Durk Talsma
5228053f7f
Merge branch 'next' into durk-atc
2011-07-24 08:44:22 +02:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
ThorstenB
80f9092460
Fix issue reported by heap debugger
...
Subsystems are erased by the subsystem manager - so better avoid
dependencies in their destructors.
2011-07-14 00:22:35 +02:00
Durk Talsma
f8a8805e2d
Merge branch 'next' into durk-atc
2011-07-01 22:20:40 +02:00
ThorstenB
d767fe1696
Avoid compiler warning.
2011-06-12 13:45:10 +02:00
ThorstenB
ee40e8ae3f
Introduce terrasync subsystem.
...
Fix tile reloading issue.
2011-06-12 00:44:07 +02:00
ThorstenB
fb52b013f0
Clear OSG object cache on scenery reload
...
Scenery reload (menu: Debug-> Reload Scenery) also needs to clear the OSG
object cache, otherwise scenery isn't really reloaded from disk.
2011-04-15 21:34:44 +02:00
Durk Talsma
ee9a5cf73d
Merge branch 'next' into durk-atc
2011-04-17 10:21:09 +02:00
Durk Talsma
65e87bf2f8
Added some code to visualize the ground networks.
2011-04-17 10:19:58 +02:00
Tim Moore
9c98258ab0
Merge branch 'releases/2.2.0' into next
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Conflicts:
CMakeModules/FindSvnClient.cmake
src/FDM/JSBSim/JSBSim.cxx
2011-02-15 13:26:24 +01:00
Tim Moore
c5366cceb6
accomodate changes to osgDB::DatabasePager interface
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The change was introduced in OSG SVN revision 12080. Note: that
revision has a bug that causes fgfs to crash. The bug is fixed in
revision 12170.
2011-02-15 12:42:53 +01:00
ThorstenB
7bc9749d91
Support scenery reloading (needs simgear update).
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TileMgr subsystem reinit: remove all scenery tiles from scenegraph and
clear cache (simgear update required).
"normal" sim resets: no TileMgr reset is needed (avoid reloading scenery).
2011-02-13 19:26:55 +01:00
ThorstenB
4a351fdd8b
Update tile loader options whenever its config properties change
...
New listener for tile-loader properties.
2011-02-13 19:26:44 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Tim Moore
4b2436a4e5
remove call to function removed in OSG
2010-11-30 12:01:52 +01:00
ThorstenB
44901ae86f
Tile manager improvements
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Priority scheme for tile loading/removing
Cleaner tile manager interface for AI/groundcache/...
Reduce start-up delay. Drop splash screen when inner scenery is available.
Be nice to osg loader: slow-down main loop while initial scenery is still loading.
2010-11-19 13:59:43 +01:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
Tim Moore
dba471519f
Thorsten Brem's patches for bug 122
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Fixes teleporting problems and disappearing tiles.
2010-10-03 08:35:12 +02:00
James Turner
0beab94cb5
Make the tile-manager a well-behaved SGSubsystem
2010-10-01 19:09:19 +01:00
James Turner
9604908a8d
Remove all (2) uses of simgear/math/vector.h from FlightGear.
2010-07-23 13:26:07 +01:00
Tim Moore
3abe700dc8
Move the property expression code back to simgear.
2009-12-20 10:34:07 +01:00
ehofman
a3af4ed1d8
make it compile again
2009-10-12 12:53:22 +02:00
durk
b40321380d
New feature: Allow the loading of shared models that are not located inside
...
the base package, but are maintained in the SVN repository of the custom
scenery project.
2009-10-06 07:27:39 +02:00
frohlich
2f6107982c
Use the new vector conversion functions.
...
Modified Files:
src/FDM/groundcache.cxx src/Main/renderer.cxx
src/Main/viewer.cxx src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00
frohlich
5c56757303
Move dynamic_casts to EffectGeode into the findMaterial method.
...
Modified Files:
src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00
frohlich
690231ff64
Fix a problem introduced with the past vector changes.
...
Fix a potential nan problem with the scenery_available method.
Modified Files:
src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00
frohlich
93d2f8a963
Correct logic to determine if we really have a hit.
...
Modified Files:
src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00
frohlich
aac4bec5c7
Add a possible node not to visit.
...
Modified Files:
scenery.cxx scenery.hxx
2009-08-08 08:37:14 +02:00
fredb
94caa0b891
Fix case typo
2009-07-27 23:52:33 +02:00
fredb
9718338560
Compile under MSVC9
2009-07-27 23:52:33 +02:00
timoore
e2b21c1e0c
Property predicate for techniques
2009-07-16 12:10:48 +02:00
timoore
d7a07bdd58
Find material from EffectGeode and Effect
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The scenery now uses the Effect class.
2009-07-16 12:10:48 +02:00
frohlich
f291636ee4
Remove unused header.
...
Modified Files:
src/Scenery/scenery.cxx
2009-06-11 16:05:19 +02:00
Tim Moore
70be1629e6
Merge branch 'maint' into next
2009-05-18 12:23:33 +02:00
frohlich
047af7dec4
Make flightgear compile with todays osg trunk.
...
Modified Files:
src/Scenery/SceneryPager.cxx src/Scenery/SceneryPager.hxx
src/Scenery/tilemgr.cxx
2009-05-16 17:15:03 +02:00
frohlich
a99ea1c7b5
Port over remaining Point3D usage to the more type and unit safe SG* classes.
