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flightgear/src/Main/globals.cxx
2021-01-08 19:33:10 +00:00

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// globals.cxx -- Global state that needs to be shared among the sim modules
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <config.h>
#include <algorithm>
#include <osgViewer/Viewer>
#include <osgDB/Registry>
#include <simgear/structure/commands.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/package/Root.hxx>
#include <Add-ons/AddonResourceProvider.hxx>
#include <Aircraft/controls.hxx>
#include <Airports/runways.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Navaids/navlist.hxx>
#include <GUI/gui.h>
#include <Viewer/viewmgr.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Viewer/renderer.hxx>
#include <GUI/FGFontCache.hxx>
#include <GUI/MessageBox.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <simgear/scene/material/matlib.hxx>
#include "globals.hxx"
#include "locale.hxx"
#include "fg_props.hxx"
#include "fg_io.hxx"
class AircraftResourceProvider : public simgear::ResourceProvider
{
public:
AircraftResourceProvider() :
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
string_list pieces(sgPathBranchSplit(aResource));
if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
return SGPath(); // not an Aircraft path
}
// test against the aircraft-dir property
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
// current aircraft-dir matches resource aircraft
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
if (r.exists()) {
return r;
} else {
// Stop here, otherwise we could end up returning a resource that
// belongs to an unrelated version of the same aircraft (from a
// different aircraft directory).
return SGPath();
}
}
// try each aircraft dir in turn
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
const PathList& dirs(globals->get_aircraft_paths());
PathList::const_iterator it = dirs.begin();
for (; it != dirs.end(); ++it) {
SGPath p(*it);
p.append(res);
if (p.exists()) {
return p;
}
} // of aircraft path iteration
return SGPath(); // not found
}
};
class CurrentAircraftDirProvider : public simgear::ResourceProvider
{
public:
CurrentAircraftDirProvider() :
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
SGPath p = SGPath::fromUtf8(fgGetString("/sim/aircraft-dir"));
p.append(aResource);
return p.exists() ? p : SGPath();
}
};
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
// global global :-)
FGGlobals *globals = NULL;
// Constructor
FGGlobals::FGGlobals() :
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
fg_home( "" ),
time_params( NULL ),
commands( SGCommandMgr::instance() ),
channel_options_list( NULL ),
initial_waypoints( NULL ),
channellist( NULL ),
haveUserSettings(false)
{
SGPropertyNode* root = new SGPropertyNode;
props = SGPropertyNode_ptr(root);
locale = new FGLocale(props);
auto resMgr = simgear::ResourceManager::instance();
resMgr->addProvider(new AircraftResourceProvider());
resMgr->addProvider(new CurrentAircraftDirProvider());
resMgr->addProvider(new flightgear::addons::ResourceProvider());
initProperties();
}
void FGGlobals::initProperties()
{
simgear::PropertyObjectBase::setDefaultRoot(props);
positionLon = props->getNode("position/longitude-deg", true);
positionLat = props->getNode("position/latitude-deg", true);
positionAlt = props->getNode("position/altitude-ft", true);
viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
orientPitch = props->getNode("orientation/pitch-deg", true);
orientHeading = props->getNode("orientation/heading-deg", true);
orientRoll = props->getNode("orientation/roll-deg", true);
}
// Destructor
FGGlobals::~FGGlobals()
{
// save user settings (unless already saved)
saveUserSettings();
// stop OSG threading first, to avoid thread races while we tear down
// scene-graph pieces
// there are some scenarios where renderer is already gone.
osg::ref_ptr<osgViewer::ViewerBase> vb;
if (renderer) {
vb = renderer->getViewerBase();
if (vb) {
// https://code.google.com/p/flightgear-bugs/issues/detail?id=1291
// explicitly stop trheading before we delete the renderer or
// viewMgr (which ultimately holds refs to the CameraGroup, and
// GraphicsContext)
vb->stopThreading();
}
}
subsystem_mgr->shutdown();
subsystem_mgr->unbind();
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
osgViewer::View* v = renderer->getView();
if (v && v->getDatabasePager()) {
v->getDatabasePager()->cancel();
v->getDatabasePager()->clear();
}
osgDB::Registry::instance()->clearObjectCache();
if (subsystem_mgr->get_subsystem(FGScenery::staticSubsystemClassId())) {
subsystem_mgr->remove(FGScenery::staticSubsystemClassId());
}
// renderer touches subsystems during its destruction
set_renderer(nullptr);
FGFontCache::shutdown();
fgCancelSnapShot();
delete subsystem_mgr;
subsystem_mgr = nullptr; // important so ::get_subsystem returns NULL
vb = nullptr;
set_matlib(NULL);
delete time_params;
delete channel_options_list;
delete initial_waypoints;
delete channellist;
// delete commands before we release the property root
// this avoids crash where commands might be storing a propery
// ref/pointer.
