- check for invalid tiles / buckets, which occurs at the poles
- use .sibling() method to offset
- no longer need to store view lat/lon in the manager.
- Support interface properties as with JSBSim for easy reuse
and parametrization of autopilot components.
- Add property-root property to allow changing property root
for all relative paths. This allows easy use of multiple
instances of the same autopilot component at the same time
by specifiying different property root nodes.
multi-headed Gnome based linux systems, this provides an extra hint that we
really wish to open up our full screen window spanning all physical displays.
This works around a kink in the gnome window manager where it tries to "lie"
to applications about the full screen size assuming most applications don't
wish their windows to span multiple physical displays.
- no dependency on libJpeg or Simgear
- no duplicate rendering of the scene (uses a draw callback)
- supports other image types, eg PNG
- threaded so doesn't block the main loop ever
Fix error "no known conversion for argument 1 from ‘sqlite3_int64
{aka long long int}’ to ‘PositionedID& {aka long int&}’"
(Both those types are int64, but that evidently isn't enough)
This makes the behaviour when FGRun (or other GUI launchers)
send bad options much more explicable. Non Windows/Mac systems
get an SG_ALERT on the console as before.
Firstly search model in $fg-root/AI/ path,
if not found, search model in --fg-aircraft paths,
if not found, search model in $fg-root/Aircraft path
This commit should solve the complaint "I have an aircraft in a separate Aircraft/ folder
but during MP session other user are shown with the aircraft from the $fg-root/Aircraft path
instead of this behaviour I want to see the aircraft from my separate Aircraft/ folder"
By Gijs with additions by James. Menubar is disabled at present
since it's not usable and potentially inferior to other solutions,
but committing the code so it doesn't rot.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.