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Author SHA1 Message Date
James Turner
ca067b1a82 Fix Nasal owning of FlightPlans
Also refactor delegate ownership to be flat instead of nested, much
easier as the number of delegates has grown.
2017-09-11 23:24:24 +01:00
James Turner
d422992b2d Re-indent my fix from yesterday to 2-space mode.
This will fix a misleading indentation warning from GCC, although to
doubly sure I also added explicit braces to the code.
2017-09-09 19:03:53 +01:00
James Turner
bf2c363e50 Fix carrier starts
Rewrite the position-init code for carrier starts, to precisely wait
on the carrier model being loaded, before proceeding with FDM init.
This allows the FDM to see the correct carrier model in the ground
cache, and hence avoids starting in the water.

To implement this, the CheckSceneryVisitor is used to force the carrier
model to be loaded while the splash-screen is visible.
2017-09-08 22:31:22 +01:00
James Turner
91d3229514 Catch large ground-cache requests.
In some testing, JSBsim sometimes passed extremely large values into
this function (larger than the radius of the earth). This causes
every tile on the planet to be scheduled if using the standard STG
terrain, effectively blocking startup.

This code allows us a chance to catch this case via logging, but does
not fix the underlying issues.
2017-09-04 22:48:38 +01:00
James Turner
657f811548 Activating a FlightPlan sets it on the route-mgr
This enables the Route-manager FP to be replaced from Nasal, as well as
via the load-route command.
2017-09-04 22:48:38 +01:00
Torsten Dreyer
a27ea4dfe6 remove orphan directories with --remove-orphan 2017-09-01 10:33:35 +02:00
Richard Harrison
5f3e4bdde7 Fix for the pilot list (and possibly other things) that fail with the new _setValues API.
The problem is that the two aren't functionally equivalent; the Nasal version would fail silently - whereas the new C++ version gave a runtime error.

The immediate fix is therefore to simply remove the runtime error.
2017-08-30 22:19:01 +02:00
James Turner
b6bfe45759 Change how anti-aliasing is requested by the launcher.
This seems to fix https://sourceforge.net/p/flightgear/codetickets/1971/ 
for me, but I have some reservations about my testing of this, so
pushing this change to get wider feedback.
2017-08-29 14:22:32 +01:00
Florent Rougon
30aebc783b FGLogger::Log: use std::unique_ptr to manage the sg_ofstream instance
No more raw pointer; RAII is good.
2017-08-27 16:13:01 +02:00
Florent Rougon
b56f694ffd FGLogger: fix error handling when file opening fails; modernize and simplify
The bug fix is:

-    if (!log.output) {
+    if ( !(*log.output) ) {

(i.e., testing the sg_ofstream instance instead of its address) and then
ensuring that the corresponding Log instance is removed from _logs and
destroyed.

The "destroy" part is made automatic by using std::unique_ptr instead of
raw pointers. This allows to simplify several areas of the code.

Don't provide custom definitions for the constructor and destructor of
FGLogger anymore, now that they don't need to do anything: IIRC, this
allows compilers to do some optimizations according to the C++ standard.
2017-08-27 16:13:01 +02:00
Florent Rougon
2a5e3d06b2 Security: don't allow FGLogger to overwrite arbitrary files
Since the paths of files overwritten by FGLogger come from the property
tree[1], they must be validated before we decide to write to these
files.

[1] Except for the "empty" case, which uses the default name
    'fg_log.csv'. This file is deemed acceptable to overwrite in the
    current directory, as the name is completely fixed and clearly
    FG-specific.
2017-08-27 16:09:18 +02:00
Florent Rougon
c7a2aef599 Call fgInitAllowedPaths() earlier: after Options::processOptions()
Call fgInitAllowedPaths() right after Options::processOptions() (which,
among other things, determines $FG_ROOT and processes
--allow-nasal-read). This way, fgInitAllowedPaths() can be used in much
more code, such as when initializing subsystems.
2017-08-27 16:07:51 +02:00
Florent Rougon
41045f3bf3 Remove XLIFF files from this repository
It was finally decided that the XLIFF files will live in FGData (cf.
<https://sourceforge.net/p/flightgear/mailman/message/35996085/> and
earlier messages in the same thread).
2017-08-18 11:22:47 +02:00
Stuart Buchanan
386f8b87b5 C++ versions of props.nas setValues/setChildren()
Improve performance of Nasal properties access
by implementing the setValues/setChildren props.nas
functions in C++.  Naive implementation effectively
copying the Nasal versions verbatim.

