88dd015639
Tweaked the triangulator options to add quality mesh refinement.
218 lines
6.3 KiB
C++
218 lines
6.3 KiB
C++
// main.cxx -- top level construction routines
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include <sys/types.h> // for directory reading
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#include <dirent.h> // for directory reading
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#include <Bucket/newbucket.hxx>
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#include <Array/array.hxx>
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#include <Clipper/clipper.hxx>
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#include <Triangulate/triangle.hxx>
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// load regular grid of elevation data (dem based), return list of
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// fitted nodes
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int load_dem(const string& work_base, FGBucket& b, FGArray& array) {
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fitnode_list result;
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char tile_name[256];
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string base = b.gen_base_path();
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long int b_index = b.gen_index();
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sprintf(tile_name, "%ld", b_index);
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string dem_path = work_base + ".dem" + "/Scenery/" + base
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+ "/" + tile_name + ".dem";
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cout << "dem_path = " << dem_path << endl;
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if ( ! array.open(dem_path) ) {
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cout << "ERROR: cannot open " << dem_path << endl;
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return 0;
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}
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array.parse();
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array.fit( 100 );
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return 1;
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}
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// do actual scan of directory and loading of files
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int actual_load_polys( const string& dir, FGBucket& b, FGClipper& clipper ) {
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int counter = 0;
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char tile_char[256];
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string base = b.gen_base_path();
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long int b_index = b.gen_index();
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sprintf(tile_char, "%ld", b_index);
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string tile_str = tile_char;
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string ext;
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DIR *d;
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struct dirent *de;
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if ( (d = opendir( dir.c_str() )) == NULL ) {
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cout << "cannot open directory " << dir << "\n";
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return 0;
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}
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// load all matching polygon files
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string file, f_index, full_path;
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int pos;
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while ( (de = readdir(d)) != NULL ) {
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file = de->d_name;
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pos = file.find(".");
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f_index = file.substr(0, pos);
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if ( tile_str == f_index ) {
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ext = file.substr(pos + 1);
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cout << file << " " << f_index << " '" << ext << "'" << endl;
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full_path = dir + "/" + file;
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if ( (ext == "dem") || (ext == "dem.gz") ) {
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// skip
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} else {
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cout << "ext = '" << ext << "'" << endl;
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clipper.load_polys( full_path );
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++counter;
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}
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}
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}
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return counter;
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}
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// load all 2d polygons matching the specified base path and clip
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// against each other to resolve any overlaps
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int load_polys( const string& work_base, FGBucket& b, FGClipper& clipper) {
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string base = b.gen_base_path();
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int result;
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// initialize clipper
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clipper.init();
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// load airports
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string poly_path = work_base + ".apt" + "/Scenery/" + base;
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cout << "poly_path = " << poly_path << endl;
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result = actual_load_polys( poly_path, b, clipper );
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cout << " loaded " << result << " polys" << endl;
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// load hydro
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poly_path = work_base + ".hydro" + "/Scenery/" + base;
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cout << "poly_path = " << poly_path << endl;
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result = actual_load_polys( poly_path, b, clipper );
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cout << " loaded " << result << " polys" << endl;
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point2d min, max;
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min.x = b.get_center_lon() - 0.5 * b.get_width();
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min.y = b.get_center_lat() - 0.5 * b.get_height();
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max.x = b.get_center_lon() + 0.5 * b.get_width();
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max.y = b.get_center_lat() + 0.5 * b.get_height();
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// do clipping
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cout << "clipping polygons" << endl;
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clipper.clip_all(min, max);
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return 1;
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}
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// triangulate the data for each polygon
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void do_triangulate( const FGArray& array, const FGClipper& clipper,
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FGTriangle& t ) {
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// first we need to consolidate the points of the DEM fit list and
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// all the polygons into a more "Triangle" friendly format
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fitnode_list fit_list = array.get_fit_node_list();
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FGgpcPolyList gpc_polys = clipper.get_polys_clipped();
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cout << "ready to build node list and polygons" << endl;
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t.build( fit_list, gpc_polys );
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cout << "done building node list and polygons" << endl;
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cout << "ready to do triangulation" << endl;
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t.run_triangulate();
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cout << "finished triangulation" << endl;
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}
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main(int argc, char **argv) {
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fitnode_list fit_list;
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double lon, lat;
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if ( argc != 2 ) {
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cout << "Usage: " << argv[0] << " work_base" << endl;
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exit(-1);
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}
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string work_base = argv[1];
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// lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
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// lon = -110.664244; lat = 33.352890; // P13
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// lon = -93.211389; lat = 45.145000; // KANE
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// lon = -92.486188; lat = 44.590190; // KRGK
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lon = -89.744682312011719; lat= 29.314495086669922;
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FGBucket b( lon, lat );
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// load and fit grid of elevation data
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FGArray array;
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load_dem( work_base, b, array );
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// load and clip 2d polygon data
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FGClipper clipper;
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load_polys( work_base, b, clipper );
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// triangulate the data for each polygon
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FGTriangle t;
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do_triangulate( array, clipper, t );
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}
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// $Log$
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// Revision 1.6 1999/03/21 15:48:01 curt
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// Removed Dem2node from the Tools fold.
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// Tweaked the triangulator options to add quality mesh refinement.
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//
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// Revision 1.5 1999/03/21 14:02:05 curt
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// Added a mechanism to dump out the triangle structures for viewing.
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// Fixed a couple bugs in first pass at triangulation.
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// - needed to explicitely initialize the polygon accumulator in triangle.cxx
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// before each polygon rather than depending on the default behavior.
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// - Fixed a problem with region attribute propagation where I wasn't generating
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// the hole points correctly.
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//
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// Revision 1.4 1999/03/20 20:32:54 curt
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// First mostly successful tile triangulation works. There's plenty of tweaking
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// to do, but we are marching in the right direction.
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//
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// Revision 1.3 1999/03/19 00:26:52 curt
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// Minor tweaks ...
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//
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// Revision 1.2 1999/03/17 23:49:52 curt
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// Started work on Triangulate/ section.
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//
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// Revision 1.1 1999/03/14 00:03:24 curt
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// Initial revision.
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//
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