src/Viewer/sview.cxx: minor improvements to Step view's tower views.
Move forward 1 metre in tower view look from, to slightly improve view of ground near tower. Removed incorrect attempt to move towards target in other tower views, that didn't work.
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1 changed files with 13 additions and 9 deletions
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@ -1136,7 +1136,7 @@ struct SviewViewEyeTarget : SviewView
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m_steps.m_name = std::string() + "legacy tower" + callsign_desc;
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if (!strcmp(config->getStringValue("view/type"), "lookat")) {
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/* E.g. Tower view. */
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/* E.g. Tower view or Tower view AGL. */
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/* Add a step to move to centre of aircraft. target offsets appear
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to have reversed sign compared to what we require. */
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@ -1172,12 +1172,11 @@ struct SviewViewEyeTarget : SviewView
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}
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m_steps.add_step(new SviewStepFinalToTarget);
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/* Add a step that moves towards the target a little to avoid eye
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being inside the tower walls.
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[At some point it might be good to make this movement not change
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the height too.] */
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m_steps.add_step(new SviewStepMove(-10, 0, 0));
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/* Would be nice to add a step that moves towards the
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target a little, like we do with Tower view look from. But
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simply adding a SviewStepMove doesn't work because the
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preceding SviewStepFinalToTarget has finalised the view
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angle etc. */
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}
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else {
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/* E.g. Tower view look from. */
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@ -1189,8 +1188,13 @@ struct SviewViewEyeTarget : SviewView
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globals->get_props()->getDoubleValue("sim/current-view/pitch-offset-deg"),
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globals->get_props()->getDoubleValue("sim/current-view/roll-offset-deg")
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));
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m_steps.add_step(new SviewStepMove(-10, 0, 0));
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/* Move forward a little as though one was walking towards
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the window inside the tower; this might improve view of
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aircraft near the tower on the ground. Ideally each tower
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would have a 'diameter' property, but for now we just use
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a hard-coded value. Also it would be nice to make this
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movement not change the height. */
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m_steps.add_step(new SviewStepMove(1, 0, 0));
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m_steps.add_step(new SviewStepFinal);
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}
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