However, on a test suite writing 1000 Canvas paths,
results in a 50% reduction in runtime, and significant
reductions in memory occupancy.

On a much larger task (5500 paths) results in a 30%
reduction, probably due to Nasal GC.
2017-08-06 21:13:15 +01:00
Florent Rougon
553212df1a fgrcc: use correct C++ variable names in generated C++ files
Use base 26 numbering with letter-only digits for resource indices in
the C++ files generated by fgrcc. This is needed because, for instance,
'resource10' appears not to be a valid C++ variable name, mpfff...
2017-08-03 11:14:19 +02:00
Florent Rougon
9c0dee2e9f Add XLIFF 1.2 translation files and register them as embedded resources
Translations/en_US/FlightGear-nonQt.xlf is for a proper English
translation, where for instance "found %n airport(s)" would have two
plural forms, "found %n airport" and "found %n airports" (most
non-plural strings can be taken verbatim from the default translation,
and at this point there is no plural form at all yet).

As they are registered here, the files will have virtual paths such as:

  /Translations/de/FlightGear-nonQt.xlf
  /Translations/en_US/FlightGear-nonQt.xlf
  etc.

for the EmbeddedResourceManager ('/' being the default virtual prefix).
2017-08-01 09:38:44 +02:00
James Turner
c000f1fb43 Fix back-slashes in quoted args in the launcher
Logic was messed up, back-slashed got ignored due to the
escaping logic.
2017-07-25 10:00:31 +01:00
Richard Harrison
f507ca1452 Animation bindings: fix bug with specified index on bindings
This is a fault that I introduced with the bindings rework - by adding the index of 0 to the get prop it overrides the index in the parameter.
2017-07-23 13:41:56 +02:00
James Turner
b19fe7be7d Make some AI-traffic warnings DEV_WARN
This reduces the log noise in release builds, relating to AI ground-nets
with incomplete data, especially the commonly occurring ‘gate XYZ
doesn’t seem to have any routes associated with it’ message.

https://sourceforge.net/p/flightgear/codetickets/1974/
2017-07-20 18:00:49 +01:00
James Turner
5ba953ad61 Fix custom download-dir in launcher
Updating the value takes immediately, as it did in 2017.1 and prior.
Additionally, passing —download-dir on the command-line is detected
and handled specially; the UI option is disabled, and no changes are
made to the value passed in. (The launcher does not override the value
with any value it has saved)
2017-07-19 19:24:33 +01:00
James Turner
8fdb56a185 Only qInfo was added in 5.5
Other logging operators are present in 5.0, so simplify this code.
2017-07-19 13:21:06 +01:00
Torsten Dreyer
f6698a0b1f Introduce commandline-option --addon
using  --addon=/foo/bar does
 * add /foo/bar/config.xml as propertyfile
 * add /foo/bar to aircraft_paths to provide read-access
 * sets property /addons/addon[n]/path = "/foo/bar"
 * addons get initialized from addons.nas in FGDATA/Nasal
2017-07-18 12:13:44 +02:00
Torsten Dreyer
c9eff67409 Hopefully fix "qInfo not defined" 2017-07-07 11:50:06 +02:00
Florent Rougon
a38153db33 Merge /u/martymac/flightgear/ branch freebsd-input-fix into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/102/
2017-07-07 07:34:26 +00:00
Torsten Dreyer
169b0f59e5 Use SGMisc wrapper for _isnan makes "other" OSes happy 2017-07-07 09:12:16 +02:00
Ganael Laplanche
e26df90ea4 FreeBSD: fix build when libudev is found 2017-07-06 23:02:52 +02:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
Richard Senior
ef6af467ed Add airspeed and ground bit to MP protocol for Mode-S transponders
Ground-bit is set manually (via the transponder GND knob position) or
automatically using a property referenced in instrumentation.xml.

