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Author SHA1 Message Date
Julian Smith
f6a11ced91 src/Viewer/FGEventHandler.cxx: reduced noisy diagnostic with custom camera-group.
Looks like SviewGetEventViewport() often returns null when using custom
camera-group?
2021-08-03 15:37:37 +01:00
Julian Smith
17d40cdd80 src/Viewer/FGEventHandler.cxx: fixed multi-window event-handling bug.
Ever since support for CompositeViewer was added in f62e5b9ce3,
FGEventHandler::eventToViewport() has been always calling
window_builder->getDefaultWindow() so it could decide whether an event was for
the main window or not. But if a custom camera-group was specified, there would
be no existing window called 'FlightGear' so getDefaultWindow() would create
one, which then interfered with event handling.

The fix is to change the global WindowBuilder::defaultWindowName to match
sim/rendering/camera-group/gui/window/name when we are handling a custom
camera-group, which ensures that when FGEventHandler::eventToViewport() calls
window_builder->getDefaultWindow(), it gets the main window, not a new window
called 'FlightGear'.
2021-08-02 22:38:11 +01:00
Julian Smith
c872af41bf Allow AI carrier to be always tied exactly to MP carrier.
Also fixed uneven MP carrier motion.

If /ai/models/carrier[]/ai-latch is true (e.g. by MPCarrier.nas), we
set /position/* and /orientation/* in C++ every frame instead of in
nasal. For external multiplayer carriers the values are copied from
/ai/models/multiplayer[]/*, so the AI carrier follows the corresponding MP
carrier exactly. For this to be useful, multiplayer motion needs be smooth,
e.g. with /sim/time/simple-time/enabled=true.

scripts/python/recordreplay.py
    Added --carrier test - checks that multiplayer carrier moves with even
    speed.

src/AIModel/AIBase.hxx
    Added speed_fps, to be kept up to date and tied to velocities/uBody-fps
    when we are a carrier. Previously this was set from Nasal which doesn't
    do what is required when all updates happen in C++.

src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx
    If is-user-craft is true, we directly update /position/* every frame.

    If ai-latch is true, we don't call TurnToLaunch(), TurnToRecover(),
    ReturnToBox(), TurnToBase() etc, because our position and orientation is
    determined only by multiplayer packets.

src/AIModel/AIMultiplayer.cxx
src/AIModel/AIMultiplayer.hxx
    If an mp craft is a carrier, MP packets define velocities/speed-kts but
    set ecLinearVel to all-zeros. So we now copy across to ensure that the
    extrapolation algorithm has a velocity to work with. Previously the zero
    velocity caused very uneven motion.

    If ai-latch is true we set AI craft's position+velocities directly from
    the equivalent (extrapolated or interpolated) MP position, every frame. We
    also set AI craft's orientation. And we copy MP's uBody-fps to AI's
    velocities/speed-kts which ensures that friction works between carrier deck
    and aircraft undercarriage.

    Added logging of raw speeds implied by multiplayer packets, activated by
    /sim/log-multiplayer-callsign; used by scripts/python/recordreplay.py's
    --carrier test.

src/AIModel/AIShip.cxx
    Tie velocities/uBody-fps to new speed_fps member and set speed_fps in
    update() along with members that are tied to properties.

    Replaced code that calculated new position using heading and speed:

        Previously the new position after dt was calculated using
        ft_per_deg_lat, ft_per_deg_lon, speed_north_deg_sec and
        speed_east_deg_sec. But this was moving slightly faster than the
        specified speed.

        This was leading to incremental errors when a different Flightgear
        instance extrapolated the multiplayer position from the information in
        multiplayer packets, because the specified velocity was too small, so
        we jumped forwards when extrapolation moved to a new packet.

