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Make Compositor default

- Removed the ENABLE_COMPOSITOR CMake flag.
- Removed /sim/version/compositor-support.
- Removed miscellaneous branching to check if the Compositor is enabled.
- Removed custom resource loader since Compositor Effects are now located in $FG_ROOT/Effects.
- Removed splash screen warning.
- Only use the Compositor versions of CameraGroup and FGRenderer.
- Fix redout/blackout not appearing under certain circumstances.
This commit is contained in:
Fernando García Liñán 2020-06-18 09:50:32 +02:00
parent 1c923ea1d0
commit 255d193bc8
19 changed files with 432 additions and 4502 deletions

View file

@ -191,7 +191,6 @@ option(ENABLE_FGQCANVAS "Set to ON to build the Qt-based remote canvas applicat
option(ENABLE_DEMCONVERT "Set to ON to build the dem conversion tool (default)" ON)
option(ENABLE_HID_INPUT "Set to ON to build HID-based input code" ${EVENT_INPUT_DEFAULT})
option(ENABLE_PLIB_JOYSTICK "Set to ON to enable legacy joystick code (default)" ON)
option(ENABLE_COMPOSITOR "Set to ON to enable the Compositor-based Viewer" OFF)
option(ENABLE_SWIFT "Set to ON to build the swift module" ON)

View file

@ -125,11 +125,7 @@ LauncherMainWindow::LauncherMainWindow(bool inSimMode) : QQuickView()
ctx->setContextProperty("_addOns", addOnsCtl);
}
#if defined(ENABLE_COMPOSITOR)
ctx->setContextProperty("_haveCompositor", true);
#else
ctx->setContextProperty("_haveCompositor", false);
#endif
auto weatherScenariosModel = new flightgear::WeatherScenariosModel(this);
ctx->setContextProperty("_weatherScenarios", weatherScenariosModel);

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@ -69,8 +69,6 @@
#cmakedefine HAVE_QRC_TRANSLATIONS
#cmakedefine ENABLE_COMPOSITOR
#cmakedefine ENABLE_SWIFT
#cmakedefine HAVE_SENTRY

View file

@ -134,17 +134,6 @@ public:
}
};
class CompositorEffectsProvider : public simgear::ResourceProvider {
public:
CompositorEffectsProvider() :
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_NORMAL) {
}
SGPath resolve(const std::string &aResource, SGPath&) const override {
const SGPath p = globals->get_fg_root() / "Compositor" / aResource;
return p.exists() ? p : SGPath();
}
};
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
@ -176,9 +165,6 @@ FGGlobals::FGGlobals() :
resMgr->addProvider(new AircraftResourceProvider());
resMgr->addProvider(new CurrentAircraftDirProvider());
resMgr->addProvider(new flightgear::addons::ResourceProvider());
#ifdef ENABLE_COMPOSITOR
resMgr->addProvider(new CompositorEffectsProvider());
#endif
initProperties();
}

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@ -250,12 +250,6 @@ void fgSetDefaults ()
v->setValueReadOnly("build-id", JENKINS_BUILD_ID);
v->setValueReadOnly("hla-support", bool(FG_HAVE_HLA));
v->setValueReadOnly("build-type", FG_BUILD_TYPE);
#ifdef ENABLE_COMPOSITOR
static constexpr bool compositor_support = true;
#else
static constexpr bool compositor_support = false;
#endif
v->setValueReadOnly("compositor-support", compositor_support);
char* envp = ::getenv( "http_proxy" );
if( envp != nullptr )

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@ -81,6 +81,7 @@ osg::Node* FGCreateRedoutNode()
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setAttribute(new osg::Depth(osg::Depth::ALWAYS, 0, 1, false));
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setRenderBinDetails(1000, "RenderBin");
osg::Vec3Array* vertexArray = new osg::Vec3Array;
vertexArray->push_back(osg::Vec3(-1, -1, 0));
@ -101,7 +102,7 @@ osg::Node* FGCreateRedoutNode()
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setProjectionMatrix(osg::Matrix::ortho2D(-1, 1, -1, 1));
camera->setViewMatrix(osg::Matrix::identity());
camera->setRenderOrder(osg::Camera::POST_RENDER, 99);
camera->setRenderOrder(osg::Camera::NESTED_RENDER);
camera->setClearMask(0);
camera->setAllowEventFocus(false);
camera->setCullingActive(false);

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@ -1,12 +1,14 @@
include(FlightGearComponent)
set(SOURCES
CameraGroup.cxx
FGEventHandler.cxx
WindowBuilder.cxx
WindowSystemAdapter.cxx
fg_os_osgviewer.cxx
fgviewer.cxx
ViewPropertyEvaluator.cxx
renderer.cxx
splash.cxx
view.cxx
viewmgr.cxx
@ -36,12 +38,4 @@ if (YES)
list(APPEND SOURCES PUICamera.cxx)
endif()
if (ENABLE_COMPOSITOR)
list(APPEND SOURCES CameraGroup_compositor.cxx renderer_compositor.cxx)
list(APPEND HEADERS CameraGroup_compositor.hxx renderer_compositor.hxx)
else ()
list(APPEND SOURCES CameraGroup_legacy.cxx renderer_legacy.cxx renderingpipeline.cxx)
list(APPEND HEADERS CameraGroup_legacy.hxx renderer_legacy.hxx renderingpipeline.hxx)
endif()
flightgear_component(Viewer "${SOURCES}" "${HEADERS}")

