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Author SHA1 Message Date
James Turner
ad19acf1c6 Remove C++ autobrake code - this can all be done easier in XML now! 2010-05-29 10:36:23 +01:00
ehofman
82364aa4da Sync. w. JSBSim cvs 2009-10-26 18:56:23 +01:00
ehofman
6fec83155e James Turner: Add autobrake functionality 2009-10-17 14:02:27 +02:00
ehofman
5ee9cd1fcc Add Bertrand Coconnier's latest landing gear code 2009-08-23 21:43:09 +02:00
ehofman
cf25f69d36 Update to the latest version of JSBSim 2009-08-23 21:43:08 +02:00
ehofman
4aff7b279d Upgrade to JSBSim 1.0-prerelease 2009-06-03 00:18:56 +02:00
ehofman
720b6fa3f6 Sync. w. JSBSim CVS 2009-04-15 23:19:30 +02:00
ehofman
1a1b11b96c Fixes:
* line 343: comparison between signed and unsigned integer expressions
* line 441: 'lon', 'lat', 'slr' and 'alt' might be used uninitialized
* line 565: enumeration value 'etUnknown' not handled in switch
2009-04-01 09:23:54 +02:00
frohlich
db2d4a7a68 Fix some sim time issues with the locations of the ground cache and the
queries in there.

Modified Files:
 	flight.cxx flight.hxx groundcache.cxx
	groundcache.hxx JSBSim/JSBSim.cxx YASim/YASim.cxx
	YASim/YASim.hxx
2009-03-18 08:00:08 +01:00
frohlich
55a978f2a8 Update groundcache api:
Make leaner interfaces to the groundcache.
Remove legacy interfaces.
Update users of them.
Add new query routines for 'nearest point' and 'body with given id'.

Modified Files:
	src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/FDM/groundcache.hxx src/FDM/JSBSim/JSBSim.cxx
	src/FDM/JSBSim/JSBSim.hxx src/FDM/YASim/FGGround.cpp
	src/FDM/YASim/FGGround.hpp src/FDM/YASim/Gear.cpp
	src/FDM/YASim/Gear.hpp src/FDM/YASim/Ground.cpp
	src/FDM/YASim/Ground.hpp src/FDM/YASim/Model.cpp
2009-03-11 23:14:33 +01:00
ehofman
9cd26d8b34 Sync. w. JSBSim CVS 2009-02-06 22:40:10 +01:00
ehofman
3cb45f4989 Sync. with JSBSim CVS 2009-01-28 07:59:55 +01:00
ehofman
b7ebc7d78d Sync. with JSBSim CVS 2008-11-30 10:44:29 +00:00
ehofman
6d95ade940 Sync.with JSBSim CVS 2008-10-23 19:04:45 +00:00
ehofman
66eef4dafc Add support for squared damping coefficients for gears. 2008-08-03 13:52:45 +00:00
ehofman
d9bfd5a425 This should apply, and everything should build cleanly, in isolation from the
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00
ehofman
eccddb3dfd Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
ehofman
4b40e725cd remove macintosh (note: not MacOS-X) and MWERKS workarounds. 2008-07-24 19:50:58 +00:00
ehofman
f7f17a4744 Update to the latest version of JSBSim which supports Lighter Than Air craft
(like Airships) and external forces.
2008-07-10 17:23:02 +00:00
mfranz
3cda82e0a9 Sync w. JSBSim CVS (merge from PRE_OSG_PLIB_20061029 branch) 2007-06-03 09:37:02 +00:00
mfranz
77c176424e Ron JENSEN: turn cout into SG_LOG/SG_WARN (merge from JSBSim/cvs) 2007-04-01 12:23:54 +00:00
mfranz
e85b413f99 - FGPropertyManager.{cpp,h}: fix memory corruption bug
- JSBSim.?xx: use guarded SGPropertyNode pointers
2007-03-19 16:37:36 +00:00
ehofman
3ec74d79c2 Sync. w. JSB CVS as of 15/01/2007 2007-01-15 12:48:54 +00:00
ehofman
6849328fea Sync. w. JSBSim CVS 2006-02-02 09:35:25 +00:00
ehofman
932b38a87e sync. with JSBSim v. 2.0 2006-01-12 15:04:22 +00:00
ehofman
c1602bd1aa Expose the strut compression. 2005-11-10 10:04:33 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
4bd2314430 Mathias:
Turns out to be a bad interaction between jsbsims crash detection and my
past initialization changes.
The attached patch fixes this by moving crash detection out of the
initialization phase of jsbsim.
2005-07-27 11:53:47 +00:00
ehofman
34a4fb72b5 A few fixes from David Culp. 2005-06-11 08:19:16 +00:00
ehofman
557a879483 Mathias Frhlich:
this is basically the past patch I sent to the list and which should now
really (...!?!?) fix the no ground below aircraft problem.
Reasons:
I understood my remaining thinko I introduced with the prevous patch, and the
same thinko I made in my test cases.
The feedback from the list told me that it should help.
2005-06-02 08:51:47 +00:00
ehofman
56a9034d95 Sync. w. JSBSim CVS. 2005-05-22 08:06:47 +00:00
ehofman
c09d1c92ca Sync. w. JSBSim CVS 2004-12-16 12:47:20 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
ehofman
5b340578ae Sync. w. JSBSim CVS. 2004-09-11 12:41:05 +00:00
ehofman
5c685b34de Sync. with JSBSim CVS again. This fixes some small issues. 2004-06-27 19:35:54 +00:00
ehofman
8e1482f746 Sync w. JSBSim CVS 2004-06-14 11:40:45 +00:00
david
25290c4467 Remove the old WeatherCM module. 2004-03-16 20:19:07 +00:00
ehofman
f63d336ebc Sync. with JSBSim CVS. 2004-03-14 14:57:07 +00:00
ehofman
1c576866b2 Adjust the turbine names for N1, N2 and EGT_degC to match those already specified by YASim (n1, n2 and egt_degf). 2004-02-17 09:07:27 +00:00
ehofman
c92cb650eb Add the latest version of JSBSim including support for a Visual Reference Point 2004-02-14 10:19:56 +00:00
curt
95440173ca Curt Olson:
Sync with most current JSBSim CVS.
2004-01-14 22:09:39 +00:00
curt
9c49534907 Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:39:41 +00:00
david
5fa04adf68 Try to coordinate between the different logging idioms of JSBSim and
FlightGear: when FlightGear wants things quiet, make JSBSim quiet as
well.
2003-11-24 17:59:10 +00:00
ehofman
bf859a91c3 Update to the latest version of JSBSim 2003-10-19 09:48:44 +00:00
ehofman
b431775273 David Culp:
Here's a new FGSimTurbine module.  Changes are:

