||||
to compile the program.
|
||||
%%
|
||||
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Windows95/NT}
|
||||
|
||||
\begin{itemize}
|
||||
\item{The executable refuses to run.}\\
|
||||
You may have tried to start the executable directly either by
|
||||
double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it
|
||||
in a MS-DOS shell. Double-clicking via explorer does never work
|
||||
(except you set the environment variable \texttt{FG\_ROOT}
|
||||
in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
|
||||
\texttt{runfgfs-sgi.bat} For more detail, check chapter \ref{takeoff}.
|
||||
|
||||
Another potential problem might be you did not download the
|
||||
most recent versions of scenery and textures required by \FlightGear, or
|
||||
you did not load any scenery or texture at all. Have a close look
|
||||
at this, as the scenery/texture format is still under development and may
|
||||
change frequently. For more detail, check chapter \ref{prefligh}.
|
||||
|
||||
A further potential source of trouble are so-called
|
||||
\Index{mini-OpenGL} drivers provided by some manufacturers. In this case,
|
||||
{\FlightGear}'s typically hangs while opening the graphics window.
|
||||
In this case, either replace the \Index{mini-OpenGL} driver by a
|
||||
full OpenGL driver or or in case such is not available install
|
||||
software OpenGL support (see section \ref{softrend}).
|
||||
|
||||
\item{\FlightGear ignores the command line parameters.}\\
|
||||
There is a problem with passing command line options containing a
|
||||
''='' to windows batch files. Instead, include the options into
|
||||
\texttt{runfgfs.bat}.
|
||||
|
||||
\item{While compiling with the Cygnus Compiler \texttt{Configure}
|
||||
complains not to find \texttt{glu32.dll}}.
|
||||
|
||||
Make sure you change to the Main FlightGear directory, e.\,g. with
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
before running \texttt{Configure} and \texttt{Make}.
|
||||
|
||||
\item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\
|
||||
By default, \FlightGear is bild with GNU C++, i.\,e. the
|
||||
\Index{Cygnus} compiler for Win32. For hints or Makefiles
|
||||
required for MSVC for MSC DevStudio have a look into
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Source}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
%% revision 0.10 1998/10/01 bernhard
|
||||
%% added win stuff michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers, new general section
|
||||
%% Access violation error under win32 added
|
||||
%% Command line problem in win32 added
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Remark on EGCS compiler
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Contribution by Kai Troester
|
||||
%% Reworked Win32 Stuff
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Missed approach: If anything refuses to work\label{missed}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} MISSED APPROACH
|
||||
}{\thesection\hspace*{1mm} ???}
|
||||
|
||||
We tried to sort \Index{problems} according to operating system to a certain extent , but
|
||||
if you encounter a problem it may be a wise idea to look beyond ''your'' operating system
|
||||
-- just in case. Besides, if anything fails, it is definitely a good idea to check
|
||||
the FAQ maintained by Oliver Delise (\mail{delise@rp-plus.de}) being distributed
|
||||
along with the source code.
|
||||
|
||||
\section{General problems}
|
||||
\begin{itemize}
|
||||
\item{\FlightGear runs SOOO slow}\\
|
||||
If the \Index{HUD} indicates you are getting something like 1\,fps
|
||||
(frame per second) or below you typically don't have working hardware
|
||||
\Index{OpenGL} support. There may be several reasons for this. First,
|
||||
there may be no OpenGL hardware drivers available for older
|
||||
cards. In this case it is highly recommended to get a new board.
|
||||
|
||||
Second, check if your drivers are properly installed. Several
|
||||
cards need additional OpenGL support drivers besides the
|
||||
''native'' windows ones. For more detail check Chapter
|
||||
\ref{opengl}.
|
||||
|
||||
Third, check if your hardware driver is called \texttt{opengl32.dll}
|
||||
or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against
|
||||
\texttt{open} \texttt{gl32.dll}. If you require the non-32 version,
|
||||
consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll},
|
||||
\texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their
|
||||
non-32 counterparts. For more details check Chapter
|
||||
\ref{building}.
|
||||
|
||||
If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes
|
||||
\texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes
|
||||
\texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions.
|
||||
|
||||
Usually, hardware accelerated drivers use the 32-libraries.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Linux}
|
||||
|
||||
Since we don't have access to all possible flavors of Linux distributions, here are some
|
||||
thoughts on possible causes of problems. (This Section includes contributions by Kai
|
||||
Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.)
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{Wrong library versions}\\
|
||||
This is a rather common cause of grief especially when you prefer to
|
||||
install the libraries needed by \FlightGear by hand. Be sure that
|
||||
especially the Mesa library contains support for the \Index{3DFX board} and
|
||||
that \Index{Glide} libraries are installed and can be found. If a
|
||||
\texttt{ldd `which fgfs`} complains about missing libraries you are in trouble.
|
||||
|
||||
\item{Missing \Index{permissions}}\\
|
||||
\FlightGear needs to be setuid root in order to be capable of
|
||||
accessing the accelerator board. Be sure to issue a
|
||||
|
||||
\texttt{chown root.root /usr/local/bin/fgfs ;}\\
|
||||
\texttt{chmod 4755 /usr/local/bin/fgfs}
|
||||
|
||||
to give the \FlightGear binary the proper rights. There is development
|
||||
of a device named \texttt{/dev/3dfx} underway, so this probably
|
||||
being remedied in the near future.
|
||||
|
||||
\item{Non-default install options}\\
|
||||
\FlightGear will display a lot of diagnostics when being started up.
|
||||
If it complains about bad looking or missing files, check that you
|
||||
installed them in the way they are supposed to be, i.e. latest
|
||||
version and proper location. The canonical location \FlightGear
|
||||
wants its data files under \texttt{/usr/local/lib}. Be sure to
|
||||
grab the latest versions of everything that might be needed!
|
||||
|
||||
\item{Compile problems}\\
|
||||
Check as far as you can, as a last resort (and a great information
|
||||
source, too) there are mailing lists for which information can be
|
||||
gotten at
|
||||
|
||||
\web{http://www.flightgear.org/mail.html}.
|
||||
|
||||
This will give you direct contact to the developers.
|
||||
|
||||
\item{Configure could not find Mesa and Glut though they are
|
||||
installed}
|
||||
|
||||
If the configure script could not find your Mesa and Glut libraries you should add the
|
||||
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
|
||||
configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/}
|
||||
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
|
||||
README.autoconf for running autoconf )
|
||||
|
||||
\item{SuSE Distribution}
|
||||
\begin{itemize}
|
||||
\item If you have a SuSE distribution use the egcs compiler instead
|
||||
of the compiler delivered with SuSE. Grab it at
|
||||
|
||||
\web{http://egcs.cygnus.com}
|
||||
|
||||
\item SuSE 6.0 users should also use the Glide,
|
||||
Mesa and Glut Libraries delivered with the distribution
|
||||
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns
|
||||
\texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h
|
||||
insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}:
|
||||
|
||||
\texttt{/* needed to compile fgfs properly*/}\\
|
||||
\texttt{{\#}undef FG\_NDEBUG}\\
|
||||
\texttt{{\#}undef PACKAGE}\\
|
||||
\texttt{{\#}undef VERSION}\\
|
||||
\texttt{{\#}undef WIN32a}
|
||||
|
||||
(a solution for this problem is coming soon )
|
||||
\end{itemize}
|
||||
|
||||
%%B.B. 21.2.99
|
||||
Additionally there are two versions of the GNU C compiler around:
|
||||
egcs and gcc (the classic one). gcc seems to have its own notion of
|
||||
some C++ constructs, so updating to egcs won't hurt and maybe help
|
||||
to compile the program.
|
||||
%%
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\section{Potential problems under Windows 98/NT}
|
||||
|
||||
\begin{itemize}
|
||||
\item{The executable refuses to run.}\\
|
||||
You may have tried to start the executable directly either by
|
||||
double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it
|
||||
in a MS-DOS shell. Double-clicking via explorer does never work
|
||||
(except you set the environment variable \texttt{FG\_ROOT}
|
||||
in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
|
||||
\texttt{runfgfs-sgi.bat} For more detail, check Chapter \ref{takeoff}.
|
||||
|
||||
Another potential problem might be you did not download the
|
||||
most recent versions of scenery and textures required by \FlightGear, or
|
||||
you did not load any scenery or texture at all. Have a close look
|
||||
at this, as the scenery/texture format is still under development and may
|
||||
change frequently. For more detail, check Chapter \ref{prefligh}.
|
||||
|
||||
A further potential source of trouble are so-called
|
||||
\Index{mini-OpenGL} drivers provided by some manufacturers. In this case,
|
||||
{\FlightGear}'s typically hangs while opening the graphics window.
|
||||
In this case, either replace the \Index{mini-OpenGL} driver by a
|
||||
full OpenGL driver or or in case such is not available install
|
||||
software OpenGL support (see Section \ref{softrend}).
|
||||
|
||||
\item{\FlightGear ignores the command line parameters.}\\
|
||||
There is a problem with passing command line options containing a
|
||||
''='' to windows batch files. Instead, include the options into
|
||||
\texttt{runfgfs.bat}.
|
||||
|
||||
\item{While compiling with the Cygnus Compiler \texttt{Configure}
|
||||
complains not to find \texttt{glu32.dll}}.
|
||||
|
||||
Make sure you change to the Main FlightGear directory, e.\,g. with
|
||||
|
||||
\texttt{cd //D/FlightGear-X.XX}
|
||||
|
||||
before running \texttt{Configure} and \texttt{Make}. Do not forget the win32 library
|
||||
package.
|
||||
|
||||
\item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\
|
||||
By default, \FlightGear is build with GNU C++, i.\,e. the
|
||||
\Index{Cygnus} compiler for Win32. For hints or Makefiles
|
||||
required for MSVC for MSC DevStudio have a look into
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/Source}.
|
||||
|
||||
In principle, \FlightGear should be buildable with the project files provided.
|
||||
|
||||
\item{Compilation of \FlightGear dies not finding \texttt{gfc}}.
|
||||
|
||||
The library \texttt{gfc} cannot be build with the Cygnus compiler at present. It us
|
||||
supposed to be substituted by something else in the future.
|
||||
|
||||
As the simulator is already built at this point, you simply can forget about that problem
|
||||
as long as you don't intend to build the \Index{scenery creation tools}. Just go on with
|
||||
\texttt{make install}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
%% revision 0.10 1998/10/01 bernhard
|
||||
%% added win stuff michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers, new general Section
|
||||
%% Access violation error under win32 added
|
||||
%% Command line problem in win32 added
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Remark on EGCS compiler
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Contribution by Kai Troester
|
||||
%% Reworked Win32 Stuff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added hint to FAQ, gfc problem
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,241 +1,243 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} GETTING THE
|
||||
ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
|
||||
|
||||
\FlightGear's graphics engine is based on a \Index{graphics library} called
|
||||
\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
|
||||
written with \Index{OpenGL} support can be compiled and executed on several platforms,
|
||||
given the proper drivers having been installed in advance. Thus, independent of if you
|
||||
want to run the binaries only or if you want to compile the program yourself you must
|
||||
install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
|
||||
can skip this chapter in case you already did (maybe for Quake or some other game).
|
||||
|
||||
Unfortunately, there are so many graphics boards, graphics chips and
|
||||
drivers that we are unable to provide a complete description for all
|
||||
systems at present, but we hope to be able to extend that section with
|
||||
the help of others soon. To give beginners a hand, we just describe
|
||||
what we did to install drivers on our systems.
|
||||
|
||||
By any means, should you try getting hardware \Index{OpenGL} drivers for your system,
|
||||
which is exemplary described in sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you
|
||||
are unable to locate any such drivers you can try software support\index{OpenGL!software
|
||||
support} as detailed under \ref{softrend}.
|
||||
|
||||
\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
|
||||
|
||||
%%Bernhard, 21.02.1999
|
||||
An excellent place to search for documentation about Linux and 3D
|
||||
accelerators is the {\it Linux 3Dfx HOWTO} at
|
||||
|
||||
\web{http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html}.