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@ -1,14 +1,241 @@
#ifndef COMMON_CAMERAGROUP_HXX
#define COMMON_CAMERAGROUP_HXX
// Copyright (C) 2008 Tim Moore
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CAMERAGROUP_HXX
#define CAMERAGROUP_HXX 1
#include <map>
#include <string>
#include <vector>
#include <memory>
#include <osg/Matrix>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/Node>
#include <osg/TextureRectangle>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osgUtil/RenderBin>
#include <simgear/scene/viewer/Compositor.hxx>
namespace osg
{
class Camera;
}
namespace osgViewer
{
class Viewer;
}
class SGPropertyNode;
namespace flightgear
{
class CameraGroupListener;
class GraphicsWindow;
/** A wrapper around osg::Camera that contains some extra information.
*/
struct CameraInfo : public osg::Referenced
{
/** properties of a camera.
*/
enum Flags
{
VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
relative to the master camera. */
PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
ORTHO = 0x4, /**< The projection is orthographic */
GUI = 0x8, /**< Camera draws the GUI. */
DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
camera. */
FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
projection for real. */
ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
};
CameraInfo(unsigned flags_) :
flags(flags_),
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
relativeCameraParent(0) { }
/** The name as given in the config file.
*/
std::string name;
/** Properties of the camera. @see CameraGroup::Flags.
*/
unsigned flags;
/** Physical size parameters.
*/
double physicalWidth;
double physicalHeight;
double bezelHeightTop;
double bezelHeightBottom;
double bezelWidthLeft;
double bezelWidthRight;
/** Non-owning reference to the parent camera for relative camera
* configurations.
*/
const CameraInfo *relativeCameraParent;
/** The reference points in the parents projection space.
*/
osg::Vec2d parentReference[2];
/** The reference points in the current projection space.
*/
osg::Vec2d thisReference[2];
/** View offset from the viewer master camera.
*/
osg::Matrix viewOffset;
/** Projection offset from the viewer master camera.
*/
osg::Matrix projOffset;
/** Current view and projection matrices for this camera.
* They are only used by other child cameras through relativeCameraParent
* so they can avoid recalculating them.
*/
osg::Matrix viewMatrix, projMatrix;
/** The Compositor used to manage the pipeline of this camera.
*/
osg::ref_ptr<simgear::compositor::Compositor> compositor;
};
class CameraGroup : public osg::Referenced
{
public:
/** Create a camera group associated with an osgViewer::Viewer.
* @param viewer the viewer
*/
CameraGroup(osgViewer::Viewer* viewer);
virtual ~CameraGroup();
/** Set the default CameraGroup, which is the only one that
* matters at this time.
* @param group the group to set.
*/
static void buildDefaultGroup(osgViewer::Viewer* viewer);
static void setDefault(CameraGroup* group) { _defaultGroup = group; }
/** Get the default CameraGroup.
* @return the default camera group.
*/
static CameraGroup* getDefault() { return _defaultGroup.get(); }
/** Get the camera group's Viewer.
* @return the viewer
*/
osgViewer::Viewer* getViewer() { return _viewer.get(); }
/** Create an osg::Camera from a property node and add it to the
* camera group.
* @param cameraNode the property node.
* @return a CameraInfo object for the camera.
*/
void buildCamera(SGPropertyNode* cameraNode);
/** Create a camera from properties that will draw the GUI and add
* it to the camera group.
* @param cameraNode the property node. This can be 0, in which
* case a default GUI camera is created.
* @param window the GraphicsWindow to use for the GUI camera. If
* this is 0, the window is determined from the property node.
* @return a CameraInfo object for the GUI camera.
*/
void buildGUICamera(SGPropertyNode* cameraNode,
GraphicsWindow* window = 0);
/** Update the view for the camera group.
* @param position the world position of the view
* @param orientation the world orientation of the view.
*/
void update(const osg::Vec3d& position,
const osg::Quat& orientation);
/** Set the parameters of the viewer's master camera. This won't
* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
* XXX Should znear and zfar be settable?
* @param vfov the vertical field of view angle
* @param aspectRatio the master camera's aspect ratio. This
* doesn't actually change the viewport, but should reflect the
* current viewport.
*/
void setCameraParameters(float vfov, float aspectRatio);
/** Update camera properties after a resize event.
*/
void resized();
void buildDistortionCamera(const SGPropertyNode* psNode,
osg::Camera* camera);
/**
* get aspect ratio of master camera's viewport
*/
double getMasterAspectRatio() const;
CameraInfo *getGUICamera() const;
protected:
friend CameraGroupListener;
friend bool computeIntersections(const CameraGroup* cgroup,
const osg::Vec2d& windowPos,
osgUtil::LineSegmentIntersector::Intersections&
intersections);
typedef std::vector<osg::ref_ptr<CameraInfo>> CameraList;
CameraList _cameras;
osg::ref_ptr<osgViewer::Viewer> _viewer;
static osg::ref_ptr<CameraGroup> _defaultGroup;
std::unique_ptr<CameraGroupListener> _listener;
// Near, far for the master camera if used.
float _zNear;
float _zFar;
float _nearField;
/** Build a complete CameraGroup from a property node.
* @param viewer the viewer associated with this camera group.
* @param wbuilder the window builder to be used for this camera group.
* @param the camera group property node.
*/
static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* node);
};
/** Get the osg::Camera that draws the GUI, if any, from a camera
* group.
* @param cgroup the camera group
* @return the GUI camera or 0
*/
osg::Camera* getGUICamera(CameraGroup* cgroup);
/** Choose a camera using an event and do intersection testing on its
* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
* set are considered.
* @param cgroup the CameraGroup
* @param ea the event containing a window and mouse coordinates
* @param intersections container for the result of intersection
* testing.
* @return true if any intersections are found
*/
bool computeIntersections(const CameraGroup* cgroup,
const osg::Vec2d& windowPos,
osgUtil::LineSegmentIntersector::Intersections&
intersections);
/** Warp the pointer to coordinates in the GUI camera of a camera group.
* @param cgroup the camera group
* @param x x window coordinate of pointer
* @param y y window coordinate of pointer, in "y down" coordinates.
*/
void warpGUIPointer(CameraGroup* cgroup, int x, int y);
}
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef ENABLE_COMPOSITOR
# include "CameraGroup_compositor.hxx"
#else
# include "CameraGroup_legacy.hxx"
#endif
#endif /* COMMON_CAMERAGROUP_HXX */

