/sim/screneryloaded-override was "true". At least one subsystem (od_gauge)
waits for /sim/sceneryloaded to bypass CPU intensive code until the scenery
is up. This broke e.g. the RTT-radar when using /sim/screneryloaded-override
--prop:sim/sceneryloaded-override=true has the effect that fgfs
doesn't show the splash screen until the scenery is loaded, but shows
the OTW view (scenery/aircraft) at the earliest possible moment. This is
useful for developers who often need to run fgfs only to check some minor
detail, while not caring about stuttering caused by scenery loading.
simple SG_LOG instead. The user didn't call the fgcommand, so why should
s/he be bothered with that? And the actually caller of the command gets a
return value and can pop up a dialog if it thinks it's necessary.
Why /sim/fg-current at all? Because we have a file selector dialog
(still unfinished), and one might like to start it from the current
directory, to find saved flights/screenshots/whatever.
FGManipulator.*:
"This patch works around a bug in OSG's handling of modifier keys. The
symptom of the bug is that modifier keys don't appear to be released."
fg_os_osgviewer.cxx:
"This patch fixes the test for support of cursor changes in OSG 2.0."
because this allows to load from FG_HOME. To reduce security risks, always
append an ".xml" extension if there was none. Makes it hard to read /etc/secret
and to overwrite ~/.bashrc. :-)
src/GUI/gui.h src/GUI/gui_funcs.cxx src/Main/fg_commands.cxx
src/Main/renderer.cxx src/Main/renderer.hxx: Tim Moore:
These patches implement a command to dump the entire OSG scene graph as
a .osg text file. While large, this allows debuggers to really see
what's happening in the scene graph.
configure.ac src/Main/Makefile.am src/Main/fg_os.cxx
src/Main/fg_os.hxx src/Main/fg_os_sdl.cxx src/Main/main.cxx
src/Main/renderer.cxx src/Main/renderer.hxx
src/Network/jpg-httpd.cxx
Added Files:
src/Main/FGManipulator.cxx src/Main/FGManipulator.hxx
src/Main/fg_os_osgviewer.cxx:
Tim Moore: Make use of osgViewer.
throwing an instance of 'sg_io_exception'\nAbandon". And this is caused
by compiling fgfs/sg without exception support (unlikely) or linking
against a libSDL/libglut that was compiled/linked without execption
support. While we can't fix that, we can tell the users who's to blame. :-)
- handle const char * exceptions
- props is easy to mix up with the --prop option (for setting properties)
- the name is unspecific and inconsistent: other option names describe
the protocol -- the way to get the properties. How is, for example,
--httpd less about prop(ertie)s?
- two identical options easily confuse people, as can be seen in The
FlightGear Manual, where --telnet and --props were described differently
/sim/view[*] that it finds. It's not only unnecessary that view definitions
have subsequent indices, but aircraft are now *requested* to use indices
100++. /sim/view[0] .. /sim/view[99] are reserved for the system. (Not
that we'd ever need that many, This is just a convention, it's nowhere
hard-coded.)
- replace the string operations for property paths by method calls & other
improvements
because nasal's f_interpolate() may be called in Nasal at times when the
GENERAL subsystem group is being deconstructed; access it by addressing
the group directly, as using globals->get_subsystem() does then not
work any more then; yeah, it's all for a rare border case ... :-)
NasalSys.cxx more robust instead. The reason for the crash was that during
fgfs shutdown destroyed subsystems (GENERAL group) still need Nasal access
(for AI Model destruction listeners), but at that point globals->get_subsystem()
can't even deliver the "nasal" subsystem (INIT group). One way to solve that
problem would have been to replace globals->get_subsystem("nasal") by
globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::INIT)->get_subsystem("nasal"),
but Andy decided to store a pointer to the active "nasal" subsysten in
NasalSys.cxx instead, as the "nasal" subsystem needs to be accessed in
every single Nasal extension function, and multiple "nasal" subsystems are
out of the question, anyway.
we need to explicitly destroy that here, too, so that it has guaranteed
access to the Nasal subsystem. Otherwise we get a segfault on exit. When
the next subsystem needs this special treatement (radar?), we should
introduce a new subsystem group (in addition to INIT and GENERAL)