Aircraft will only transmit these new properties when using the
multiplayer v2 protocol.
2017-06-27 16:04:30 +01:00
Alessandro Menti
a70e34dc21
Translate man pages to Italian 2017-06-25 22:20:58 +02:00
Alessandro Menti
78a7313d65
Man pages: fix some errors
Fix some typos/errors/style issues in the man pages.
2017-06-25 22:19:41 +02:00
James Turner
ec1990907e Non-launcher parts of minimum-fg-version support
This adds console and message-box warnings, based upon aircraft
declaring the minimum FG version they support. A follow-up commit
will extend the launcher UI to warn the user about this in a nicer
way.
2017-06-22 00:22:18 +01:00
James Turner
aef9bc4e06 Launcher: more robust preview downloading.
Tolerate download failures, which seem to happen due to Ibiblio rate-
limiting, more gracefully.
2017-06-21 23:50:04 +01:00
James Turner
67dfff9a84 Fix for build with Qt 5.2 2017-06-19 19:32:15 +01:00
James Turner
af6611d7f6 Initial attempt at —-uninstall mode for FGFS
This is a headless mode, designed to be invoked from an installer, not
used directly by users. It doesn’t touch the ‘normal’ installation, but
rather removes the other files FG typically creates or downloads.
2017-06-15 18:30:37 +01:00
Florent Rougon
0855f0414f Tentative fix for the MSVC build
When building with MSVC, use the CMAKE_MSVCIDE_RUN_PATH variable to
prepend ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/bin to the PATH in
order to (hopefully) allow fgrcc to find the libraries it needs. We may
need to add something similar for SimGear---will see.

The use of CMAKE_MSVCIDE_RUN_PATH and other ways to address this problem
are discussed at
<https://stackoverflow.com/questions/28533012/how-to-set-runtime-path-for-cmake-custom-command-on-windows>.
2017-06-13 17:58:21 +02:00
James Turner
f55fd3f10c Compat fixes for older Qt versions. 2017-06-11 23:15:52 +01:00
James Turner
9031182583 GraphicsWindowQt5: improved keyboard + modifiers
This fixes many kinds of input weirdness, caused by ‘stuck’ modifiers
being set internally, and causing input bindings to be excluded.
2017-06-11 23:11:33 +01:00
Florent Rougon
b2cc191bc6 Integrate the EmbeddedResourceManager into FlightGear
${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml
(currently empty) is automatically "compiled" into
${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by
fgrcc inside the build directory. These files are incorporated into the
FlightGear build (FlightGear-resources.cxx is linked into FlightGear).

When the XML embedded resource declaration file added here,
FlightGear-resources.xml, is compiled, fgrcc is passed the
--root=${CMAKE_SOURCE_DIR} option, so that files referred to in
FlightGear-resources.xml are looked up relatively to the root directory
of the FlightGear repository. One could use a second XML embedded
resource declaration file compiled with a different --root option to
grab files from FGData, for instance. I would name such a file
FGData-resources.xml to be consistent with the current naming scheme.

Note: this --root option applies to the paths of real files. Don't
      confuse it with the 'prefix' attribute of <qresource> elements
      inside XML resource declaration files (such as
      FlightGear-resources.xml), which applies to the virtual path of
      each resource defined beneath.

The commands in src/Main/CMakeLists.txt ensure that
FlightGear-resources.xml is recompiled with fgrcc whenever it is
changed, and obviously also when FlightGear-resources.cxx or
FlightGear-resources.hxx is missing. However, CMake doesn't know how to
parse fgrcc XML resource declaration files, therefore when a resource is
modified but the XML file it is declared in is not (here,
FlightGear-resources.xml), you have to trigger yourself a recompilation
of the XML resource declaration file to see the new resource contents
inside FlightGear. The easiest ways to do so are:
  - either update the timestamp of the XML resource declaration file;
  - or remove one or both of the generated files
    (FlightGear-resources.cxx and FlightGear-resources.hxx here).

The EmbeddedResourceManager is created in fgMainInit() just after
Options::processOptions() set the language that was either requested by
the user or obtained from the system (locales). Resources from
FlightGear-resources.cxx are added to it, after which
EmbeddedResourceManager::selectLocale() is called with the user's
preferred locale (obtained with FGLocale::getPreferredLanguage()).

Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale()
is called in a similar way after Options::processOptions(), however in
this case the EmbeddedResourceManager instance doesn't have to be
recreated.
2017-06-11 18:57:58 +02:00
Florent Rougon
acb5650b83 Minor changes in locale.cxx and locale.hxx
- remove use of boost in src/Main/locale.cxx;
- add missing header <cstring> for std::strlen();
- replace NULL with nullptr;
- fix some broken indentation;
- other small readability improvements.
2017-06-11 18:57:58 +02:00
Florent Rougon
905e1973eb Add method FGLocale::getPreferredLanguage()
This function returns the preferred "locale"[1] according to user choice
and/or settings (i.e., it is influenced by --language if passed,
otherwise by current locale/system settings). The return value never has
an encoding part. It is the empty string if nothing could be found,
otherwise should look like fr_BE or it_IT.