|
||||
|
||||
It describes all the following steps in an in-depth fashion and
|
||||
should be your first aid in case something goes wrong with your 3D
|
||||
setup.
|
||||
%%
|
||||
|
||||
The \Index{3DFX} graphics card is a quite popular one (We tested
|
||||
the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
|
||||
library installed. Grab it at:
|
||||
|
||||
\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
|
||||
|
||||
\noindent
|
||||
and install it.
|
||||
%%Bernhard 21.02.1999%%
|
||||
Be careful, you need different Glide libraries for the different types of VooDoos (I, II, Banshee).
|
||||
%%
|
||||
There is even an install script included that will do things for you. The canonical place
|
||||
for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
|
||||
have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
|
||||
file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
|
||||
version 3.0 (or later). Grab it at
|
||||
|
||||
\web{ftp://iris.ssec.wisc.edu/pub/Mesa},
|
||||
|
||||
\noindent
|
||||
unpack it and run
|
||||
|
||||
\texttt{make linux-glide}
|
||||
|
||||
\noindent
|
||||
in the Mesa directory. Follow the instructions in the \texttt{README}
|
||||
file, take a close look at \texttt{README.3DFX} and play with the demo
|
||||
programs.
|
||||
|
||||
Besides these, you need the \Index{GLUT} library version 3.7 (or
|
||||
greater, aka GameGLUT) installed. Grab it at:
|
||||
|
||||
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
|
||||
|
||||
\noindent
|
||||
Note: Glut-3.7 is included with Mesa 3.0 so if you've already grabbed
|
||||
the latest version of mesa, you should have everything you need.
|
||||
|
||||
Finally, some more notes on the behavior of \Index{Voodoo} boards:
|
||||
|
||||
Your card comes packaged with a \Index{loop-through-cable}. If you
|
||||
have only one monitor, then the Voodoo will take it over when
|
||||
used. This means that all the applications on your desktop will
|
||||
continue running but you'll only see the \FlightGear screen. If
|
||||
your window manager uses a focus-follows-mouse policy, don't move
|
||||
the mouse. If you lose the focus, there's no way to shut down
|
||||
\FlightGear graciously! Better solution: Use two monitors, one for
|
||||
your desktop, connect the other one to your accelerator. You'll
|
||||
then get a window on your desktop which manages all keyboard
|
||||
events and you're still able to see your desktop.
|
||||
|
||||
Running \FlightGear under Linux using a 3DFX accelerator board is
|
||||
somewhat tricky. Most of the boards behavior is controlled by
|
||||
environment variables.\index{environment variable} The two most
|
||||
important are:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
|
||||
fullscreen mode,
|
||||
%%Bernhard 21.2.99
|
||||
\texttt{w} will perform rendering in a window at a significant speed penalty.
|
||||
%%
|
||||
|
||||
\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
|
||||
When set to \texttt{1} the rotating 3DFX logo
|
||||
won't appear. For a description of all environment
|
||||
variables\index{environment variable} for VooDooI/II have a look at
|
||||
|
||||
\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This completes preparing your \Index{3DFX} equipped Linux PC for
|
||||
running \FlightGear\hspace{-2mm}.
|
||||
%%B.B 21.2.99
|
||||
Now proceed and install the support files as described later in this document.
|
||||
%%
|
||||
|
||||
\section{Rendition Chipset\index{Rendition chipset} under
|
||||
\Index{Windows 98/NT}\label{renditionwin}}
|
||||
|
||||
This section serves as an example for installing \Index{OpenGL}
|
||||
drivers under \Index{Windows 98/NT}. The \Index{Rendition 2100
|
||||
chipset} is, for instance, part of the \Index{Diamond Stealth II}
|
||||
card performing especially well in somewhat weaker machines.
|
||||
|
||||
Diamond itself does not provide any \Index{OpenGL} driver support for that board.
|
||||
However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
|
||||
latest \Index{OpenGL} \Index{Windows drivers} from
|
||||
|
||||
\web{http://www.rendition.com/download.html}
|
||||
|
||||
\noindent
|
||||
Follow the description in \texttt{readme.txt}. We recommend making
|
||||
the drivers the default ones by copying them to
|
||||
\texttt{$\backslash$windows$\backslash$system} (which avoids the
|
||||
hassle of not being sure which driver actually runs).
|
||||
|
||||
With this step you're already done.
|
||||
|
||||
According to our experience, so-called \Index{mini-OpenGL} drivers
|
||||
provided by some manufacturers for making Quake playable do not
|
||||
provide the level of OpenGL support required by {\FlightGear}. At
|
||||
least, Rendition's \Index{mini-OpenGL} driver definitely does not.
|
||||
|
||||
\section{RIVA TNT Chipset\index{RIVA TNT chipset} under
|
||||
\Index{Windows 98/NT}\label{rivatnt}}
|
||||
|
||||
Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
|
||||
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
|
||||
more cards are equipped with this chip. At least the default Viper 550 drivers are known
|
||||
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
|
||||
Similar things should apply to the other RIVA TNT based cards. In any case, NVIDIA's
|
||||
reference drivers being available from
|
||||
|
||||
\web{http://www.nvidia.com/}
|
||||
|
||||
\noindent
|
||||
do the job as well.
|
||||
|
||||
\section{3DFX chip based boards\index{3DFX chip} under
|
||||
\Index{Windows 98/NT}\label{3DFXwin98}}
|
||||
|
||||
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
|
||||
most popular ones today at all. \Index{3DFX} made Beta OpenGL
|
||||
Windows 98 drivers available on their Website at
|
||||
|
||||
\web{http://www.3dfx.com}.
|
||||
|
||||
\noindent
|
||||
From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
|
||||
Demos} and grab them there.
|
||||
|
||||
First, make sure you have the file \texttt{glu32.dll} either under
|
||||
\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
|
||||
the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net.
|
||||
(Which by itself only provides software rendering.)
|
||||
|
||||
Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
|
||||
\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
|
||||
overwriting the file with the same name installed from the MS kit. This should get you
|
||||
going.
|
||||
|
||||
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
|
||||
under Windows 98/NT\label{softrend}}
|
||||
|
||||
If you have an accelerated 3D card, it is highly recommended you
|
||||
install hardware \Index{OpenGL} drivers for your specific card.
