James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
torsten
f14fc6b98f
wrong logic never found the 'end'
2010-01-03 22:43:40 +01:00
ehofman
f9445874a0
Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either.
2009-10-24 19:51:39 +02:00
ehofman
6e2974ea57
Assorted small soundsystem related fixes.
2009-10-21 16:27:45 +02:00
ehofman
e2678830ba
Use auto_ptr when calling SGSoundSample
2009-10-20 00:00:08 +02:00
ehofman
86f462933d
Initial commit of the new sound system, expect more updates to follow
2009-10-06 10:22:09 +02:00
daveluff
08dfa30d87
Fix MSVC compilation
2009-09-09 08:56:32 +02:00
jmt
049e1ae23e
Fix compilation - missing include of globals.hxx
2009-09-09 08:56:32 +02:00
ehofman
e8db3a514a
Dont execute code in case the soundmanager isn't properly initialized
2009-09-09 08:56:32 +02:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
9a7bbf3db5
Sync with SimGear.
2005-11-12 12:31:11 +00:00
ehofman
62a359cc4a
Alex Romosan:
...
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
2005-10-25 13:49:55 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
944a82b576
Clean up some sound buffer allocation/deallocation issues.
2004-05-10 21:24:30 +00:00
curt
dd4d116e00
Set a rapid fall off rate for interior cockpit sounds so they won't be heard
...
from the tower view.
2004-04-28 03:57:50 +00:00
curt
df472fe0f5
Changes to go along with small interface changes in simgear/sound/libsgsound
...
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
e5221f3758
Fix some compiler warnings.
2003-08-11 19:31:50 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4
Extract the sound code from FlightGear and move it to SimGear
2003-05-09 18:44:33 +00:00
david
603834ccf1
Add support for numerals as well as letters in Morse identifiers
...
(needed for many navaids).
2003-01-29 23:30:34 +00:00
curt
f8e234bb27
Dynamically adjust audio safety margin (how much audio we stuff in the
...
pipe in advance) based on frame rates.
2001-03-29 05:18:29 +00:00
curt
2e8f9f7399
Added marker beacon sound effects.
2001-03-28 07:12:11 +00:00
curt
17f3d48e03
FG_ to SG_ namespace changes.
2001-03-24 02:36:45 +00:00
curt
1bf3001749
FG_ to SG_ namespace changes.
2001-03-24 00:18:01 +00:00
curt
cdd3082998
MSVC fixes.
2001-03-21 23:10:15 +00:00
curt
6e91c958e3
Play the full 4x VOR and 1x DME morse ident sequence at 30 second intervals.
...
When you tune into a station start at a "random" point in the sequence.
Sped up the words per minute to 13 to which means one sequence per about 4 secs.
This means we get through the whole sequence in about 20 seconds leaving 10
seconds of silence.
2001-03-09 23:35:21 +00:00
curt
95e27e8cb9
Working on vor audio ident (morse).
...
Fixed a bug in Network/props.cxx with the cd command.
Fixed a typo in options.cxx
2001-03-09 02:41:04 +00:00
curt
815d49e86a
Reshuffled some of the sound code and created a "src/Sound" subdirectory.
2001-03-05 22:54:20 +00:00