// see https://sentry.io/organizations/flightgear/issues/1890563449
delete commands;
commands = nullptr;
simgear::PropertyObjectBase::setDefaultRoot(NULL);
simgear::SGModelLib::resetPropertyRoot();
delete locale;
locale = NULL;
cleanupListeners();
props.clear();
delete simgear::ResourceManager::instance();
}
// set the fg_root path
void FGGlobals::set_fg_root (const SGPath &root) {
SGPath tmp(root);
fg_root = tmp.realpath();
// append /data to root if it exists
tmp.append( "data" );
tmp.append( "version" );
if ( tmp.exists() ) {
fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
fg_root.append("data");
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
<< fg_root << "'\n***\n***");
}
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *n = fgGetNode("/sim", true);
n->removeChild("fg-root", 0);
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
simgear::ResourceManager::instance()->addBasePath(fg_root,
simgear::ResourceManager::PRIORITY_DEFAULT);
}
// set the fg_home path
void FGGlobals::set_fg_home (const SGPath &home)
{
fg_home = home.realpath();
}
void FGGlobals::set_texture_cache_dir(const SGPath &textureCache)
{
texture_cache_dir = textureCache.realpath();
}
PathList FGGlobals::get_data_paths() const
{
PathList r(additional_data_paths);
r.push_back(fg_root);
r.insert(r.end(), _dataPathsAfterFGRoot.begin(), _dataPathsAfterFGRoot.end());
return r;
}
PathList FGGlobals::get_data_paths(const std::string& suffix) const
{
PathList r;
for (SGPath p : get_data_paths()) {
p.append(suffix);
if (p.exists()) {
r.push_back(p);
}
}
return r;
}
void FGGlobals::append_data_path(const SGPath& path, bool afterFGRoot)
{
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
}
using RM = simgear::ResourceManager;
auto resManager = RM::instance();
if (afterFGRoot) {
_dataPathsAfterFGRoot.push_back(path);
// after FG_ROOT
resManager->addBasePath(path, static_cast<RM::Priority>(RM::PRIORITY_DEFAULT - 10));
} else {
additional_data_paths.push_back(path);
// after NORMAL prioirty, but ahead of FG_ROOT
resManager->addBasePath(path, static_cast<RM::Priority>(RM::PRIORITY_DEFAULT + 10));
}
}
SGPath FGGlobals::findDataPath(const std::string& pathSuffix) const
{
for (SGPath p : additional_data_paths) {
p.append(pathSuffix);
if (p.exists()) {
return p;
}
}
SGPath rootPath(fg_root);
rootPath.append(pathSuffix);
if (rootPath.exists()) {
return rootPath;
}
for (SGPath p : _dataPathsAfterFGRoot) {
p.append(pathSuffix);
if (p.exists()) {
return p;
}
}
return SGPath{};
}
void FGGlobals::append_fg_scenery (const PathList &paths)
{
for (const SGPath& path : paths) {
append_fg_scenery(path);
}
}
void FGGlobals::append_fg_scenery (const SGPath &path)
{
SGPropertyNode* sim = fgGetNode("/sim", true);
// find first unused fg-scenery property in /sim
int propIndex = 0;
while (sim->getChild("fg-scenery", propIndex) != NULL) {
++propIndex;
}
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath);
return;
}
// check for duplicates
PathList::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath);
if (ex != fg_scenery.end()) {
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath);
return;
}
// tell the ResouceManager about the scenery path
// needed to load Models from this scenery path
simgear::ResourceManager::instance()->addBasePath(abspath, simgear::ResourceManager::PRIORITY_DEFAULT);
fg_scenery.push_back(abspath);
extra_read_allowed_paths.push_back(abspath);
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
// temporary fix so these values survive reset
n->setAttribute(SGPropertyNode::PRESERVE, true);
}
void FGGlobals::append_read_allowed_paths(const SGPath &path)
{
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_IO, SG_DEBUG, "read-allowed path not found:" << abspath);
return;
}
extra_read_allowed_paths.push_back(abspath);
}
void FGGlobals::clear_fg_scenery()
{
fg_scenery.clear();
fgGetNode("/sim", true)->removeChildren("fg-scenery");
}
// The 'path' argument to this method must come from trustworthy code, because
// the method grants read permissions to Nasal code for many files beneath
// 'path'. In particular, don't call this method with a 'path' value taken
// from the property tree or any other Nasal-writable place.
void FGGlobals::set_download_dir(const SGPath& path)
{
SGPath abspath(path.realpath());
download_dir = abspath;
append_read_allowed_paths(abspath / "Aircraft");
append_read_allowed_paths(abspath / "AI");
append_read_allowed_paths(abspath / "Liveries");
// If in use, abspath / TerraSync will be added to 'extra_read_allowed_paths'
// by FGGlobals::append_fg_scenery(), as any scenery path.