        The fix is to use a Quaternion-based calculation to calculate movement
        in the direction specified by (heading, pitch, roll), as done by other
        code such as the view code.

src/Main/fg_init.cxx
    Moved FGAIManager to just before FGMultiplayMgr so we send latest info in
    mp packets.

src/MultiPlayer/multiplaymgr.cxx
    Fixed minimum transmit rate calculation - if transmit rate is less than 1,
    default to 1, not 10.

src/Network/props.cxx
    Use more precision when sending double-precision values e.g. to telnet
    client. Otherwise for example UTC times don't have sufficient resolution.

src/Viewer/viewmgr.cxx
    Generate internal logs of multiplayer position and speed (after
    interpolation/extrapolation) if /sim/log-multiplayer-callsign is set. Used
    by scripts/python/recordreplay.py's --carrier test.
2021-06-25 11:08:12 +01:00
James Turner
34b8fbc58e Precomputed random numbers API
Use updated pre-compute API for random numbers

By Marc Eberhard
2021-05-25 12:57:07 +01:00
Julian Smith
2e030218ea src/Viewer/splash.cxx: show message if we are a debug build. 2021-05-23 08:18:52 +01:00
Fernando García Liñán
558a498850 Fix hotspots being shown for a single frame after startup
FGRenderer::update() happens after the CameraGroup is updated, which causes the
Compositor to use the previous frame cull mask. Setting the cull masks
explicitly during FGRenderer::update() fixes the issue.
2021-04-29 12:18:50 +02:00
James Turner
e8952b6c0f Update tests for revised Subsystem API 2021-04-25 19:18:56 +01:00
Julian Smith
04e664bb33 src/Viewer/FGEventHandler.*: fixed mouse events in non-main window without CompositeViewer.
Need to only test for sview window if /sim/rendering/composite-viewer-enabled
is true.
2021-04-11 16:40:27 +01:00
James Turner
dd475e1934 Implement saving of graphics presets to XML 2021-04-04 16:10:38 +01:00
James Turner
361bea19aa Graphics presets: tolerate watching tie()-ed props
Check if the actual value is changing, since tied properties see
an automatic setStringValue when initialized.
2021-04-02 12:07:01 +01:00
Fernando García Liñán
a5443b77e0 Graphics presets: Add order-num parameter to allow more intuitive ordering 2021-04-02 03:11:42 +02:00
Fernando García Liñán
1423e7d366 Add support for Compositor reloading in graphics presets 2021-03-31 03:54:02 +02:00
James Turner
1ee8b9e568 View tweaks to try to understand crash with no camera group
Sentry-Id: FLIGHTGEAR-H9F
2021-03-23 17:50:54 +00:00
James Turner
9fc45e598f Remove Qt includes from fgfsObjects build
Sink all Qt classes into the specific libraries, so the main objects
don’t need the includes available.
2021-03-09 21:54:47 +00:00
James Turner
37272b14ac Remove the custom graphics window impl
Probably not worth the compat hassle :)
2021-03-08 17:00:58 +00:00
James Turner
33e205f123 Switch to using OBJECT library for main build
Allows sharing object files between the fgfs and test_suite targets, in
a follow-up commit.
2021-03-08 16:59:14 +00:00
Julian Smith
1868d66e45 src/Viewer/sview.cxx: minor cleanup. 2021-02-26 22:29:33 +00:00
Julian Smith
309e28c6d7 src/Viewer/viewmgr.cxx: removed asserts on inputs from aircraft/nasal code.
The fgfs executable is the unit within which it makes sense to check
preconditions with assert. We are not in control of aircraft code in the same
way.

This allows debug build of test-suite to check handling of out-of-range view
numbers.
2021-02-19 22:27:34 +00:00
legoboyvdlp R
bf26817d53 Splash screen: add counter displaying how many MBs are left to extract 2021-02-14 17:07:18 +00:00
Julian Smith
31ec727872 Added record/replay of extra properties, with specific support for window size/position and view settings.
Recording of extra properties is only supported in Continuous recordings.

Modified Continuous recording format to allow future forwards
compatibility. See docs-mini/README-recordings.md for details. This breaks
compatibility with previously-generated Continuous recordings, but this only
affects next.