|
||||
|
||||
However, in case you are really unable to find such drivers and
|
||||
want to try \FlightGear despite this you can install SGI software
|
||||
\Index{OpenGL} rendering. For this purpose, get the file
|
||||
\texttt{sgi-opengl2.exe} from
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}.
|
||||
|
||||
\noindent
|
||||
This is a \Index{Windows 98/NT} self extracting installation
|
||||
program. Install it by double-clicking in Windows explorer. The
|
||||
package includes some demo games you may wish to try by invoking
|
||||
them from the Start menu.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added 3dfx stuff from b. buckel
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Complete rewrite of 3DFX/Linux part
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Riva TNT Win95
|
||||
%% Added 3DFX Win95
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm} GETTING THE
|
||||
ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
|
||||
|
||||
\FlightGear's graphics engine is based on a \Index{graphics library} called
|
||||
\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
|
||||
written with \Index{OpenGL} support can be compiled and executed on several platforms,
|
||||
given the proper drivers having been installed in advance. Thus, independent of if you
|
||||
want to run the binaries only or if you want to compile the program yourself you must
|
||||
install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
|
||||
can skip this Chapter in case you already did (maybe for Quake or some other game).
|
||||
|
||||
Unfortunately, there are so many graphics boards, graphics chips and drivers that we are
|
||||
unable to provide a complete description for all systems. To give beginners a hand, we
|
||||
just describe what we did to install drivers on our systems, which might be not too
|
||||
exotic.
|
||||
|
||||
By any means, try getting hardware \Index{OpenGL} drivers for your system, which is
|
||||
exemplary described in Sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you are
|
||||
unable to locate any such drivers you can try software support\index{OpenGL!software
|
||||
support} as detailed under \ref{softrend}.
|
||||
|
||||
\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
|
||||
|
||||
%%Bernhard, 21.02.1999
|
||||
An excellent place to search for documentation about Linux and 3D
|
||||
accelerators is the {\it Linux 3Dfx HOWTO} at
|
||||
|
||||
\web{http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html}.
|
||||
|
||||
It describes all the following steps in an in-depth fashion and
|
||||
should be your first aid in case something goes wrong with your 3D
|
||||
setup.
|
||||
%%
|
||||
|
||||
The \Index{3DFX} graphics card is a quite popular one (We tested
|
||||
the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
|
||||
library installed. Grab it at:
|
||||
|
||||
\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
|
||||
|
||||
\noindent
|
||||
and install it.
|
||||
%%Bernhard 21.02.1999%%
|
||||
Be careful, you need different Glide libraries for the different types of VooDoos (I, II, Banshee).
|
||||
%%
|
||||
There is even an install script included that will do things for you. The canonical place
|
||||
for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
|
||||
have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
|
||||
file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
|
||||
version 3.0 (or later). Grab it at
|
||||
|
||||
\web{ftp://iris.ssec.wisc.edu/pub/Mesa},
|
||||
|
||||
\noindent
|
||||
unpack it and run
|
||||
|
||||
\texttt{make linux-glide}
|
||||
|
||||
\noindent
|
||||
in the Mesa directory. Follow the instructions in the \texttt{README}
|
||||
file, take a close look at \texttt{README.3DFX} and play with the demo
|
||||
programs.
|
||||
|
||||
Besides these, you need the \Index{GLUT} library version 3.7 (or
|
||||
greater, aka GameGLUT) installed. Grab it at:
|
||||
|
||||
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
|
||||
|
||||
\noindent
|
||||
Note: Glut-3.7 is included with Mesa 3.0 so if you've already grabbed
|
||||
the latest version of mesa, you should have everything you need.
|
||||
|
||||
Finally, some more notes on the behavior of \Index{Voodoo} boards:
|
||||
|
||||
Your card comes packaged with a \Index{loop-through-cable}. If you
|
||||
have only one monitor, then the Voodoo will take it over when
|
||||
used. This means that all the applications on your desktop will
|
||||
continue running but you'll only see the \FlightGear screen. If
|
||||
your window manager uses a focus-follows-mouse policy, don't move
|
||||
the mouse. If you lose the focus, there's no way to shut down
|
||||
\FlightGear graciously! Better solution: Use two monitors, one for
|
||||
your desktop, connect the other one to your accelerator. You'll
|
||||
then get a window on your desktop which manages all keyboard
|
||||
events and you're still able to see your desktop.
|
||||
|
||||
Running \FlightGear under Linux using a 3DFX accelerator board is
|
||||
somewhat tricky. Most of the boards behavior is controlled by
|
||||
environment variables.\index{environment variable} The two most
|
||||
important are:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
|
||||
fullscreen mode,
|
||||
%%Bernhard 21.2.99
|
||||
\texttt{w} will perform rendering in a window at a significant speed penalty.
|
||||
%%
|
||||
|
||||
\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
|
||||
When set to \texttt{1} the rotating 3DFX logo
|
||||
won't appear. For a description of all environment
|
||||
variables\index{environment variable} for VooDooI/II have a look at
|
||||
|
||||
\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This completes preparing your \Index{3DFX} equipped Linux PC for running
|
||||
\FlightGear\hspace{-1mm}.
|
||||
%%B.B 21.2.99
|
||||
Now proceed and install the support files as described later in this document.
|
||||
%%
|
||||
|
||||
\section{Rendition Chipset\index{Rendition chipset} under
|
||||
\Index{Windows 98/NT}\label{renditionwin}}
|
||||
|
||||
This Section serves as an example for installing \Index{OpenGL} drivers under
|
||||
\Index{Windows 98/NT}. The \Index{Rendition 2100 chipset} is, for instance, included in
|
||||
the \Index{Diamond Stealth II} card performing especially well in somewhat weaker
|
||||
machines.
|
||||
|
||||
Diamond itself does not provide any \Index{OpenGL} driver support for that board.
|
||||
However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
|
||||
latest \Index{OpenGL} \Index{Windows drivers} from
|
||||
|
||||
\web{http://www.rendition.com/download.html}
|
||||
|
||||
\noindent
|
||||
Follow the description in \texttt{readme.txt}. We recommend making
|
||||
the drivers the default ones by copying them to
|
||||
\texttt{$\backslash$windows$\backslash$system} (which avoids the
|
||||
hassle of not being sure which driver actually runs).