SGPropertyNode *n = fgGetNode("/sim/paths/download-dir", true);
n->setAttribute(SGPropertyNode::WRITE, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
// The 'path' argument to this method must come from trustworthy code, because
// the method grants read permissions to Nasal code for all files beneath
// 'path'. In particular, don't call this method with a 'path' value taken
// from the property tree or any other Nasal-writable place.
void FGGlobals::set_terrasync_dir(const SGPath &path)
{
if (terrasync_dir.realpath() != SGPath(fgGetString("/sim/terrasync/scenery-dir")).realpath()) {
// if they don't match, /sim/terrasync/scenery-dir has been set by something else
SG_LOG(SG_GENERAL, SG_WARN, "/sim/terrasync/scenery-dir is no longer stored across runs: if you wish to keep using a non-standard Terrasync directory, use --terrasync-dir or the launcher's settings");
}
SGPath abspath(path.realpath());
terrasync_dir = abspath;
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *n = fgGetNode("/sim/terrasync/scenery-dir", true);
n->setAttribute(SGPropertyNode::WRITE, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
// don't add it to fg_scenery yet, as we want it ordered after explicit --fg-scenery
}
void FGGlobals::set_catalog_aircraft_path(const SGPath& path)
{
catalog_aircraft_dir = path;
}
PathList FGGlobals::get_aircraft_paths() const
{
PathList r;
if (!catalog_aircraft_dir.isNull()) {
r.push_back(catalog_aircraft_dir);
}
r.insert(r.end(), fg_aircraft_dirs.begin(), fg_aircraft_dirs.end());
return r;
}
void FGGlobals::append_aircraft_path(const SGPath& path)
{
SGPath dirPath(path);
if (!dirPath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
return;
}
SGPath acSubdir(dirPath);
acSubdir.append("Aircraft");
if (acSubdir.exists()) {
SG_LOG(
SG_GENERAL,
SG_WARN,
"Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
<< ", will instead use child directory:" << acSubdir
);
dirPath = acSubdir;
}
fg_aircraft_dirs.push_back(dirPath.realpath());
extra_read_allowed_paths.push_back(dirPath.realpath());
}
void FGGlobals::append_aircraft_paths(const PathList& paths)
{
for (unsigned int p = 0; p<paths.size(); ++p) {
append_aircraft_path(paths[p]);
}
}
SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()->findPath(branch);
}
SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()->findPath(branch);
}
SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()
->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
}
FGRenderer *
FGGlobals::get_renderer () const
{
return renderer;
}
void FGGlobals::set_renderer(FGRenderer *render)
{
if (render == renderer) {
return;
}
delete renderer;
renderer = render;
}
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
SGSubsystem *
FGGlobals::get_subsystem (const char * name) const
{
if (!subsystem_mgr) {
return NULL;
}
return subsystem_mgr->get_subsystem(name);
}
void
FGGlobals::add_subsystem (const char * name,
SGSubsystem * subsystem,
SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
SGEventMgr *
FGGlobals::get_event_mgr () const
{
return event_mgr;
}
SGGeod
FGGlobals::get_aircraft_position() const
{
return SGGeod::fromDegFt(positionLon->getDoubleValue(),
positionLat->getDoubleValue(),
positionAlt->getDoubleValue());
}
SGVec3d
FGGlobals::get_aircraft_position_cart() const
{
return SGVec3d::fromGeod(get_aircraft_position());
}
void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
{
heading = orientHeading->getDoubleValue();
pitch = orientPitch->getDoubleValue();
roll = orientRoll->getDoubleValue();
}
SGGeod
FGGlobals::get_view_position() const
{
return SGGeod::fromDegFt(viewLon->getDoubleValue(),
viewLat->getDoubleValue(),
viewAlt->getDoubleValue());
}
SGVec3d
FGGlobals::get_view_position_cart() const
{
return SGVec3d::fromGeod(get_view_position());
}
static void treeDumpRefCounts(int depth, SGPropertyNode* nd)
{
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
if (SGReferenced::count(cp) > 1) {
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
}
treeDumpRefCounts(depth + 1, cp);
}
}
static void treeClearAliases(SGPropertyNode* nd)
{
if (nd->isAlias()) {
nd->unalias();
}
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
treeClearAliases(cp);
}
}
void
FGGlobals::resetPropertyRoot()
{
delete locale;
// avoid a warning when we processOptions after reset
terrasync_dir = SGPath{};
cleanupListeners();
// we don't strictly need to clear these (they will be reset when we
// initProperties again), but trying to reduce false-positives when dumping
// ref-counts.
