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Author SHA1 Message Date
James Turner
8535126a7d Remove Sentry XML error suppression
We now supress XML errors from reporting internally, so this can
be removed, woo-hoo.
2021-07-28 13:45:23 +01:00
James Turner
0243b996fe Base texture-cache-dir on actual download dir
Previously we always used the default download dir, and ignored any
user override of this. Use the active download dir as the base for
the cache dir.

Also write the cache dir to the property tree, and wipe it on a
clean uninstall.
2021-06-14 13:54:32 +01:00
James Turner
a47d126ba5 Autosave loading: suppress XML errors 2021-04-21 21:57:55 +01:00
Richard Harrison
522d7e8450 Finish 2021-carriers-and-ai-part-1-towers
Carrier improvements

- Calculate lineup deviation (degrees left/right)
- Position for touchdown added (for more accurate lineup and glideslope deviation checks)
- LSO position and Tower position added (for views)
- Better logic for controlling the FLOLS
- Added ability to start on a specific course (works better
  with the launcher if the carrier starts on a recovery course
  when positioning in air for recovery (approach)
- Support for normal, tower, LSO views (via controls/view-index)
- Aircraft can define offset for FLOLS in sim/model/reference-offset-{xyz}

Added the ability to find the nearest carrier to use as a tower

Rework of the tower position so that it updates frequently to support moving towers.

TODO: Need to review how to better implement/integrate 'sub-views' i.e. ai/models/carrier[]/controls/view-index which is actually a sub index for the tower view.
2021-04-16 22:02:11 +02:00
James Turner
3b3e69e358 Quiet some noisy log messages 2021-01-08 19:33:10 +00:00
James Turner
a8351bd544 Reset: avoid terraSync warning
Avoid the old value being set, which causes the ‘terrasync-dir not
saved’ warning to appear incorrectly on reset.
2021-01-07 09:57:30 +00:00
Julian Smith
f62e5b9ce3 CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer.
Overview:

    Previously Flightgear always used a single osgViewer::Viewer(), which
    inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
    single view window.

    If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
    which contains a list of osgViewer::View's. Each of these View's can have
    its own eye position, so we can have multiple different views of the same
    scene.

    Enable at runtime with: --composite-viewer=1

Changes to allow use of osgViewer::CompositeViewer:

    Previously FGRenderer had this method:

        osgViewer::Viewer* getViewer();

    This has been replaced by these two new methods:

        osgViewer::ViewerBase* getViewerBase();
        osgViewer::View* getView();

    If CompositeViewer is not enabled (the default), the actual runtime state
    is unchanged, and getViewerBase() and getView() both return a pointer to
    the singleton osgViewer::Viewer() object.

    If CompositeViewer is enabled, getViewerBase() returns a pointer to a
    singleton osgViewer::CompositeViewer object, and getView() returns a
    pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
    list.

    The other significant change to FGRenderer() is the new method:

        osg::FrameStamp* getFrameStamp()

    If CompositeViewer is not enabled, this simply returns
    getView()->getFrameStamp(). If CompositeViewer is enabled it returns
    getViewerBase()->getFrameStamp(). It is important that code that previously
    called getView()->getFrameStamp() is changed to use the new method, because
    when CompositeViewer is enabled individual osgViewer::View's appear to
    return an osg::FrameStamp with zero frame number).

    All code that uses FGRenderer has been patched up to use the new methods so
    that things work as before regardless of whether CompositeViewer is enabled
    or not.

    We make FGRenderer::update() call SviewUpdate() which updates any extra
    views.

Extra view windows:

    If CompositeViewer is enabled, one can create top-level extra view windows
    by calling SviewCreate(). See src/Viewer/sview.hxx for details.

    Each extra view window has its own simgear::compositor::Compositor
    instance.

    Currently SviewCreate() can create extra view windows that clone the
    current view, or view from one point to another (e.g. from one multiplayer
    aircraft to the user's aircradt) or keep two aircraft in view, one at a
    fixed distance in the foreground.

    SviewCreate() can be called from nasal via new nasal commands "view-clone",
    "view-last-pair", "view-last-pair-double" and "view-push". Associated
    changes to fgdata gives access to these via the View menu. The "view-push"
    command tags the current view for later use by "view-last-pair" and
    "view-last-pair-double".

    Extra view windows created by SviewCreate() use a new view system called
    Sview, which allows views to be constructed at runtime instead of being
    hard-coded in *-set.xml files. This is work in progress and views aren't
    all fully implemented. For example Pilot view gets things slightly wrong
    with large roll values, Tower View AGL is not implemented, and we don't
    implement damping. See top of src/Viewer/sview.cxx for an overview.

OpenSceneGraph-3.4 issues:

    OSG-3.4's event handling seems to be incorrect with CompositeViewer -
    events get sent for the wrong window which causes issues with resize and
    closing. It doesn't seem to be possible to work around this, so closing
    extra view windows can end up closing the main window for example.

    OSG-3.6 seems to fix the problems.

    We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
2020-11-21 13:27:02 +00:00
Fernando García Liñán
255d193bc8 Make Compositor default
- Removed the ENABLE_COMPOSITOR CMake flag.
- Removed /sim/version/compositor-support.
- Removed miscellaneous branching to check if the Compositor is enabled.
- Removed custom resource loader since Compositor Effects are now located in $FG_ROOT/Effects.
- Removed splash screen warning.
- Only use the Compositor versions of CameraGroup and FGRenderer.
- Fix redout/blackout not appearing under certain circumstances.
2020-11-16 13:25:29 +01:00
James Turner
0dfdf63399 Clear atomic listeners too
This is part of trying to reduce possible causes of the property
crash on shutdown.
2020-10-29 17:28:05 +00:00
Automatic Release Builder
c7b90a05d7 Silence a warning on exit. 2020-10-29 14:53:25 +00:00
James Turner
cae06a79b7 Attempt to fix crash-on-exit seen for Windows
Can’t reproduce this crash but it’s happening for some users on Windows,
so this should either fix it, or make the problem more obvious. Let’s
see.

https://sentry.io/organizations/flightgear/issues/1890563449
2020-09-14 11:05:46 +01:00
James Turner
395a3e70e9 Logging: use new MANDATORY_INFO level.
Requires corresponding SG commit.
2020-09-08 10:59:29 +01:00
Automatic Release Builder
bade1ec4c6 Attempt to fix ref-ptr crash on exit
Fixing Sentry issue FLIGHTGEAR-9
2020-08-26 09:51:55 +01:00
James Turner
54264e6591 Add —disable-gui option
Prevents showing a GUI message box if the user wants to run from the
console.

As requested here:
   https://sourceforge.net/p/flightgear/codetickets/2306/
2020-07-14 12:05:53 +01:00
James Turner
73c15c4d5c Improve a method name, as suggested by Florent 2020-07-03 12:34:37 +01:00
James Turner
9e00715079 Allow cmd line & add-ons to supply FGData extensions
Allow add-ons to define an FGData subdir, and support multiple —data=
command line arguments, to avoid the need to modify FG_ROOT (which might
be read-only). Allow additional data paths to be either higher or lower
priority than FG_ROOT, so that add-ons cannot replace files in FG_ROOT.
2020-07-03 12:29:21 +01:00
James Turner
00d34b67e1 Fix translation of migration-notification dialog.
Was being shown before locale was selected, so always using default
translation. Fixed by deferring the dialog, and also added an assert
for debug builds, if trying to access translated string too early.
2020-06-17 10:57:34 +01:00
James Turner
d2a04cecf7 Fix string category for locale 2020-04-30 16:22:59 +01:00
James Turner
489e6abb2a Allow translation of ‘autosave migration’ dialog.
Thanks to Slawek Mikula for the suggestion, this can now be
translated.
2020-04-29 11:44:13 +01:00
James Turner
4571769ee7 Quiet some log messages 2020-04-10 19:12:10 +01:00
Fernando García Liñán
6f676ee85b Compositor: Added $FG_ROOT/Compositor/Effects as a resource provider. 2020-03-24 19:44:05 +01:00
James Turner
162ba266d0 Fix a warning 2020-03-20 11:40:47 -07:00
James Turner
27410761f3 Lots of UTF8 path correctness fixes 2020-03-12 14:23:44 +00:00
Julian Smith
ab7e7ec7b4 src/Main/globals.cxx: don't load /ai/models/ from autosave.xml file.
This cleans things up if earlier 'next' build as added spurious property items
to autosave.
2020-03-11 21:49:15 +00:00
Edward d'Auvergne
332c240b38 SGSubsystemGroup: Removal of the subsystem group naming.
This is a partial reversion of 5253215065, the
changes of which are incompatible with the subsystem class IDs.
2019-07-01 14:27:30 +02:00
Edward d'Auvergne
fb5c36fc82 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 14:27:30 +02:00
James Turner
4e8e69b4f8 Migrate invert-mouse-wheel setting from pre 2019.x
Flip the sense of this property, since the interpretation in SG is
also flipped now.
2019-04-11 20:40:17 +01:00
Richard Harrison
5253215065 Improvements to performance monitoring.
* Ensure that subsystems are named.
* Nasal timers are named appropriately
2019-02-10 18:07:07 +01:00
James Turner
dee1998979 Less Boost. 2019-02-06 17:36:36 +00:00
Richard Harrison
1e636ce4cf Support for DDS Texture Cache
- pass texture cache control properties to simgear
 - /sim/rendering/texture-cache/cache-enabled
 - /sim/rendering/texture-cache/compress-transparent
 - /sim/rendering/texture-cache/compress-solid
 - /sim/rendering/texture-cache/compress

- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.
2018-11-24 20:21:46 +01:00
Edward d'Auvergne
feb854946e TestSuite: Complete removal of FG_TESTLIB. 2018-07-26 15:52:07 +02:00
Edward d'Auvergne
4699939275 Globals: Initial support for a runtime headless mode. 2018-07-26 15:52:06 +02:00
Edward d'Auvergne
b0c5a5481d TestSuite: Migration of the autosaveMigration tests into the CppUnit infrastructure. 2018-07-26 15:52:06 +02:00
James Turner
a5aa6fb61b Cleanup the resource manager when deleting globals 2018-05-28 22:43:05 +02:00
Florent Rougon
717fdfec39 Add-ons: register the add-on ResourceProvider with the simgear::ResourceManager
This makes it possible to look up files from add-on directories using
for instance FGGlobals::resolve_resource_path(), passing a string such
as "[addon=ADDON_ID]relative/path" as explained in the previous commit.
2018-01-10 01:25:36 +01:00
Stuart Buchanan
02ceb8832a Correct spacing of settings migration dialog 2017-10-13 17:36:20 +01:00
James Turner
32cc9be007 Enable auto-save migration.
When performing the migration, let the user know it happened, and to
be alert for any issues that might occur.
2017-09-20 17:57:25 +01:00
James Turner
cf56ef1913 Migration test runs successfully now. 2017-04-13 13:14:53 +01:00
James Turner
3e1a701712 Migrate old autosave XML files. (Disabled for now)
Code and tests to demonstrate migrating of older auto-save files, with
blacklisting support to exclude properties. Disabled pending agreement
on the required blacklisting values.
2017-04-13 08:01:45 +01:00
James Turner
31e933d836 Kill the Aircraft/foo path warning.
We probably need a warning for cross-aircraft paths, but leaving that
for a separate change since I’m worried it will warn on MP aircraft.