|
||||
|
||||
With this step you're already done.
|
||||
|
||||
According to our experience, so-called \Index{mini-OpenGL} drivers
|
||||
provided by some manufacturers for making Quake playable do not
|
||||
provide the level of OpenGL support required by {\FlightGear}. At
|
||||
least, Rendition's \Index{mini-OpenGL} driver definitely does not.
|
||||
|
||||
\section{RIVA TNT Chipset\index{RIVA TNT chipset} under
|
||||
\Index{Windows 98/NT}\label{rivatnt}}
|
||||
|
||||
Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
|
||||
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
|
||||
more cards come equipped with this chip. At least the default Viper 550 drivers are known
|
||||
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
|
||||
Similar things should apply to the other RIVA TNT based boards. In any case, NVIDIA's
|
||||
reference drivers being available from
|
||||
|
||||
\web{http://www.nvidia.com/}
|
||||
|
||||
\noindent
|
||||
do the job as well.
|
||||
|
||||
\section{3DFX chip based boards\index{3DFX chip} under
|
||||
\Index{Windows 98/NT}\label{3DFXwin98}}
|
||||
|
||||
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
|
||||
most popular ones today at all. \Index{3DFX} made Beta OpenGL
|
||||
Windows 98 drivers available on their Website at
|
||||
|
||||
\web{http://www.3dfx.com}.
|
||||
|
||||
\noindent
|
||||
From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
|
||||
Demos} and grab them there.
|
||||
|
||||
First, make sure you have the file \texttt{glu32.dll} either under
|
||||
\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
|
||||
the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net
|
||||
(which by itself only provides software rendering).
|
||||
|
||||
Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
|
||||
\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
|
||||
overwriting the file with the same name installed from the MS kit. This should get you
|
||||
going.
|
||||
|
||||
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
|
||||
under Windows 98/NT\label{softrend}}
|
||||
|
||||
If you have an accelerated 3D card, it is highly recommended you
|
||||
install hardware \Index{OpenGL} drivers for your specific card.
|
||||
|
||||
However, in case you are really unable to find such drivers and
|
||||
want to try \FlightGear despite this you can install SGI software
|
||||
\Index{OpenGL} rendering. For this purpose, get the file
|
||||
\texttt{sgi-opengl2.exe} from
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Misc/}.
|
||||
|
||||
\noindent
|
||||
This is a \Index{Windows 98/NT} self extracting installation
|
||||
program. Install it by double-clicking in Windows explorer. The
|
||||
package includes some demo games you may wish to try by invoking
|
||||
them from the Start menu.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% incl. Linux stuff from b buckel
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% added 3dfx stuff from b. buckel
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Remark on mini-OpenGL drivers
|
||||
%% revision 0.12 1999/03/07 bernhard
|
||||
%% Complete rewrite of 3DFX/Linux part
|
||||
%% revision 0.12 1999/03/07 michael
|
||||
%% Added Riva TNT Win95
|
||||
%% Added 3DFX Win95
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% corrections of links
|
||||
|
|
2855
Docs/InstallGuide/SOURCE/panel.eps
Normal file
2855
Docs/InstallGuide/SOURCE/panel.eps
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,124 +1,126 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Preflight: Installing \FlightGear \label{prefligh}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES}
|
||||
|
||||
\section{Installing the Binaries}\index{binaries!installation}
|
||||
You can skip this section and go to the installation of scenery in
|
||||
case you built \FlightGear along the lines describes during the
|
||||
previous chapter. If you did not and you're jumping in here your
|
||||
first step consists in installing the binaries. At present, there
|
||||
are only pre-compiled \Index{binaries} available for
|
||||
\Index{Windows 98/NT} while in principle it might be possible to
|
||||
create (statically linked) binaries for \Index{Linux} as well.
|
||||
|
||||
The following supposes you are on a Windows 98 or Windows
|
||||
NT\index{Windows 98/NT} system. Installing the binaries is quite
|
||||
simple. Go to the \FlightGear downloads page
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
and get the latest binaries from the binaries subdirectory named
|
||||
|
||||
\texttt{fg-win32-bin-X.XX.exe}
|
||||
|
||||
\noindent
|
||||
and unpack them via double clicking. This will create a directory \texttt{FlightGear}
|
||||
with several subdirectories. You are done.
|
||||
|
||||
\section{Installing \Index{Support files}}
|
||||
|
||||
Independent on your operating system and independent on if you
|
||||
built the binaries yourself or installed the precompiled ones as
|
||||
described above you will need \Index{scenery}, \Index{texture},
|
||||
and \Index{sound} files. A basic package of all these is contained
|
||||
in the binaries directory mentioned above as
|
||||
|
||||
\texttt{fgfs-base-X.XX}.
|
||||
|
||||
\noindent
|
||||
Preferably, you may want to download the \texttt{.tar.gz} version
|
||||
if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you
|
||||
are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version.
|
||||
|
||||
If you're working under \Index{Linux} or \Index{UNIX}, unpack the
|
||||
previously downloaded file with
|
||||
|
||||
\texttt{tar xvfz fgfs-base-X.XX.tar.gz},
|
||||
|
||||
\noindent
|
||||
while under \Index{Windows 98/NT} just double click on the file (being situated in the
|
||||
root of your \FlightGear drive.).
|
||||
|
||||
This already completes installing \FlightGear and should enable
|
||||
you to invoke the program.
|
||||
|
||||
Some more scenery which, however, is not a substitute for the
|
||||
package mentioned above but rather is based on it can be found in
|
||||
the scenery subdirectory under
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
These may be older versions which may or may not work with the
|
||||
most recent binaries.
|
||||
|
||||
In addition, there is a complete set of \Index{USA Scenery files}
|
||||
available created by Curt Olson\index{Olson, Curt} which can be
|
||||
downloaded from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/index.html}.
|
||||
|
||||
\noindent
|
||||
The complete set covers several 100's of MBytes. Thus, Curt
|
||||
provides the complete set on CD-ROM for those who really would
|
||||
like to fly over all of the USA. For more detail, check the
|
||||
remarks in the downloads page above.
|
||||
|
||||
Finally, the binaries directory mentioned contain the complete
|
||||
\FlightGear documentation including a .pdf version of this
|
||||
\textit{Installation and Getting Started} guide intended for
|
||||
pretty printing using Adobe's Acrobat reader being available from
|
||||
|
||||
|
||||
|
||||
\web{http://www.adobe.com/acrobat}.
|
||||
|
||||
\noindent
|
||||
on any printer.
