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Author SHA1 Message Date
Julian Smith
3c9fae3016 src/Aircraft/replay.cxx:loadTape(): use specified path if it ends with .fgtape.
Used to always prepend /sim/replay/tape-directory and append .fgtape. But it's
convenient to be able to specify exact path.
2020-10-31 17:23:28 +00:00
Julian Smith
bdfd42ebd4 src/Aircraft/replay.cxx: try to ensure parent dir of recovery tape.
Avoids unexpected absence of a recovery tape.
2020-10-31 17:23:28 +00:00
James Turner
d1fc4b58cb Start creating tests of AIModel code
First test just creates the manager, and ensures the user aircraft
updates in sync with the real aircraft.
2020-09-03 17:51:40 +01:00
Julian Smith
0506a72b30 Improved handling of continuous replay and added recovery system.
Continuous replay:
    If the user replays a continuous recording from file and then end replay
    with the 'My controls' or 'End replay' buttons, we now forget about the
    continuous recording. This enables the usual in-memory record/replay to be
    used subsequently. Also added a '-continuous' suffix to continuous fgtape
    filenames.

New recovery system:
    If /sim/replay/recovery-period is set and greater than zero, we
    periodically save a single-item continuous recording to a recovery file
    called <aircraft-type>-recovery.fgtape (with no date or time in the name),
    doing so in such a way as to ensure that there is always a valid recovery
    file even if flightgear crashes. One can then resume the flight from the
    most recently-saved point by loading this from within flightgear or with
    the --load-tape=... option.

Also did a fair amount of refactoring and tried to clarify the different
property nodes that we embed within recordings.
2020-06-19 20:44:26 +01:00
Julian Smith
be3329e4b4 src/Aircraft/flightrecorder.hxx: use unsigned to fix gcc warning elsewhere. 2020-06-17 21:11:29 +01:00
Julian Smith
001c1d231d If multiplayer record is enabled, carry on recording while replaying.
This background recording keeps the user aircraft stationary while recording
all movements of multiplayer aircraft. Allows one to look at replay without,
for example, disturbing continuous record to file.
2020-06-17 21:10:33 +01:00
Julian Smith
15915b5a79 Added support for continuous uncompressed save to file.
This allows full-fidelity recordings of arbitrary length (limited only by disc
space) to be created and replayed. These recordings always contain multiplayer
information, regardless of /sim/replay/multiplayer.

When an uncompressed recording is loaded, it is not copied into memory. Instead
we extract individual frame information as required when replaying.

Recording to file is activated by setting /sim/replay/record-continuous to
true. We use the same filename pattern as ordinary fgtapes. The file format
is similar except for being uncompressed (so that replaying can seek within
the recording; gzip etc don't seem to support seeking within the uncompressed
stream.)
2020-06-17 21:10:33 +01:00
Julian Smith
edb5be38ee Multiplayer replay: add support to fgtape recordings. improved replay behaviour.
Fgtape:

    If multipayer replay is active we write multiplayer packet information to
    fgtape files. We also add /sim/replay/multiplayer to the properties written
    to fgtape file so at load time we knows whether to expect multiplayer
    packets.

    New builds of fg can load and replay old recordings.

    It is expected (but has not been tested) that old builds of fg will be able
    to read new fgtape recordings where /sim/replay/multiplayer was unset or
    false (currently the default).

    Old builds of fg will not be able to load fgtape recordings that include
    multiplayer data.

Avoid incorrect removal of multiplayer aircraft when replaying:

    We now clear multiplayer motion history when we jump forwards or backwards
    during replay. This ensures that multiplayer code doesn't remove
    multiplayer aircraft because of inconsistent-looking time stamps.

    We preserve some multiplay information when purging recorded information
    to save space. This ensures that when replaying we get frequent enough
    packets to avoid the multiplayer code thinking that multiplayer aircraft
    have disappeared.
2020-06-05 21:21:14 +01:00
Julian Smith
4de00657c9 Multiplayer replay: added properties showing memory usage info. 2020-06-05 21:21:14 +01:00
Julian Smith
e7b1f3f52e Multiplayer replay: new, support for replaying multiplayer aircraft as well as the user's aircraft.
At the moment this only works for live replays - we don't (yet) write the
multiplayer information to fgtape files.