...
Remove leftover headers from plib/sg.
Modified Files:
src/AIModel/AIBase.cxx
src/AIModel/AIFlightPlanCreateCruise.cxx
src/ATCDCL/AIEntity.cxx src/ATCDCL/AIEntity.hxx
src/ATCDCL/AIGAVFRTraffic.cxx src/ATCDCL/AIGAVFRTraffic.hxx
src/ATCDCL/AILocalTraffic.cxx src/ATCDCL/AILocalTraffic.hxx
src/ATCDCL/AIMgr.cxx src/ATCDCL/ATC.hxx
src/ATCDCL/ATCDialog.cxx src/ATCDCL/ATCProjection.cxx
src/ATCDCL/ATCProjection.hxx src/ATCDCL/ATCutils.cxx
src/ATCDCL/ATCutils.hxx src/ATCDCL/approach.cxx
src/ATCDCL/commlist.cxx src/ATCDCL/ground.cxx
src/ATCDCL/ground.hxx src/ATCDCL/tower.cxx
src/ATCDCL/tower.hxx src/Airports/calc_loc.cxx
src/Airports/dynamics.cxx src/Airports/groundnetwork.cxx
src/Airports/parking.cxx src/Airports/runwayprefs.cxx
src/Airports/simple.cxx src/Cockpit/cockpit.cxx
src/Cockpit/hud.hxx src/Cockpit/hud_card.cxx
src/Cockpit/hud_rwy.cxx src/Environment/environment.cxx
src/FDM/UFO.cxx src/FDM/SP/MagicCarpet.cxx src/GUI/dialog.hxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx
src/Instrumentation/KLN89/kln89.cxx src/Main/fg_init.cxx
src/Main/viewer.cxx src/Main/viewmgr.cxx
src/Model/panelnode.cxx src/MultiPlayer/mpmessages.hxx
src/Scenery/tilemgr.cxx src/Traffic/SchedFlight.cxx
src/Traffic/TrafficMgr.cxx
2009-03-18 08:00:08 +01:00
frohlich
7e73a87882
Improove FGTileMgr::scenery_available for small ranges.
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Use SGGeod in FGTileMgr, FGScenery apis.
Modified Files:
src/AIModel/AIBallistic.cxx src/Main/main.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
src/Scripting/NasalSys.cxx
2009-03-18 08:00:07 +01:00
frohlich
b125315e50
Avoid SGLocation usage.
...
Again, the previous commit did not complete for some reason.
Modified Files:
configure.ac src/AIModel/AIBase.cxx
src/ATCDCL/AILocalTraffic.cxx src/FDM/Makefile.am
src/FDM/flight.hxx src/FDM/LaRCsim/LaRCsim.cxx
src/Main/Makefile.am src/Main/fg_init.cxx src/Main/main.cxx
src/Main/viewer.cxx src/Main/viewer.hxx
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
2009-03-11 23:14:34 +01:00
frohlich
85be5659a7
Remove SGLocation based api.
...
Modified Files:
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
2009-03-11 23:14:34 +01:00
frohlich
1845a95fd3
Add scenery functions working on SGGeod in place of SGLocation.
2009-03-11 23:14:33 +01:00
frohlich
fc35624a4f
Use that static material function instead of the member one.
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Modified Files:
src/FDM/groundcache.cxx src/Scenery/scenery.cxx
2009-02-27 23:42:34 +01:00
Tim Moore
0603aba9ae
Merge branch 'tbm/graphics-bug' into next
2009-01-04 00:03:26 +01:00
timoore
ada7f622d7
Change the order of the main cameras from NESTED_RENDER to POST_RENDER
...
This seems to be accepted OSG usage for slave cameras. It's possible
that this order is important for rendering instruments that use RTT
textures on systems without frame buffer object support. I'm thinking
that the resulting bugs may be implicated in the "black rectangle" problem.
2009-01-03 23:56:03 +01:00
jmt
0f4f044a94
Kill off many Point3D includes, and a couple of uses in the HUD code.
...
Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
timoore
77318b23a5
msg
2008-11-25 22:49:19 +00:00
timoore
4f4434787f
Cleanup of camera code in preperation for shadows
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Partition depth in CameraGroup:
Remove the ViewPartionNode scenegraph node. The split rendering of the
scene, done to avoid Z buffer precision problems, is now done by two
slave cameras of the viewer.
Rename FGManipulator to FGEventHandler.
Remove virtual member functions that aren't required for event handlers.
Begin using camera group properties to update cameras at runtime;
Initially only the viewport properties are used.
When no camera group is found in the property tree (the default),
create the properties for one. Expose the default window by name.
Add a test for Boost headers to configure.ac. Boost is now a
dependency.
Remove GLUT and SDL versions of the OSG graphics.
2008-11-18 22:45:57 +00:00
timoore
6f802959ce
CameraGroup class for managing multiple cameras.
...
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.
Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.
Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00
timoore
5d5b1f3ca4
One more try at the osg 2.5.1 pager fix
2008-06-03 07:32:03 +00:00
timoore
97d86e10f7
Fix typo in DatabasePager interface changes for OSG 2.4
2008-06-03 05:36:19 +00:00
timoore
8d1c97d94b
Changes for new DatabasePager interface in OSG 2.5.1
2008-06-02 21:10:13 +00:00