Added two missing files from JSBSim.org that were missing in the last sync.
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197
src/FDM/JSBSim/models/flight_control/FGGyro.cpp
Executable file
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src/FDM/JSBSim/models/flight_control/FGGyro.cpp
Executable file
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGGyro.cpp
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Author: Jon Berndt
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Date started: 29 August 2009
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------------- Copyright (C) 2009 -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGGyro.h"
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namespace JSBSim {
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_GYRO;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGGyro::FGGyro(FGFCS* fcs, Element* element) : FGSensor(fcs, element)
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{
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Propagate = fcs->GetExec()->GetPropagate();
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Element* orient_element = element->FindElement("orientation");
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if (orient_element) vOrient = orient_element->FindElementTripletConvertTo("RAD");
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else {cerr << "No orientation given for gyro. " << endl;}
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Element* axis_element = element->FindElement("axis");
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if (axis_element) {
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string sAxis = element->FindElementValue("axis");
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if (sAxis == "ROLL" || sAxis == "roll") {
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axis = 1;
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} else if (sAxis == "PITCH" || sAxis == "pitch") {
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axis = 2;
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} else if (sAxis == "YAW" || sAxis == "yaw") {
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axis = 3;
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} else {
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cerr << " Incorrect/no axis specified for gyro; assuming Roll axis" << endl;
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axis = 1;
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}
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}
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CalculateTransformMatrix();
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGGyro::~FGGyro()
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{
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGGyro::Run(void )
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{
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// There is no input assumed. This is a dedicated angular acceleration sensor.
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//aircraft rates
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vAccel = mT * Propagate->GetPQRdot();
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Input = vAccel(axis);
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Output = Input; // perfect gyro
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// Degrade signal as specified
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if (fail_stuck) {
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Output = PreviousOutput;
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return true;
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}
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if (lag != 0.0) Lag(); // models gyro lag
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if (noise_variance != 0.0) Noise(); // models noise
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if (drift_rate != 0.0) Drift(); // models drift over time
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if (bias != 0.0) Bias(); // models a finite bias
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if (gain != 0.0) Gain(); // models a gain
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if (fail_low) Output = -HUGE_VAL;
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if (fail_high) Output = HUGE_VAL;
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if (bits != 0) Quantize(); // models quantization degradation
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// if (delay != 0.0) Delay(); // models system signal transport latencies
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Clip(); // Is it right to clip a gyro?
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGGyro::CalculateTransformMatrix(void)
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{
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double cp,sp,cr,sr,cy,sy;
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cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch));
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cr=cos(vOrient(eRoll)); sr=sin(vOrient(eRoll));
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cy=cos(vOrient(eYaw)); sy=sin(vOrient(eYaw));
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mT(1,1) = cp*cy;
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mT(1,2) = cp*sy;
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mT(1,3) = -sp;
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mT(2,1) = sr*sp*cy - cr*sy;
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mT(2,2) = sr*sp*sy + cr*cy;
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mT(2,3) = sr*cp;
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mT(3,1) = cr*sp*cy + sr*sy;
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mT(3,2) = cr*sp*sy - sr*cy;
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mT(3,3) = cr*cp;
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// This transform is different than for FGForce, where we want a native nozzle
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// force in body frame. Here we calculate the body frame accel and want it in
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// the transformed gyro frame. So, the next line is commented out.
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// mT = mT.Inverse();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGGyro::Debug(int from)
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{
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string ax[4] = {"none", "X", "Y", "Z"};
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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if (from == 0) { // Constructor
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cout << " Axis: " << ax[axis] << endl;
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}
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGGyro" << endl;
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if (from == 1) cout << "Destroyed: FGGyro" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) {
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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}
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138
src/FDM/JSBSim/models/flight_control/FGGyro.h
Executable file
138
src/FDM/JSBSim/models/flight_control/FGGyro.h
Executable file
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGGyro.h
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Author: Jon Berndt
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Date started: 29 August 2009
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------------- Copyright (C) 2009 -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGGYRO_H
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#define FGGYRO_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGSensor.h"
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#include <input_output/FGXMLElement.h>
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#include "models/FGPropagate.h"
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#include "models/FGMassBalance.h"
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#include "models/FGInertial.h"
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#include "math/FGColumnVector3.h"
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#include "math/FGMatrix33.h"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_GYRO "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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class FGFCS;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Encapsulates a Gyro component for the flight control system.
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Syntax:
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@code
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<gyro name="name">
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<input> property </input>
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<lag> number </lag>
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<noise variation="PERCENT|ABSOLUTE"> number </noise>
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<quantization name="name">
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<bits> number </bits>
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<min> number </min>
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<max> number </max>
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</quantization>
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<drift_rate> number </drift_rate>
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<bias> number </bias>
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</gyro>
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@endcode
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Example:
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@code
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<gyro name="aero/gyro/qbar">
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<input> aero/qbar </input>
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<lag> 0.5 </lag>
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<noise variation="PERCENT"> 2 </noise>
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<quantization name="aero/gyro/quantized/qbar">
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<bits> 12 </bits>
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<min> 0 </min>
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<max> 400 </max>
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</quantization>
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<bias> 0.5 </bias>
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</gyro>
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@endcode
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The only required element in the gyro definition is the input element. In that
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case, no degradation would be modeled, and the output would simply be the input.
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For noise, if the type is PERCENT, then the value supplied is understood to be a
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percentage variance. That is, if the number given is 0.05, the the variance is
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understood to be +/-0.05 percent maximum variance. So, the actual value for the gyro
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will be *anywhere* from 0.95 to 1.05 of the actual "perfect" value at any time -
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even varying all the way from 0.95 to 1.05 in adjacent frames - whatever the delta
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time.
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@author Jon S. Berndt
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@version $Revision$
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGGyro : public FGSensor
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{
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public:
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FGGyro(FGFCS* fcs, Element* element);
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~FGGyro();
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bool Run (void);
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private:
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FGPropagate* Propagate;
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FGColumnVector3 vOrient;
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FGColumnVector3 vAccel;
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FGMatrix33 mT;
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void CalculateTransformMatrix(void);
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int axis;
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void Debug(int from);
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};
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}
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#endif
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