Maybe better checked in the Python scripts than in the app?
2017-03-25 15:40:11 +00:00
James Turner
9e122eaf81 Partial testing framework.
Compile a useful subset of FG as a shared library, and add two basic
uses of this to exercise some Flightplan / RoutePath / navaid
functions.

The test framework can/will be expanded incrementally from here, this
is just a starting point.
2017-03-25 15:35:26 +00:00
James Turner
3653508412 Build- and run-time concept of developer mode.
Make a single Cmake value to expose the build type to code, and use
this to default a run-time ‘developer-mode’ property, which can be
over-ridden from the command line.

Use this to drive the different warning levels. Policies subject to
review, especially whether nightly builds should default to 
developer mode or not.
2017-02-27 23:37:59 +00:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
James Turner
85f75dee4f Fix a couple of potential crashes on exit.
- Font cache shutdown explicitly
- Pending GUI snapshot cleared explicitly

Both of these are dependencies on the osgViewer / GLContext.
2016-12-10 23:24:09 +00:00
James Turner
e64a2db5a0 Remove the scenery path mangling.
Requires a matching SG commit for correct operation.
2016-11-20 22:42:48 +00:00
Florent Rougon
b1b7f07edb Add FGGlobals::autosaveFilePath(); improve code related to {load,save}UserSettings()
Apart from providing a public method giving a path to the autosave file,
the main idea of this commit is to reduce redundancy where
globals->get_fg_home() was so far used in every place where the autosave
file is needed or saved. Use an optional argument for
FGGlobals::loadUserSettings() and FGGlobals::saveUserSettings()[1],
since it should be exceptional to access an autosave file in another
location than $FG_HOME.

Also add comments explaining how to avoid security pitfalls with
saveUserSettings() (cf. discussion around
<https://sourceforge.net/p/flightgear/mailman/message/35461636/>).

[1] Argument *added* to this method, for consistency with
    FGGlobals::loadUserSettings().
2016-11-09 11:46:39 +01:00
Florent Rougon
fc81258d13 Add FGGlobals::get/set_download_dir(), unify TerraSync and download dirs setup
Similar to the existing FGGlobals::get/set_terrasync_dir(), add
FGGlobals::get_download_dir() and FGGlobals::set_download_dir() methods,
and of course the corresponding FGGlobals::download_dir public member
variable. FGGlobals::set_download_dir() stores the realpath() of the
given directory, including into the /sim/paths/download-dir property,
which is marked as read-only just as /sim/terrasync/scenery-dir already
is.

Handle the setup of the TerraSync and download dirs all in the same
place (Options::processOptions()), since most of the work is already
done there. This allows one to get rid of fgOptTerrasyncDir() and
fgOptDownloadDir(), and to make it easier to see that
globals->set_terrasync_dir() (resp. globals->set_download_dir()) is
called on the correct SGPath, regardless of whether --terrasync-dir
(resp. --download-dir) was passed.

Always create the TerraSync and download dirs when they don't already
exist, regardless of whether --terrasync-dir or --download-dir has been
given on the command line.

Add comments explaining how to avoid security pitfalls with download and
TerraSync dirs (cf. discussion around
<https://sourceforge.net/p/flightgear/mailman/message/35461636/>).

Adjust indentation where it was too broken, hampering readbility.
2016-11-08 22:23:51 +01:00
Rebecca N. Palmer
0ec47c9802 Simplify Nasal security code 2016-10-18 23:01:24 +01:00
Rebecca N. Palmer
0a256038d3 Remove set-scenery-paths, make all scenery paths Nasal-readable
(It was probably broken anyway, due to path caching in tilemgr.cxx)
2016-10-18 22:29:44 +01:00
Rebecca N. Palmer
3b1f01c49d stop using /sim/terrasync/scenery-dir, fix scenery path order
Having non-Nasal-readable scenery paths breaks things
(The property continues to exist, but is now from-C++-to-Nasal only)
2016-10-18 22:10:09 +01:00