Enable with:
    --prop:bool:/sim/replay/multiplayer=true

This works by copying all raw multiplayer packets into a buffer in
FGMultiplayMgr. Each time it is called, FGFlightRecorder::capture() moves all
the available packet from this buffer into its FGReplayData. Thus we store
roughly syncronised multiplayer packets along with the user aircraft's detailed
replay properties.

When replaying, FGFlightRecorder pushes packets into a buffer in
FGMultiplayMgr, which are used instead of live multiplayer packets. [Actually
when replaying FGMultiplayMgr still reads live packets in order to handle live
chat messages, and ignores chat messages from FGFlightRecorder.]
2020-06-05 21:21:14 +01:00
gallaert
fb65f64342 Replace BOOST_FOREACH by C++ 11 for range loop. 2020-04-12 14:40:36 +01:00
Lars Toenning
d4b1e42b83
Fix playback duration during replay
Fixes #1856
Playback starts at endTime - duration if checkbox is set to active. Duration and checkbox status will be saved for umcoming sessions.
2020-03-25 17:21:14 +01:00
James Turner
2dcf9c30bb Further path -> UTF8 fixes for Windows
Requires corresponding SimGear change. With this last round, we work
with FGData on non-Latin1 path on Windows. (Final fixes are for
Nasal io.readfile, which needed io.stat to work, and SGSky allowing
correct SGPath use)
2020-03-15 15:00:55 +00:00
Scott Giese
8120dcb4c9 Fix compile issue on Win10 VS2019 2019-09-16 23:33:28 -05:00
Edward d'Auvergne
34a6cb3c74 SGSubsystem classes: Registration of all subsystems. 2019-07-01 14:51:32 +02:00
Edward d'Auvergne
d259c70560 SGSubsystem classes: Addition of staticSubsystemClassId() to all subsystems. 2019-07-01 14:51:32 +02:00
Edward d'Auvergne
fb5c36fc82 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 14:27:30 +02:00
Edward d'Auvergne
7a6e63ddb9 SGSubsystem classes: Subsystem and subsystem group API declaration standardisation.
This is a cleanup commit.
2019-07-01 14:27:30 +02:00
Edward d'Auvergne
60a2444766 SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-07-01 14:27:28 +02:00
James Turner
ec0b515864 Whoops, fix a bad typo. 2018-09-15 10:57:02 +01:00
James Turner
72239c9a52 Code cleanups while checking reposition performance
Some C++11 fixes and give FDMShell, Reply a subsystem-name
2018-09-09 13:42:51 +01:00
James Turner
5bb3f10ba1 Linux / GCC compile fixes 2018-08-26 15:39:30 +01:00
James Turner
e3d032942e Move aircraft-performance code into a public API
Upcoming flight-planning changes want to use the perf computation code
in route-path, so move it to a public class, and implement some of the
missing functionality, especially correct GS computation for altitude.
2018-08-26 14:39:42 +01:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
James Turner
78498c560d Rename preferences.xml -> defaults.xml
Requires FGData commit: 0565eaab10a5d466cd485766b17d1870936a0a57
(which actually renames the file).