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@ -1,241 +0,0 @@
// Copyright (C) 2008 Tim Moore
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CAMERAGROUP_HXX
#define CAMERAGROUP_HXX 1
#include <map>
#include <string>
#include <vector>
#include <memory>
#include <osg/Matrix>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/Node>
#include <osg/TextureRectangle>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osgUtil/RenderBin>
#include <simgear/scene/viewer/Compositor.hxx>
namespace osg
{
class Camera;
}
namespace osgViewer
{
class Viewer;
}
class SGPropertyNode;
namespace flightgear
{
class CameraGroupListener;
class GraphicsWindow;
/** A wrapper around osg::Camera that contains some extra information.
*/
struct CameraInfo : public osg::Referenced
{
/** properties of a camera.
*/
enum Flags
{
VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
relative to the master camera. */
PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
ORTHO = 0x4, /**< The projection is orthographic */
GUI = 0x8, /**< Camera draws the GUI. */
DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
camera. */
FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
projection for real. */
ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
};
CameraInfo(unsigned flags_) :
flags(flags_),
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
relativeCameraParent(0) { }
/** The name as given in the config file.
*/
std::string name;
/** Properties of the camera. @see CameraGroup::Flags.
*/
unsigned flags;
/** Physical size parameters.
*/
double physicalWidth;
double physicalHeight;
double bezelHeightTop;
double bezelHeightBottom;
double bezelWidthLeft;
double bezelWidthRight;
/** Non-owning reference to the parent camera for relative camera
* configurations.
*/
const CameraInfo *relativeCameraParent;
/** The reference points in the parents projection space.
*/
osg::Vec2d parentReference[2];
/** The reference points in the current projection space.
*/
osg::Vec2d thisReference[2];
/** View offset from the viewer master camera.
*/
osg::Matrix viewOffset;
/** Projection offset from the viewer master camera.
*/
osg::Matrix projOffset;
/** Current view and projection matrices for this camera.
* They are only used by other child cameras through relativeCameraParent
* so they can avoid recalculating them.
*/
osg::Matrix viewMatrix, projMatrix;
/** The Compositor used to manage the pipeline of this camera.
*/
osg::ref_ptr<simgear::compositor::Compositor> compositor;
};
class CameraGroup : public osg::Referenced
{
public:
/** Create a camera group associated with an osgViewer::Viewer.
* @param viewer the viewer
*/
CameraGroup(osgViewer::Viewer* viewer);
virtual ~CameraGroup();
/** Set the default CameraGroup, which is the only one that
* matters at this time.
* @param group the group to set.
*/
static void buildDefaultGroup(osgViewer::Viewer* viewer);
static void setDefault(CameraGroup* group) { _defaultGroup = group; }
/** Get the default CameraGroup.
* @return the default camera group.
*/
static CameraGroup* getDefault() { return _defaultGroup.get(); }
/** Get the camera group's Viewer.
* @return the viewer
*/
osgViewer::Viewer* getViewer() { return _viewer.get(); }
/** Create an osg::Camera from a property node and add it to the
* camera group.
* @param cameraNode the property node.
* @return a CameraInfo object for the camera.
*/
void buildCamera(SGPropertyNode* cameraNode);
/** Create a camera from properties that will draw the GUI and add
* it to the camera group.
* @param cameraNode the property node. This can be 0, in which
* case a default GUI camera is created.
* @param window the GraphicsWindow to use for the GUI camera. If
* this is 0, the window is determined from the property node.
* @return a CameraInfo object for the GUI camera.
*/
void buildGUICamera(SGPropertyNode* cameraNode,
GraphicsWindow* window = 0);
/** Update the view for the camera group.
* @param position the world position of the view
* @param orientation the world orientation of the view.
*/
void update(const osg::Vec3d& position,
const osg::Quat& orientation);
/** Set the parameters of the viewer's master camera. This won't
* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
* XXX Should znear and zfar be settable?
* @param vfov the vertical field of view angle
* @param aspectRatio the master camera's aspect ratio. This
* doesn't actually change the viewport, but should reflect the
* current viewport.
*/
void setCameraParameters(float vfov, float aspectRatio);
/** Update camera properties after a resize event.
*/
void resized();
void buildDistortionCamera(const SGPropertyNode* psNode,
osg::Camera* camera);
/**
* get aspect ratio of master camera's viewport
*/
double getMasterAspectRatio() const;
CameraInfo *getGUICamera() const;
protected:
friend CameraGroupListener;
friend bool computeIntersections(const CameraGroup* cgroup,
const osg::Vec2d& windowPos,
osgUtil::LineSegmentIntersector::Intersections&
intersections);
typedef std::vector<osg::ref_ptr<CameraInfo>> CameraList;
CameraList _cameras;
osg::ref_ptr<osgViewer::Viewer> _viewer;
static osg::ref_ptr<CameraGroup> _defaultGroup;
std::unique_ptr<CameraGroupListener> _listener;
// Near, far for the master camera if used.
float _zNear;
float _zFar;
float _nearField;
/** Build a complete CameraGroup from a property node.
* @param viewer the viewer associated with this camera group.
* @param wbuilder the window builder to be used for this camera group.
* @param the camera group property node.
*/
static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* node);
};
/** Get the osg::Camera that draws the GUI, if any, from a camera
* group.
* @param cgroup the camera group
* @return the GUI camera or 0
*/
osg::Camera* getGUICamera(CameraGroup* cgroup);
/** Choose a camera using an event and do intersection testing on its
* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
* set are considered.
* @param cgroup the CameraGroup
* @param ea the event containing a window and mouse coordinates
* @param intersections container for the result of intersection
* testing.
* @return true if any intersections are found
*/
bool computeIntersections(const CameraGroup* cgroup,
const osg::Vec2d& windowPos,
osgUtil::LineSegmentIntersector::Intersections&
intersections);
/** Warp the pointer to coordinates in the GUI camera of a camera group.
* @param cgroup the camera group
* @param x x window coordinate of pointer
* @param y y window coordinate of pointer, in "y down" coordinates.
*/
void warpGUIPointer(CameraGroup* cgroup, int x, int y);
}
#endif

