curt
8709db31ae
Preparations for outputing scenery file to correct location.
...
Minor tweaks related to FGBucket usage.
1999-03-25 19:04:31 +00:00
curt
427762b074
Worked on creating data to output ... normals, bounding spheres, etc.
1999-03-23 22:02:03 +00:00
curt
b8c705fb28
Added GenOutput/
1999-03-22 23:48:20 +00:00
curt
88dd015639
Removed Dem2node from the Tools fold.
...
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
033af0d05c
Added a mechanism to dump out the triangle structures for viewing.
...
Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9
First mostly successful tile triangulation works. There's plenty of tweaking
...
to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
0eed0e0918
Minor tweaks ...
1999-03-19 00:26:51 +00:00
curt
16cf4eae49
Started work on Triangulate/ section.
1999-03-17 23:49:51 +00:00
curt
33544d79af
Initial revision.
1999-03-14 00:03:24 +00:00