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Author SHA1 Message Date
fredb
5c836d7ae8 Csaba/Jester : initialize all per-engine and per-tank attributes ( follow-up ) 2009-01-18 23:10:52 +01:00
fredb
2d4a87b41c Csaba/Jester : initialize all per-engine and per-tank attributes 2009-01-18 23:10:52 +01:00
fredb
c7b88756f2 Update MSVC 7.1 project 2009-01-18 23:10:52 +01:00
Tim Moore
45194f8e81 Pad T_PositionMsg to a multiple of 8 bytes, and check for messages that aren't.
T_PositionMsg had different sizes on 32 and 64 bit systems, which is bad when
a struct is put directly into an network message.

Try to work around this difference in old clients still on the network.
2009-01-15 16:03:34 +01:00
Tim Moore
e108eddc22 FGMultiplayMgr: use binary search to find a property by id 2009-01-15 13:05:23 +01:00
jmt
473bf5f731 Apply Ron Jensen's fix for Csaba's atan2() fix. Also remove some dead code,
and use SG_NORMALIZE_RANGE.
2009-01-14 22:31:55 +01:00
Tim Moore
ad6a8df3ab FGClouds: initialize clouds_3d_enabled in constructor.
From Csaba Halász
2009-01-14 11:33:00 +01:00
Tim Moore
c3d611f7f9 HUD::Ladder::draw was capturing the value of a freed temporary
Fix from Csaba Halász
2009-01-14 11:22:18 +01:00
Tim Moore
736823d032 FGEnvironment: fix broken copy constructor.
Noticed by Csaba Halász.
2009-01-14 09:19:41 +01:00
Tim Moore
da8dd13138 Change the near plane value back to .1
By popular demand...
2009-01-10 00:11:41 +01:00
timoore
17ccf72e44 Divide-by-zero fixes from Csaba Halász 2009-01-08 09:02:19 +01:00
jmt
e98ffd1006 Prevent exceptions in getRunwayByIdent when a malformed rwyuse.xml means
there is no valid active runway. This is not ideal, since it masks underlying
problems - the real fix is to make the runway-use code more robust and
validate input XML.
2009-01-07 10:36:31 +01:00
timoore
2b0ffae339 Protect against divide-by-zero in setCameraParameters
Found by Csaba Halász
2009-01-04 00:24:49 +01:00
jmt
1a05695ff5 NaN fix by Csaba/Jester - prefer atan2(x,y) to atan(a/y). 2009-01-04 00:24:33 +01:00
fredb
fd043ed56e Temporary hack to avoid NaN problems when _mp is negative (?). Discovered by Csaba 2009-01-04 00:24:20 +01:00
fredb
12dc71a3c0 Csaba/Alexis : fix a NAN problem when wind is unspecified in a metar 2009-01-04 00:24:05 +01:00
fredb
fa769ee4e8 Win32 fixes 2009-01-04 00:19:37 +01:00
durk
2b631eeceb Prevent CVS from complaining about unknown files in ATCDCL. 2009-01-04 00:16:06 +01:00
Tim Moore
4f18563281 Merge branch 'tbm/graphics-bug' into maint2 2009-01-04 00:05:45 +01:00
fredb
6ccc0b64ef Win32 fixes 2009-01-04 00:00:20 +01:00
fredb
f12b1f00ec Remove warnings 2009-01-04 00:00:02 +01:00
timoore
61a496c2ea Set far camera reference frame to ABSOLUTE_RF
This was lost when I stopped cloning the near camera to make the far
camera. The result was a lot of breakage, including explicit camera
configurations not working and various ordering issues too.
2009-01-03 23:56:58 +01:00
timoore
74031287b4 Set BACKGROUND_BIT as camera node mask.
This prevents the dreaded black rectangle from appearing on systems
that don't have OpenGL frame buffer object support.
2009-01-03 23:56:39 +01:00
timoore
ada7f622d7 Change the order of the main cameras from NESTED_RENDER to POST_RENDER
This seems to be accepted OSG usage for slave cameras. It's possible
that this order is important for rendering instruments that use RTT
textures on systems without frame buffer object support. I'm thinking
that the resulting bugs may be implicated in the "black rectangle" problem.
2009-01-03 23:56:03 +01:00
timoore
60e8f14d5b Don't clone far camera; create a new one and initialize it from the near camera
The clone operation may be sharing things that shouldn't be shared.
2009-01-03 23:55:44 +01:00
timoore
d43e0b83f7 Expose the CameraGroup near, far, and near/far boundry as properties
The near/far boundary, called "near-field", can be set to 0 which
disables the far camera and renders the whole scene using only one
camera. I'm hoping that this may be useful in resolving some
system-specific rendering bugs.