To reduce overhead we record all extra property values in the first frame and
then later frames contain only extra property changes. When replaying, if the
user jumps backwards we replay all extra property changes since the start of
the recording. Similarly if the user jumps forwards, we replay any intervening
extra property changes.

Recording extra properties:
    This is enabled by:
        /sim/replay/record-extra-properties

    The extra properties that are recorded are identified by the property
    paths in the values of /sim/replay/record-extra-properties-paths/path[]
    properties. We record the entire tree for each specified path.

Recording of main window position size:
    We have specific support for record and replay of main window position/size.

    This is enabled by:
        /sim/replay/record-main-window

Recording of main window view:
    We have specific support for recording the view type and direction/zoom
    settings.

    This is enabled by:
        /sim/replay/record-main-view

    We record the /sim/current-view/ property tree, excluding some subtrees
    that continuously vary but are not required for replaying of the view.

When replaying, we allow separate control of what extra property changes are
replayed, with:

    /sim/replay/replay-extra-property-changes
    /sim/replay/replay-extra-property-removal
    /sim/replay/replay-main-window-position
    /sim/replay/replay-main-window-size
    /sim/replay/replay-main-view

We work around some problems caused by the use of tied properties when
replaying changes to view-number.

Window position issue:

    When replaying window position and size changes, things get a little tricky
    because osgViewer::GraphicsWindow::setWindowRectangle() takes a position
    for the entire window, but osgGA::GUIEventAdapter::RESIZE events contain
    the position of the interior of the window; for example the y values will
    differ by the height of the window's titlebar. This can cause windows to
    move progressively further down each time they are positioned or resized.

    There doesn't seem to be a way of finding the size of a window's
    furniture directly. So instead this commit adds a new method
    osgGA::GUIEventAdapter::setWindowRectangleInteriorWithCorrection() which
    wraps osgViewer::GraphicsWindow::setWindowRectangle(). We listen for the
    following osgGA::GUIEventAdapter::RESIZE event and calculate corrections
    for x and y position that are used for subsequent calls.

docs-mini/README-recordings.md:
    Updated to document new Continuous format.

scripts/python/recordreplay.py:
    New script to test various aspects of record/replay.

Other:

    We now create convenience softlink to most recent continuous recording, using
    SGPath::makeLink(). Note that SGPath::makeLink() currently does nothing on
    Windows.

    Changed format of Continuous recordings to contain a single property tree
    in header. This is much simpler than having separate Config and Meta trees.
2021-02-13 11:38:52 +00:00
Julian Smith
1ff0ce2222 src/Viewer/sview.*: added support for damping in rotate steps. 2021-02-13 11:38:52 +00:00
James Turner
ab95c8149a Change code to use copyProperties 2021-02-10 13:42:50 +00:00
Guillaume Deshors
0bca9e75b0 take into account headtracking offsets in the view 2021-02-10 12:49:47 +00:00
Guillaume Deshors
3e2233cba7 create a new prop to control OSG autoadjust of aspect ratio when stereo view is split 2021-02-03 09:43:29 +00:00
Julian Smith
3233f85833 src/Viewer/renderer.cxx: Avoid warning about initialisation of virtual base class.
In VisibleSceneInfoVistor's copy constructor, explicitly initialise virtual
base class osg::Object.
2021-01-30 12:48:06 +00:00
Julian Smith
8672a60699 src/Viewer/sview.cxx: minor improvements to Step view's tower views.
Move forward 1 metre in tower view look from, to slightly improve view of
ground near tower.

Removed incorrect attempt to move towards target in other tower views, that
didn't work.
2021-01-30 12:47:52 +00:00
Julian Smith
c59d9e039d src/Viewer/sview.cxx: in Step views, scale panning by fov/window_size, to allow fine control even at high zoom.
This means that the image on screen moves by the same distance as the mouse
(for small movements), regardless of window size or zoom level. Current mouse
drag handling in extra view windows is poor though - mouse is constrained by
screen size.

