* Support the native fdm, gui and ctrl protocols over DDS
* Add fgfdm_log as an fdm over DDS command line logging utility
Usage:
--native-fdm=dds,out,60
--native-ctrls=dds,in,60
etc.
FGFlightRecorder::replay():
Fixed behaviour when going back in time while replaying - we were not
replaying initial property changes correctly because we deliberately
don't load signals data for some frames when we are only interested in
multiplayer or extra properties.
Removed incorrect code that tried to avoid replaying the same frame twice
in succession.
FGReplay::update(double dt):
Improved how we figure out which frames we need to replay just for multiplayer
or extra property changes.
FGReplay::makeTapePath():
New fn containing the code for converting tape name into path by prepending
tape dir and appending .fgtape as necessary. Called when loading tape at
startup or at runtime.
Cached some more property nodes in SGPropertyNode_ptr's.
Don't recordCHAT_MSG_ID messages; unfortunately it looks like most (all?)
chat message text is received as part of POS_DATA_ID messages tied to
sim/multiplay/chat, so this doesn't actually avoid recording chat messages.
We used to modify the --aircraft and --airport options when handling
--load-tape, which invalidated iterators and for example could cause later
options to be ignored.
The solution here is rather crude - we store the new options in globals to
ensure that they are used in preference later on.
We now put local file inside directory specified in /sim/replay/tape-directory,
and also use 'url-' prefix on leafname.
E.g. with
--prop:/sim/replay/tape-directory=.../fgtapes and
--load-tape=http://foo.com/harrier-gr3-continuous.fgtape
- the local file is:
.../fgtapes/url_foo.com_harrier-gr3-continuous.fgtape
Add timestamp to saved reports, and the file name, and print the
time-stamp for occurences in a saved report. Add de-duplication
support to avoid generating huge reports for recurring errors.
Not complete yet, but add the ability to pass context in from the
AIBase to the loader thread. Also add error context to more places
in AI / scenario loading.
A few versions of the Windows Intel drivers seem to crash while
performing the OpenGL check; re-order the code to try and prevent
this.
Sentry-Id: FLIGHTGEAR-K7R
Don’t fail to select the language, when the UI language includes
a ‘script’ value, as happens for Chinese on macOS.
Thanks to Sidi Liang for reporting.