Richard Harrison
b020db5ce7
Multiplayer: ensure that avionics sounds are null for MP models.
2017-04-02 13:54:03 +02:00
Stuart Buchanan
3135d87218
Stop TTS from playing over itself.
...
Simple blocking of the SGSubsystem until the current
TTS sample has finished playing, allowing a 0.5s
gap between transmissions. Good radio comms!
2017-03-20 22:27:10 +00:00
James Turner
c04406d75a
Clean shutdown+join of FLITE synthesis threads.
...
use a marker value to wake the blocking queue, and allow the thread
loop to terminate cleanly, before calling join() from the parent
thread.
2017-02-21 11:01:16 +00:00
Erik Hofman
ed4a9337d9
Fade in the sound exponentially at startup
2017-01-12 15:06:04 +01:00
Erik Hofman
9f6422b5e2
only start the sounds when the soundmanager becomes active
2017-01-12 11:44:53 +01:00
Erik Hofman
2098593531
Do not proceed in update() until is_active() returns true
2017-01-11 15:14:08 +01:00
Torsten Dreyer
994ea1674b
replace many auto_ptr by unique_ptr
2016-11-14 22:20:46 +01:00
Erik Hofman
9ec4d7749f
Add support for AeonWave
2016-08-04 18:43:10 +02:00
James Turner
6d0c2070fd
Use future-proof SGPath APIs.
...
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
Erik Hofman
1eb6fb65dd
Use the SimGear sample format types
2016-06-27 13:21:13 +02:00
James Turner
16814800ce
Use Paths instead of strings.
2016-06-22 17:36:05 +01:00
Erik Hofman
010d13445a
Code cleanup after fixing the sound position and orientation
2016-06-14 14:11:12 +02:00
Erik Hofman
3963d2cdee
Do not use properties but get the position and orientation information straight from the view manager
2016-06-13 13:50:40 +02:00
Erik Hofman
ea6e1c9854
Fix the header name change from sample_openal.hxx to sample.hxx
2016-05-28 09:57:03 +02:00
James Turner
c400405b0a
Chatter-queue moved out of globals
...
- now lives as part of the sound-manager, yay.
2016-01-03 12:00:15 -06:00
Erik Hofman
0cd38c8be4
Remove scenefx code, it keeps crashing in untracable places and I lost interrest. It was a hughe waste of time
2016-01-03 14:38:18 +01:00
James Turner
52fd6986f8
Pull Sound-manager out of FGGlobals
2015-12-31 15:19:57 -06:00
James Turner
1544641405
Remove view/tile/scenery members from globals
...
- also fix sound manager creation
2015-12-11 12:11:59 -06:00
Erik Hofman
c1729253ee
Read the scenery global scene effects configration file and update them every frame. The SceneFX class is not yet registered though.
2015-12-10 13:24:52 +01:00
Erik Hofman
26f1d12ad7
Rename EnvironmentFX to SceneFX and rethink the aircraft model specific properties: use a samping factor which applies to both volume and reference_distance and max_distance
2015-11-05 15:31:52 +01:00
Erik Hofman
8363ee8784
Add Nasal bindings
2015-11-04 14:37:41 +01:00
Erik Hofman
0f113060e9
First implementation of an environment audio fx module
2015-11-03 14:51:01 +01:00
Torsten Dreyer
cd0f0b9856
Fix some warnings
2015-06-12 11:51:11 +02:00
onox
3037cd8149
Use actual position of view for sound manager
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Signed-off-by: Erik Hofman <erik@ehofman.com>
2015-05-18 11:52:19 +02:00
James Turner
f2d6b76b13
Portability: Fix compile errors on MSVC (cmath)
...
From Scott (xDraconian)
2015-03-24 11:11:42 -05:00
Torsten Dreyer
c187dab625
More log class fixes
2014-05-20 23:06:02 +02:00
Torsten Dreyer
ffe6c39a1d
More AtisSpeaker variations
...
Also hide the voice installation path from the user of
the VoiceSynthesizer
2014-05-13 11:20:11 +02:00
Torsten Dreyer
98c053792e
Try to fix build error for msvc
2014-05-10 15:49:50 +02:00
Torsten Dreyer
b80b010ef1
Use FLITE voices in FGVoiceMgr
...