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% support files section completely re-written
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Preflight: Installing \FlightGear \label{prefligh}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES}
|
||||
|
||||
\section{Installing the Binaries on a Windows system}\index{binaries!installation}
|
||||
You can skip this Section and go to the installation of scenery in case you built
|
||||
\FlightGear along the lines describes during the previous Chapter. If you did not and
|
||||
you're jumping in here your first step consists in installing the binaries. At present,
|
||||
there are only pre-compiled \Index{binaries} available for \Index{Windows 98/NT} while in
|
||||
principle it might be possible to create (statically linked) binaries for \Index{Linux}
|
||||
as well.
|
||||
|
||||
The following supposes you are on a Windows 98 or Windows NT\index{Windows 98/NT} system.
|
||||
Installing the binaries is quite simple. Go to
|
||||
|
||||
\web{ftp://ftp.flightgear.org/pub/fgfs/Win32/}
|
||||
|
||||
\noindent
|
||||
get the latest binaries from that subdirectory named
|
||||
|
||||
\texttt{fgfs-win32-bin-X.XX.exe}
|
||||
|
||||
\noindent
|
||||
and unpack them via double clicking. This will create a directory \texttt{FlightGear}
|
||||
with several subdirectories. You are done.
|
||||
|
||||
\section{Installing \Index{Support files}}
|
||||
|
||||
Independent on your operating system and independent on if you built the binaries
|
||||
yourself or installed the precompiled ones as described above you will need
|
||||
\Index{scenery}, \Index{texture}, \Index{sound}, and some more support files. A basic
|
||||
package of all these is contained in the binaries directory mentioned above as
|
||||
|
||||
\texttt{fgfs-base-X.XX}.
|
||||
|
||||
\noindent
|
||||
Preferably, you may want to download the \texttt{.tar.gz} version
|
||||
if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you
|
||||
are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version.
|
||||
|
||||
If you're working under \Index{Linux} or \Index{UNIX}, unpack the
|
||||
previously downloaded file with
|
||||
|
||||
\texttt{tar xvfz fgfs-base-X.XX.tar.gz}
|
||||
|
||||
\noindent
|
||||
while under \Index{Windows 98/NT} just double click on the file (being situated in the
|
||||
root of your \FlightGear drive.).
|
||||
|
||||
This already completes installing \FlightGear and should you enable to invoke the
|
||||
program.
|
||||
|
||||
Some more scenery which, however, is not a substitute for the
|
||||
package mentioned above but rather is based on it can be found in
|
||||
the scenery subdirectory under
|
||||
|
||||
\web{http://www.flightgear.org/Downloads/}
|
||||
|
||||
\noindent
|
||||
These may be older versions which may or may not work with the
|
||||
most recent binaries.
|
||||
|
||||
In addition, there is a complete set of \Index{USA Scenery files}
|
||||
available created by Curt Olson\index{Olson, Curt} which can be
|
||||
downloaded from
|
||||
|
||||
\web{ftp://ftp.kingmont.com/pub/kingmont/}
|
||||
|
||||
\noindent
|
||||
The complete set covers several 100's of MBytes. Thus, Curt
|
||||
provides the complete set on CD-ROM for those who really would
|
||||
like to fly over all of the USA. For more detail, check the
|
||||
remarks in the downloads page above.
|
||||
|
||||
Finally, the binaries directory mentioned contains the complete \FlightGear documentation
|
||||
as
|
||||
|
||||
\texttt{fgfs-manual-X.XX.exe}.
|
||||
|
||||
It includes a .pdf version of this \textit{Installation and Getting Started} guide
|
||||
intended for pretty printing using Adobe's Acrobat reader being available from
|
||||
|
||||
\web{http://www.adobe.com/acrobat}
|
||||
|
||||
Moreover, if properly installed the .html version can be accessed via \FlightGear's
|
||||
\texttt{help} menu entry.
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% Revision 0.01 1998/09/20 michael
|
||||
%% several extensions and corrections
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% support files Section completely re-written
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% some updates and corrections, corrected links
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,213 +1,267 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Takeoff: How to start the program\label{takeoff}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
TAKEOFF}{\thesection\hspace*{1mm} Command line parameters}
|
||||
|
||||
\section{Starting under Linux}
|
||||
Under Linux, \FlightGear is invoked by
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots},
|
||||
|
||||
\noindent
|
||||
where the options are described in section \ref{options} below.
|
||||
|
||||
\section{Starting under \Index{Windows 98/NT}}
|
||||
|
||||
In Windows explorer, change to \texttt{$\backslash$FlightGear$\backslash$}. Call
|
||||
\texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware accelerated
|
||||
version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you installed
|
||||
SGI's software \Index{OpenGL} support.
|
||||
|
||||
Alternatively, if for one or the other reason the batch does not work, you can open an
|
||||
MS-DOS shell, change to the directory where your binary resides (typically something like
|
||||
\texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute
|
||||
\texttt{d:} in favor of your \FlightGear directory), set the environment variable with
|
||||
|
||||
\texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin}
|
||||
|
||||
\noindent
|
||||
and invoke \FlightGear (within the same shell -- Windows environment
|
||||
settings are only valid locally within the same shell) via
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}.
|
||||
|
||||
For getting maximum performance it is highly recommended to
|
||||
minimize (iconize) the non-graphics window while running
|
||||
{\FlightGear}$\!$.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{arizona.eps}
|
||||
}
|
||||
|
||||
\noindent
|
||||
Fig.\,2: \textit{Ready for takeoff. We are at the default startup
|
||||
position in Arizona.}
|
||||
\medskip
|
||||
|
||||
\section{Command line parameters\label{options}}
|
||||
\index{command line options}
|
||||
|
||||
Following is a list and short description of the command line options available. In case
|
||||
of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}.