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@ -1,343 +0,0 @@
// Copyright (C) 2008 Tim Moore
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CAMERAGROUP_HXX
#define CAMERAGROUP_HXX 1
#include <map>
#include <string>
#include <vector>
#include <memory>
#include <osg/Matrix>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/Node>
#include <osg/TextureRectangle>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osgUtil/RenderBin>
// For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
#include <osgUtil/LineSegmentIntersector>
namespace osg
{
class Camera;
}
namespace osgViewer
{
class Viewer;
}
class SGPropertyNode;
namespace flightgear
{
class GraphicsWindow;
class CameraViewportListener;
class CameraGroupListener;
struct RenderBufferInfo {
RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
osg::ref_ptr<osg::Texture2D> texture;
float scaleFactor;
};
typedef std::map<std::string,RenderBufferInfo> RenderBufferMap;
typedef std::map<osg::Camera::BufferComponent,std::string> AttachmentMap;
struct RenderStageInfo {
RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
: camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
, resizable(true)
{
}
osg::ref_ptr<osg::Camera> camera;
AttachmentMap buffers;
int slaveIndex;
float scaleFactor;
bool fullscreen;
bool resizable;
};
extern const char* MAIN_CAMERA;
extern const char* FAR_CAMERA;
extern const char* GEOMETRY_CAMERA;
extern const char* SHADOW_CAMERA;
extern const char* LIGHTING_CAMERA;
extern const char* DISPLAY_CAMERA;
typedef std::map<std::string,RenderStageInfo> CameraMap;
/** A wrapper around osg::Camera that contains some extra information.
*/
struct CameraInfo : public osg::Referenced
{
CameraInfo(unsigned flags_)
: flags(flags_),
x(0.0), y(0.0), width(0.0), height(0.0),
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
relativeCameraParent(~0u),
bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
worldPosCart( new osg::Uniform( "fg_CameraPositionCart", osg::Vec3f() ) ),
worldPosGeod( new osg::Uniform( "fg_CameraPositionGeod", osg::Vec3f() ) ),
du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
dv( new osg::Uniform( "fg_dv",osg::Vec4() ) ),
viewportListener(NULL)
{
shadowMatrix[0] = new osg::Uniform("fg_ShadowMatrix_0", osg::Matrixf());
shadowMatrix[1] = new osg::Uniform("fg_ShadowMatrix_1", osg::Matrixf());
shadowMatrix[2] = new osg::Uniform("fg_ShadowMatrix_2", osg::Matrixf());
shadowMatrix[3] = new osg::Uniform("fg_ShadowMatrix_3", osg::Matrixf());
}
~CameraInfo();
/** Update and resize cameras
*/
void updateCameras();
void resized(double w, double h);
/** The name as given in the config file.
*/
std::string name;
/** Properties of the camera. @see CameraGroup::Flags.
*/
unsigned flags;
/** Viewport parameters.
*/
double x;
double y;
double width;
double height;
/** Physical size parameters.
*/
double physicalWidth;
double physicalHeight;
double bezelHeightTop;
double bezelHeightBottom;
double bezelWidthLeft;
double bezelWidthRight;
/** The parent camera for relative camera configurations.
*/
unsigned relativeCameraParent;
/** the camera objects
*/
CameraMap cameras;
void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
void addCamera( const std::string& k, osg::Camera* c, float s, bool fs = false ) { cameras[k].camera = c; cameras[k].scaleFactor = s; cameras[k].fullscreen = fs; }
osg::Camera* getCamera(const std::string& k) const;
int getMainSlaveIndex() const;
RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
/** the buffer objects
*/
RenderBufferMap buffers;
void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
osg::Texture2D* getBuffer(const std::string& k) const;
osg::ref_ptr<osg::Uniform> bufferSize;
osg::ref_ptr<osg::Uniform> projInverse;
osg::ref_ptr<osg::Uniform> viewInverse;
osg::ref_ptr<osg::Uniform> view;
osg::ref_ptr<osg::Uniform> worldPosCart;
osg::ref_ptr<osg::Uniform> worldPosGeod;
osg::ref_ptr<osg::Uniform> du;
osg::ref_ptr<osg::Uniform> dv;
osg::ref_ptr<osg::Uniform> shadowMatrix[4];
CameraViewportListener* viewportListener;
void setMatrices( osg::Camera* c );
osgUtil::RenderBin::RenderBinList savedTransparentBins;
/** The reference points in the parents projection space.
*/
osg::Vec2d parentReference[2];
/** The reference points in the current projection space.
*/
osg::Vec2d thisReference[2];
};
class CameraGroup : public osg::Referenced
{
public:
/** properties of a camera.
*/
enum Flags
{
VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
relative to the master camera. */
PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
ORTHO = 0x4, /**< The projection is orthographic */
GUI = 0x8, /**< Camera draws the GUI. */
DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
camera. */
FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
projection for real. */
ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
};
/** Create a camera group associated with an osgViewer::Viewer.
* @param viewer the viewer
*/
CameraGroup(osgViewer::Viewer* viewer);
~CameraGroup();
/** Get the camera group's Viewer.
* @return the viewer
*/
osgViewer::Viewer* getViewer() { return _viewer.get(); }
/** Create an osg::Camera from a property node and add it to the
* camera group.
* @param cameraNode the property node.
* @return a CameraInfo object for the camera.
*/
CameraInfo* buildCamera(SGPropertyNode* cameraNode);
/** Create a camera from properties that will draw the GUI and add
* it to the camera group.
* @param cameraNode the property node. This can be 0, in which
* case a default GUI camera is created.
* @param window the GraphicsWindow to use for the GUI camera. If
* this is 0, the window is determined from the property node.
* @return a CameraInfo object for the GUI camera.
*/
CameraInfo* buildGUICamera(SGPropertyNode* cameraNode,
GraphicsWindow* window = 0);
/** Update the view for the camera group.
* @param position the world position of the view
* @param orientation the world orientation of the view.
*/
void update(const osg::Vec3d& position, const osg::Quat& orientation);
/** Set the parameters of the viewer's master camera. This won't
* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
* XXX Should znear and zfar be settable?
* @param vfov the vertical field of view angle
* @param aspectRatio the master camera's aspect ratio. This
* doesn't actually change the viewport, but should reflect the
* current viewport.
*/
void setCameraParameters(float vfov, float aspectRatio);
/** Set the default CameraGroup, which is the only one that
* matters at this time.
* @param group the group to set.
*/
static void buildDefaultGroup(osgViewer::Viewer* viewer);
static void setDefault(CameraGroup* group) { _defaultGroup = group; }
/** Get the default CameraGroup.
* @return the default camera group.
*/
static CameraGroup* getDefault() { return _defaultGroup.get(); }
typedef std::vector<osg::ref_ptr<CameraInfo> > CameraList;
typedef CameraList::iterator CameraIterator;
typedef CameraList::const_iterator ConstCameraIterator;
/** Get iterator for camera vector. The iterator's value is a ref_ptr.
*/
CameraIterator camerasBegin() { return _cameras.begin(); }
/** Get iteator pointing to the end of the camera list.
*/
CameraIterator camerasEnd() { return _cameras.end(); }
ConstCameraIterator camerasBegin() const { return _cameras.begin(); }
ConstCameraIterator camerasEnd() const { return _cameras.end(); }
void addCamera(CameraInfo* info) { _cameras.push_back(info); }
/** Set the cull mask on all non-GUI cameras
*/
void setCameraCullMasks(osg::Node::NodeMask nm);
/** Update camera properties after a resize event.
*/
void resized();
void buildDistortionCamera(const SGPropertyNode* psNode,
osg::Camera* camera);
/**
* get aspect ratio of master camera's viewport
*/
double getMasterAspectRatio() const;
/**
* find the GUI camera if one is defined
*/
const CameraInfo* getGUICamera() const;
void setZNear(float f) { _zNear = f; }
void setZFar(float f) { _zFar = f; }
void setNearField(float f) { _nearField = f; }
protected:
CameraList _cameras;
osg::ref_ptr<osgViewer::Viewer> _viewer;
static osg::ref_ptr<CameraGroup> _defaultGroup;
std::unique_ptr<CameraGroupListener> _listener;
// Near, far for the master camera if used.
float _zNear;
float _zFar;
float _nearField;
typedef std::map<std::string, osg::ref_ptr<osg::TextureRectangle> > TextureMap;
TextureMap _textureTargets;
/** Build a complete CameraGroup from a property node.
* @param viewer the viewer associated with this camera group.
* @param the camera group property node.
*/
static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* node);
};
}
namespace flightgear
{
/** Get the osg::Camera that draws the GUI, if any, from a camera
* group.
* @param cgroup the camera group
* @return the GUI camera or 0
*/
osg::Camera* getGUICamera(CameraGroup* cgroup);
/** Choose a camera using an event and do intersection testing on its
* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
* set are considered.
* @param cgroup the CameraGroup
* @param ea the event containing a window and mouse coordinates
* @param intersections container for the result of intersection
* testing.
* @return true if any intersections are found
*/
bool computeIntersections(const CameraGroup* cgroup,
const osg::Vec2d& windowPos,
osgUtil::LineSegmentIntersector::Intersections&
intersections);
/** Warp the pointer to coordinates in the GUI camera of a camera group.
* @param cgroup the camera group
* @param x x window coordinate of pointer
* @param y y window coordinate of pointer, in "y down" coordinates.
*/
void warpGUIPointer(CameraGroup* cgroup, int x, int y);
}
#endif