Would be good to do this for standard views as well, but the code in view.cxx
is more complex so haven't been able to figure out how.
2021-01-30 12:46:13 +00:00
Julian Smith
1f5a84df0c src/Viewer/sview.hxx: updated doc comments - various limitations removed a while ago. 2021-01-27 23:24:42 +00:00
Julian Smith
c031abe8d2 Partial fix for reset when using --composite-viewer=1.
[Marked as 'Partial' because, for me, reset eventually runs out of memory with
both composite-viewer and non-composite-viewer.]

fgStartNewReset(): pass existing composite_viewer to FGRenderer constructor so
that it is used after reset instead of us creating a new instance. Also reuse
existing osgViewer::View.

In FGRenderer::init(), don't create new osgViewer::CompositeViewer if
this->composite_viewer is already set.
2021-01-23 16:27:12 +00:00
Stuart Buchanan
1579258320 WS3.0: Remove setLODScale property
This scales all LOD ranges and was added in an attempt
to control WS3.0 LOD ranges.  However it badly impacts
WS2.0 draw distances, and is not the right solution
for WS3.0.  So removing.
2021-01-14 20:08:15 +00:00
Eatdirt
4c1f921156 Remove the Moon and Sun illusion effects 2021-01-10 13:03:33 +00:00
Eatdirt
e385fa4ecc Fix apparent size of Moon and Sun (too large by a factor of two) 2021-01-10 13:03:20 +00:00
James Turner
d1f35253e2 Tooltips: wait for commands to be registered
Avoid invoking the tooltip commands prematurely on startup. Requires
corresponding FGData update.
2021-01-08 19:34:07 +00:00
Julian Smith
380ecdf8ba src/Viewer/viewmgr.*: added asserts, diagnostics and checking for out-of-range view numbers.
It seems that some aircraft sometimes incorrectly pass view indices rather
than numbers resulting in out-of-range access to FGViewMgr::views[]; See
flightgear-devel thread with subject "View crash (after loading errors)".

With this commit, if we are given an incorrect view number, we output a
diagnostic with SG_ALERT, assert fail, and cope with the problem. Arguably we
could do something more serious such as opening a popup or throw an exception.
2021-01-01 17:54:10 +00:00
Erik Hofman
bcdcef6d2e Eatdirt: Implement parallax effects for the Moon at the rendering stage and not with the ephemeris. 2020-12-30 11:14:03 +01:00
Automatic Release Builder
bab80744f6 Add a fatal message when GraphicsContext creation fails
Avoids crashing shortly afterwards with no window, and might help a
few users realise their problem is outdated graphics drivers.
2020-12-22 10:34:58 +00:00
Julian Smith
d9e535913e src/Viewer/sview.*: Added damping to chase views. 2020-12-21 23:42:45 +00:00
Julian Smith
cbe3ae5618 src/Viewer/sview.*: added damping to SviewStepAGL. 2020-12-21 23:42:44 +00:00
Julian Smith
0ede0401b7 src/Viewer/sview.*: Added SviewStepAGL for Tower View AGL. 2020-12-21 23:42:44 +00:00
Julian Smith
c3836923cb Added limited support for event handling to extra view windows.
We now attach global event handler to extra view windows so key presses are
handled as normal.

And the main event handler for mouse movements now calls new SviewMouseMotion()
which pans/tilts extra view windows in response to right-button mouse-drag.
2020-12-21 23:42:44 +00:00
James Turner
4f7d84ed73 Avoid crash when OSG event context is nil
Seems to relate to certain window managers and focus policies.

Ticket-Id: https://sourceforge.net/p/flightgear/codetickets/2218/
Sentry-Id: FLIGHTGEAR-30J
2020-12-18 12:17:42 +00:00
Fernando García Liñán
ae41eba3da Support reloading Compositor instances at runtime via a fgcommand 2020-12-17 06:36:25 +01:00
Julian Smith
988e377ec9 Improved Sview system to allow specification of views from Nasal using properties.
SviewCreate() now takes a SGPropertyNode* config which contains all information
needed to specify the view, including window size and position.