Various fixes were made to correctly render the scene using only the
near camera.
2009-01-03 23:53:04 +01:00
mfranz
ed1369bd8a Stuart BUCHANAN: fix METAR cloud interpolation
"I've managed to fix this by differentiating rebuilding the 3D layers
(e.g. due to METAR updates) from rebuilding the entire environment (due to a
change in scenario)."
2008-12-21 15:52:29 +00:00
fredb
359ab0c207 Don't try to fetch tiles when lat or lon are invalid 2008-12-21 09:29:33 +00:00
mfranz
6fa20b5903 revert to using a cached list of aircraft -- scanning the Aircraft/
dirs is only fast enough with hot file-cache, but a bit too painful
otherwise. Updating the aircraft.list is now easier, though: Just
type   $ fgfs --aircraft=?<TAB>
2008-12-20 23:24:50 +00:00
fredb
eba2fd014d Fix path 2008-12-20 15:41:45 +00:00
fredb
fac5c8e63c Packaging for the 1.9.0 release 2008-12-20 15:15:30 +00:00
mfranz
a9667c129c better instructions 2008-12-20 12:50:03 +00:00
mfranz
163e593331 viewer position: tie variables directly, rather than getter functions 2008-12-20 12:49:37 +00:00
mfranz
f382f053ff live-compile aircraft list, instead of requiring to build it
regularly. That's fast enough.
2008-12-20 10:32:42 +00:00
durk
c14730b697 Documentation update: Openal & OSG. 2008-12-20 09:12:31 +00:00
fredb
c7b896c8c6 Stuart : The attached patch
reverts one of my changes which ensured that the 3D clouds were updated with
METAR. Unfortunately this had the side-effect of over-writing the environment
properties, and therefore nuking the interpolation work.
2008-12-19 23:11:58 +00:00
curt
231225da67 Attempt to sort out the version number mess in preparation for the v1.9.0
release.
2008-12-19 20:41:57 +00:00
mfranz
29be38ed2a mark file names (for post-processing) 2008-12-19 13:38:25 +00:00
mfranz
df0f0a531f export absolute viewer coordinates 2008-12-19 13:37:54 +00:00
fredb
b0b4ab5003 Stuart Buchanan :
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:42:13 +00:00
mfranz
35f7f55507 Csaba/"Jester" and /me: since a few weeks the property browser had
displayed garbage in the title line if one left a directory. Jester
spent a lot of time finding the cause: a bug that must have been
there since ... forever: fgfs reported to PUI the string addresses
as returned by SGPropertyNode::getStringValue() without considering
that this address isn't valid after the next write access to that
node! It's almost a miracle that it worked so well for so long,
despite that issue. (I also used to opportunity for some more
cleanup -- so I'm to blame for any newly introduced bugs, and
also for reverting some of Jester's cleanups. :-)
2008-12-18 20:18:50 +00:00
mfranz
4560580a4d now that /environment/weather-scenario is respected at startup, we
actually have to set it to get live weather.
--enable-real-weather-fetch shall imply weather-sceneario=METAR.
2008-12-18 13:08:44 +00:00
mfranz
400b5a853e segfault-- 2008-12-18 11:49:33 +00:00
fredb
91420a196e James Turner : in the 'tower' view, where the tower position is explicitly given in apt.dat (most of the larger airports), I was incorrectly treating the tower elevation as ASL, when it's AGL. 2008-12-18 06:52:51 +00:00
mfranz
084ba158b7 Stuart BUCHANAN:
"fixes the issue reported by Martin where
--prop:/environment/weather-scenario=METAR had no effect"
2008-12-17 19:51:18 +00:00
fredb
35f973ece1 Stuart :
the 3D clouds now respect changes to the environment caused by updated METAR etc.

It also increases the AlphaFunc as suggested by Tim.
2008-12-14 18:48:00 +00:00
mfranz
404c3c863a include png and xcf files by default 2008-12-13 20:17:02 +00:00
fredb
cc37d8740c Csaba/Jester : fix an incorrect string comparison in metar 2008-12-13 06:08:22 +00:00
fredb
0dd1c66f95 Really catch sound exceptions, and avoid exiting on this kind of error :
OpenAL error (AL_INVALID_VALUE): constructor (alBufferData)
Failed to buffer data.
2008-12-12 07:35:39 +00:00
fredb
6a154a59e1 Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:24:58 +00:00