View file

@ -34,7 +34,7 @@
#include <Scenery/scenery.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Viewer/renderer_compositor.hxx>
#include <Viewer/renderer.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>

View file

@ -343,7 +343,8 @@ public:
bool FGScenerySwitchCallback::scenery_enabled = false;
FGRenderer::FGRenderer() :
_sky(NULL)
_sky(NULL),
MaximumTextureSize(0)
{
_root = new osg::Group;
_root->setName("fakeRoot");
@ -352,6 +353,11 @@ FGRenderer::FGRenderer() :
FGRenderer::~FGRenderer()
{
SGPropertyChangeListenerVec::iterator i = _listeners.begin();
for (; i != _listeners.end(); ++i) {
delete *i;
}
// replace the viewer's scene completely
if (getViewer()) {
getViewer()->setSceneData(new osg::Group);
@ -360,6 +366,37 @@ FGRenderer::~FGRenderer()
delete _sky;
}
class PointSpriteListener : public SGPropertyChangeListener {
public:
virtual void valueChanged(SGPropertyNode* node) {
static SGSceneFeatures* sceneFeatures = SGSceneFeatures::instance();
sceneFeatures->setEnablePointSpriteLights(node->getIntValue());
}
};
class DistanceAttenuationListener : public SGPropertyChangeListener {
public:
virtual void valueChanged(SGPropertyNode* node) {
static SGSceneFeatures* sceneFeatures = SGSceneFeatures::instance();
sceneFeatures->setEnableDistanceAttenuationLights(node->getIntValue());
}
};
class DirectionalLightsListener : public SGPropertyChangeListener {
public:
virtual void valueChanged(SGPropertyNode* node) {
static SGSceneFeatures* sceneFeatures = SGSceneFeatures::instance();
sceneFeatures->setEnableTriangleDirectionalLights(node->getIntValue());
}
};
void
FGRenderer::addChangeListener(SGPropertyChangeListener* l, const char* path)
{
_listeners.push_back(l);
fgAddChangeListener(l, path);
}
// Initialize various GL/view parameters
void
FGRenderer::preinit( void )
@ -411,9 +448,6 @@ FGRenderer::init( void )
_ysize = fgGetNode("/sim/startup/ysize", true);
_splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
_point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
_triangle_directional_lights = fgGetNode("/sim/rendering/triangle-directional-lights", true);
_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
_altitude_ft = fgGetNode("/position/altitude-ft", true);
@ -421,11 +455,15 @@ FGRenderer::init( void )
_cloud_status = fgGetNode("/environment/clouds/status", true);
_visibility_m = fgGetNode("/environment/visibility-m", true);
bool use_point_sprites = _point_sprites->getBoolValue();
bool distance_attenuation = _distance_attenuation->getBoolValue();
bool triangles = _triangle_directional_lights->getBoolValue();
// configure the lighting related parameters and add change listeners.
bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites", true);
bool distance_attenuation = fgGetBool("/sim/rendering/distance-attenuation", false);
bool triangles = fgGetBool("/sim/rendering/triangle-directional-lights", true);
SGConfigureDirectionalLights(use_point_sprites, distance_attenuation, triangles);
SGConfigureDirectionalLights( use_point_sprites, distance_attenuation, triangles );
addChangeListener(new PointSpriteListener, "/sim/rendering/point-sprites");
addChangeListener(new DistanceAttenuationListener, "/sim/rendering/distance-attenuation");
addChangeListener(new DirectionalLightsListener, "/sim/rendering/triangle-directional-lights");
if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
@ -654,13 +692,18 @@ FGRenderer::update( ) {
{
_splash_alpha->setDoubleValue(1.0);
GLint max_texture_size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
// abritrary range change as sometimes during init the device reports somewhat dubious values, so
// we know that the size must be greater than size and that probably 9999999 is unreasonably large
if (max_texture_size > 0 && max_texture_size < 9999999)
SGSceneFeatures::instance()->setMaxTextureSize(max_texture_size);
if (!MaximumTextureSize) {
osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
if (guiCamera) {
GraphicsContext *gc = guiCamera->getGraphicsContext();
osg::GLExtensions* gl2ext = gc->getState()->get<osg::GLExtensions>();
if (gl2ext) {
MaximumTextureSize = gl2ext->maxTextureSize;
SGSceneFeatures::instance()->setMaxTextureSize(MaximumTextureSize);
SG_LOG(SG_VIEW, SG_INFO, "FGRenderer:: Maximum texture size " << MaximumTextureSize);
}
}
}
return;
}
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
@ -676,12 +719,13 @@ FGRenderer::update( ) {
double sAlpha = _splash_alpha->getDoubleValue();
sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
_splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
if (sAlpha <= 0.0) {
flightgear::addSentryBreadcrumb("splash-screen fade out complete", "info");
}
_splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
syncPausePopupState();
fgSetBool("/sim/menubar/overlap-hide", false);
}