Also disables the preferences-load command since I don’t believe it
would actually be safe to reload the defaults without doing a simulator
reset (aircraft -set.xml values would be overwritten, for example)
2017-01-12 09:45:19 +00:00
Torsten Dreyer
994ea1674b replace many auto_ptr by unique_ptr 2016-11-14 22:20:46 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
03ecac9dbc Work with new SGPath API. 2016-06-22 17:36:05 +01:00
James Turner
e4e0db5cac Aircraft-states feature. 2016-06-17 18:15:35 +01:00
James Turner
52f39abc6b Apply /sim/speed-up to general subsystem dt
- consistent with pause (freeze), /sim/speed-up is now applied to the
  dt value for all subsystems, not just the FDM and some instruments.
  For example AI traffic can now be sped-up or slowed down.
- requires both an FGData and Simgear update.
2016-01-05 23:19:28 -06:00
James Turner
d7a680e848 Templated subsystem handling
- remove explicit FGControls var from globals, as part of work
  towards unit-testing infrastructure.
2015-12-10 15:53:05 -06:00
Torsten Dreyer
265c99a149 FlightHistory: add pagedPathForHistory
pathForHistory() halts the sim for a few seconds when called on long flights.
pagePathForHistory allows to retrieve the complete history in chunks
2015-03-03 17:08:20 +01:00
Torsten Dreyer
68c9adb489 FlightHistory: make clear() public 2015-02-23 16:31:49 +01:00
Torsten Dreyer
275d2dc7fa Partial fix #1408 2014-03-12 21:21:56 +01:00
Thomas Geymayer
88b7d4f530 Update for SGPropertyNode changes. 2014-03-06 00:41:41 +01:00
James Turner
23fa13c76b Bug 1023, crash on replay.
Fix by Jeff Biggs, commit 7d80b30d28baccf80958d9db488364a9a5c3884b from osgearth branch.
2013-11-09 07:13:00 -08:00
Tom Paoletti
81cd33e2fa Performance optimization: empty() instead of size()>0
empty() is guaranteed to be constant complexity for both vectors and lists, while size() has linear complexity for lists.
2013-08-19 09:01:59 +01:00
James Turner
015732db33 Fix un-inited vars found by valgrind.
All benign, but good to get fixed.
2013-03-17 13:22:30 +00:00
James Turner
67ca0689c9 Work-around a clang glitch with 10.6 2013-02-10 11:53:42 +00:00
James Turner
d9159e719d FlightRecorder: smarter log warning.
When using the default (generic) config, which references many props which may not exist in a particular aircraft, suppress the 'recording non-existent' property warning.
2013-02-10 11:47:16 +00:00
James Turner
8ca7632845 Fix a GCC warning. 2013-02-09 15:33:13 +00:00
Christian Schmitt
2013f7149d Some headers missing... ;) 2013-02-07 19:00:54 +01:00
James Turner
18506d3e65 FlightHistory: spatial limit on captures.
If you're not paused, but are stationary, don't record captures.
2012-12-11 09:17:25 +00:00
James Turner
e88e821567 Flight-history men usage cap.
Beyond a certain cap (currently 4MB), recycle buckets. With the default sample rate of 1Hz, this gives over 24 hours of history before recycling.
2012-12-11 00:10:57 +00:00
James Turner
433af2b51a Flight-path-history.
Record the historical flight-path (by default, since last takeoff). Optionally display the flight-path in the map; other visualisations (e.g., an 'in-world' view) could also be created. Nasal API to follow so Canvas-map or FMS can show the same data.

Altitude and attitude (Euler angles) are currently recorded but not used anywhere.
2012-12-10 18:11:44 +00:00
ThorstenB
25138930e3 replay system: protect from recording multiple records for identical time
And avoid div by zero when dt==0 for recorded data.
2012-11-11 17:36:10 +01:00
ThorstenB
fdb64a02a8 Extended replay and flight recording system
Save/restore replay sessions.
Replay system message support, so recorded flights can be turned into
flight tutorials.
2012-11-10 21:26:08 +01:00
James Turner
cd7a02ca69 Make FGControls behave like normal subsystem.
FGControls create/init/bind order was incorrect, causing initial property tree state to get over-written. Restructure the code so bind() sees correct values.
2012-09-28 15:32:31 +01:00
ThorstenB
e5b81a8bb6 Minor pointer safety and compiler warning issues. 2012-09-25 22:10:06 +02:00
James Turner
2f6172687e Make FGControls behave like a standard subsystem. 2012-09-25 00:48:48 +01:00