ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
Frederic Bouvier
7d3195aaa6
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:13:54 +02:00
James Turner
96ee2b1577
Tweak ODGauge usage, fix multiple instances of NavDisplay or wxRadar.
2012-04-15 12:03:21 +01:00
Frederic Bouvier
0a1417e06d
Get rid of RG16 buffer made possible by a different way to encode normals
2012-04-12 23:59:42 +02:00
Frederic Bouvier
ec4b006c08
Rembrandt: Restore rendering stats
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intercept first change in stats display to change stats handler camera render order
2012-04-09 17:41:33 +02:00
ThorstenB
9effb06047
Fix scenery reload issues.
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Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
Frederic Bouvier
43f7ebcb35
Restore splash screen for the Rembrandt renderer
2012-04-05 23:30:38 +02:00
Frederic Bouvier
44de0e1df4
Honor /sim/rendering/shadows/enabled preference
2012-04-04 20:43:16 +02:00
Frederic Bouvier
f7174f5422
Code cosmetic
2012-04-03 23:17:04 +02:00
Frederic Bouvier
8f5e9619aa
Fix issue with sky added in commit 25e0ab0b82
2012-04-03 08:41:28 +02:00
Frederic Bouvier
93ad2f2ef6
Hopefully fix the shadow disappearing because of range animation issue in a more elegant way
2012-04-02 23:54:31 +02:00
Frederic Bouvier
65d86e872d
Restore messages and fog draw order reverted in the previous commit
2012-04-02 23:36:34 +02:00
Frederic Bouvier
93d97374e1
Revert "Disable LOD when rendering to the shadow map."
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This reverts commit e46357d819
.
2012-04-02 20:07:29 +02:00
Frederic Bouvier
25e0ab0b82
Enable light source for transparent surfaces
2012-04-01 23:37:47 +02:00
Frederic Bouvier
e46357d819
Disable LOD when rendering to the shadow map.
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Produce few NaNs at start
2012-04-01 23:07:33 +02:00
Frederic Bouvier
b05bbddde5
Make the shadow map available for effects
2012-03-31 22:50:38 +02:00
Frederic Bouvier
7e6ecfec56
Fix picking zone display
2012-03-31 21:59:50 +02:00
Frederic Bouvier
e4094356f5
Be sure to not render light volumes in the classical renderer
2012-03-31 20:39:47 +02:00
Frederic Bouvier
2416f9f8d8
Working spot and point lights
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Use 8bit normals if /sim/rendering/no-16bit-buffer is set to true. May be usefull for old card returning 0x8cda at fbo setup time
White/gray specular material
s/Tabs/Spaces/
2012-03-31 20:16:36 +02:00
Frederic Bouvier
954a09dce1
Shadow map size settable at run-time. It needs to be a power of two. Now needs a real gui dialog
2012-03-30 22:30:26 +02:00
Frederic Bouvier
1194f1f991
Implement Cascade Shadow Mapping in the Rembrandt renderer.
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Shadow map size is set by the /sim/rendering/shadows/map-size property before starting fgfs. Its default value is 4096. Maximum value is 16384 in most card
2012-03-30 07:28:04 +02:00
Frederic Bouvier
8a382cd536
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:39:28 +02:00
ThorstenB
d436484c21
Prevent negative alpha value
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(affects splash screen)
2012-03-26 21:11:04 +02:00
Frederic Bouvier
2e735e6234
Warn of harmless messages caused by the Rembrandt renderer
2012-03-25 19:05:10 +02:00
Frederic Bouvier
416e6df9e3
First, preliminary, code of the Rembrandt renderer.
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The new renderer is activated by the --enable-rembrandt option, or in the preferences.xml file.
The renderer at this stage doesn't have shadows yet, and shows a lighting bug. The slash screen doesn't work too.
