MP: reduce a replay message level, to avoid spamming at INFO
This commit is contained in:
parent
497a99f8d7
commit
7e074f6b8b
1 changed files with 3 additions and 4 deletions
|
@ -1919,10 +1919,9 @@ int FGMultiplayMgr::GetMsg(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress)
|
|||
memcpy(&msgBuf.Msg, &replayMessage->front(), length);
|
||||
// Don't return recorded chat messages.
|
||||
if (msgBuf.Header.MsgId != CHAT_MSG_ID) {
|
||||
SG_LOG(SG_NETWORK, SG_INFO,
|
||||
"replaying message length=" << replayMessage->size()
|
||||
<< ". num remaining messages=" << mReplayMessageQueue.size()
|
||||
);
|
||||
SG_LOG(SG_NETWORK, SG_BULK,
|
||||
"replaying message length=" << replayMessage->size()
|
||||
<< ". num remaining messages=" << mReplayMessageQueue.size());
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue