Merge branch 'tbm/graphics-bug' into next
This commit is contained in:
commit
0603aba9ae
5 changed files with 45 additions and 20 deletions
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@ -37,6 +37,7 @@
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#include <osg/StateSet>
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#include <osgDB/FileNameUtils>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/debug/logstream.hxx>
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@ -53,6 +54,8 @@ FGODGauge::FGODGauge() :
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void FGODGauge::allocRT () {
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camera = new osg::Camera;
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// Only the far camera should trigger this texture to be rendered.
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camera->setNodeMask(simgear::BACKGROUND_BIT);
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camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
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256.0));
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camera->setViewport(0, 0, textureWH, textureWH);
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@ -134,8 +134,12 @@ CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
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Camera* farCamera = 0;
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if ((flags & (GUI | ORTHO)) == 0) {
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farCamera = simgear::clone(camera);
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farCamera = new Camera;
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farCamera->setAllowEventFocus(camera->getAllowEventFocus());
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farCamera->setGraphicsContext(camera->getGraphicsContext());
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farCamera->setCullingMode(camera->getCullingMode());
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farCamera->setInheritanceMask(camera->getInheritanceMask());
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farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
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// Each camera's viewport is written when the window is
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// resized; if the the viewport isn't copied here, it gets updated
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// twice and ends up with the wrong value.
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@ -144,15 +148,15 @@ CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
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installCullVisitor(farCamera);
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info->farCamera = farCamera;
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info->farSlaveIndex = _viewer->getNumSlaves() - 1;
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farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex);
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farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
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camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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}
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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_viewer->addSlave(camera, view, projection, useMasterSceneData);
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installCullVisitor(camera);
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info->camera = camera;
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info->slaveIndex = _viewer->getNumSlaves() - 1;
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camera->setRenderOrder(Camera::NESTED_RENDER, info->slaveIndex);
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camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
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_cameras.push_back(info);
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return info;
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}
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@ -190,18 +194,22 @@ void CameraGroup::update(const osg::Vec3d& position,
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double left, right, bottom, top, parentNear, parentFar;
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projectionMatrix.getFrustum(left, right, bottom, top,
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parentNear, parentFar);
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if (parentFar < 100.0) {
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if (parentFar < _nearField || _nearField == 0.0f) {
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camera->setProjectionMatrix(projectionMatrix);
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camera->setCullMask(camera->getCullMask()
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| simgear::BACKGROUND_BIT);
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camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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farCamera->setNodeMask(0);
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} else {
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Matrix nearProj, farProj;
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makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj);
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makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj);
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makeNewProjMat(projectionMatrix, parentNear, _nearField,
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nearProj);
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makeNewProjMat(projectionMatrix, _nearField, parentFar,
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farProj);
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camera->setProjectionMatrix(nearProj);
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camera->setCullMask(camera->getCullMask()
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& ~simgear::BACKGROUND_BIT);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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farCamera->setProjectionMatrix(farProj);
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farCamera->setNodeMask(camera->getNodeMask());
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}
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@ -211,11 +219,9 @@ void CameraGroup::update(const osg::Vec3d& position,
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void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
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{
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const float zNear = .1f;
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const float zFar = 120000.0f;
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_viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
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1.0f / aspectRatio,
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zNear, zFar);
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_zNear, _zFar);
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}
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}
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@ -444,16 +450,25 @@ CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
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cgroup->buildGUICamera(pNode);
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}
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}
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bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .4f);
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bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
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bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
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100.0f);
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return cgroup;
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}
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void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
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{
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for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
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if ((*i)->flags & GUI)
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CameraInfo* info = i->get();
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if (info->flags & GUI)
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continue;
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(*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
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(*i)->farCamera->setCullMask(nm);
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if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
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info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
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info->farCamera->setCullMask(nm);
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} else {
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info->camera->setCullMask(nm);
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}
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}
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}
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@ -512,9 +527,12 @@ bool computeIntersections(const CameraGroup* cgroup,
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Matrix windowMat = viewport->computeWindowMatrix();
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Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
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* windowMat);
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Matrix endPtMat
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= Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
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* windowMat);
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Matrix endPtMat;
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if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
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endPtMat = startPtMat;
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else
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endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
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* windowMat);
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start = start * startPtMat;
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start /= start.w();
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end = end * endPtMat;
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@ -182,6 +182,10 @@ protected:
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CameraList _cameras;
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osg::ref_ptr<osgViewer::Viewer> _viewer;
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static osg::ref_ptr<CameraGroup> _defaultGroup;
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// Near, far for the master camera if used.
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float _zNear;
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float _zFar;
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float _nearField;
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};
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}
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@ -103,9 +103,9 @@ void fgOSOpenWindow(bool stencil)
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// Look for windows, camera groups, and the old syntax of
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// top-level cameras
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SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
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SGPropertyNode* cgroupNode = renderingNode->getChild("camera-group");
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if (!cgroupNode) {
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cgroupNode = renderingNode->getNode("camera-group", true);
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SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
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bool oldSyntax = !cgroupNode->hasChild("camera");
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if (oldSyntax) {
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for (int i = 0; i < renderingNode->nChildren(); ++i) {
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SGPropertyNode* propNode = renderingNode->getChild(i);
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const char* propName = propNode->getName();
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@ -101,7 +101,7 @@ osg::Node* FGCreateRedoutNode()
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setProjectionMatrix(osg::Matrix::ortho2D(-1, 1, -1, 1));
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setRenderOrder(osg::Camera::POST_RENDER, 10);
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camera->setRenderOrder(osg::Camera::POST_RENDER, 99);
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camera->setClearMask(0);
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camera->setAllowEventFocus(false);
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camera->setCullingActive(false);
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