ssg and external view tweaks.
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0660ea821a
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1 changed files with 21 additions and 10 deletions
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@ -417,7 +417,7 @@ static void fgRenderFrame( void ) {
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// select view matrix from front of view matrix queue
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FGMat4Wrapper tmp = current_view.follow.front();
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sgCopyMat4( sgVIEW, tmp.m );
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while ( current_view.follow.size() > 10 ) {
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while ( current_view.follow.size() > 40 ) {
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current_view.follow.pop_front();
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}
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@ -430,11 +430,16 @@ static void fgRenderFrame( void ) {
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current_view.view_pos.y(),
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current_view.view_pos.z() );
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// sgMat4 sgTMP;
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sgVec3 ownship_up;
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sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
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sgMat4 sgROT;
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sgMakeRotMat4( sgROT, -90.0, ownship_up );
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sgMat4 sgTMP;
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sgMat4 sgTUX;
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// sgMultMat4( sgTMP, current_view.sgUP, sgTRANS );
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// sgMultMat4( sgTUX, current_view.sgLARC_TO_SSG, sgTMP );
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sgMultMat4( sgTUX, current_view.sgVIEW_ROT, sgTRANS );
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sgMultMat4( sgTMP, sgROT, current_view.sgVIEW_ROT );
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sgMultMat4( sgTUX, sgTMP, sgTRANS );
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sgCoord tuxpos;
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sgSetCoord( &tuxpos, sgTUX );
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@ -1107,10 +1112,16 @@ int main( int argc, char **argv ) {
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// distribution) specifically from the ssg tux example
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//
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// ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
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// ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
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ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
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ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
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FGPath modelpath( current_options.get_fg_root() );
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modelpath.append( "Models" );
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modelpath.append( "Geometry" );
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FGPath texturepath( current_options.get_fg_root() );
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texturepath.append( "Models" );
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texturepath.append( "Textures" );
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ssgModelPath( (char *)modelpath.c_str() );
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ssgTexturePath( (char *)texturepath.c_str() );
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scene = new ssgRoot;
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terrain = new ssgBranch;
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@ -1118,7 +1129,7 @@ int main( int argc, char **argv ) {
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penguin_sel = new ssgSelector;
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penguin_pos = new ssgTransform;
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ssgEntity *tux_obj = ssgLoadAC( "tuxedo.ac" );
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ssgEntity *tux_obj = ssgLoadAC( "glider.ac" );
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penguin_pos->addKid( tux_obj );
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penguin_sel->addKid( penguin_pos );
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ssgFlatten( tux_obj );
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