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Author SHA1 Message Date
Thomas Geymayer
913727239d Expose pose of scenery models to Nasal load/unload scripts.
This allows Nasal code attached to scenery models access their
world position and orientation by calling _model.getPose().

Also ensure models are attached to the scenegraph before Nasal
load scripts are called. This ensures that the world position
and orientation are available upon executing the load script.
2013-03-23 12:54:45 +01:00
Thomas Geymayer
eba03b5e46 Allow placing canvas on scenery objects. 2013-03-21 01:16:47 +01:00
James Turner
6f80df0b8d NasalTimerObject tweaks. 2013-03-20 18:10:27 +00:00
Thomas Geymayer
1e4ba18284 Update/simplify property interpolation to latest SimGear changes 2013-03-17 23:49:15 +01:00
Thomas Geymayer
4b21dc51ee Replace SGInterpolator with new advanced interpolation system.
Allow for advanced animations using easing functions and adapters
for interpolating specific property types (eg. CSS colors).
Old behavior should not have changed.
2013-03-16 16:45:03 +01:00
James Turner
ab939ff772 A real Timer object in Nasal.
A persistent timer object which can be stopped, started and restarted. Gosh. Has both singleShot and repeating modes.
2013-03-16 12:44:27 +00:00
James Turner
f2c267f5d7 MouseInput changes to support hover.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.

Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
Thomas Geymayer
4b573ebd13 Start porting NasalPositioned to cppbind.
For now it is available in the positioned Nasal
module. FGAirport is fully ported, but especially
procedures/navaids and free functions are still
missing.
2013-03-04 19:24:47 +01:00
James Turner
7b663cd7f7 Split huge NasalSys header apart. 2013-02-09 15:33:05 +00:00
James Turner
ce9afecdbd Support a log-list widget in PUI.
Add a puaListBox which can show the contents of a log-buffer. Currently only two buffer sources are supported more to follow (and the dialog XML updates).
2013-02-08 19:39:41 +00:00
Frederic Bouvier
7cc3ffb30f Fix build for windows after logstream changes 2013-02-08 08:46:34 +01:00
James Turner
b52a61c2cb Support logging from Nasal at custom levels.
For now, print() still logs at SG_ALERT level.
2013-02-07 16:44:24 +00:00
Thomas Geymayer
5b38e00ade Expose some methods on strings to Nasal 2013-01-31 19:14:23 +01:00
James Turner
2e1fb7972e Initial work on native file dialog support.
Add an abstract interface, version that forwards to the existing PUI dialog, and a Cocoa-native version.
2013-01-19 14:41:45 +00:00
Thomas Geymayer
724d54b3a3 Clean up and some more testing 2012-11-15 12:43:34 +01:00
Thomas Geymayer
863cd6a290 Canvas/Nasal and Nasal/C++ binding experiments 2012-11-15 12:43:34 +01:00
ThorstenB
1d99401c04 Remove osg dependency for isNaN only. 2012-11-11 17:22:42 +01:00
ThorstenB
60eaa22fda Drop sorting of Nasal scripts.
simgear::Dir now always provides results in a deterministic order.
2012-10-13 15:45:15 +02:00
James Turner
688d76613e Expose SGCondition as a ghost to Nasal directly. 2012-08-19 21:13:31 +01:00
Thomas Geymayer
d6a5a911bc Complete X11 clipboard support.
- Now ClipboarX11 also supports writing to the clipboard and
   sending the data to another application if requested.
2012-08-05 11:19:24 +02:00
Thomas Geymayer
aa9d0e3a8a Basic clipboard access from Nasal.
- Add platform independent clipboard layer for Nasal access
   to clipboard (thanks to Hooray for basic code)
 - Add Windows clipboard access
 - Add partial X11 clipboard access (only reading from clipboard)
 - Add fallback clipboard for application internal clipboard if
   platform not supported
 - Add some helper functions to FGNasalSys
2012-08-04 17:33:48 +02:00
James Turner
f703882ffa Skeleton Nasal-Canvas integration.
This code is non-functional, but contains most of the stubs to show what's required to add property get/set access, convert to from ghost & C++ types, and manage ownership. Element derived classes & inheritance (e.g., methods on image/path/map elements) will follow, along with some actual functionality!
2012-08-02 12:18:38 +01:00
Thomas Geymayer
373d511c69 Canvas: Allow using canvases as PUI widgets.
- Add new widget type canvas
 - Set canvas view dimension from the gui xml.
 - Expose mouse events to canvas widget properties.
2012-07-31 23:19:22 +02:00
James Turner
ce92730ef6 Expose FlightPlan delegates to Nasal, finally.
This will permit Nasal (e.g., FMS) to update nicely when the FlightPlan
is modified from anywhere else.
2012-05-12 17:23:17 +01:00
James Turner
c5781546b9 Expose greatCircleMove to Nasal, and allow geo.Coord to be passed into methods. 2012-04-25 16:54:40 +01:00
James Turner
a132ced084 Nasal airport functions for various ancillary data pieces now work. 2012-04-23 23:04:59 +01:00
James Turner
ef796e88bc Fix build for non-Mac, hopefully. 2012-04-15 14:20:03 +01:00
James Turner
f5a79fc893 Start refactoring how FGPositioned classes are exposed to Nasal, more to come. 2012-04-15 13:54:50 +01:00
ThorstenB
5f1435b4fd Avoid "using..." in header files. 2012-04-05 21:02:09 +02:00
ThorstenB
578df0f484 #553: decouple OSG callbacks from Nasal subsystem 2012-02-06 22:19:33 +01:00
ThorstenB
d47342a5a4 Add --log-class option, improve logging classes.
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
  --log-level=debug --log-class=environment
to only get environment debug messages, or
  --log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
2011-12-11 14:06:17 +01:00
Torsten Dreyer
b82ea065c3 Add the frequency to the navinfo hash 2011-08-22 09:18:04 +02:00
Torsten Dreyer
3723de56ca Experimental navinfo() Nasal extension function
Add a navinfo() Nasal extension function to provide
information about navaids. Inspired by the airportinfo
function.

