Improvements to the cloudsystem:
- A new xml format
- Texture indexing based on the position of the sprite in the cloud
mass, allowing more control over the texture set.
- Improved fog and shading
- Better sprite distribution
- A more natural distribution of clouds, so no more obvious grids.
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
Additionally to the original fix (problem with the Tec2b matrix initialization) I have modified the code for the "STRUCTURE" contacts in order not to generate NaNs when the z direction of the body frame is normal to the ground normal. Now there should no longer be any NaN generated by the landing gear code.
* line 343: comparison between signed and unsigned integer expressions
* line 441: 'lon', 'lat', 'slr' and 'alt' might be used uninitialized
* line 565: enumeration value 'etUnknown' not handled in switch
time' code paths. The problem may lead to skipped fdm updates at very high
frame rates. The most visible effect of that was that the aircraft
slips backwards wrt the forward moving carrier.
Remove unused stuff.
Modified Files:
configure.ac projects/VC7.1/FlightGear.vcproj
projects/VC8/FlightGearLib.vcproj src/Cockpit/cockpit.cxx
src/FDM/Makefile.am src/FDM/flight.cxx src/FDM/flight.hxx
src/FDM/SP/Balloon.cxx src/FDM/SP/BalloonSim.cpp
src/FDM/SP/BalloonSim.h src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx src/Time/Makefile.am
Removed Files:
src/Time/fg_timer.cxx src/Time/fg_timer.hxx