Note that Python's XML parser is picky about accents. Choose encoding
ISO-8859-1 for latin1 accents or UTF-8 for UTF-8 accents. (Don't use latin1
comments in UTF-8 encoding!) Use xmllint to check for the validity of your
XML files (or let ./scripts/tools/fg-check do that for you):
$ xmllint a26-yasim.xml
a26-yasim.xml:113: parser error : Input is not proper UTF-8, indicate encoding !
Bytes: 0xE8 0x73 0x20 0x6C
moment d'apr?s la doc : ________________________ = __________ =
^
This establishes a default state of using the OpenGL fixed function pipeline.
Otherwise a shader program from a state set can leak into state sets that don't
use shaders at all.
* Fixes errors selecting 'nearest' items, including duplicates
* Stable behaviour around the poles and dateline
* Decently efficient, even for 'everything within 500nm' queries
Suggestion: It might be helpful to promote each of
the .c files to .cxx.
Rationale:
-- The configure/makefile system handles CFLAGS
differently from CXXFLAGS.
-- It is important for the *info programs to
compiled and run in exactly the same environment
as the main fgfs program. Some users depend on
compiler or linker flags such as rpath that
strongly affect the results of the *info programs.
-- There is no downside; you code compiles just
fine as-is under the c++ compiler.
second part of the original commit, for ehofman/sound
Suggestion: It might be helpful to promote each of
the .c files to .cxx.
Rationale:
-- The configure/makefile system handles CFLAGS
differently from CXXFLAGS.
-- It is important for the *info programs to
compiled and run in exactly the same environment
as the main fgfs program. Some users depend on
compiler or linker flags such as rpath that
strongly affect the results of the *info programs.
-- There is no downside; you code compiles just
fine as-is under the c++ compiler.
timoore split the original patch so that alcinfo.cxx can be commited to
the ehofman/sound branch seperately.