|
||||
|
||||
\subsection{General Options}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this section.
|
||||
|
||||
\item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data
|
||||
files if you didn't compile it with the default settings.
|
||||
|
||||
\item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX
|
||||
logo} when the accelerator board gets initialized.
|
||||
|
||||
\item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this!
|
||||
|
||||
\item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when
|
||||
\FlightGear starts up.
|
||||
|
||||
\item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy
|
||||
this setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will
|
||||
feature a mouse interface so that options can be set at runtime. As
|
||||
this feature is not implemented yet it seems wise to disable the
|
||||
mouse interface.
|
||||
|
||||
\item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the
|
||||
\FlightGear window. This is useful when running \FlightGear in full
|
||||
screen mode and will allow access to the - yet to be implemented -
|
||||
mouse interface of \FlightGear\hspace{-2mm}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the
|
||||
engine running, ready for Take-Off.
|
||||
|
||||
\item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Features}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p
|
||||
\textbf{D}isplay).
|
||||
|
||||
\item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default.
|
||||
|
||||
\item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the
|
||||
default, as the instrument panel is still in its early beginnings -- but in our opinion
|
||||
you should give it a try.
|
||||
|
||||
\item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-sound}}:
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Initial Position and Orientation\index{orientation}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport,
|
||||
enter its international code, i.e. KJFK for JFK airport in New York.
|
||||
A long/short list of the IDs of the airports being implemented can
|
||||
be found in \texttt{/Flight Gear/Airports}. You only have to unpack
|
||||
one of the files with gnuzip. Keep in mind, you need the
|
||||
terrain data for the relevant region!\index{airport code}
|
||||
|
||||
\item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -)
|
||||
|
||||
\item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -)
|
||||
|
||||
\item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given
|
||||
altitude. Watch for the next options to insert the plane with a
|
||||
given heading etc.
|
||||
|
||||
\item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}.
|
||||
|
||||
\item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle}
|
||||
|
||||
\item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle}
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Rendering Options\index{rendering options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant
|
||||
regions are vanishing in \Index{fog} by default. If you disable fogging,
|
||||
you'll see farther but your frame rates will drop.
|
||||
|
||||
\item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but
|
||||
frame rates will increase.
|
||||
|
||||
\item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic
|
||||
view of flying on a hazy day.
|
||||
|
||||
\item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees.
|
||||
The value is displayed on the HUD. Default is 55.0.
|
||||
|
||||
\item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-fullscreen}}:
|
||||
|
||||
\item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow.
|
||||
|
||||
\item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice.
|
||||
|
||||
\item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed
|
||||
using just one color. Fast but ugly!
|
||||
|
||||
\item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow.
|
||||
|
||||
\item{\texttt{-$\!$-enable-textures}}: Default and recommended.
|
||||
|
||||
\item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this!
|
||||
|
||||
\end{itemize}
|
||||
|
||||
%% Revision 0.02 1998/09/29 bernhard
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Added pic from Arizona takeoff
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Chapter file
|
||||
%%
|
||||
%% Written by Bernhard Buckel, starting September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\chapter{Takeoff: How to start the program\label{takeoff}}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\markboth{\thechapter.\hspace*{1mm}
|
||||
TAKEOFF}{\thesection\hspace*{1mm} Command line parameters}
|
||||
|
||||
\section{Starting under Linux}
|
||||
Under Linux, \FlightGear is invoked by
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots},
|
||||
|
||||
\noindent
|
||||
where the options are described in Section \ref{options} below.
|
||||
|
||||
\section{Starting under \Index{Windows 98/NT}}
|
||||
|
||||
In Windows explorer, change to the \texttt{$\backslash$FlightGear$\backslash$} directory.
|
||||
Call \texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware
|
||||
accelerated version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you
|
||||
installed SGI's software \Index{OpenGL} support.
|
||||
|
||||
Alternatively, if for one or the other reason the batch does not work, you can open an
|
||||
MS-DOS shell, change to the directory where your binary resides (typically something like
|
||||
\texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute
|
||||
\texttt{d:} in favor of your \FlightGear directory), set the environment variable with
|
||||
|
||||
\texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin}
|
||||
|
||||
\noindent
|
||||
and invoke \FlightGear (within the same shell -- Windows environment
|
||||
settings are only valid locally within the same shell) via
|
||||
|
||||
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}.
|
||||
|
||||
For getting maximum performance it is highly recommended to
|
||||
minimize (iconize) the non-graphics window while running
|
||||
{\FlightGear}$\!$.
|
||||
\medskip
|
||||
|
||||
\centerline{
|
||||
\includegraphics[clip,width=12.5cm]{arizona.eps}
|
||||
}
|
||||
|
||||
\smallskip
|
||||
\noindent
|
||||
Fig.\,2: \textit{Ready for takeoff. We are at the default startup
|
||||
position in Arizona.}
|
||||
\medskip
|
||||
|
||||
\section{Command line parameters\label{options}}
|
||||
\index{command line options}
|
||||
|
||||
Following is a list and short description of the command line options available. In case
|
||||
of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}.
|
||||
|
||||
\subsection{General Options}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this Section.
|
||||
|
||||
\item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data
|
||||
files if you didn't compile it with the default settings.
|
||||
|
||||
\item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering.
|
||||
|
||||
|
||||
\item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX
|
||||
logo} when the accelerator board gets initialized.
|
||||
|
||||
\item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this!
|
||||
|
||||
\item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when
|
||||
\FlightGear starts up.
|
||||
|
||||
\item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy
|
||||
this setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will
|
||||
feature a mouse interface so that options can be set at runtime. As
|
||||
this feature is not implemented yet it seems wise to disable the
|
||||
mouse interface.
|
||||
|
||||
\item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the
|
||||
\FlightGear window. This is useful when running \FlightGear in full
|
||||
screen mode and will allow access to the - yet to be implemented -
|
||||
mouse interface of \FlightGear\hspace{-2mm}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the
|
||||
engine running, ready for Take-Off.