This is work in progress, do not rely on this in your Nasal
code - the interface might change over the next weeks.
2011-07-22 12:37:41 +02:00
ThorstenB
4fd1e219a4 #348 related: More places where missing files were not reported properly
Whenever resolving a (relative) path to an absolute path with
'resolve_maybe_aircraft_path', check if the result is empty and report original
(relative) path as missing. Otherwise no or a meaningless message is
issued ("File '' not found.").
2011-07-03 13:06:41 +02:00
ThorstenB
88f7c05274 Introduce "PRESERVE" flag to protect properties on sim reset.
Some specific properties need protection and shouldn't be restored to their
original values on sim-reset.
2011-06-12 20:31:56 +02:00
ThorstenB
370645e593 Olaf Flebbe: #332, Improve Nasal's "systime" method
Use gettimeofday for determine time, rather than time() and gettimeofday()
2011-06-02 23:53:42 +02:00
ThorstenB
3c8a80d968 Deterministic loading sequence for Nasal scripts
Avoid loading Nasal scripts in (random) file system order
2011-05-29 18:44:15 +02:00
ThorstenB
93180eb004 On-demand loading of Nasal modules.
Load a module whenever its /nasal/foo/enabled flag is set,
even if it was disabled at start-up. Also expose a property if it was
successfully loaded.
2011-04-03 15:30:25 +02:00
ThorstenB
298f832d43 Support optional Nasal modules in fgdata/Nasal/MyModuleFoo
- Allow structuring generic Nasal sources into modules (i.e. support
  separate source folders for multiplayer/local weather/... sources)
- Option to enable/disable loading of generic Nasal modules (i.e we only
  need to load stuff that is really needed/enabled).
- Provide basic loading sequence: subfolders are strictly loaded _after_
  the base directory. So submodules can rely on .nas-scripts like math.nas,
  io.nas, debug.nas, ... to be already loaded - dropping the need for
  awkward listeners/timers to delay module initialization (loading order
  within Nasal/*.nas is still random)
2011-04-02 15:15:59 +02:00
James Turner
664817b0a7 Make the Nasal NaN check less aggressive - still SG_ALERT, but return nil instead of terminating the Nasal script completely. 2011-01-14 20:04:20 +00:00
James Turner
ce2a112639 When attempting to pass a NaN between Nasal and property nodes, catch this. 2010-12-28 11:58:03 +00:00
James Turner
db4b84bc5c Convert nasal directory() helper to use simgear::Dir 2010-10-24 07:10:51 +01:00
James Turner
dd2eec7bd8 Airways/procedures code - add new data structures to store waypoints and
procedures, and routing algorithms, and modify the GPS, route manager and
WaypointList to use the new objects.
2010-10-20 09:02:02 +01:00
Torsten Dreyer
a5017f218f Fix mean nasal bug when calling setprop("foo")
Reported on the forum from Thorsten Renk and analyzed by
Hooray, fixes this issue:
var x="/test/X";
var y="/test/Y";

setprop(x,100); # sets x=100
setprop(y); # sets x=0

setprop(x,100);
setprop(200); # sets x=200

by checking for at least 2 parameters for setprop
2010-09-13 22:15:50 +02:00
James Turner
2e69930c7d Expose path resolver to Nasal. 2010-08-15 11:02:27 +01:00
James Turner
ab495d1370 Add --fg-aircraft option, and aircraft dir path list. Partial support in places that load files, for respecting the setting.
Add helper to look for an aircraft branch path in multiple candidate locations.
Update the main subsystems to use the helper, and hence load from any aircraft dir.
2010-07-28 22:03:10 +01:00
Tim Moore
7ff80d11a0 changes for SGPropertyNode::getPath return type
It's now a std::string.
2010-03-09 11:24:45 +01:00
fredb
00e9ad3055 MINGW patch from Benoît Laniel 2010-01-25 17:12:04 +01:00
jmt
52905875f9 Fix airportinfo() ILS frequency listing to use underscores. 2009-12-22 07:44:12 +01:00
jmt
88dc75695b Probably best if the string and its length agree. :) 2009-12-20 08:44:50 +01:00