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ssg and external view tweaks.

This commit is contained in:
curt 1999-07-01 01:17:43 +00:00
parent 0660ea821a
commit d3b9b645ad

View file

@ -417,7 +417,7 @@ static void fgRenderFrame( void ) {
// select view matrix from front of view matrix queue
FGMat4Wrapper tmp = current_view.follow.front();
sgCopyMat4( sgVIEW, tmp.m );
while ( current_view.follow.size() > 10 ) {
while ( current_view.follow.size() > 40 ) {
current_view.follow.pop_front();
}
@ -430,11 +430,16 @@ static void fgRenderFrame( void ) {
current_view.view_pos.y(),
current_view.view_pos.z() );
// sgMat4 sgTMP;
sgVec3 ownship_up;
sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
sgMat4 sgROT;
sgMakeRotMat4( sgROT, -90.0, ownship_up );
sgMat4 sgTMP;
sgMat4 sgTUX;
// sgMultMat4( sgTMP, current_view.sgUP, sgTRANS );
// sgMultMat4( sgTUX, current_view.sgLARC_TO_SSG, sgTMP );
sgMultMat4( sgTUX, current_view.sgVIEW_ROT, sgTRANS );
sgMultMat4( sgTMP, sgROT, current_view.sgVIEW_ROT );
sgMultMat4( sgTUX, sgTMP, sgTRANS );
sgCoord tuxpos;
sgSetCoord( &tuxpos, sgTUX );
@ -1107,10 +1112,16 @@ int main( int argc, char **argv ) {
// distribution) specifically from the ssg tux example
//
// ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
// ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
FGPath modelpath( current_options.get_fg_root() );
modelpath.append( "Models" );
modelpath.append( "Geometry" );
FGPath texturepath( current_options.get_fg_root() );
texturepath.append( "Models" );
texturepath.append( "Textures" );
ssgModelPath( (char *)modelpath.c_str() );
ssgTexturePath( (char *)texturepath.c_str() );
scene = new ssgRoot;
terrain = new ssgBranch;
@ -1118,7 +1129,7 @@ int main( int argc, char **argv ) {
penguin_sel = new ssgSelector;
penguin_pos = new ssgTransform;
ssgEntity *tux_obj = ssgLoadAC( "tuxedo.ac" );
ssgEntity *tux_obj = ssgLoadAC( "glider.ac" );
penguin_pos->addKid( tux_obj );
penguin_sel->addKid( penguin_pos );
ssgFlatten( tux_obj );