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33 commits

Author SHA1 Message Date
mfranz
580f65fcb2 uv_export_svg.py: don't group single-chunk objects; move id in front
uv_import_svg.py: reverse matrix multiplication; cosmetics
2008-03-06 10:48:28 +00:00
mfranz
615d5ef4d8 ... and do no longer assume that the separator is only one character ;-) 2008-03-05 18:21:45 +00:00
mfranz
898584e906 use SVG compliant id separator: _____ instead of # 2008-03-05 18:16:09 +00:00
mfranz
2fcae160a1 UV<->SVG exporter and importer: The importer loads an SVG file that was
saved before by the exporter. SVG editors like Inkscape can be used to
move the UV outlines around, to rotate and scale them.
2008-03-05 12:30:01 +00:00
mfranz
7a6376021a - make it faster by reloading rather than erasing the image every time
(this also fixes a bug that wouldn't update a changed texture in 3D view)
- better progress bar
2008-03-03 18:06:57 +00:00
mfranz
cad1df2f58 minor improvements (show busy cursor, etc.) 2008-03-03 11:57:45 +00:00
mfranz
9e9df1e36b Blender 2.46 box packer script. Allows to unwrap objects individually, and
to pack them onto one square texture. Read instructions in the file.
2008-03-02 20:14:13 +00:00
durk
ecc6548d71 cygwin related fixes, and some minor future release related maintenance
work.
2008-02-04 20:03:52 +00:00
mfranz
e54215e7e7 fix license (Public Domain) 2007-10-22 16:58:46 +00:00
curt
953e3bbfac First revision of a small utility that will build a simple .ac file around
a aerial photo texture.  You need to determine the coordinates of the 4
corners of your image and this utility will use that to build a 3d model
in meters and tell you the information to copy into the proper .stg file.
2007-07-16 13:47:42 +00:00
mfranz
7ddd2efbe6 animation plugin for Blender 2.43 2007-02-20 11:35:59 +00:00
frohlich
cb62950760 Modified Files:
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
	Remove -lssg from the linker lines.
	Do no longer build threedconvert. A very similar functionality
	is available with osgvconv. But leave threedconvert in place
	if somebody will need that ...
2006-12-17 10:12:38 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
mfranz
0df186e62f try to fix faces that come after (currently) unfixable faces 2005-11-11 17:41:31 +00:00
mfranz
7ef74fc1d1 simplification 2005-10-30 20:52:54 +00:00
mfranz
837cf56c1f fix min/max coordinates; spelling; cosmetics 2005-10-30 19:59:53 +00:00
mfranz
bc703b2bd3 script to fix UV faces for some low-end nVidia cards 2005-10-30 17:15:45 +00:00
mfranz
4113d0f24d normalmap 2005-10-05 11:53:34 +00:00
ehofman
2a8f368072 yet another Cygwin fix. 2005-02-18 17:42:46 +00:00
ehofman
73541395cc Remove another unneeded dependency. 2005-01-24 12:17:39 +00:00
ehofman
91cb15d9b0 Martin Spott:
Remove all dependencies of plib's SL sound library.
2005-01-24 10:17:14 +00:00
ehofman
a3691ac013 Use the proper include definition. 2005-01-20 09:22:38 +00:00
ehofman
f4dd36901e MAcOS X fix. 2005-01-20 08:42:53 +00:00
ehofman
b912026694 Add support for contrast. 2005-01-14 15:53:13 +00:00
ehofman
8caa0fe507 Oops, remove some extra code. 2005-01-14 14:29:46 +00:00
ehofman
0a4cb24692 First draft of a utility to generate normal maps from a regular texture. 2005-01-14 14:29:08 +00:00
curt
4214cd6c10 Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
ehofman
8402f0b296 Add a tool to test the integrity of the animation files by Josh Babcock. 2004-05-14 11:54:06 +00:00
david
7aaf51c18a Hide generated binary. 2004-03-23 20:52:01 +00:00
curt
bcc42cbe4c Various final tweaks for the 0.9.4.pre1 release. 2004-03-22 20:19:18 +00:00
ehofman
ab5f7f259d Hide the binary executables from CVS 2004-01-09 22:32:24 +00:00
ehofman
57220efd9b Add the math library for architextures that needs it 2004-01-09 22:29:22 +00:00
ehofman
18eb0a35a2 Rename utils/3dconvert to utils/Modeller and add Jim Wilson's animassist utility 2004-01-09 21:19:44 +00:00