curt
|
39c2919f5a
|
Basic tile edge matching now seems to be working.
|
1999-05-04 20:53:08 +00:00 |
|
curt
|
dd516b37d9
|
More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
|
1999-05-04 12:40:18 +00:00 |
|
curt
|
bab8b9cadf
|
More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
|
1999-05-04 04:12:07 +00:00 |
|
curt
|
869e47fca4
|
Continued work ...
|
1999-05-03 23:12:08 +00:00 |
|
curt
|
1e6be4b238
|
More tweaks ...
|
1999-05-03 11:28:14 +00:00 |
|
curt
|
5308916996
|
Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
|
1999-05-02 22:10:51 +00:00 |
|
curt
|
f2fb1eb99a
|
Restructuring code and data to facilitate the tile edge matching process.
|
1999-05-02 18:41:24 +00:00 |
|
curt
|
134d7cf480
|
Renamed constuct.cxx to main.cxx
|
1999-05-02 15:22:21 +00:00 |
|