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Author SHA1 Message Date
Automatic Release Builder
39bc7f2acd Nasal: reduce exceptions from loadxml()
When the file path is not preset, check for this and don’t let
readProperties() fail with an exception, since this makes for very
noisy event reporting.
2020-10-29 14:46:35 +00:00
James Turner
7c2a5e9e99 FlightGear support for queued commands
This enables queued commands to be processed once per main event loop.
At present this is done after subsystem updates.
2019-03-24 17:59:23 +00:00
James Turner
dee1998979 Less Boost. 2019-02-06 17:36:36 +00:00
James Turner
b0dc850df1 Fix type of some numerical constants
Patch by Ron Haertel
2019-01-06 14:30:58 +00:00
Richard Harrison
f507ca1452 Animation bindings: fix bug with specified index on bindings
This is a fault that I introduced with the bindings rework - by adding the index of 0 to the get prop it overrides the index in the parameter.
2017-07-23 13:41:56 +02:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
James Turner
74e2849293 Move some commands to a separate file.
This simplifies building a subset of the code for testing.
2017-03-22 21:13:40 +01:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
James Turner
70e79a849e Tweak launcher to be a MainWindow
For unknown reasons this seems to alleviate the word-wrap / min-height
bug on Windows. Committing so we can test and verify this is really
the case before the next release.
2017-01-26 00:38:19 +00:00
James Turner
78498c560d Rename preferences.xml -> defaults.xml
Requires FGData commit: 0565eaab10a5d466cd485766b17d1870936a0a57
(which actually renames the file).

Also disables the preferences-load command since I don’t believe it
would actually be safe to reload the defaults without doing a simulator
reset (aircraft -set.xml values would be overwritten, for example)
2017-01-12 09:45:19 +00:00
Rebecca N. Palmer
0a256038d3 Remove set-scenery-paths, make all scenery paths Nasal-readable
(It was probably broken anyway, due to path caching in tilemgr.cxx)
2016-10-18 22:29:44 +01:00
Rebecca N. Palmer
3b1f01c49d stop using /sim/terrasync/scenery-dir, fix scenery path order
Having non-Nasal-readable scenery paths breaks things
(The property continues to exist, but is now from-C++-to-Nasal only)
2016-10-18 22:10:09 +01:00
Rebecca N. Palmer
31cb65e8d9 Nasal security: add --allow-nasal-read, warn on non-Nasal-readable
Terrasync, prepare for allowing --download-dir

Add unmangled_fg_scenery
2016-10-09 15:21:09 +01:00
Erik Hofman
9ec4d7749f Add support for AeonWave 2016-08-04 18:43:10 +02:00
James Turner
100e8bf2b2 Further SGPath API usage improvements. 2016-07-15 16:49:13 +01:00
James Turner
8e875b22f5 fgValidatePath uses SGPath 2016-07-03 23:59:40 +01:00
James Turner
fc3d47cd34 More std::ifstream -> sg_ifstream 2016-07-03 23:48:44 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
16814800ce Use Paths instead of strings. 2016-06-22 17:36:05 +01:00
James Turner
03ecac9dbc Work with new SGPath API. 2016-06-22 17:36:05 +01:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
c400405b0a Chatter-queue moved out of globals
- now lives as part of the sound-manager, yay.
2016-01-03 12:00:15 -06:00
James Turner
52fd6986f8 Pull Sound-manager out of FGGlobals 2015-12-31 15:19:57 -06:00
James Turner
fc887b106b Checkpoint - ground-net skips the cache 2015-12-01 14:01:32 +00:00
James Turner
8bfb1c3aa5 Move functionality into clear_fg_scenerey helper. 2015-11-27 23:25:53 +00:00
James Turner
97a5e15aaf Show paused message when starting frozen. 2015-11-23 00:48:20 +00:00
James Turner
1e213201cf Work on the launcher 2015-11-23 00:45:21 +00:00
Rebecca N. Palmer
91dc448875 Simplify fgValidatePath + minor fix (requires simgear update)
Drop fgNormalizePath, use realpath() only
As this makes it accept relative paths, always use the returned
(absolute) version for the actual file operation to avoid check-to-use
races, or where this is not possible (NasalSGPath) explicitly reject
relative paths
Fix: do_save is a write, not a read
2015-11-21 21:37:19 +00:00
Rebecca N. Palmer
e296ea5fe0 Nasal security: document that symlinks are no longer followed 2015-07-25 10:15:31 +01:00
Rebecca N. Palmer
1199d6d626 Security: don't pass a string to fgValidatePath then use the original
This is insecure because it always (not just on Windows) converts
\ to / before .. checking.  Either use the path it returns (as in
f_open()) or use an SGPath (where this conversion is already done)