1.  Adds starting and stopping functionality
2.  Calculate() now calls other functions, based on the engine's state, which gives more readable code.

Until now turbine engines were always running as long as fuel was available. With this new module the engine defaults to OFF.  To start with the engine running, the variable FGEngine::Running must be set to true at sim startup. In FlightGear this is done with --prop:/engines/engine[n]/running=true.

To start the engine (on the ground), first set the starter to ON, i.e. FGEngine::Starter is set to true.  In FlightGear this is done by toggling /controls/engines/engine[n]/starter to TRUE.  Note that the current FlightGear key binding will not work, as it causes the starter to quit when the key is released.  A new key binding is needed, without the mod-up.

When N2 reaches 15% or greater, place the fuel cutoff control to FALSE.  This is FGEngine::Cutoff.  In FlightGear this is done with /controls/engines/engine[n]/cutoff set to FALSE.  The engine will then accelerate to idle.  Upon reaching idle, the starter is automatically turned off, and the engine is running.  There is presently no FlightGear key binding for the fuel cutoff switch.

To shut off the engine, place the fuel cutoff control to TRUE.

If you shut down the engine in flight it will windmill.  To airstart you will need at least 15% N2, just as with a ground start.  When you have enough N2, place the cutoff control to FALSE and the engine will restart. Note that if you can't get enough N2 by speeding up, you can get it by using the starter.

The reverser still works, and is controlled in FlightGear with /controls/engines/engine[n]/reverser.  With the reverser control on (TRUE), the engine will produce negative thrust in proportion to throttle position, i.e. to get more reverse
thrust, increase throttle.
2003-09-23 09:25:24 +00:00
david
b8a8d2194a More turbulence tweaks and fixes.
Skip turbulence calculations with magnitude is 0.
2003-07-14 22:34:08 +00:00
david
1691d3ba19 Add the ability to control turbulence rate as well as magnitude.
Square the normalized direction acceleration for the y and z axes, so
that turbulence predominantly affects pitch.

Bind to the /environment/turbulence/magnitude-norm and
/environment/turbulence/rate-hz properties in FlightGear.
2003-07-13 20:13:18 +00:00
david
64e81d1960 Make sure values get back to FGInterface, in case we're not trimming.
This is especially important for setting multiple values like Euler
angles.
2003-04-04 22:44:32 +00:00
ehofman
c3cefaf883 Updates to the controls properties tree. This is a major update so there may be one or two 'old' refferences left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:43:18 +00:00
ehofman
b71e0774d6 Make spoilers and speed-brake position accessible 2003-03-24 10:44:45 +00:00