[1] "language" term used in the function name for consistency with the
    existing and related FGLocale::selectLanguage().
2017-06-11 18:57:58 +02:00
Florent Rougon
1bf3aee5df Make the Unix impl. of FGLocale::getUserLanguage() consistent with the others
Windows and Mac implementations return a string without any encoding
specifier -> remove this specifier directly in the Unix/Linux
implementation for consistency.

Also do some small refactoring with the new static method
FGLocale::removeEncodingPart(). Slight difference with the previous
algorithm: if a '.' is found in the given locale spec, we assert() that
it is not the first character. The previous code in
FGLocale::findLocaleNode() used to consider such weird locale specs
starting with a dot as normal locale specs without any encoding part.

Note: the same change could be done where FGLocale::findLocaleNode()
      looks for an underscore in order to prepare for the fallback
      search (e.g., 'fr' after not finding translations for 'fr_FR').
2017-06-11 18:57:58 +02:00
Florent Rougon
ed9f985f92 Fix warnings in fgrcc.cxx
The braces fix is apparently needed to avoid warnings due to a compiler
bug, or at least missing feature (cf. [1] and [2]). The other one in
std::accumulate() seems legitimate.

[1] http://en.cppreference.com/w/cpp/container/array
[2] https://stackoverflow.com/questions/14178264/c11-correct-stdarray-initialization
2017-06-11 18:52:45 +02:00
Florent Rougon
42821d6a63 Embedded resources: add a resource compiler (fgrcc)
For more info, run 'fgrcc --help' and/or read the presentation at [1]
(will be probably added to $FG_ROOT/Docs at some later point).

[1] https://sourceforge.net/p/flightgear/mailman/message/35870025/
2017-06-11 17:46:32 +02:00
Bertrand Coconnier
b76db7737d Added the generation of wake induced force and moment for JSBSim models.
The wake induced force and moment are computed as an external reaction to the JSBSim model. For these force and moment to be accounted for by JSBSim, the following external reaction needs to be added to FDM XML definition:
<external reaction>
  <force name="ai-wake">
    ...
  </force>
  <moment name="ai-wake">
    ...
  </moment>
</external reaction>

This is similar to how the hook and wire feature is modeled in JSBSim.
2017-06-10 23:27:52 +02:00
James Turner
aaddfdcea7 Different work-around for Qt < 5.5 2017-06-10 21:57:53 +01:00
Bertrand Coconnier
96df6689e6 Added the computation of the wake of all AI aircrafts.
Wake computations are now performed for all AI aircrafts within a range lower or equal to the value indicated by the property /fdm/ai-wake/max-radius-nm.

These computations are triggered by the property /fdm/ai-wake/enabled (it is disabled by default).

The result of the wake computations is not yet used by the FDMs so do not expect the user aircraft to react to the AI wake.
2017-06-10 21:13:20 +02:00
Bertrand Coconnier
b5fe38c1eb Compile AI wake numerical core in FG main executable.
AI wake code is still dead code except that it is now compiled with FG.

Input data for wake computations are extracted from the performance database. The data must be specified as follows (values are for illustration only) :
<geometry>
  <wing>
    <span-ft> 100. </span-ft>
    <chord-ft> 12. <chord-ft>
  </wing>
  <weight-lbs> 90000. </weight-lbs>
</geometry>
2017-06-10 20:19:43 +02:00
Bertrand Coconnier
cdf299391d Added missing <cmath> header for Mac to compile. 2017-06-10 19:22:15 +02:00
Bertrand Coconnier
c1313f2ecb Added the core of the AI wake computations with its tests.
At the moment, this is dead code: only the tests are compiled. FG is still compiled without this code.

A new directory is created that contains all the numerical computations made to estimate the wake induced by AI aircrafts. This is based on the venerable Vortex Lattice Method (VLM) which was all the rage in the 60's Computational Fluid Dynamics (CFD).

Even though quite old, the method is relevant to compute aircrafts wake in real time since 3D Navier-Stokes (NS3D) is out of reach for real time computations even with modern multicore personal computers and their GPUs.
2017-06-10 18:27:19 +02:00
Bertrand Coconnier
8667300483 Added missing header <memory> for Linux. 2017-06-10 18:03:03 +02:00