Only a minor problem because the affected functions are limited to
the .sav file type
2015-07-12 17:49:21 +01:00
Torsten Dreyer
c26fb00049 etxtend "pause" command to force pause/continue 2015-03-14 22:33:06 +01:00
Rebecca N. Palmer
9002696195 Make fgValidatePath always return std::string, not char * 2015-03-13 18:07:24 +00:00
Torsten Dreyer
f7d476c856 extract RemoteXMLRequest to make it reusable 2015-03-11 18:50:11 +01:00
James Turner
cb9919ef74 Drop ground-nets cache on scenery path change.
Unfortunately we can’t drop loaded ones, since the in-memory structures don’t have ref-counting, and we don’t
know what AI plans may be referencing them.
2014-12-02 16:31:34 +00:00
James Turner
32f57d0dc1 Aircraft switching command and formal support.
- /sim/aircraft can be set to package ID, including qualified
package ID. If not matching package is found, falls back to
traditional search of fg-aircraft for -set.xml files
2014-06-12 08:17:05 +01:00
James Turner
c7f2992904 Add 'set-scenery-paths' command. 2014-03-12 18:56:19 +00:00
James Turner
03aa642155 Old reset code-path is removed. 2014-03-10 17:24:37 +00:00
Torsten Dreyer
ea13c0f2de Cleanup, no functional change 2014-03-05 14:09:40 +01:00
James Turner
bd8e43c007 Initial work on 'reposition' command
- use old-style reset as the basis for a lightweight 'reposition' command. This does not restore state, or reset
time management, but does reset the FDM and re-finalize position.
2014-02-24 19:43:21 +00:00
James Turner
ce3a7b20fe Crash-fix: mat-lib is now reference-counted.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
2014-01-19 16:49:44 +00:00
James Turner
25bf3793bd Reset: fix a static in play-audio-sample
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by, 
but that's a change for another day)
2013-11-25 23:53:58 +00:00
Thomas Geymayer
8a582e6376 Update/refactor for simgear HTTP changes. 2013-10-27 19:39:22 +01:00
James Turner
81e86f5b20 Pause popup respects the preference. 2013-10-24 23:23:01 +01:00
Thomas Geymayer
771586854b Make build information readonly and clean up debug output. 2013-10-20 12:59:44 +02:00
James Turner
cff6b2034d Remove unnecessary includes/using
flight.hxx (FGInterface) was pulling in list, string and vector, and
'using' them, despite no actual need.
2013-07-29 22:59:45 +01:00
Thomas Geymayer
07e9b48344 Preserve current view on reset/reinit/reposition 2013-06-22 17:07:11 +02:00
James Turner
32834eb0b0 Make property-cycle usable with knobs/sliders.
Add optional non-wrapping mode, and respect the 'offset' argument 
which knobs and sliders set, to control direction of stepping.
2013-05-12 13:30:48 +01:00
Thomas Geymayer
1e4ba18284 Update/simplify property interpolation to latest SimGear changes 2013-03-17 23:49:15 +01:00
Thomas Geymayer
4b21dc51ee Replace SGInterpolator with new advanced interpolation system.
Allow for advanced animations using easing functions and adapters
for interpolating specific property types (eg. CSS colors).
Old behavior should not have changed.
2013-03-16 16:45:03 +01:00