stabilize some of the odd artifacts we were hearing, that were especially
noticable in clean sound samples like the stall horn or the marker beacon
codes. The change still preserves the doppler effect and maintains the
good work of a previous developer figuring out how to align the model and
listener velocity vectors correctly.
It fixes the following issues (to a greater or lesser extent):
1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than
randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine.
2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed.
3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR.
4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field.
5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
the case where the removed child has no other referants, otherwise it
will be deleted on function exit. Also give the ghost type a name for
cleaner debugging.
or the unit was not serviceable. This search() routine needs to run every
iteration no matter what the power or serviceable state. If power is turned
off or the unit becomes unserviceable while a beacon sound is playing, the
search() routine still needs to be called so the sound effect can be properly
disabled.
This was a source of a spew of "NaN" error messages at night when the
sun is at a large angle to the zenith. I don't know why this wasn't a
problem before now.
This patch changes terrasync so it links against the subversion
library if you have it installed. It supports people who build binary
releases for use by non-developers by removing the runtime external
dependency on having command line svn or rsync available. Since the
patch changes autoconf to detect libsvn, I'd appreciate it if people
who release binaries could verify that the detection scripting works
for their platform.
Developer warning: If you do have libsvn developer libraries
installed, terrasync changes its default option from "-R" to "-S" to
remove the command line dependency. However, Martin has not yet
uploaded world scenery into the subversion repository so it won't be
useful to fly against and you may want to specify "-R" on the command
line in the short term. Or run both.
Me: Update MSVC 7.1 project file. Need svn-win32-1.x.y_dev.zip and svn-win32-1.x.y.zip
located at http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=8100
This patch changes terrasync so it links against the subversion
library if you have it installed. It supports people who build binary
releases for use by non-developers by removing the runtime external
dependency on having command line svn or rsync available. Since the
patch changes autoconf to detect libsvn, I'd appreciate it if people
who release binaries could verify that the detection scripting works
for their platform.
Developer warning: If you do have libsvn developer libraries
installed, terrasync changes its default option from "-R" to "-S" to
remove the command line dependency. However, Martin has not yet
uploaded world scenery into the subversion repository so it won't be
useful to fly against and you may want to specify "-R" on the command
line in the short term. Or run both.
Me: Update MSVC 7.1 project file. Need svn-win32-1.x.y_dev.zip and svn-win32-1.x.y.zip
located at http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=8100
* Doesn't download the area at lot,lon of 0,0 if terrasync starts before FlightGear is ready
* Attempt to download the Airports directory when no scenery needs to be fetched
* Add svn over http support for flag "-S", in addition to the existing default of rsync
* Add the command line flag "-T" to just refresh the KSFO surrounding area and exit
Frederic Bouvier:
Add a MSVC71 project file
Regarding the Runway selection bug:
The logic here is a bit convoluted, but I also had a dumb bug in normaliseBearing - I was clamping to the wrong range (0..360 instead of -180..180). This caused the scoring code to pick weird runways. I've added some extra cases to my local tests, and here's a fix.
Trivial patch, but an important milestone:
Convert FGAirport to inherit FGPositioned. This concludes the first phase of the FGPositioned changes, and hopefully the most intrusive ones - adding in the base class. There's lots (and lots) of further work to do on the indexing and querying side, as well as cleaning up the accessors, but that will happen in single source files, or a group of related files at a time.
As a trivial note, this patch does fix a bug where the very last airport in apt.dat would get an invalid type. So for all you people who just love to fly to EHYB (Ypenburg, The Hague), things may work a little more sanely.
I'll intentionally let the dust settle after this patch, so any weird behaviour I may potentially have introduced shows up. Just to re-iterate, so far there should be absolutely no user-visible change in the behaviour of anything - navaids, position init, the route manager, AI flight plans, etc. If there is, please let me know and I'll fix it ASAP.
By way of example, here's a patch to make the position init code (in fg_init.cxx) cleaner, partly thanks to the FGPositioned changes. It reduces the file size by 200 lines - virtually all of which was copy-and-paste. Once the remaining class (FGAirport) is converted to inherit FGPositioned, all the future patches should be like this - touching one or a few files at most.
This factors the start-offset logic out into a helper, which also does the final property setting (which has to happen on both the /preset and 'real' values). Using the accessors in FGPositioned, and the offset helper, a couple of cases become trivial (fix and nav) and others become much simpler.
Convert FGNavRecord to inherit FGPositioned. This is much more self-contained than the FGRunway change, since FGNavRecord already had good encapsulation of its state. However, it's a large diff due to moving around two nasty pieces of code - the 'align navaid with extended runway centerline' logic and the 'penalise transmitters at the opposite runway end' logic.
In general things are more readable because I've replaced the Navaid type enum, and the use of Robin's integer type codes, with switches on the FGPositioned::Type code - no more trying to recall that '6' is an outer marker in Robin's data. The creation code path is also pushed down from navdb into navrecord itself.