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8999 commits

Author SHA1 Message Date
curt
fdbfd9c2f8 Minor tweaks to work around egcs compiler pickiness. 1999-08-12 21:08:37 +00:00
curt
e945d2b761 Christian's new weather subsystem is causing problems with some compilers
so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
7397860323 Fixed --shading-flat option so it sets the material properties correctly. 1999-08-11 18:35:23 +00:00
curt
afe8cc4d26 Updates to material properties so --disable-textures now works, although
textures still cannot be toggled on and off with F9 while the sim is running.
1999-08-11 16:52:15 +00:00
curt
8b2e57a93d Updated to support new weather subsystem (visibility variable determins
how far out the scenery should be drawn.)
1999-08-10 03:45:47 +00:00
curt
9e3edfb47b Added support for Christian Mayers new weather subsystem.
Added support for david@megginson.com's mouse yoke patch.
Added a flight model acceleration options (controlled by a/A keys.)
1999-08-10 03:44:47 +00:00
curt
06ee5a4f0a Added a patch contributed by david@megginson.com for mouse yoke control. 1999-08-10 03:43:05 +00:00
curt
b645c8cf7e Initial revision. 1999-08-10 03:40:34 +00:00
curt
21f888a43f Updates from Tony. 1999-08-08 17:12:33 +00:00
curt
a5f19c7a7c Removed extra square array of indirection indices between what's visible
and where these things are in the cache.  We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
1e8b5c8956 Makefile.am: Got rid of -DUSE_SSG
options.cxx: reorder option initializations to match declaration order.
views.cxx: much cleanup of stuff that was depricated by the move to ssg.
           I now use ssg to do all the projection/modelview matrix calculation
           and setup. (mostly)
vies.hxx: also added the view pan offset to the view matrix calcs.
1999-08-08 15:21:54 +00:00
curt
471fe324ff Added a place holder for optionally giving the engine a bit of a boost. 1999-08-08 07:04:11 +00:00
curt
82b41d7db6 Set up the model view matrix exactly as ssg does it before drawing sky, stars
sun, and moon.  I really should do a derived sgLeaf class so that these things
can be drawn within ssgCullandDraw() but this is quicker for now ...
1999-08-08 01:31:30 +00:00
curt
b512e40e79 Cleaning cruft that can be removed now that ssg is taking over. 1999-08-07 23:07:59 +00:00
curt
e7751d59f2 Initial revision. 1999-08-07 19:19:14 +00:00
curt
09987296b4 Updates to Tony's c172 model. 1999-08-07 19:18:45 +00:00
curt
a7abe629cf Scaling inputs to JSBsim to get a bit more realistic results. 1999-08-07 18:28:21 +00:00
curt
243b73c10b Moving towards increased dependence on ssg. 1999-08-07 18:27:29 +00:00
curt
dec6e86f6e Mac portability tweaks. 1999-08-07 18:24:49 +00:00
curt
6b2f7f4e3d Mac portability changes. 1999-08-07 18:24:23 +00:00
curt
e6aef49822 Updates to Tony's c172 model. 1999-08-07 18:23:55 +00:00
curt
b001cc55c7 Updates for Mac compilers. 1999-08-07 18:22:57 +00:00
curt
bfa84fdecd Updates for newer plib and irix notes.
Corrected Woodsoup credit info.
1999-08-07 18:22:03 +00:00
curt
def090d631 Return to glider model ... 1999-07-31 05:01:04 +00:00
curt
44400cdff8 Fix a small tile cache bug. 1999-07-31 04:59:28 +00:00
curt
439779ee36 Tweaks so that Jon's FDM stuff get's initialized better. 1999-07-31 04:58:26 +00:00
curt
0bb22cd0a7 Improvements to Tony's c172 model. 1999-07-31 04:57:35 +00:00
curt
aa68d067d0 Updates so that JSBsim can work. 1999-07-31 04:56:13 +00:00
curt
a1b2152d7f Updates from Jon. 1999-07-31 04:55:23 +00:00
curt
8d58f64257 Fixed a tile caching bug. When I was freeing tiles to make room in the
cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa (Hopefully) fixed bug which caused corrupt entries to be loaded into the
scene graph when a tile shift occured while the tile load queue was not
  empty.
1999-07-04 07:37:30 +00:00
curt
6efea97fb0 Don't make mismatched nodes/normals a fatal error ... 1999-07-04 07:33:29 +00:00
curt
f57f8ef7ce Fail on mismatch of nodes and normals. 1999-07-03 04:03:59 +00:00
curt
d3b9b645ad ssg and external view tweaks. 1999-07-01 01:17:43 +00:00
curt
0660ea821a Network updates contributed by Oliver Delise. 1999-06-30 20:21:04 +00:00
curt
7a56d332ad Force initial ssgState before doing ssg cull and render pass so that the
lazy state loader get's primed.
1999-06-30 19:16:53 +00:00
curt
9f9f487e2a Added some early support for a cheezy external view of TuX.
'v' toggles internal vs. external view modes.
Add the distance of the bouding radius into the tile's range selector.
1999-06-30 14:35:01 +00:00
curt
39b3602dce Ssg tweaks.
Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
  our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
  transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
5329ce82c5 Ssg tweaks. Better handling of missing tiles. 1999-06-30 00:26:43 +00:00
curt
35dc68a0d0 Ssg tweaks. 1999-06-30 00:25:13 +00:00
curt
2414e3b55e Added Alexei. 1999-06-30 00:22:34 +00:00
curt
b333a30678 Misc. tweaks. 1999-06-29 17:26:46 +00:00
curt
0ae48876a7 More ssg tweaks. 1999-06-29 14:57:00 +00:00
curt
0c25cad3a1 MSVC++ tweaks contributed by Christian Mayer. 1999-06-28 18:41:01 +00:00
curt
e2a7fb6080 Initial revision. 1999-06-28 18:22:20 +00:00
curt
b67e68b684 FreeBSD tweaks. 1999-06-28 18:19:26 +00:00
curt
bbe2bd4128 Updated by Bernard Buckle. 1999-06-28 17:42:38 +00:00
curt
bb94a6ef5c Updates contributed by Jon Berndt. 1999-06-28 17:39:20 +00:00
curt
a85b537e75 Fear the penguin ... 1999-06-28 14:18:14 +00:00
curt
aa27214f65 Additional tweaks to fix the ssg texture (state) problems. Tweaked near
and far clip planes.  Adjusted rendering order so menus and hud get drawn
last.
1999-06-28 05:47:02 +00:00