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218 commits

Author SHA1 Message Date
curt
1ebd34bbe4 Average up to five triangles per vertex instead of three. 1998-01-12 02:42:00 +00:00
curt
35b9b8a360 Initial revision. 1998-01-09 23:06:46 +00:00
curt
0e813d878b Restructured to split 1deg x 1deg dem's into 64 subsections. 1998-01-09 23:03:05 +00:00
curt
0b3701e0c2 Initial revision. 1997-12-10 01:18:25 +00:00
curt
c3d5322676 Added -L/usr/X11R6/lib to link command. 1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf Initial revision. 1997-12-08 22:30:45 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00
curt
0234a6a5f9 Fixed a type in the normal generation code. 1997-12-08 19:17:50 +00:00
curt
aa605d17e8 Fixed problem with averaged vertex normals. 1997-12-02 13:13:32 +00:00
curt
35c3de4cc2 Updated to fix every node. 1997-12-02 13:12:07 +00:00
curt
19f8838807 Added FixNode 1997-11-27 00:18:26 +00:00
curt
7808e7ee73 Initial revision. 1997-11-27 00:17:32 +00:00
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00
curt
e5cd4c5b9d Initial revision. 1997-10-20 21:35:12 +00:00
curt
7ee54664b6 Initial revision. 1997-10-20 19:52:18 +00:00