curt
033af0d05c
Added a mechanism to dump out the triangle structures for viewing.
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Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9
First mostly successful tile triangulation works. There's plenty of tweaking
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to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
e07ae2989e
Added trisegs.[ch]xx tripoly.[ch]xx.
1999-03-20 13:22:10 +00:00
curt
45da0562fb
Continue shaping the code towards triangulation bliss. Added code to
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calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00
curt
453a82a030
Working on preparationsn for triangulation.
1999-03-19 22:29:04 +00:00
curt
7f2ab3559b
Continued work on triangulation preparation.
1999-03-19 00:27:09 +00:00
curt
62670d0514
Let's not pass copies of huge structures on the stack ... ye might see a
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segfault ... :-)
1999-03-18 04:31:10 +00:00
curt
7e237e7572
Initial revision.
1999-03-17 23:51:59 +00:00