Christian Schmitt
6cadc2cf40
Simplify some SGGeod-related calculations
2014-02-05 23:07:43 +01:00
James Turner
c6541e9c8f
Remove some debug log calls.
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All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
ce3a7b20fe
Crash-fix: mat-lib is now reference-counted.
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Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
2014-01-19 16:49:44 +00:00
James Turner
7b8a64b614
Crash fix: thread-safe material conditions
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When tiles are being loaded, re-evaluate the materials cache once
per update cycle. (This is probably too often, but no worse than the
previous approach).
2014-01-06 08:28:40 +00:00
James Turner
af40bcb60e
Reset: explicit close-window function.
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Allow orderly shutdown of OSG before cxa_finalize
2013-11-12 22:57:13 +00:00
James Turner
06db85f42b
Reset: given FGScenery a shutdown method.
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Forces OSG branch references to be dropped.
2013-10-29 23:01:48 +00:00
James Turner
38193d7843
Support explicit aircraft interior models.
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- allow multiple model files in the -set.xml specification
- allow each model to be tagged with a usage string
- put models tagged 'interior' into a LOD group.
This is experimental, the LOD ranges will be made configurable soon.
2013-10-20 20:46:33 +01:00
James Turner
ad4834c651
Splash-screen feedback on scenery download.
2013-09-30 16:36:13 +01:00
James Turner
cb087dc4de
Tile-manager: kill off tile-refresh.
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Now the manager waits on terrasync, we never need to do the
'experimental' refresh feature, since we only load finished tiles.
2013-09-30 12:07:35 +01:00
James Turner
e03ebef99f
Tile-Manager waits on TerraSync to load.
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Using a new TerraSync API, make the tile manager wait on actively
syncing tiles before sending them to the SceneryPager. This resolves numerous
issues with missing tiles, including at startup.
2013-09-30 12:03:47 +01:00
James Turner
1862688d27
Pass terrasync dir through to osgDB options.
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Half of fix for TerraSync Models not being found.
2013-08-29 22:12:34 +01:00
James Turner
312be5410a
Object names for more scene-graph nodes.
2013-06-22 14:34:03 +01:00
Thomas Geymayer
bb7189eb18
Fix #1125 . Correct overloads...
2013-05-20 18:37:23 +02:00
James Turner
f2c267f5d7
MouseInput changes to support hover.
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This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
James Turner
7b663cd7f7
Split huge NasalSys header apart.
2013-02-09 15:33:05 +00:00
James Turner
1a5b968d7e
Update for tweaked SGPickCallback API.
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(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
James Turner
487638be7f
Restructure positional finalisation for sim-reset.
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Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
2012-12-15 15:25:45 +00:00
ThorstenB
59448f11cc
#952 terrasync not scheduling tiles before sim reset
2012-11-28 00:26:47 +01:00
James Turner
fe3a1424eb
Restore the fdm-init check to splash-screen logic.
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Guessing this is the cause of the splash-screen coming down early in some cases. Adding this back to confirm or deny that guess.
2012-09-27 15:15:02 +01:00
ThorstenB
e5b81a8bb6
Minor pointer safety and compiler warning issues.
2012-09-25 22:10:06 +02:00
James Turner
649d579124
Helpers to access view position.
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Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
a2cfef95fb
Minor tile manager clean-up.
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The tilemgr schedules scenery, so it should also trigger the
"sceneryloaded" signals once it's done.
2012-09-24 23:42:25 +02:00
Mathias Froehlich
26664aaff0
Push SGMaterial use into these classes that need it.
2012-08-29 06:29:29 +02:00
Mathias Froehlich
7e97a4c693
Fix compile of simgear headless past bvh rework.
2012-08-27 17:58:25 +02:00
Mathias Froehlich
e3ad3d3a07
bvh: Adapt to upstream bvh changes in simgear.
2012-08-24 21:24:12 +02:00
James Turner
8a087582bc
Whoops, case-sensitivity matters on Linux.
2012-08-22 00:53:48 +01:00
James Turner
588eba658a
Make some include dependencies explicit.
2012-08-22 00:07:53 +01:00
Stuart Buchanan
5e3ec6209c
Add command to reload materials definitions. Note that this explicitly
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does not attempt to delete the old materials definitions, as they
may be in use at the time.
2012-07-19 22:06:08 +01:00
Frederic Bouvier
622c10b8f9
The terrain branch can contain models having lights
2012-06-11 09:14:23 +02:00
Frederic Bouvier
d84f48cc0c
Get more fps in Rembrandt: don't redraw the terrain in the lighting stage. Should also fix the green z-fight that occurs on terrain with some camera directions.
2012-06-10 22:29:16 +02:00
Frederic Bouvier
75fc136931
Remove redundant inclusion of math/SGMath.hxx
2012-05-05 11:20:04 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
d683d39e85
Fix SceneryPager destruction sequence.
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SceneryPager singleton must not be removed while FGScenery is still alive,
so hold a reference to it in FGScenery, saving the pager from being
deleted first.
2012-04-15 15:30:44 +02:00
ThorstenB
da2ee04eea
Fix scenery reload issues.
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Aircraft could fall through the ground on scenery reload.
2012-04-07 16:35:04 +02:00
ThorstenB
9effb06047
Fix scenery reload issues.
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Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
ThorstenB
5ef15023fc
Properly drop empty tiles from tile cache.
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Tiles which expired before being loaded could clog the tile cache.
2012-03-28 23:03:13 +02:00
ThorstenB
f14ca9c611
tilemanager: initialize member variables
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Also drop some obsolete members.
2012-03-26 21:11:03 +02:00
Mathias Froehlich
1ddb658a70
scenery: Move flightgears paging back into the application.
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This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
2012-03-15 20:56:37 +01:00
Mathias Froehlich
44c716bb03
scenery: The tile entries load callback is not needed anymore.
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The stg loader can do this itself.
2012-03-15 19:39:07 +01:00
Mathias Froehlich
8d3e1b06be
Remove /sim/paths/use-custom-scenery-data.
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Scenery people tell me that this is always set to true
today. Thus we can remove this property as this allows
me for some further osg loader cleanups.
2012-03-15 18:48:57 +01:00
ThorstenB
17590ba436
Fix another line lost in a merge conflict.
2012-02-07 21:12:51 +01:00
ThorstenB
ff14ddf914
Fix missing declaration.
2012-02-07 19:32:55 +01:00
ThorstenB
578df0f484
#553 : decouple OSG callbacks from Nasal subsystem
2012-02-06 22:19:33 +01:00
ThorstenB
33c63a6d72
This 'fixes' #613 but partly re-introduces #553 .
2012-02-06 22:12:58 +01:00
ThorstenB
7b83b49260
Oops...
2012-01-29 10:44:28 +01:00
ThorstenB
3e08e5ecfe
Minor clean-up.
2012-01-29 10:34:11 +01:00
ThorstenB
59d400d58b
Temporarily disable Nasal callbacks in lazily loaded scenery models
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to avoid segfaults due to multi-threading issues. Will need to be replaced
by proper fix, if this proves Nasal related segfaults to be fixed.
2012-01-08 13:31:49 +01:00
ThorstenB
dcaf3d9aea
Avoid spamming the log output
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Stop printing "State == Running" debug messages in every update loop
(makes "--log-level=debug" a lot more usable)
2011-12-17 15:22:50 +01:00
Mathias Froehlich
42fb9b8e9f
Consolidate the different ReaderWriterOptions classes.
2011-11-13 18:34:53 +01:00
ThorstenB
318e7ac773
Untangle subsystems by replacing direct TileCache call with callback.
2011-11-13 15:47:52 +01:00