View file

@ -1,14 +1,130 @@
#ifndef COMMON_RENDERER_HXX
#define COMMON_RENDERER_HXX
#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/timestamp.hxx>
#include <osg/ref_ptr>
#include <osg/Matrix>
#include <osg/Vec2>
#include <osg/Vec3>
namespace osg
{
class Camera;
class Group;
class GraphicsContext;
class FrameStamp;
}
namespace osgGA
{
class GUIEventAdapter;
}
namespace osgViewer
{
class Viewer;
}
namespace flightgear
{
class FGEventHandler;
class CameraGroup;
class PUICamera;
}
class SGSky;
class SGUpdateVisitor;
class SplashScreen;
class QQuickDrawable;
typedef std::vector<SGSceneryPick> PickList;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void preinit();
void init();
void setupView();
void resize(int width, int height );
void update();
/** Just pick into the scene and return the pick callbacks on the way ...
*/
PickList pick(const osg::Vec2& windowPos);
/** Get and set the OSG Viewer object, if any.
*/
osgViewer::Viewer* getViewer() { return viewer.get(); }
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
void setViewer(osgViewer::Viewer* viewer);
/** Get and set the manipulator object, if any.
*/
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
void setEventHandler(flightgear::FGEventHandler* manipulator);
/** Add a top level camera.
*/
void addCamera(osg::Camera* camera, bool useSceneData);
void removeCamera(osg::Camera* camera);
SGSky* getSky() const { return _sky; }
void setPlanes( double zNear, double zFar );
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
osg::ref_ptr<osg::Group> _viewerSceneRoot;
osg::ref_ptr<osg::Group> _root;
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
SGPropertyNode_ptr _splash_alpha;
SGPropertyNode_ptr _enhanced_lighting;
SGPropertyNode_ptr _textures;
SGPropertyNode_ptr _cloud_status, _visibility_m;
SGPropertyNode_ptr _xsize, _ysize;
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
SGPropertyNode_ptr _virtual_cockpit;
SGTimeStamp _splash_time;
SGSky* _sky;
int MaximumTextureSize;
typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
SGPropertyChangeListenerVec _listeners;
void addChangeListener(SGPropertyChangeListener* l, const char* path);
void updateSky();
void setupRoot();
SplashScreen* _splash;
QQuickDrawable* _quickDrawable = nullptr;
flightgear::PUICamera* _puiCamera = nullptr;
};
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
namespace flightgear
{
bool printVisibleSceneInfo(FGRenderer* renderer);
}
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef ENABLE_COMPOSITOR
# include "renderer_compositor.hxx"
#else
# include "renderer_legacy.hxx"
#endif
#endif /* COMMON_RENDERER_HXX */