positionLon.clear();
positionLat.clear();
positionAlt.clear();
viewLon.clear();
viewLat.clear();
viewAlt.clear();
orientPitch.clear();
orientHeading.clear();
orientRoll.clear();
// clear aliases so ref-counts are accurate when dumped
treeClearAliases(props);
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
treeDumpRefCounts(0, props);
//BaseStackSnapshot::dumpAll(std::cout);
props = new SGPropertyNode;
initProperties();
locale = new FGLocale(props);
// remove /sim/fg-root before writing to prevent hijacking
SGPropertyNode *n = props->getNode("/sim", true);
n->removeChild("fg-root", 0);
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
static std::string autosaveName()
{
std::ostringstream os;
string_list versionParts = simgear::strutils::split(VERSION, ".");
if (versionParts.size() < 2) {
return "autosave.xml";
}
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
return os.str();
}
SGPath FGGlobals::autosaveFilePath(SGPath userDataPath) const
{
if (userDataPath.isNull()) {
userDataPath = get_fg_home();
}
return simgear::Dir(userDataPath).file(autosaveName());
}
static void deleteProperties(SGPropertyNode* props, const string_list& blacklist)
{
const std::string path(props->getPath());
auto it = std::find_if(blacklist.begin(), blacklist.end(), [path](const std::string& black)
{ return simgear::strutils::matchPropPathToTemplate(path, black); });
if (it != blacklist.end()) {
SGPropertyNode* pr = props->getParent();
pr->removeChild(props);
return;
}
// recurse
for (int c=0; c < props->nChildren(); ++c) {
deleteProperties(props->getChild(c), blacklist);
}
}
using VersionPair = std::pair<int, int>;
static bool operator<(const VersionPair& a, const VersionPair& b)
{
if (a.first == b.first) {
return a.second < b.second;
}
return a.first < b.first;
}
static void tryAutosaveMigration(const SGPath& userDataPath, SGPropertyNode* props)
{
const string_list versionParts = simgear::strutils::split(VERSION, ".");
if (versionParts.size() < 2) {
return;
}
simgear::Dir userDataDir(userDataPath);
SGPath migratePath;
VersionPair foundVersion(0, 0);
const VersionPair currentVersion(simgear::strutils::to_int(versionParts[0]),
simgear::strutils::to_int(versionParts[1]));
for (auto previousSave : userDataDir.children(simgear::Dir::TYPE_FILE, ".xml")) {
const std::string base = previousSave.file_base();
VersionPair v;
// extract version from name
const int matches = ::sscanf(base.c_str(), "autosave_%d_%d", &v.first, &v.second);
if (matches != 2) {
continue;
}
if (currentVersion < v) {
// ignore autosaves from more recent versions; this happens when
// running unsable and stable at the same time
continue;
}
if (v.first < 2000) {
// ignore autosaves from older versions, too much change to deal
// with.
continue;
}
if (foundVersion < v) {
foundVersion = v;
migratePath = previousSave;
}
}
if (!migratePath.exists()) {
return;
}
SG_LOG(SG_GENERAL, SG_INFO, "Migrating old autosave:" << migratePath);
SGPropertyNode oldProps;
try {
readProperties(migratePath, &oldProps, SGPropertyNode::USERARCHIVE);
} catch (sg_exception& e) {
SG_LOG(SG_GENERAL, SG_WARN, "failed to read previous user settings:" << e.getMessage()
<< "(from " << e.getOrigin() << ")");
return;
}
// read migration blacklist
string_list blacklist;
SGPropertyNode_ptr blacklistNode = fgGetNode("/sim/autosave-migration/blacklist", true);
for (auto node : blacklistNode->getChildren("path")) {
blacklist.push_back(node->getStringValue());
}
// apply migration filters for each property in turn
deleteProperties(&oldProps, blacklist);
// manual migrations
// migrate pre-2019.1 sense of /sim/mouse/invert-mouse-wheel
if (foundVersion.first < 2019) {
SGPropertyNode_ptr wheelNode = oldProps.getNode("/sim/mouse/invert-mouse-wheel");
if (wheelNode) {
wheelNode->setBoolValue(!wheelNode->getBoolValue());
}
}
// copy remaining props out
copyProperties(&oldProps, props);
// we can't inform the user yet, becuase embedded resources and the locale
// are not done. So we set a flag and check it once those things are done.