By default views are defined using a series of <step>...</step> nodes which map
to SviewStep* classes internally.

Alternatively, existing extra-view functionality is supported using
type='current', 'last_pair' or 'last_pair_double', plus one can use old-style
<view>...<view> nodes with type='legacy'.

See src/Viewer/sview.hxx for details and examples.

The extra-view commands view-clone, view-last-pair and view-last-pair-double
now pass the supplied SGPropertyNode* through the underlying FGViewMgr to
SviewCreate().

Improved handling of +/- heading and pitch values. For example some legacy
views have inverse relationship between heading-offset-deg and the actual
heading offset, so we now only multiply by -1 early on when handling these
legacy views, and SviewStepRotate does not negate.

Fixed Helicopter view direction bug with multiplayer aircraft - need to use
global /sim/current-view/heading-offset-deg, even for multiplayer aircraft.

Fixed incorrect handling of roll in pilot view - when adding in extra changes
of heading, pitch and roll to things like Helicopter view, simply adding to
heading, pitch and roll doesn't work if aircraft roll is not zero. Instead we
need to do the calculation with SGQuatd, so have added optional rotation params
to SviewStepFinal.

Added support for legacy Tower view look from.

Details:

    src/Main/fg_commands.cxx
    src/Viewer/viewmgr.cxx
    src/Viewer/viewmgr.hxx

        Added 'view-new' command.

        All recently-added view commands now pass the SGPropertyNode* arg to
        globals->get_viewmgr() and from there to SviewCreate().

    src/Viewer/sview.cxx
    src/Viewer/sview.hxx

        SviewStepAircraft and SviewStepNearestTower uses new Callsign
        class for tracking multiplayer aircraft by callsign instead of
        /ai/models/multiplayer[] number, so we cope when multiplayer aircraft
        are renumbered by network outages.

        Double views are now implemented as a final view step, instead of
        in a separate class derived from SviewView. So all views are
        implemented using SviewViewEyeTarget, and there is arguably no
        need for the separate SviewView base class.

        SviewViewEyeTarget now has a single list of steps, instead of separate
        lists for eye and target, because the use of SviewStepCopyToTarget makes
        separate lists unnecessary.
2020-12-12 14:09:39 +00:00
Fernando García Liñán
017bb8a042 Do not change the near/far values of the GUI camera 2020-12-08 15:02:13 +01:00
Fernando García Liñán
d95964071d Better handling of near/far values in multiple camera setups 2020-12-08 14:10:24 +01:00
Julian Smith
d0db698c7b Correct any positive value of user and multiplayer chase-distance-m.
Chase distances are supposed to be negative. Otherwise in external views
vertical mouse moves have reversed behaviour when changing view angle. E.g.
see:

    https://sourceforge.net/p/flightgear/codetickets/2454

src/MultiPlayer/multiplaymgr.cxx
    Fix +ve chase-distance-m for multiplayer aircraft.
src/Viewer/viewmgr.cxx
    Fix +ve chase-distance-m for user aircraft.
2020-12-05 21:29:01 +00:00
Scott Giese
43c530b660 Modernize: std::string_literals 2020-12-05 14:25:59 -06:00
James Turner
602360cdeb Add graphics-presets logic (as a subsystem)
Gives the ability to define graphics settings via an XML file at
startup or later during runtime. Tracks if changes to graphics settings
required additional actions (eg, scenery reload or restart of the sim)

When a preset is active, and properties are modified, the system will
detect this and mark the preset as edited.
2020-11-30 15:45:13 +00:00
Julian Smith
a69e56043a src/Viewer/sview.cxx: fixed incorrect heading and roll when cloning some lookfrom views.
Bug happened with views that specify non-zero heading or roll.
2020-11-25 21:31:05 +00:00
Julian Smith
a094b822f8 Revert "src/Viewer/splash.cxx: also show info about CompositeViewer if disabled."
This reverts commit 1cf5b2ab44.
2020-11-25 21:31:05 +00:00