View file

@ -1,124 +0,0 @@
#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/timestamp.hxx>
#include <osg/ref_ptr>
#include <osg/Matrix>
#include <osg/Vec2>
#include <osg/Vec3>
namespace osg
{
class Camera;
class Group;
class GraphicsContext;
class FrameStamp;
}
namespace osgGA
{
class GUIEventAdapter;
}
namespace osgViewer
{
class Viewer;
}
namespace flightgear
{
class FGEventHandler;
class CameraGroup;
class PUICamera;
}
class SGSky;
class SGUpdateVisitor;
class SplashScreen;
class QQuickDrawable;
typedef std::vector<SGSceneryPick> PickList;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void preinit();
void init();
void setupView();
void resize(int width, int height );
void update();
/** Just pick into the scene and return the pick callbacks on the way ...
*/
PickList pick(const osg::Vec2& windowPos);
/** Get and set the OSG Viewer object, if any.
*/
osgViewer::Viewer* getViewer() { return viewer.get(); }
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
void setViewer(osgViewer::Viewer* viewer);
/** Get and set the manipulator object, if any.
*/
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
void setEventHandler(flightgear::FGEventHandler* manipulator);
/** Add a top level camera.
*/
void addCamera(osg::Camera* camera, bool useSceneData);
void removeCamera(osg::Camera* camera);
SGSky* getSky() const { return _sky; }
void setPlanes( double zNear, double zFar );
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
osg::ref_ptr<osg::Group> _viewerSceneRoot;
osg::ref_ptr<osg::Group> _root;
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
SGPropertyNode_ptr _splash_alpha;
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation, _triangle_directional_lights;
SGPropertyNode_ptr _textures;
SGPropertyNode_ptr _cloud_status, _visibility_m;
SGPropertyNode_ptr _xsize, _ysize;
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
SGPropertyNode_ptr _virtual_cockpit;
SGTimeStamp _splash_time;
SGSky* _sky;
void updateSky();
void setupRoot();
SplashScreen* _splash;
QQuickDrawable* _quickDrawable;
flightgear::PUICamera* _puiCamera = nullptr;
};
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
namespace flightgear
{
bool printVisibleSceneInfo(FGRenderer* renderer);
}
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,209 +0,0 @@
#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/timestamp.hxx>
#include <osg/ref_ptr>
#include <osg/Matrix>
#include <osg/Vec3>
#include "renderingpipeline.hxx"
namespace osg
{
class Camera;
class Group;
class GraphicsContext;
}
namespace osgGA
{
class GUIEventAdapter;
}
namespace osgShadow
{
class ShadowedScene;
}
namespace osgViewer
{
class Viewer;
}
namespace flightgear
{
class FGEventHandler;
struct CameraInfo;
class CameraGroup;
class PUICamera;
}
class SGSky;
class SGUpdateVisitor;
class SplashScreen;
class QQuickDrawable;
typedef std::vector<SGSceneryPick> PickList;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void preinit();
void init();
void setupView();
void resize(int width, int height );
void update();
/** Just pick into the scene and return the pick callbacks on the way ...
*/
PickList pick(const osg::Vec2& windowPos);
/** Get and set the OSG Viewer object, if any.
*/
osgViewer::Viewer* getViewer() { return viewer.get(); }
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
void setViewer(osgViewer::Viewer* viewer);
/** Get and set the manipulator object, if any.
*/
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
void setEventHandler(flightgear::FGEventHandler* manipulator);
/** Add a top level camera.
*/
void addCamera(osg::Camera* camera, bool useSceneData);
void removeCamera(osg::Camera* camera);
/** Add a camera to the group. The camera is added to the viewer
* as a slave. See osgViewer::Viewer::addSlave.
* @param flags properties of the camera; see CameraGroup::Flags
* @param projection slave projection matrix
* @param view slave view matrix
* @param useMasterSceneData whether the camera displays the
* viewer's scene data.
* @return a CameraInfo object for the camera.
*/
flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc,
bool useMasterSceneData);
/**
*/
flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
bool useMasterSceneData);
/**
*/
flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
void updateShadowMapSize(int mapSize);
void enableShadows(bool enabled);
void updateCascadeFar(int index, float far_m);
void updateCascadeNumber(size_t num);
SGSky* getSky() const { return _sky; }
void setPlanes( double zNear, double zFar );
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
osg::ref_ptr<osg::Group> _viewerSceneRoot;
osg::ref_ptr<osg::Group> _deferredRealRoot;
osg::ref_ptr<osg::Group> _root;
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
SGPropertyNode_ptr _splash_alpha;
SGPropertyNode_ptr _enhanced_lighting;
SGPropertyNode_ptr _textures;
SGPropertyNode_ptr _cloud_status, _visibility_m;
SGPropertyNode_ptr _xsize, _ysize;
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
SGPropertyNode_ptr _virtual_cockpit;
SGTimeStamp _splash_time;
SGSky* _sky;
bool _classicalRenderer;
std::string _renderer;
int _shadowMapSize;
size_t _numCascades;
float _cascadeFar[4];
bool _useColorForDepth;
int MaximumTextureSize;
typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
SGPropertyChangeListenerVec _listeners;
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
void buildStage(flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
osg::Node* buildPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
osg::Node* buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass);
osg::Node* buildLightingLightsPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass );
void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc );
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
osg::Vec3 getSunDirection() const;
osg::ref_ptr<osg::Uniform> _ambientFactor;
osg::ref_ptr<osg::Uniform> _sunDiffuse;
osg::ref_ptr<osg::Uniform> _sunSpecular;
osg::ref_ptr<osg::Uniform> _sunDirection;
osg::ref_ptr<osg::Uniform> _planes;
osg::ref_ptr<osg::Uniform> _fogColor;
osg::ref_ptr<osg::Uniform> _fogDensity;
osg::ref_ptr<osg::Uniform> _shadowNumber;
osg::ref_ptr<osg::Uniform> _shadowDistances;
osg::ref_ptr<osg::Uniform> _depthInColor;
osg::ref_ptr<FGRenderingPipeline> _pipeline;
void addChangeListener(SGPropertyChangeListener* l, const char* path);
void updateSky();
void setupRoot();
SplashScreen* _splash;
QQuickDrawable* _quickDrawable = nullptr;
flightgear::PUICamera* _puiCamera = nullptr;
};
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
namespace flightgear
{
bool printVisibleSceneInfo(FGRenderer* renderer);
}
#endif

View file

@ -204,14 +204,6 @@ void SplashScreen::createNodes()
nullptr, -1.0, osg::Vec4(1.0, 0.0, 0.0, 1.0));
}
#if defined(ENABLE_COMPOSITOR)
auto compositorText = globals->get_locale()->getLocalizedString("compositor-enabled", "sys", "Compositor");
addText(geode, osg::Vec2(0.5f, 0.55f), 0.03,
compositorText,
osgText::Text::CENTER_CENTER,
nullptr, -1.0, osg::Vec4(1.0, 0.0, 0.0, 1.0));
#endif
///////////