This patch enables spoken words without the need for external
festival using the existing FGVoiceMgr subsystem and the
properties under /sim/sound/voices
To hear the generated voices, set /sim/sound/voices/enabled=true
at startup
- use FLITEVoiceSynthesizer if a voice has <festival>false</festival>
- use FLITEVoiceSynthesizer if the festival server is unreachable
- decouple FGFLITEVoice from FGVoiceThread
2014-05-07 22:12:23 +02:00
Torsten Dreyer
d8c5e394cf
Render voice to memory, no more temp files.
...
Thanks you James
2014-05-07 20:09:15 +02:00
Torsten Dreyer
36fc9790ed
atis voice: add some variation in pitch and speed
2014-05-07 10:34:04 +02:00
Torsten Dreyer
19aedd4523
Add GPL header
2014-05-06 10:33:50 +02:00
Torsten Dreyer
dd127de32b
Changes to voice + atis
...
- Add a very simple line-of-sight propagation model for the radio
range computation.
- Remove some no longer used debug log messages
- Some code cleanup
- add-noise is now on by default
2014-05-06 10:23:04 +02:00
Torsten Dreyer
4d4e1a2371
VoiceSynthesizer: add some test/debug properties
...
/sim/sound/voice-synthesizer/volume to set the volume of the generated wav (in dB)
/sim/sound/voice-synthesizer/keep-scratch-file do not remove the scratch file if true
2014-04-27 22:53:59 +02:00
Torsten Dreyer
38e2b8b11c
Temporary fix for crash in FGVoiceMgr on reset
2014-04-27 21:38:24 +02:00
Torsten Dreyer
cadb77b18d
use flite+hts for metar
2014-04-24 20:59:08 +02:00
Torsten Dreyer
f6b6cfc645
voice system: all doors in FLITE
...
Prepare for festival lite generated voices
2014-04-23 17:09:00 +02:00
James Turner
25bf3793bd
Reset: fix a static in play-audio-sample
...
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by,
but that's a change for another day)
2013-11-25 23:53:58 +00:00
James Turner
6eb4e833ae
Reset: sound manager can be shutdown cleanly
2013-11-12 22:50:18 +00:00
James Turner
80fb317eeb
Don't speak < or > when using Festival.
...
Patch from HomerJ, avoid sending some additional special
characters to Festival, which renders then as 'greater than' /
'less than'.
2013-10-20 09:43:48 +01:00
James Turner
386d87e098
Cleanup exit handling.
...
Replace many lingering calls to exit() from the code,
replacing most with exception throws, which can be
caught by the existing mechanisms.
Update the option-parsing code to return an explicit
value indicating what to do (e.g., exit status to return
to the shell).
2013-10-15 22:16:50 +01:00
Tom Paoletti
81cd33e2fa
Performance optimization: empty() instead of size()>0
...
empty() is guaranteed to be constant complexity for both vectors and lists, while size() has linear complexity for lists.
2013-08-19 09:01:59 +01:00
ThorstenB
b8a3d6902e
Stop AI aircraft's sound when removing
...
Sound manager keeps a reference to _fx, so reducing its ref-count isn't
enough - it must be removed explicitly.
2012-11-27 00:02:28 +01:00
ThorstenB
9bb9a78249
Stash properties
2012-10-13 15:45:15 +02:00
ThorstenB
575f576aa9
Revive master sound enable switch.
2012-10-05 00:17:28 +02:00
ThorstenB
06a8a9c536
Fix Linux build: "malloc" needs stdlib.h
2012-10-04 21:14:48 +02:00
James Turner
bcea720db3
Make the sound-manager optional in a few places.
2012-10-01 10:10:34 +01:00
James Turner
21d50b11f5
Make FGVoicePlayer.hxx not require sample_openal.hxx
2012-09-30 20:23:13 +01:00
James Turner
7b8804bd40
Tolerate refactored SGSound headers.
...
An upcoming commit will make the sound headers standalone, and no longer include various other headers / using std:: declarations. Prepare for this by making includes and usage of namespaces explicit.
2012-09-30 19:40:08 +01:00
James Turner
4456f42e67
Make the view-manager and sound-manager independent.
...
Use properties to pass current-view information to the sound-manager, so there is no hard-coded dependency between the subsystems.
2012-09-25 09:17:00 +01:00