2012-03-25 16:06:54 +02:00
Frederic Bouvier
400129ae15
Allow any number of cameras as render stages for a single viewport
2012-03-25 15:28:17 +02:00
Frederic Bouvier
94e3ae4c67
Choose renderer from /sim/rendering/rembrandt property
2012-03-25 14:39:22 +02:00
Frederic Bouvier
1a3f69723b
Move camera setup to the renderer
2012-03-25 14:39:19 +02:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
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(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
Mathias Froehlich
db241f3e10
Handle unset texture-compression property correctly.
2012-01-08 20:19:36 +01:00
Mathias Froehlich
48b4596a5f
Make the use of the compressed internal format a configuration option.
2011-12-29 12:24:04 +01:00
ThorstenB
b575446b36
Add some debug messages to help analyzing #385 .
2011-12-17 15:26:50 +01:00
James Turner
c1eca1ff6b
Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
2011-11-05 17:11:52 +00:00
James Turner
54aca561b6
Fix JPEG-server builds.
2011-09-21 19:22:13 +01:00
James Turner
5a17ccf9eb
Push aspect-ratio handling into CameraGroup, so renderer doesn't need to resize viewports each update.
2011-09-21 17:13:53 +01:00
James Turner
227b3e469c
Remove indirection on viewer draw/resize code-paths.
2011-09-21 17:13:53 +01:00
ThorstenB
b0a4299d46
#232 : early propagation of "point sprites for runway lights" switch
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Property value is required early during initialization since the feature
isn't run-time configurable. Disable run-time calls since it has no effect.
2011-07-31 13:33:11 +02:00
James Turner
a32ef9f391
Fix yet another subtle resize problem I introduced, which upset PUI. This code is terribly fragile - yuck. Thanks to papillion 81 for tracking down the issue,
2011-05-28 21:20:06 +01:00
James Turner
1b4e5e1b91
Unfortunately, the view code relies on resize being called each frame ... bah. Fixes startup aspect ratio for the moment.
2011-05-25 12:18:07 +01:00
James Turner
0ec9a9492f
Minor cleanup of resize() handler, while tracing down an OS-X Windowing issue.
2011-05-24 23:56:44 +01:00
ThorstenB
dd9d82d941
Some minor splash screen status improvements.
2011-05-22 18:32:15 +02:00
ThorstenB
51bb633e55
Bugfix for #106 : main view port aspect-ratio broken when 2D panels are moved
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Seems the hack was necessary for the pre-OSG display only. Or the feature
is broken since OSG port altogether. But it caused issues for 3D and 2D
cockpits when /sim/virtual-cockpit wasn't enabled. => Removing for now.
2011-05-22 18:32:15 +02:00
ThorstenB
2a9f87e42c
Fixed blocked splash-screen on sim reset
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Fixes Commit 9a3fb418e4
2011-05-21 17:12:37 +02:00
ThorstenB
9a3fb418e4
Fixed #321 : --enable-clock-freeze freezed the splash screen
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Splash screen effect must use system time - not freezable sim time
2011-05-21 14:54:38 +02:00
ThorstenB
473d1447c3
Minor renderer clean-up & performance bits.
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Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
ThorstenB
2088a61f2f
Revert "make clearcolor black, so that space is dark instead of gray."
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This reverts commit b36b33f716
.
See #316 : Caused issues with sky becoming black in dense fog.
Also: when the fog issue is solved, we could configure the constant
(black) clear color once only (during init), no need to do it in every
loop. Also, entire "if (skyblend) { ... } else {..}" was redundant,
since "if" and "else" clauses were all identical - and the "clearColor"
variables were unused. => Once the fog issue is solved, we can easily
improve the clearColor configuration here.
2011-05-21 09:16:21 +02:00
Torsten Dreyer
76ea9a7968
Remove unused class SGEnviro
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This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.
See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
2011-05-06 14:12:17 +02:00
Erik Hofman
b36b33f716
Lauri Peltonen: make clearcolor black, so that space is dark instead of gray.
2011-04-16 11:35:56 +02:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
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Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Tim Moore
38e1600bed
add a command to print information about visible objects in the scene
2010-11-15 00:09:52 +01:00