fgSetBool("/sim/autosave-migration/did-migrate", true);
}
// Load user settings from the autosave file (normally in $FG_HOME)
void
FGGlobals::loadUserSettings(SGPath userDataPath)
{
if (userDataPath.isNull()) {
userDataPath = get_fg_home();
}
// Remember that we have (tried) to load any existing autosave file
haveUserSettings = true;
SGPath autosaveFile = autosaveFilePath(userDataPath);
SGPropertyNode autosave;
if (autosaveFile.exists()) {
SG_LOG(SG_INPUT, SG_INFO,
"Reading user settings from " << autosaveFile);
try {
readProperties(autosaveFile, &autosave, SGPropertyNode::USERARCHIVE);
} catch (sg_exception& e) {
SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
<< "(from " << e.getOrigin() << ")");
}
} else {
tryAutosaveMigration(userDataPath, &autosave);
}
/* Before 2020-03-10, we could save portions of the /ai/models/ tree, which
confuses things when loaded again. So delete any such items if they have
been loaded. */
SGPropertyNode* ai = autosave.getNode("ai");
if (ai) {
ai->removeChildren("models");
}
copyProperties(&autosave, globals->get_props());
}
// Save user settings to the autosave file.
//
// When calling this method, make sure the value of 'userDataPath' is
// trustworthy. In particular, make sure it can't be influenced by Nasal code,
// not even indirectly via a Nasal-writable place such as the property tree.
//
// Note: the default value, which causes the autosave file to be written to
// $FG_HOME, is safe---if not, it would be a bug.
void
FGGlobals::saveUserSettings(SGPath userDataPath)
{
if (userDataPath.isNull()) userDataPath = get_fg_home();
// only save settings when we have (tried) to load the previous
// settings (otherwise user data was lost)
if (!haveUserSettings)
return;
if (fgGetBool("/sim/startup/save-on-exit")) {
// don't save settings more than once on shutdown
haveUserSettings = false;
SGPath autosaveFile = autosaveFilePath(userDataPath);
autosaveFile.create_dir( 0700 );
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile);
try {
writeProperties(autosaveFile, globals->get_props(), false, SGPropertyNode::USERARCHIVE);
} catch (const sg_exception &e) {
guiErrorMessage("Error writing autosave:", e);
}
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
}
}
long int FGGlobals::get_warp() const
{
return fgGetInt("/sim/time/warp");
}
void FGGlobals::set_warp( long int w )
{
fgSetInt("/sim/time/warp", w);
}
long int FGGlobals::get_warp_delta() const
{
return fgGetInt("/sim/time/warp-delta");
}
void FGGlobals::set_warp_delta( long int d )
{
fgSetInt("/sim/time/warp-delta", d);
}
FGScenery* FGGlobals::get_scenery () const
{
return get_subsystem<FGScenery>();
}
FGViewMgr *FGGlobals::get_viewmgr() const
{
return get_subsystem<FGViewMgr>();
}
flightgear::View* FGGlobals::get_current_view () const
{
FGViewMgr* vm = get_viewmgr();
return vm ? vm->get_current_view() : 0;
}
void FGGlobals::set_matlib( SGMaterialLib *m )
{
matlib = m;
}
FGControls *FGGlobals::get_controls() const
{
return get_subsystem<FGControls>();
}
void FGGlobals::addListenerToCleanup(SGPropertyChangeListener* l)
{
_listeners_to_cleanup.push_back(l);
}
void FGGlobals::cleanupListeners()
{
SGPropertyChangeListenerVec::iterator i = _listeners_to_cleanup.begin();
for (; i != _listeners_to_cleanup.end(); ++i) {
delete *i;
}
_listeners_to_cleanup.clear();
simgear::AtomicChangeListener::clearPendingChanges();
}
simgear::pkg::Root* FGGlobals::packageRoot()
{
return _packageRoot.get();
}
void FGGlobals::setPackageRoot(const SGSharedPtr<simgear::pkg::Root>& p)
{
_packageRoot = p;
}
bool FGGlobals::is_headless()
{
return flightgear::isHeadlessMode();
}
void FGGlobals::set_headless(bool mode)
{
flightgear::setHeadlessMode(mode);
}
// end of globals.cxx