|
||||
|
||||
\item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Features}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p
|
||||
\textbf{D}isplay).
|
||||
|
||||
\item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default.
|
||||
|
||||
\item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the
|
||||
default, as the instrument panel is not yet complete -- but in our opinion
|
||||
should be given at least a try.
|
||||
|
||||
\item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}.
|
||||
|
||||
\item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-sound}}:
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection{Flight model\index{flight model}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fdm=abcd}} There are four allowed values for abcd: \texttt{slew, jsb, larcsim,
|
||||
external}, which you might want to try. Default value is \texttt{larcsim}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Initial Position and Orientation\index{orientation}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport,
|
||||
enter its international code, i.e. KJFK for JFK airport in New York.
|
||||
A long/short list of the IDs of the airports being implemented can
|
||||
be found in \texttt{/Flight Gear/Airports}. You only have to unpack
|
||||
one of the files with gnuzip. Keep in mind, you need the
|
||||
terrain data for the relevant region!\index{airport code}
|
||||
|
||||
\item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -)
|
||||
|
||||
\item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -)
|
||||
|
||||
\item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given
|
||||
altitude. Watch for the next options to insert the plane with a
|
||||
given heading etc.
|
||||
|
||||
\item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}.
|
||||
|
||||
\item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle}
|
||||
|
||||
\item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle}
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Rendering Options\index{rendering options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant
|
||||
regions are vanishing in \Index{fog} by default. If you disable fogging,
|
||||
you'll see farther but your frame rates will drop.
|
||||
|
||||
\item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but
|
||||
frame rates will increase.
|
||||
|
||||
\item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic
|
||||
view of flying on a hazy day.
|
||||
|
||||
\item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees.
|
||||
The value is displayed on the HUD. Default is 55.0.
|
||||
|
||||
\item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it?
|
||||
|
||||
\item{\texttt{-$\!$-enable-fullscreen}}:
|
||||
|
||||
\item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow.
|
||||
|
||||
\item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice.
|
||||
|
||||
\item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed
|
||||
using just one color. Fast but ugly!
|
||||
|
||||
\item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting.
|
||||
|
||||
\item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow.
|
||||
|
||||
\item{\texttt{-$\!$-enable-textures}}: Default and recommended.
|
||||
|
||||
\item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this!
|
||||
|
||||
\item{\texttt{-$\!$-geometry=WWWxHHH}}: Defines the size of the window used, i.e.
|
||||
\texttt{WWWxHHH} can be \texttt{640x480}, \texttt{800x600}, or \texttt{1024x768}.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Scenery Options Options\index{scenery options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-tile-radius=n}}: Specifies the tiles radius; allowed values for
|
||||
\texttt{n} are 1 -- 4.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{HUD Options\index{HUD}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-units-feed}}: HUD displays units in feet.
|
||||
|
||||
\item{\texttt{-$\!$-units-meters}}: HUD displays units in meters.
|
||||
|
||||
\item{\texttt{-$\!$-hud-tris}}: HUD displays the number of triangles rendered.
|
||||
|
||||
\item{\texttt{-$\!$-hud-culled}}: HUD displays percentage of triangles culled.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Time options\index{time options}}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item{\texttt{-$\!$-time-offset=[+-]hh:mm:ss}}: Offset local time by this amount.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-gmt=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Time is Greenwich Mean Time.
|
||||
|
||||
\item{\texttt{-$\!$-start-date-lst=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
|
||||
date. Uses local sidereal time.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
%% Revision 0.02 1998/09/29 bernhard
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% Added pic from Arizona takeoff
|
||||
%% revision 0.20 1999/06/04 michael
|
||||
%% added new options
|
||||
|
|
|
@ -1,52 +1,53 @@
|
|||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Title file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.12 1999/03/07 michael
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\title{FlightGear Flight Simulator -- Installation and Getting Started}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\author{
|
||||
Michael Basler (\mail{pmb@knUUt.de})\\
|
||||
Bernhard Buckel
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
{ \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt}
|
||||
\fbox{
|
||||
\includegraphics[clip,width=8.0cm]{start.eps}
|
||||
}}}
|
||||
|
||||
\date{March 7, 1999}
|
||||
|
||||
\maketitle
|
||||
|
||||
|
||||
\tableofcontents
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% added title pic
|
||||
%%
|
||||
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
|
||||
%% Title file
|
||||
%%
|
||||
%% Written by Michael Basler, started September 1998.
|
||||
%%
|
||||
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
|
||||
%%
|
||||
%%
|
||||
%% This program is free software; you can redistribute it and/or
|
||||
%% modify it under the terms of the GNU General Public License as
|
||||
%% published by the Free Software Foundation; either version 2 of the
|
||||
%% License, or (at your option) any later version.
|
||||
%%
|
||||
%% This program is distributed in the hope that it will be useful, but
|
||||
%% WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
%% General Public License for more details.
|
||||
%%
|
||||
%% You should have received a copy of the GNU General Public License
|
||||
%% along with this program; if not, write to the Free Software
|
||||
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
%%
|
||||
%% $Id: getstart.tex,v 0.20 1999/06/04 michael
|
||||
%% (Log is kept at end of this file)
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
\title{FlightGear Flight Simulator -- Installation and Getting Started}
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
\author{
|
||||
Michael Basler (\mail{pmb@knUUt.de})\\
|
||||
Bernhard Buckel
|
||||
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
|
||||
{ \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt}
|
||||
\fbox{
|
||||
\includegraphics[clip,width=10.0cm]{start.eps}
|
||||
}}}
|
||||
|
||||
\date{June 4, 1999}
|
||||
|
||||
\maketitle
|
||||
|
||||
|
||||
\tableofcontents
|
||||
|
||||
|
||||
%% Revision 0.00 1998/09/08 michael
|
||||
%% Initial revision for version 0.53.
|
||||
%% revision 0.10 1998/10/01 michael
|
||||
%% final proofreading for release
|
||||
%% revision 0.11 1998/11/01 michael
|
||||
%% added title pic
|
||||
|
|
Loading…
Add table
Reference in a new issue